- Patch 2.0.2.8 - 24 May 2026
Fixed issue where Hammermaid's Garnet defensive would proc "when you gain invulnerability" effects twiceFixed issue where Canary Charm would proc "when a cooldown activates" effects twiceFixed issue where using random debuffs in mods would crash the gameFixed typo in Hammermaid Garnet defensive's descriptionFixed issue where abilities/items that required you to be in combat to use couldn't be used for the first 1 second of combatFixed issue where Tranquility and Dragonskin would persist through No Defense
- 2 Years of Rabbits! - 9 May 2026
Hello Rabbits!I have temporarily returned from my post-DLC vacation with a handful of "calls to action", as they say in the biz.Today is the 2nd anniversary of the game launching, and we've got some new and returning merch to celebrate!But first....That's right, not on some other social media, but right here on Steam!Steam recently added the ability to follow developers directly and get informed when they release new games!The winds of the internet are turbulent and fickle. You never know when a platform will be abandoned, and your connections lost.Considering that my next game won't be out for at least another 3-5 years, following me here is the best way to make sure you don't miss the eventual announcement.FOLLOW HERE!Next...One new plushie, and one re-run! Heavyblade is back, with Grenadier to accompany her!Heavyblade was the first plush to launch right after the game came out, and a…
- Hotfix 2.0.2.6 - 5 April 2026
Hi Rabbits,Small hotfix here, but I'm putting it in its own post because there's a higher chance than normal that it might break something.Basically, last year when I was merging all of the modding stuff with the DLC stuff, I missed some random bug fixes I made to the base game due to mistakes with my version control.I have reintegrated these fixes, but because of all the new content, I had to do a lot of it manually.And, because most of it is modding-related, it's possible that this hotfix will break a mod out there, somewhere.More likely, however, this hotfix will *fix* most of the mods that were broken by the DLC, especially those that replaced base-game items or made new copies of base-game status effects.If any of your mods that should work don't work anymore, please let me know in the Discord!- Fixed issue where copying base-game status effects with mods stopped working- Fixed iss…
- Patch 2.0.2.0 Patch Notes - 27 March 2026
Hello Rabbits!Kept you waiting, but the balance patch is finally here!If you're wondering why it took so long... I ended up changing a ton!I gathered quite a bit of detailed feedback from players about the abilities, so I was all too tempted to adjust basically every undesirable gem upgrade in the game.So, lots of buffs, and lots of competely retooled ability upgrades!In addition to having a bit better character balance, I really wanted the different upgrade options to be more balanced as well.Many of the upgrades that have been in the game for a while really didn't synergize well with loot items or other abilities at all, and some just weren't very powerful no matter what build you had.Some characters like Heavyblade mostly got damage buffs, but other characters like Ancient and Defender got a large number of complete ability overhauls to make their upgrades better combo with the items…
- Patch 2.0.1.3 Patch Notes - 2 March 2026
Hello Rabbits,I'm still working on the balance update!I was going to wait until I was done with it to update the game again, but I recently found a fairly critical bug that I wanted to fix ASAP.So, while I'm here, I might as well post a few advertisements.First, both vocalists who sung songs for the game have posted special videos of them singing them!Tera with Subterra Sanctum - Action! Unlike the ingame version, she played the violin herself for this one! Definitely check it out!Kiichan with "Woven Into A Spell"! (I drew an animation for this one!)Second advertisement! The Assassin Plush, Hoodie, and Jellycat keychain are only available for one more week!If you want to pick one up, this week is your last chance!https://www.makeship.com/shop/creator/rabbit-steelWith those out of the way, onto the patch notes.I was a little ways into balancing things when I discovered the bug I wanted t…
- 2.0.1.0 Patch Notes - 18 February 2026
- Added new unlockable Levitation Rings(Due to some changes to how trinkets work, the data for what trinket your character had equipped last play session needed to be erased. You will need to re-equip your favorite trinket when starting up the game after this update!)- Reduced Eternal Bloom's HP by about 10%- Removed butterfly dialog from all butterflies that show numbers above their heads as part of mechanics- Adjusted Farrah's 3rd mechanic to be slower on all difficulties (multiplayer only)- Adjusted Farrah's 4th mechanic to be more forgiving on Normal and Hard (multiplayer only)- Reduced the initial damage buff of Pyrite Earrings 10% > 5%- Buffed Hammermaid Primary, as well as many of her Primary upgrades, by 10 damage- Fixed issue where Hammermaid's Sapphire Primary didn't interact correctly with items like Springloaded Scythe- Loot now resets slightly faster than Abilities (20ms vs…
