- Patch 1.0.330 - Hard mode, art improvements - 13 June 2026
Hey, it's been a while since the last update. This time I have something for challenge seekers :) If the base game was too easy for you, you could check your skills in the hard mode. To unlock this mode, you need to win the base game at least once.Also, I reworked some portraits, graphics, and ui-s. I'm pretty happy with the resultsFull changes:hard modeui reworknew Tupoc portraitsmall bugfixes
- Full version release - 20 January 2026
The big day is getting closer and closer. The full version of "Demiurges" will be released on February 9, 2026. After many years of work (the first prototypes were created back in 2019), the game is finally ready.Is this the project I dreamed of? Of course not, because perfection cannot be achieved, but I am happy with what has been created. I am very glad that this is a completely original project. All the graphics, story, code, lore, and mechanics were made entirely by me. I believe there is a certain magic in being able to step into the role of a craftsman and create a work from start to finish.However, I cannot forget about the community that formed on Discord. In truth, without the tons of feedback I received, the game would not be what it ultimately became. For that, I would like to sincerely thank you.The release of the full version does not mean the end of work on the project. I…
- Patch 0.12.320 - better narration, new cards, merchant rework - 17 November 2025
Hey, I have a massive update for you. I added an intro. It shows a little background to the lore.In the game, you could meet Iris. She is your companion and the main narrator of the story. I also redesigned the merchant window. Now you can select one of the 5 cards. It should give you more controll.Also, I have a couple of new cards for you. This gives a new mechanic: structure upgrades.And that's all for now :) I hope you enjoy.Full changes: - new merchant window- new structure upgrades cards- fix problems with the additional units panel- increase pearls spawn rate- new increase production cards- add intro- add more narration- fix multiplayer problems- fix new multiplayer demiurges
- Patch 0.12.313 - Card system rework - 16 September 2025
Hey, it's been a while, but I have something special for you. I completely reworked card mechanics. Now your cards were separated into 3 groups: hand, draw pile, and discard pile. Every in-game day, you get 5 cards from the draw pile to your hand. Every card you don't use on that day goes to the discard pile. When your draw pile is empty, cards from the discard pile are reshuffled to the draw pile. Also, on reshufling, you will get cards from structures in your town. Yes, now there's no need to return to the town to get new units. Also, some cards have a tag \ that means that even if you use this card, the card goes to the discard pile. Because of that, some cards you can play many times in one game.I also added a new resource: Pearls. It's premium resource that can be used to more advanced cards. Also, a nice change is that you no longer need to return to town to upgrade your units.I a…
- Patch 0.12.308 - new scenario, multiplayer fixes - 15 June 2025
Hey, this time I have something big for you: a new scenario. In this story, you could learn more about Arche, Enclave Culture, Margus, and the Fleshwood forestFull changes:new scenarioFix mana regeneration in knucklefestAdd a multiplayer tutorialAdd better win and lose knucklefest windowsAdd a reward for winning KnucklefestRemove the young Tupoc's appearance in the shop
- Patch 0.12.304 - multiplayer mode, new main menu - 28 April 2025
Hey, this time I have something big for you: a completely new multiplayer mode. In this mode, you played against 7 other players. Every turn, you could buy some cards to make your hero stronger. Then you fight in auto battles. If you lose, you lose a life. If you lost all of this, you lost. The last one wins. Also, I completely changed the main menu. Now it looks like this: I hope you will like this. Full changelog: - add knucklefest mode - add new main menu - add better hand mode description - fix add army logic
- Patch 0.11.277 - boss kill rewards, zoom, after battle effects - 12 March 2025
Hey guys. I'm still working on the intro sequence, but I have a new patch for you. Changes: - a now, after killing the boss, you will get some cards as a reward - you could zoom out the camera to see the whole map at once - new item to found on the map: "first aid tent". If you have it, some units could be rescued after battle - a new skill and card: necromancy. It is a powerful skill so it's impossible to get him through normal progression. The only way to get this is to play a special card to learn it.
