- Patch Notes 0.8.0 - 20 September 2026
In Game Performance StatisticsPerformance statistics are now directly integrated into the game and no longer rely on an in-game web browser to display this information from the BeatShot website.Scores are no longer saved to an external database.Scores previously stored in the database are no longer be viewable on the BeatShot website. However, those same scores should also be saved in your local save game file and will still be accessible.BeatShot no longer requires access to the internet to fully function, aside from Steam achievements.The charts and graphs should all look very similar to the ones previously located on the website.GeneralAdded the option to remove all scores when removing all custom game modes.Added the option to delete scores from the History tab of the Scores menu.Added a max character length constraint for custom game mode names.Existing custom game mode names longe…
- Full Release Plans: Free-to-Play, Built-In Stats, and Upcoming Changes - 7 June 2026
Hi everyone,I wanted to share some important information about BeatShot's plans for full release and a few major changes that will come with it.Upon full release, BeatShot will transition from paid ($5) to free-to-play.One of the reasons this is possible is that BeatShot will no longer rely on an external database to store scores and performance statistics. Currently, scores are stored in an external database and performance statistics are displayed through a website and an in-game web browser.Upon full release, performance statistics will be integrated directly into the game and will no longer rely on an external database. This should provide a smoother, more reliable experience, and the full game experience will also be playable offline.Because of this transition, the current external database will be retired upon full release. As a result, existing BeatShot accounts will no longer be…
- Patch Notes 0.7.5 - 2 August 2025
General Updated engine to Unreal Engine 5.6. Updated Nvidia DLSS to 4.0.
- Patch Notes 0.7.4 - 25 August 2024
Bug Fixes Fixed a bug where the game would exit upon completing a song.
- Patch Notes 0.7.3 - 22 August 2024
Bug Fixes Fixed a bug where mp3 and ogg files were not being accepted if they didn't contain metadata. The file name is now used as the title of the song if this is the case. Thanks to YogPoz, JaxxHunter, and anyone who submitted a bug report about this!
- Patch Notes 0.7.2 - 5 July 2024
General Updated engine to Unreal Engine 5.4. Updated Nvidia DLSS to 3.7. Added new video setting for Nvidia DLSS Ray Reconstitution. Improved tooltips in the Custom Game Modes Menu. Improved GameUserSettings initialization. Created a more comprehensive validation system for custom game modes. Bug Fixes Fixed a bug where the game could crash when failing to receive an HTTP response from the BeatShot API after changing levels. Fixed a bug where the game would not quit to desktop after saving scores if "Save and Quit" was clicked from the Quit to Desktop pop-up in the Pause Menu. Fixed a bug where the setting storing if night mode was unlocked could have been overwritten. A fix is in place to restore this setting to its proper value. Fixed an issue where no text would show upon failing to retrieve an access token from the BeatShot API when deleting scores from the database. Fixed an issue…
- Patch Notes 0.7.1 - 19 May 2024
Audio Overhauled the audio system. Added footstep sounds. Updated the Audio Format pop-up window Removed the Output Device option. This has been moved to the Video and Sound Settings menu. When selecting a previously played song title, the duration information is now automatically filled out. Small improvements to interaction with the Previously Played Song Title combo box and the New Song Title text box. The volume from an audio device should be much less quiet than previously. The menu music now continues playing during the loading screen at a reduced volume. FAQ Updated the Audio Analyzer section of the FAQ Added information about how to use the Audio Device audio format. Added information about the differences between Audio File and Audio Device audio formats. Settings Moved Video and Sound settings from a save game slot to a .ini file, which is locally stored for each machine. This…
- Patch Notes 0.7.0 - 28 February 2024
General Added a new full body skeletal mesh to the character (you can see your legs now). Added new character and weapon animations. Adjusted the weapon viewmodel. Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made. Improved save and load performance. Updated the FAQ page and increased the font size. Bug Fixes Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode. Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled. Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing. Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting. Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activati…
- Patch Notes 0.6.3 - 16 January 2024
Bug Fixes Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. (again...) Fixed an issue where the "Spawn Every Other Target In Center" setting was not functioning properly.
- Patch Notes 0.6.2 - 13 January 2024
Bug Fixes The "Bordering" Spawn Selection custom game mode option now works as intended. Fixed a bug where the game incorrectly stated there was an error connecting to the database when attempting to delete custom game mode scores with no saved entries. Fixed a bug causing custom game modes to not properly import from a string. Fixed a bug where game modes similar to BeatGrid with reinforcement learning enabled could get stuck without activating any targets. Fixed a bug where spawning or activation could be skipped if a higher priority setting failed. Fixed a bug causing the audio analyzer threshold settings to not allow the intended selection range. Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. Fixed an issue where a black screen would briefly appear during a loading screen. Steam Added achievement icons for…
- Patch Notes 0.6.1 - 24 December 2023
General Updated engine to Unreal Engine 5.3. Updated various modules and plugins such as the audio analyzer, Enhanced User Input, etc. Custom keybindings are stored in a new way, but legacy saved keybindings should properly transfer over. Added an option to change the anti-aliasing method. Changed the default anti-aliasing method to Temporal Super Resolution. Bug Fixes Fixed a bug causing the reinforcement learning algorithm to access incorrect values of the QTable. Fixed a bug causing invalid spawn areas to sometimes be chosen for activation.
