- Update 0.9.3.1 - 7 July 2026
Update - v0.9.3.1 With the release of v0.9.3.1 continues our Early Access release - this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/ Fixed an issue with the menu tabs not opening/managing state properly Fixed an issue with not being able to interact with menu tables with the mouse Fixed an issue with the menu windows not closing properly Fixed an issue with Biome agents (fishers, raiders, defenders) not properly resolving their specific "homes" Fixed an issue with agents not being able to navigate to targets due to the new FOW (Fog of War) system Somewhat related: fixed an edge case where agents would try and track battles before they fully initialized Fixed an issue with Raiders spawning at the Port instead of their bandit camp NOTE: If you have a Raider who last docked at the Port, they wil…
- Major Update 0.9.3.0 - 18 May 2026
Update - v0.9.3 With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/ This is a major update that includes the much needed Biome system - ports come alive, and your actions impact the world even more so! You'll encounter significantly more characters at sea - aid them, defeat them, and raid new land-based POIs. Also included is more activities, like fishing! Improved the games weather system - this is largely not noticeable (yet!) but will be used in a future update. Added Fog of War System The main map is now obstructed by the FOW Visiting Ports for the first time will yield a small gold reward for discovery Added new Ports Montego Bay Reworked name generation Added AI agent generation system Added the Biome System Added the new "Pros…
- Update 0.9.2.4 - 26 March 2026
With the release of v0.9.2.4 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch Fixed a missing localization string for the cargo window Fixed a controller issue with the profile create screen Fixed an issue with the profile create screen showing when it shouldn't (ie, Steam builds) Fixed an issue with the menu bar not showing on the core game menu (cargo, map, fleet, etc.)
- Update 0.9.2.3 - 24 March 2026
With the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch Added the ability to pause the game (I know this has been a big ask!) Added changing UI icons to match the current control scheme (keyboard, controllers, etc.) Added the ability to remap controls Fixed a minor issue (non-game breaking) that resulted in AI agents trying to sell commodities with a 0 quantity Reworked the virtual cursor to only display when it's needed (ie, while docked in Port) Fixed an issue with controllers being able to use the locale selection window Reworked controller UI flow to make using a controller more natural Greatly improved the controller handling while in port - also improved mouse controller, labeling, and parallax effects! Fixed an issue with not being able to scroll through the entire Upgrade Tree Fixed an issue with f…
- Update 0.9.2.2 - 23 February 2026
With the release of v0.9.2.2 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch Fixed an issue with the Contraband window showing for the player when AI agents get caught with contraband Fixed an issue with low res textures due to a deprecated texture setting that was removed in a previous build
- Update 0.9.2.1 - 17 February 2026
With the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch Added text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked Some UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs Fixed an issue with AI agents not sailing at the correct speeds Fixed an issue with AI agents slowing down at path waypoints Implemented Phase 1 of the AI improvement plan: a centralized AI manager that processes AI logic more efficiently Fixed an issue with AI agents generating paths that weren't direct to their intended target Fixed an issue with AI agents trying to double-sell trading pair commodities Fixed some performance issues around battle calculation and AI "…
- Version 0.9.2.0 - 9 February 2026
With the release of v0.9.2.0 continues our Early Access release! this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/ This is a major update that changes a lot of code under the hood, specially around networking - the old code had some design flaws that led to a lot of networking issues because state was divided between clients and server. This new update brings a lot of updates to the networking code that makes it more secure, more efficient, and overall simpler in terms of addressing issues now that the server is in total control over the game state. Servers should now be fully authoritative :tada: Dedicated servers will now save world data when shutting down Made it so dedicated servers can change port, amount of players, and even made master server registration optional! (for those who prefer…
- Update 0.9.1.6 - 1 December 2025
Fixed issues on the "Join Adventure" UI - made it more robust and informative in terms of what the game is doing from a connection perspective Fixed an issue with the chat window forcing the HUD active during character creation while other players are "chatting" Fixed an issue where you could send an empty chat message by pressing the "Send" button Fixed an issue where you could save the game when you shouldn't be allowed to via the Quit to Menu option in Pause Fixed an issue where leaving a server would show a disconnect message (duh :rolling_eyes:) New characters will now start with 5,000 gold (up from 1,000) Tutorial Captain will now start with 30 of each special ammo type, just like regular games Fixed a graphical issue with the Facility Transfer (aka Market) window on wide screen monitors Fixed an issue where ships could have negative crew due to shrapnel shot Fixed an issue where…
- Update 0.9.1.5 - 26 November 2025
Setup NAT on the game - should be able to connect to friends without any configuration required (please let me know if you run into any issues!) Fixed the Resolution/Screen Type settings - removed Quality for now, will released an improved version later Fixed an issue with tutorial battle maps being generated (something was misconfigured) - also made the error graceful Fixed an issue with the boarding mechanic - you can now board ships again! Fixed an issue in the UI system that prevented a window from closing when it should have Fixed the beached state in battles (would move extremely slowly) Increased the beached speed from 2.5 to 3
- Beta 0.9.1 & Playtest Announcement - 12 November 2025
I'm pleased to announce that v0.9.1 of Seven Seas: Adventures has gone our to our play testers. We're in the final stretch of trying to polish the game as much as we can before release and I'm expecting to release 1 more update before the launch of our public playtest (more on that later!)Version 0.9.1 Patch NotesChanges/FixesIMPORTANT: Patched critical issue in Unity that allowed code execution (https://www.cve.org/CVERecord?id=CVE-2025-59489)Added taxes into the game - all port economic activity will result in taxes being generated for the governor!Shipyard generates tax revenue based on ships, cannons, ammo, and repair feesMarket generates tax revenue based on commodities bought and sold - currently this includes contraband, but I might make it exempt, let me know your thoughts!Pawnshops generate tax revenue based on items bought and soldFixed an issue the Port Garrison scrollingComb…