- Patch 0.11.275 - Scenarios, glow-up, tigbalang rework - 16 January 2025
Hey, I have a new update for you. This one is big. Scenarios: I want to show you more backstory of playable demiurges. For now, it's available only the story of Tupoc. Scenarios are on predefined maps and after wining you could get new cards and gems. Glow up: I redesigned some ui-s and completely remade the battle log. Tigbalang rework: Tigbalang was one of the units that I missed after general graphic rework. Now it fits better with the game art style. Tigbalang also got a new passive skill I hope you'll enjoy the changes. New scenarios are on the way ;) Full changes: - add Tupoc scenario - add a better battle log - rework the settings window - fix battle popups - rework tigbalang - fix the end turn button - fix enemy army size after retreating
- Patch 0.11.269 - bugfixing, balance, QoL changes - 15 December 2024
Hey, I'm still working on a big content patch but there are a lot of small things I want to fix as soon as possible :) Because of that, I have a new update for you. All Changes: - decrease metlings amount - fix units in queue stacking in Battle - increase town units production by 100% - speed up time on void turns - fix actions on battle end (for example life stealing) - fix damage calculation - fix unit selection in dwelling window - rework instant units cards - nerf toadkin - nerf call of the maw spell - fix demiurges selection as card target when more than 3 - fix date fitting - fix player name in battle - fix items behavior after moving to another Demiurge
- Patch 0.11.267 - Bugfixing, QoL changes, Balance - 5 December 2024
Hey, I have for you a patch with many small things: - fix forgotten slaves card (now it's impossible to use this card without the army) - add a tutorial reset button - fix thinking amphora card (add additional automatons) - fix leveling (increases max level, correct skills selection) - fix leadership skill card (now increases level when demiurge already has that skill) - add arrows to input (now you can move your map with arrows) - fix defense logic (blocking defense after move) - fix grail behavior (now it's possible to win the game after loading) - change rotten core values (less life and initiative) - fix plague gem (now it's impossible to spawn two separate gems in one battle) - fix enclave starting deck (now it has 30 cards) - remove the wrong merchant - add cards count label
- Patch 0.11.264 - better attack direction, cards collection rework, QoL Changes - 1 December 2024
Hey this time I have a couple of changes for you Changelog: - now you can select the attack direction with one click - rework cards collection window - now you can see all cards and buy - fix additional move mechanic - now you can continue the move on the map by pressing 'e' - add card shop building on the map - fix the rarity of some cards
- Patch 0.11.262 - balance, bugfixing - 28 November 2024
Hey, I have a new patch for you with many small changes: - The mass bomb summon spell now works correctly - fix dark cloak gold effect - fix the bug with sticking battle after plague effect - fix the game ending - fix shorgs config - fix voidbringers protection range to 0 - remove voidbringers from the first region - increase card merchant cards count to 2
- Patch 0.11.257 - bigger deck, new skills, bugfixing - 24 November 2024
Hey, this time I have for you one big (deck now has 30 cards) and a couple of small changes (new skills). Full changes: - fix saves from the preview patch - fix dropdown localization - change deck size to 30 - block selling cards if under the limit - add new skills: armorer and rage - fix map events window - fix stuck enemies after getting the red plague - fix typos
- Patch 0.11.256 - balance changes, many small fixes - 22 November 2024
Hey, guys. This time I have for you a pack with many small things and balance changes. The game should be easier now :) - rework buttons icons - fix hero window stats descriptions - fix warband and rite card descriptions - decrease enemies on the map by 25% - add booster descriptions - fix more squared resolutions (800x600 for example) - lock buying boosters without unlocked faction - fix default settings (max frames, fullscreen, master volume) - nerf blightbog biome (less enemies) - nerf Rotten Plateau biome (less enemies) - fix units hiring (now if the hero army is full units go to town garrison) - nerf voidlings (attack 4->3 hp 7->5) - decrease void invasion armies - rework special chunk with reef expedition
- Patch 0.11.252 - animation stucking fix, better tutorial, wording - 20 November 2024
Hey, that was an intense release :) I have the first patch after release for you Changes - fix movement animation on the battle screen - fix tutorial images to better explain attack mechanics - fix typos - fix bloody gauntlet item ability
- Early Access Release!!! - 20 November 2024
Hey everyone today is the day. After years of hard work, Demiurges will be available to buy!!! Because of that, I have a couple of info :) - I released it as Early Access. I still have a lot of ideas on how I can expand that project. - the demo will be deactivated. It will return but for now, it's too big If you like the game and want to help me I will be really happy if you will write a review. It's really important because Steam gives a game visibility boost after 10 reviews and it's nice to get them as soon as possible And that's all. I want to thank you all for your support and valuable feedback. Also, I have uploaded a new version with small fixes: - fix the possibility of picking up cards from the deck - add bluesky button
- Patch 0.10.249 - New hand modes - 17 November 2024
Hey, this time I have a small patch for you. There are only (besides bugfixing) a new modes for opening cards hand. There are 3: - Auto - works as earlier. When you hover cards your hand will open - Toggle - hand will open/close only when you click the 'q' button - Hold - hand will be open when you hold the 'q' button I'm curious which mode will be best for you :)
- Patch 0.10.248 - boosters, new content, QoL changes - 11 November 2024
Hey, it's probably the last patch before the early access release :) I was focused mostly on polishing but there are also a few new things. Boosters: Now you could choose between 3 booster packs: neutral, reef, and enclave. Because of this now it's easier to get cards from the current faction. Full changes: - fix the settings window - rework the retreat spell icon - add a new item: kettle - rework unit info window - rework some card images - change starting deck - rework some windows - rework credits window - add new boosters - fix wolf AI logic
- Patch 0.10.244 - more settings, music, bugfixing - 17 October 2024
Hey guys, this time I have a small update for you. Full fixes: - add more instruments to the procedural music system - frog units are more powerful on Wednesdays - bombs now explode correctly - add vsync and max frames options - fix an items descriptions - add a mysterious card
- Patch 0.10.242 - better tutorial, bugfixing - 1 October 2024
Hey, I have a small update for you guys: a reworked tutorial. Now everything should be clearer :) All changes: - tutorial reworked - fix starting deck