Transience news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 9 October 2026 - 21:48:51 UTC
- SteamPulse tracked peak180
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews792
- Release dateDec 4, 2025
- DeveloperRESURGENT
- PublisherRESURGENT
Company pages: Developer: RESURGENTPublisher: RESURGENT
Transience Steam news
Transience news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam Spring Sale - 40% Off! - 19 March 2026
Hey everyone, Our Spring Sale is now live, and Transience is currently 40% off for a limited time. This is the biggest discount we’ve offered so far, and the promotion will end alongside the Spring Sale on Thursday, March 26th. If you’ve been waiting to jump in, now is the window. Once the sale ends, pricing returns to normal. Grab your copy here: https://store.steampowered.com/app/2124100/Transience/ Bundles You can also pick up Transience through several bundles, depending on what you’re looking for: • Transience • Transience & Trepang2 Bundle • Zero Hour & Transience Bundle • Transience Supporter Edition All bundles include the same Spring Sale discount, so you can choose the option that best fits your library. Supporter Edition If you want to directly support RESURGENT and our future projects, please consider picking up the Supporter Edition. Soundtrack The Transience Original Sound…
- Patch #09 - 25 January 2026
Hey everyone, This update represents the point where our post-launch efforts have largely transitioned from reaction to resolution. At this stage, we have addressed the vast majority of the significant issues reported since launch. Your detailed bug reports and feedback have been integral to getting us here, and we sincerely appreciate everyone who contributed. While no release is ever truly finished, this update reflects a state where the game is functioning as intended for the majority of players. Changelog • Added a new launch option, DirectX 12, which may improve performance on select hardware configurations • Resolved an issue in Pursuit where the boss-building elevator doors could protrude through the wall • Fixed an incorrect LOD in Going Shopping in the Admin Office when entering its camera • Replaced all hit and destruction sound effects for both Security Cameras and Drones Sou…
- Patch #08 - 11 January 2026
Hey everyone, The team at Resurgent hopes you had a good start to the new year. This update focuses on performance improvements, audio fixes, and a small number of controller-related adjustments. Performance Changes We have resolved several performance issues that persisted in specific chapters. Players should observe more consistent frame rates in the following areas: • The Unicorn introduction, including the subway car sequence • Going Shopping, Rooftop Strip, and The Transient chapters • The club sequence in A Simple Meeting A new graphics option, Post Process Quality, has been added. Adjusting this setting may provide performance benefits depending on hardware and configuration. General Changes • Corrected multiple voice-over lines that were missing processing • Added missing “putting on suit” audio during the Going Shopping office sequence • Added controller support for the Holdout…
- Patch #07 - 19 December 2025
Hey everyone, This update addresses a number of issues reported since the last patch. Thanks to everyone who’s continued flagging problems, we will keep focusing on fixes and stability through the end of the year. General Changes • Holdout: Body deposits now increase in value as you survive more waves • Improved reliability of keypad interaction with gamepad and mouse • Corrected wrist launcher hand position when using the Reneguage shotgun • Fixed gamepad issues when customizing certain attachment slots • Fixed Pause menu becoming unusable if accessed during loading • Fixed G33 causing visible occlusion culling • Fixed inability to continue to the next level on gamepad • Fixed drones being instantly killed via scanning and disabling through a “test” keybind • Fixed civilians being counted as “killed” when sleep-darted Chapter 1 – “Unicorn” Changes • Added missing first collectible: “Br…
- Patch #06 - 10 December 2025
Hey everyone, Fixed a Patch #05 issue that broke keypad interaction. You can now also use your number row to input codes on all keypads. Good hunting.
- Patch #05 - 10 December 2025
Hey everyone, In our Day Three Patch, we highlighted several issues that were still affecting the experience. This update tackles many of those pain points directly, along with a range of quality-of-life and systems fixes. AI Vision & Sensory ChangesIn the last update, we talked about how the AI wasn’t always reacting in ways players expect from a stealth-focused game. This patch is our first meaningful step toward making their behavior more predictable, fair, and readable. Enemies were detecting players too quickly at long distances, so spotting now builds more slowly the farther away you are. This should make long-range stealth, crossing open areas, and peeking from cover feel much more manageable. We also reduced how aggressively AI react at close range. The instant-detection radius has been tightened so enemies only snap to you when you’re truly in their personal space. Combined wit…
- Patch #04 - 8 December 2025
Hey everyone, This patch addresses a growing problem related to our save system. A developer-only Quick Save/Load feature was unintentionally included in the launch build, and its use can disrupt mission flow, continuity, and general save stability. It has now been disabled. If you encounter objective-related problems and previously used this feature, we recommend reverting to an earlier save.Good hunting.