- Patch Notes 0.6.0 - 26 October 2023
It's been a while since the last update, but there's quite a few changes in this one. All Default Game Modes have received a tuning pass, two "new" modes have been introduced, new custom mode options have been added, and various bug fixes and UI improvements have been made. Tuning game modes is challenging without much feedback, so we'd really appreciate your thoughts. Your input is invaluable, and we hope you enjoy exploring the improvements! Game Modes BeatTrack has been reworked. Instead of a single persistent target, multiple targets are spawned with infinite lifespans. Targets deactivate after taking 50 damage, causing them to shrink in size and then reactivate. After a target takes 150 total damage, it is destroyed and a new one is spawned. ClusterBeat has been updated to use the new Spawn Selection setting. Added a new Default Game Mode, MultiBeat Precision: Focuses on precision…
- Patch Notes 0.5.6 - 28 September 2023
CrossHair Added the option to show a dot in the middle, along with the color and size. It inherits the outline settings. Outline Width is now called Outline Size and it now scales independently of Line Width. Video and Sound Fixed a bug where video quality settings were not correctly applying.
- Patch Notes 0.5.5 - 26 September 2023
Custom Game Modes Added new settings that allow tuning the Dynamic Bounds Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread. End Threshold: The number of consecutively destroyed targets required to reach the max spread. Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached. Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it. Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale. End Threshold: The number of consecutively destroyed targets required to reach the mi…
- Patch Notes 0.5.4 - 17 September 2023
Animation Smoothed out the recoil animation. Custom Game Modes Target Scale Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area. Forward Distance Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target. Added caution and warning counters above each custom game mode category. Game modes with targets that are never destroyed (Target Destruction Condition is Persistant): When target health falls to zero, health is reset to Max Health. Default Game Modes Charged Beat Track and Cluster Beat Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based. Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty). EffectsFixed an issue where the tracer and muzzle flash systems were not a…
- Patch Notes 0.5.3 - 1 September 2023
This update enables players to preview game modes while editing them, modifies some custom game modes options, and adjusts lighting for different scenarios. Custom Game Modes Added a new window to the Custom Game Modes Menu: Creator View The top half shows a preview of the currently selected game mode with all features you see while playing (besides forward movement). The bottom half contains carousel which shows one custom game mode category at a time. Make a change to any setting and quickly see the result by pressing the Refresh Preview button. Every target in the preview is damaged during its activation window if possible. The old Custom Game Modes Menu is still available, and is now called Property View. Changing default game modes and difficulties in the Default Game Mode Menu no longer changes the Custom Game Mode options. It now requires pressing the Customize Selected button. C…
- Patch Notes 0.5.2 - 13 August 2023
This update enables custom game mode sharing, adds visual hit timing feedback, and addresses some video settings bugs. Custom Game Modes Custom game modes can now be imported and exported. Added new Target Deactivation Response: Hide Target Hides the target upon deactivation. Useful for game modes that spawn all targets upfront. Still shows all spawned targets during countdown, but hides them once the game mode starts. Example use: Hiding inactive targets during Beat-Grid. User Interface Added a hit timing overlay to the player HUD. It's enabled by default but can be turned off in the game settings menu. Video Settings Fixed an issue where DLSS settings were not properly initializing for graphics cards not supported by DLSS. Fixed an issue where DLSS Super Resolution Auto Mode was not correctly finding the optimal DLSS settings. Improved DLSS Setting functionality. I will continue to pr…
- Patch Notes 0.5.1 - 4 August 2023
This is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view. Animation: New gun animations for idling, strafing, and landing after jumping. Removed the jump start and falling gun animations. They felt unnecessary in my opinion. The old animations were relying on IK bone updates on tick using animations created for a different weapon. You could tell the left hand on the handguard was not perfectly synced. The new ones should look much cleaner since they're custom made for gun and require no IK bone updates. User Interface: The audio file select window no longer requires breaking out of Fullscreen mode. I will continue to provide Steam Event updates for any changes I make to the game, as well as publishing the changes on the BeatShot website.
- BeatShot Early Access Release - 1 August 2023
If you played the demo, there's a few changes that have been implemented: You are now signed in through Steam automatically when you launch the game. If you have an existing account, you can connect it to your Steam account on your profile page on the website. Keybindings can now be remapped using the Input Settings Menu. Weapon related settings have been moved from the Wall Menu to the Game Settings Menu, and a new setting has been added to hide the character mesh and weapon. Individual light visualizers can now be toggled on and off on the Wall Menu. Some things to keep in mind as this is an Early Access game: I believe the game is worth the price even in Early Access, but the full release will have more features and will be thoroughly tested. This game isn't 100% fully-tested (mainly the custom game modes). You are likely to eventually encounter a bug. When this happens, please submi…