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Terranny

Terranny Steam news

Terranos Engineering | Jan 11, 2024 | game

Released

0players observed · 24 September 2026 - 01:18:29 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Terranny news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateJan 11, 2024
  • DeveloperTerranos Engineering
  • Publisher[undisclosed]

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Terranos EngineeringPublisher: [undisclosed]

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Terranny Steam news

Terranny news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.6.25 - 9 August 2026

    Drone notes will now be exported together with the drone. Notes will also be imported if you're importing a drone that you've exported If a drone has an export code, it will appear above its stats on the mouseover display in the Builder section If you import a drone you had exported in the past and had since deleted it, the imported drone will act as the original and allow you to update it using the same export code If you have exported any drones there will now be a button next to the code input field in the "New Drone" window. Clicking it will display a new window with a list of all your exported drones sorted in order of when the drone was exported/modified (descending) New stat -> "Tracking", this can appear on missiles as degrees/second, indicating its capability of turning toward a hostile fighter. Tracking will favor opponents at the most direct route of the missile Added 10 degr…

  • 0.6.24 - 24 July 2026

    Added color sliders for True and False arrows on nodes, organized color settings into sections, made the custom colors reflect in all areas they are used (tooltips and such) NOTICE: if you had set colors for chip frame or cells, these will need to be set again, sorry about that Added "Self Destruct" option to engine's action node, which will cause the drone to self destruct Replaced the arrow icon (which used to represent if you were the attacker or defender) on battle history with separate icons: ? = you haven't witnessed the battle, X = lost, check mark = won Minor bug fixes

  • 0.6.23 - 9 July 2026

    Added "Colors" menu to settings where one can customize colors of coder nodes and cells

  • 0.6.21 - 15 March 2026

    Changed damage number outline to reflect the damage type instead of the fill (very subtle) Updated Unity version, there was some sort of warning to do so, not red like last time though, just yellow Sorry about lack of updates, been addicted to classic World of Warcraft. This is a small upload just to get back on track. Thanks for your patience!

  • Flaere's Guides: Charlie/Delta 100% Walkthroughs - 26 January 2026

    Two more guides from Flaere, this time for Charlie and Delta. Check out the imports if you're struggling or just want to see varied solutions.Charlie 100% WalkthroughDelta 100% Walkthrough

  • 0.6.20 - 3 January 2026

    Added arena preview to gauntlet (tournaments) section Added the rim of the arena to previews (I think it looks nicer that way) Adding mods and upgrades to a drone will no longer automatically select them New special: Sapper - removes energy from surrounding enemy drones (engine and energy weapons) Minor bug fixes

  • 0.6.19 - 14 December 2025

    0.6.19 Updated to Unity 6.3 Changed ELO calculation to make reaching your personal pvp rating in a new season faster Drones which have one or both of the colors as black will now properly show their set colors in pvp matches Fixed an issue that sometimes caused wrong drones to play out a pvp match Damage numbers for damage over time weapons (laser and flamethrower) will now appear on a set interval instead of speeding up as damage increases Damage numbers are now color coded for the type of damage dealt, including mixed damage types (colors are mixed) Fixed displays not to show decimals if a stat is whole numbers only (such as ammo) Fixed code for D7 mission drones so they don't get stuck on a Wait node

  • Flaere's Guides: Bravo 100% Walkthrough - 30 November 2025

    Flaere has released another stage guide, this time for the Bravo target, with many drones you can import and dissect. Check it out if you want some ideas or are struggling with certain missions!Bravo 100% Walkthrough

  • 0.6.18 - 16 November 2025

    Increased drone limit to 100 One can no longer clone a drone to go over the drone limit The game should now launch even without an internet connection (with obvious limits such as no pvp capability. Also records won't be recorded in such cases, so you may have to redo levels to get on the global leaderboard - will fix this in a later patch) New weapon: Flamethrower, a short range, piercing, damage over time weapon that builds up range until maximum and leaves corrosion on parts it hits (unobtainable but can be used in the sandbox) New ammo: Fuel, powers the flamethrower, different capacity and corrosion % New stat: Corrosion, builds up as percentage of pre-mitigated damage onto a part and does (total corrosion * 0.1) / second unmitigable (currently) damage. Corrosion damage is displayed in orange New flamethrower upgrade: Oxidizer, converts all damage to corrosion (100% of dps and the %…

  • 0.6.17 - 26 October 2025

    Fixed "delete drones" window list to jump to the chosen drone correctly Fixed a weapon's aim line to not always be there if its aim is intersecting another part on an NPC drone Fixed collisions to combine force on a fighter if they happen on the same tick Increased maximum operations in a single queue from 100 to 1000 New fighter selection behavior: clicking on an unselected fighter will select it, clicking on a selected fighter will track it (camera will follow its position), clicking on a tracked fighter will follow it (camera will follow position and rotation), clicking on a followed fighter will go back to it just being selected New weapon: Shotgun, instant short range damage with a spread of shots, has recoil (unobtainable but can be used in the sandbox) New ammo: Shell, goes into a shotgun, can have a different amount of shots New shotgun upgrade: Dampener, removes recoil New shot…

