Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2125580 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $3.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $3.99 |
| Current price USD | $3.99 |
| Release date | Sep 22, 2022 |
| Developer | 奂灵 |
| Publisher | 奂灵 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 8 user reviews |
| Positive review percent | 100% |
| Positive reviews | 8 |
| Negative reviews | 0 |
| Total reviews | 8 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2125580/ |
Short description
“Element forger” is a RogueLite mowing game with unique experience.The author is ingenious in this game in the integration of economic system and selection strategy.Players need to master the rhythm of the game to enjoy a good mowing experience.Look forward to your wonderful performance!
About this game
About this game : “Element forger” is a mowing game with a 2D depression Angle . Players enter the continent as a blacksmith , strategically choosing your arms , constantly upgrading to forge superior equipment , and taking down raging monsters . Experience : In “Element forger” , players has excellent freedom . You can save money or boost your power immediately after you kill a monster , which affects your combat rhythm . You can choose weapons and ornaments according to the monster’s evolution , and activate unique and powerful fusion effects . Each weapon has its own unique form of combat , arm yourself to survive ! Challenge : In “Element forger” , monsters have superior strength . They will continue to develop base attributes , which will make them stronger and stronger over time ; Random elemental stats that will be effective against weapon damage . Making unique and powerful mutations can pose serious challenges . Throw away the traditional concept of moving , where monsters can become difficult to handle if you’re not careful . Focus ! Development plan : Nothing is gained : Balance the values and mechanics of all existing weapons and ornaments . Balance adjustments to all existing monster evolutions and events . Choose any plans from futher developments . Make other adjustments based on players’ feedback. [ Extend early access indefinitely until further development is possible ] Got something : Balance the values and mechanics of all existing weapons and ornaments . Balance adjustments to all existing monster evolutions and events . Make other adjustments based on players’ feedback . Increase the variety of maps . Add new map events such as Lair, Poison, Frost, etc . Increase the number of mutants in monsters . Increase the number of branch evolutions of weapons . Random adaptation of new variants and new weapons for the fusion effect . Add new items . Increase the number and variety of tasks . Increase the number and variety of miles . Initially set up the concept of "Ling Chau" backstory . Add Achevement System . Expand the content of intelligence . Change the image of the main character . Modify the image of Moon Tide type weapons . Fine-tune the…
Supported languages
Simplified Chinese * * languages with full audio support