- Day Three Patch - 7 December 2025
Hey everyone, The team has been reviewing the most common pain points players are still running into. Although fixes for these are not included in this smaller patch, we'll lay out what some of those issues are first. Game IntroductionWe recognize that our prologue can feel overly drawn-out in both narrative and gameplay. From our observations, players are averaging anywhere between one and three hours for Chapter 1 ("Unicorn") alone. For a mission that we consider to be a 'tutorial', that is way too long. We’re assessing ways to streamline early pacing and clarity without disrupting core structure. PerformancePerformance varies depending on hardware, with AMD GPU users seeing more noticeable drops. There are still general optimizations we can make across maps and systems, though improvements will come in small, ongoing updates rather than big sweeping changes. NPC/AI BehaviorCompared t…
- Day Two Patch - 6 December 2025
Hey everyone, Today’s update continues our push to smooth out rough edges and tune the game based on the situations you’ve been running into. We’re working quickly, but we’re also being careful not to break existing progress. Everything in this patch is still safe for your current saves. General Changes• Fixed error where opening the gadget wheel on death would hard-lock the player • Held knife is now effectively an instant-use (removing the need for charging it) Holdout Mode Balancing• Holdout player now takes 40% less damage from Enemy AI • Increased number of Holdout Store options from 6 => 9 • All Holdout weapons are now 50% cheaper (besides from the Detective Revolver, that is only 25% cheaper) • All Holdout gun attachments are now much more expensive • Fixed hole where Doorstop should have been in The Vault Chapter 1 - "Unicorn" Changes• Fixed issue where you could vault through t…
- Day One Patch - 5 December 2025
Hey everyone, We’ve been closely monitoring your feedback and in-game reports, and we’re moving fast to address the most critical issues discovered so far. Every change in this patch is fully compatible with existing saves. Nothing will disrupt your progress. Patch Notes • Fixed an issue where prone and crouching footsteps were alerting AI • Removed a ladder in Information Game that could throw players out of the map (dropping into the room will not soft-lock you) • Fixed a collision issue in Pursuit that allowed players to glitch through a final rooftop • Fixed multiple collision issues in The Transient • Added missing railing colliders in The Transient • Removed LODs for certain cutscene characters that caused issues on lower settings • Fixed various animations and characters in several cutscenes • Tutorial videos will no longer repeat once watched • Added an `Always Show Tutorials` s…
- Transience - Available Now - 4 December 2025
Hey everyone, Transience is AVAILABLE RIGHT NOW on Steam. The wait is over. After years of work, late nights, and insane dedication from everyone involved, our first game is officially launched and ready for you to jump into. Get Transience On Steam Both editions are discounted by 15% during launch, dropping the prices to approximately: • Standard Edition – $16.99 • Supporter Edition – $25.49 These prices will be available for the next 14 days, get in early! Transience is featured in multiple curated bundles alongside some excellent tactical shooters. If you pick up Transience in these bundles, you can grab it at a deeper launch discount than the standalone price. What’s in Each Edition?Standard Edition • Full single-player campaign • 9 missions across 9 handcrafted environments • Holdout mode, infinite rouge-like wave mode Supporter Edition Includes everything above, PLUS: • 145-page d…
- Countdown To Launch - 3 December 2025
Hey everyone, We are less than 24 hours away from the worldwide launch of Transience. December 4th, 2025 – 12:00 PM EST on Steam. This has been a long road, and we’re incredibly grateful to everyone who has followed development, shared feedback, and supported us along the way. Tomorrow is the biggest step we’ve ever taken as a team. Thank you for believing in our project. We can’t wait to share it with you. Global Launch + Livestream EventTo celebrate the launch, Bigfry will be livestreaming a launch party as we set the game live. If you want to talk about mechanics, ask questions, or just hang out, this is the best time to do it. This is our first time releasing a game, so expect a chaotic (but hopefully fun) post-launch day full of nerves and excitement. Launch Editions + DiscountsYou can pick up Transience in two editions: • Standard Edition – $19.99 • Supporter Edition – $29.99 Both…
- Transience Release Date Announced! - 21 November 2025
Hey everyone, We’re excited to finally announce the release date for Transience: December 4th, 2025 on Steam. At launch, you’ll be able to choose between: • Standard Edition – $19.99 • Supporter Edition – $29.99 Both editions will have a 15% launch discount, so you’ll be able to jump in at around $16.99 for Standard and $25.49 for Supporter during the launch window. We have partnered with other excellent games (such as Zero Hour, Trepang 2, and Intravenous 2), where you can get Transience at a deeper discount. Please wishlist Transience and mark December 4th on your calendar – it genuinely helps a ton with visibility and momentum on release. What Is Transience? In Transience, you are an Accountant. Armed with near-future weaponry and tech, your job is to keep the books balanced… by any means necessary. Only this time, you are the intended target. Play as Eli Reed, an accountant-for-hire…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 January 2026 | Patch #09 | 1822556746165490 |
| 2 | 11 January 2026 | Patch #08 | 1821288646583811 |
| 3 | 10 December 2025 | Patch #06 | 1818752592121248 |
| 4 | 8 December 2025 | Patch #04 | 1818118366183239 |
| 5 | 7 December 2025 | Day Three Patch | 1818118366180037 |
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