SPSTEAMPULSELIVE ANALYTICS
when we lost

when we lost overview

Al-Miral | Sep 15, 2022 | game

Released

0players observed · 12 September 2026 - 16:20:49 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$168
  • Review score33% positive

when we lost dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$168
  • Review score33% positive
  • Total reviews3
  • Release dateSep 15, 2022
  • DeveloperAl-Miral
  • PublisherAl-Miral

Genres: Casual, Indie

Company pages: Developer: Al-MiralPublisher: Al-Miral

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

when we lost comes from Al-Miral and is published by Al-Miral. It arrived on Steam on Sep 15, 2022, and it sits naturally among Single-player and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

when we lost's latest SteamPulse observation recorded 0 players at 12 September 2026 - 16:20:49 UTC, with a tracked peak near 1. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 33% positive across 3 reviews.

Language and system requirements

when we lost is available in 1 languages including:

English languages with full audio support

3 regional rating boards including dejus, steam germany, and igrs

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimumNot listedintel core i3 and above or other4 GB RAMIntel® HD Graphics 4600 and above4 GB available space
WindowsRecommendedNot listedNot listedNot listedNot listedNot listed

Sales, recommendations, and streams

when we lost has sold up to 90 units and has recommendation data pending. The estimated VGI revenue is $168. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

when we lost overview details

when we lost combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

When we lost It classic horror game . first person perspective game. School when some day children were missing in mysterious circumstances. There were many rumors and stories about how many people could have been lost, but no one believed in what had really happened so our hero He decided to go take pictures to prove that it was an attempt to hide government experiments. But it turns out that he was stuck in an unknown place and trying to escape from it. It was our first game design so I'm sure you'll notice some bugs and problems but I hope you have an enjoyable experience and Give a good impression about us.I hope to support and give your opinions to improve in the future and provide better and greater ideas and style of play. The game consists of three floors after solving puzzles And it continues until it reaches the surface. The game contains violent sounds and strange creatures.

SteamPulse editorial summary

when we lost is listed as a game with $1.99. It supports Windows, belongs to Single-player and Family Sharing, and is associated with Casual and Indie. SteamPulse's latest observation records 0 players at 12 September 2026 - 16:20:49 UTC, a tracked peak of 1, and 33% positive reviews.

Overview facts

FieldValue
Gamewhen we lost
Steam App ID2127990
Typegame
Release dateSep 15, 2022
DeveloperAl-Miral
PublisherAl-Miral
Price$1.99
PlatformsWindows
GenresCasual, Indie
CategoriesSingle-player, Family Sharing
Supported languagesEnglish * * languages with full audio support
WebsiteNot available

Player and review overview

MetricValue
Latest observed players0 · 12 September 2026 - 16:20:49 UTC
SteamPulse tracked peak1
Positive reviews1
Negative reviews2
Total reviews3
Positive percent33%
Review type3 user reviews
RecommendationsNot available
Average playtimeNot available

SteamPulse record freshness

FieldValue
Steam release dateSep 15, 2022
Official Steam feed update (UTC)Not available
SteamPulse last record update (UTC)12 September 2026 - 16:20:49 UTC
Live player count updated (UTC)12 September 2026 - 16:20:49 UTC
Store metadata updated (UTC)12 September 2026 - 16:20:49 UTC

Support and legal notes

FieldValue
Support emailNot available
Support URLSupport page
Legal noticeNot available

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2127990
Steam Storehttps://store.steampowered.com/app/2127990/
Steam Communityhttps://steamcommunity.com/app/2127990
PCGamingWiki search
IGDB searchSearch IGDB for when we lost

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for when we lost?

when we lost's latest SteamPulse observation records 0 players at 12 September 2026 - 16:20:49 UTC, with a tracked peak of 1 concurrent players in the available SteamPulse record. The tracked peak is the highest value stored by SteamPulse and may not cover activity from before tracking began.

Is when we lost growing or declining recently?

September 2026 is still in progress. The month-to-date average is 0 players; the highest observed daily value is 0 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for when we lost?

In the observed sample of public reviewer profiles with a visible country, the leading shares are China (100%). The separate directional player-region model assigns its leading shares to China (58.2%), United States (8.4%), Russia (3.7%). The directional follower-region model assigns its leading shares to China (70.1%), United States (6.8%), Russia (2.8%). The directional wishlist-region model assigns its leading shares to China (49.5%), United States (10.2%), Russia (4.5%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for when we lost?

when we lost currently sits at 33% positive across 3 Steam reviews tracked by SteamPulse, including 1 positive reviews and 2 negative reviews. Steam labels the current review summary as 3 user reviews.

How much follower and Twitch attention does when we lost have?

when we lost currently has about 9 tracked Steam followers as of 19 January 2026 - 00:00:00 UTC. On Twitch, SteamPulse is matching roughly 0 live viewers across 0 active streams for the game's category.

What is the current Steam price for when we lost?

when we lost is currently listed at $1.99 on Steam. SteamPulse uses the current store snapshot and historical price records to show whether the page is at full price or in a discounted window.

Reviews, pricing, and metadata

Review summary

3 user reviews

33% positive, 1 positive, 2 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 September 2022

DLC and packages

when we lostBuy when we lost #761221$1.99

System requirements

Minimum requirements

Minimum: Requires a 64-bit processor and operating system OS *: windows 10,8,11,9 Processor: intel core i3 and above or other Memory: 4 GB RAM Graphics: Intel® HD Graphics 4600 and above Network: Broadband Internet connection Storage: 4 GB available space Additional Notes: It is a light game that does not require high specifications to run

Recommended requirements

Recommended: Requires a 64-bit processor and operating system

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.