- Beta & Release Announcement - 5 September 2025
RELEASE ANNOUNCEMENT Hey everyone! I am pleased to announce that with the game entering it's first beta build, I am confident enough to announce the games official Early Access release date - we'll be setting sail to Steam on November 25th, 2025 We're just a few short months away! There is going to be a lot of testing, fixes, and refinements that'll happen to the game between now and then, so if you want to join us on this voyage, consider supporting the games development and get Early Access and a Steam key at launch, along with many other perks up for grabs! Learn more here: https://playsevenseas.com/buy PLAYTEST Effective immediately, you can apply to join a future Playtest on Steam, with dates to be determined, but you can expect it to be very close to launch. Unlike our previous playtest on Steam, everyone will be given access to this Playtest! You'll be able to play the full game…
- Minor Update v0.8.2.3 - 24 May 2025
With the release of v0.8.2.3 continues our multiplayer update, including dedicated server options for download! This is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/ and support the game to gain immediate access! Changes/Fixes Greatly reduced the fleet ration consumption by a factor of 10 (larger fleets had extreme ration requirements, stressing the ration market and taking up too much ship cargo capacity) Reduced starting rations for players to 1 crate (with the new values, this should last new players, at starting fleet/crew configuration, with over 30 days of food - not to mention more cargo capacity!) Fixed a UI issue with Warehouses and commodity transfers Dedicate servers can now be hosted and connected to! Join the community on our Discord to d…
- Update v0.8.2.2 - 21 May 2025
With the release of v0.8.2.2 comes the long awaited multiplayer patch! This is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com and support the game to gain immediate access! Changes/Fixes Fixed an issue with scheduled (timed) events on multiplayer clients Fixed an issue with fleet metadata not containing references to best/slowest ship (in the fleet) Fixed an issue on the server when positioning a client fleet when they connect to the server Fixed an issue on the server that prevented a client from leaving the port examine window and/or docking (failed distance check) Fixed an issue that didn't load the player faction after character creation when connecting as a client Fixed an issue with other fleets drifting in multiplayer due to physics issue Fixed s…
- Update v0.8.2.1 - 2 May 2025
With the release of v0.8.2.1 comes fixes from our previous build - this is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/buy and support the game to gain immediate access! Changes/Fixes Updated the text copy to correctly reflect the port being visited on the port examination screen Fixed an issue with Shipyards not producing cannons, waiting for input that it didn't require Increased max cannon stock in shipyards from 100 to 500 Increased max ammo stock in shipyards from 500 to 1,000 (preparing for ammo usage overhaul in the next combat update) Fixed an issue with shipyards not producing Brigantines Fixed an issue where you can't sell more than what a shipyard has in stock of cannons Fixed an issue with the ocean info (wind, sail length, speed) not bei…
- Update v0.8.2.0 - 30 April 2025
With the release of v0.8.2.0 comes fixes from previous builds along with some major improvements - this is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/buy and support the game to gain immediate access! Changes/Fixes Added basic support for controllers - I don't recommend attempting to use it, doesn't work with the UI yet, only really usable for sailing - will be more fleshed out in a future update! Added the bounty hunting system - hunt down targets, get rewarded! Improved the games Item system to support more advanced use cases Improved the games Quest system to support more advanced use cases Improved the save game system to ensure compatibility with future updates You can now view your items within the improved Cargo & Items menu Added a Tasks men…
- Update v0.8.1.3 - 7 April 2025
With the release of v0.8.1.3 comes fixes from previous builds - this is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/ and support the game to gain immediate access! Changes/Fixes Ports now display their key productions when docked (so you don't have to remember what you saw in the overworld) Fixed an issue where AI would try to join battles they couldn't join (time expiry, mostly) Fixed an edge case where agents could be saved without any ships in their fleet, essentially removing them from the game Reworked the games physics system around the players ship/interaction to make it simpler (it was more complex than it needed to be) Further tweaks to ship buoyancy You will now automatically "examine" a port by sailing into it - no need to interact with E…
- Join the Alpha - Play Now! - 28 March 2025
We're pleased to announce our game has entered into the Alpha phase of it's lifecycle. We're working on implementing the last few major features, fixing critical bugs, and making changes based on user feedback! Right now is an excellent time to be apart of the games development - both in terms of supporting its development, and helping shape the game that'll ultimately be released into Steam Early Access in the coming months. Gaining access is simple and immediate - simply purchase an early copy of the game on our website and download a DRM-free version of the full game right away! We're constantly releasing new patches (on average once a week!) Not only do you get access to the game - but also awesome perks like special roles and exclusive access in our Discord, and even the ability to be apart of the games developing by naming facilities or even designing Captains, Governors, and Lord…
- Chat on Discord! - 27 September 2024
Ahoy Captains! We're excited to engage with you, our community, and the best way to do that is to join our Discord! There, you'll be able to not only chat with developers, but also like-minded gamers where we can collectively share our passion for games like Sid Meier's Pirates, Tradewinds, and more! Plus, get an early glimpse at the game and leave feedback and suggestions! We're excited to meet you all and work on building the best pirate game on the market... together! Join us on Discord: https://7se.as/discord