  • 0.6.16.3 - 4 October 2025

    Updated Unity version to fix whatever security bug it had

  • Flaere's Guides: Alpha 100% Walkthrough - 10 September 2025

    Flaere has released a guide to fully completing the Alpha stage, including all extra objectives. Check it out if you're struggling with certain parts or just want some different ideas.Alpha 100% Walkthrough

  • 0.6.16.1 - 9 September 2025

    Fixed occasional crashes during realtime simulations (for real this time maybe) Changed subcontext menus to not disappear on delay but to have a mouse detection buffer zone0.6.16.2-Modified realtime simulation logic to not prevent slower computers from simulating at high speeds

  • 0.6.16 - 8 September 2025

    Updated to Unity 6.2 Added secondary context capability to right-click menus, which opens more menu consolidation options Added team 7 and 8 choices for Coder fighters Moved decal option into a "cosmetics" heading under Builder part context Removed option to rename parts in Coder (will remain a Builder only functionality) CPU nodes will no longer keep firing when the part is destroyed Fixed a crash that sometimes occurred when running a realtime simulation(edit) Crash is still there but feels less frequent... back to the drawing board(edit2) Crash is 100% if playing the simulation at a higher speed and then reducing it on a subsequent playthrough without exiting the simulation (Realtime only)

  • 0.6.15 - 10 August 2025

    When choosing to delete a drone there's now a new window that pops up, which will let you select more drones to delete at once (with the one you chose being preselected) PvP arenas' perimeter will now shrink every 30 seconds up to 3 times, historical battles may not yield the same results if replayed Added a new step at the end of the orientation to emphasize that drones can move in any direction. You can replay the orientation from the Settings -> Help window Updated the "Post Orientation" preset drone to reflect the new edit Fixed a bug where mousing over an objective with an item reward would error out if there are no drones currently selected in coder or builder Fixed an error when switching the trigonometry node from cos/sin to atan2 and vice versa Removed the ability to reduce a part's mass below 0 Fixed a bug with -mass modifiers subtracting their full numerical value from the ov…

  • 0.6.14.1 - 29 July 2025

    Fixed a bug where if you had a record for a workshop mission but then removed it from your subscriptions, the game would not allow you to start Fixed a bug where selecting the "workshop" header in the evaluator would error out if you had no mission subscriptions Fixed a bug where a Read -> Get Target -> Distance would return true and a very high value if there was no target at that angle

  • 0.6.14 - 27 July 2025

    IMPORTANT Read -> Get Target -> Type will now return 0 for nothing, 1 for obstacle, 2 for friendly fighter, and 3 for hostile fighter (changed from -1, 0, 1, and 2 respectively). If you have used a "Read" node to get a target's type in any of your drones, you will have to update that code accordingly Added a news window that will appear on first load (if you have played the game before) or if you go back to the title screen (F5). Clicking on a news item will mark it as read and that item will no longer appear. If there are no items then the news window will not pop up. This will be used for more important updates that may affect your code or game balance (such as the above patch note) Added a window that will appear if there's internal code error, it doesn't automatically report but if you're feeling helpful there's a "copy to clipboard" button and you can paste it in our Discord's bugs…

  • 0.6.13.1 + Q3 report delay - 13 July 2025

    Fixed workshop mission record display Fixed workshop leaderboards Fixed evaluation section's battle summary window sizing Adding a fighter to the sandbox will now reset it Exporting a sandbox level will reset it before exporting When getting target type from a read node, if a target is not found it will now return -1 (even if it shows as N/A) instead of 0 You can now adjust the x and y offsets of a special part's decal Q3 State of the Game will be coming in the next couple of weeks. The summer sale suppressed wishlist numbers and i'd like to report on them. This will also be after the automation fest, in which Terranny is participating

  • Flaere's Guides: Everything Coding - 29 June 2025

    Flaere has released another guide, this time everything coding related. Check it out if you're a beginner or more advanced:Everything Coding

  • 0.6.13 - 22 June 2025

    Upgraded to Unity 6.1 Deleting a node after using the undo function will now properly let you place another node in its former location Increased character limit for decal location input (x and y) to 4, so -100 can be entered Added a button to mirror a part (if it's capable) with the slot movement and rotation controls, removed the "mirror" option in the builder part context menu Missions now display records for best overall duration and the one for the current season Special and Converter parts will now set and load unique default chip configurations for each different one

Patch notes and updates

S.noRelease datePatch nameGID number
19 August 20260.6.251840310314349772
224 July 20260.6.241839041357028140
39 July 20260.6.231837955055355367
421 June 20260.6.221835871199311739
515 March 20260.6.211826992588600033
63 January 20260.6.201819386365119892
714 December 20250.6.191818752592131756
816 November 20250.6.181816307528969234
926 October 20250.6.171814309641547414
104 October 20250.6.16.31811772772546784
119 September 20250.6.16.11809869180178893
128 September 20250.6.161809869180146819
1310 August 20250.6.151807332909680914
1429 July 20250.6.14.11806064758754305
1527 July 20250.6.141806064758718473
1613 July 20250.6.13.1 + Q3 report delay1805065414314680
1722 June 20250.6.131802893906840366
1811 May 20250.6.12.21799088287936807
1915 April 20250.6.12.11796631172410511
2030 March 20250.6.121795283637925968

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