- New Collectables! - 16 February 2026
Hello Rabbits!How has the DLC been going?...It's really really hard? I... I see!Would you believe me if I said I was actually trying to make it about the same difficulty as the base game...?Who knew those red circles could do so much damage.First order of business....NEW PLUSHIES, AND A HOODIE!!Assassin Rabbit is now a collectable plushie, and returning hydrous blob Jellycat is available as a keychain!And, we also have hoodies! They come in the game's blue-purple gradient with a bit of star speckles on them!(artistic depiction)If you wanted to throw money at me for the free DLC, consider this your chance. Available for the next 3 weeks!While I've got you here... a quick preview of what I'm working on. Some small, final few things for the game!First off... I will probably nerf a few of the "Hard" fights. There's just a few problem points that came out waaaaay harder than I originally int…
- Hotfix 2.0.0.6 - 13 February 2026
Hi rabbits; I intended for the previous hotfix to be the "last" one before I focused on a balance patch, but it turns out there were still so many bugs, I wanted to just put out one more patch.Though, I was already working on some other small things (like borderless fullscreen), which this patch also includes.I am aware that many people are still having performance issues. To be honest... I have no idea what's causing them right now. The game shouldn't be doing anything that should seriously tax a computer; it's just drawing a bunch of sprites.I have a feeling it's something to do with Gamemaker, the engine that the game runs on; but I'm not sure. I've been asking around and no other developers seem to be having similar issues with their games, so maybe it is something I'm doing. I don't know right now; but I'll keep trying to figure out what's wrong to the best of my ability.Sorry to a…
- Extra Mode Patch Notes & Hotfixes - 10 February 2026
Hi rabbits, I kept having to patch the game over and over, so I'm separating out the patch notes!Despite a lot of new content, there actually weren't too many changes to pre-existing loot or enemies. I did try to keep a log of everything, but it's entirely possible that I missed a few things. A lot can happen in a year!If you notice a few things in particular getting nerfed, sorry! There's some places in Extra Mode where certain items were just TOO good, and I don't want to let a whole set of enemies be so extremely easy if you just get 1 item from the Spark set.(Very Incomplete) Patch Notes- New content was added! Lots of it! I'll let you discover it for yourself.- "Random Stage" is no longer available from the start of Cute mode (you must win each other stage first, like other difficulties)- The priority for which enemy is targeted when using "free aim" has been adjusted to take the e…
- RABBIT & STEEL: EXTRA MODE - 6 February 2026
Thanks for your patience! And have fun!If you happen to find any bugs, the easiest way to inform me of them is in the Discord!!This is a free update, but if you really really want to give me money, please consider buying Extra Mode's Soundtrack! It should be available as I publish this post.And if you really really really really want to give me money, there will be some more merch coming out next week! Keep an eye on the Steam posts!
- Sorry Please Give Me a Bit More Time To Complete The DLC - 12 December 2025
Hello Rabbits!It's been a few months! Just wanted to quickly make an update post, so as to not leave people completely in the dark as to the DLC's progress.I did say in some places that I wanted it out within the year no matter what, and it is currently December.Uh... it probably won't be coming out this month, sorry!The DLC is basically done, minus a few things here and there. The story is written and out to translators, and I think most of the bugs have been worked out.There is still work to be done on the final boss, some story CG to draw, and balance changes to be made to the new characters' abilities.However, I am still waiting on some things from other people. So, I think rather than working super hard to finish everything within the month (and also rush other people over the holidays), I'll just move the release date back, and take own my time with the rest as well.The update is…
- Hammering In - 19 September 2025
Hello Rabbits!I hope your September is going well!Mine has been pretty busy.I'm about 60% of the way through with boss fight work. Honestly, it's going a little slower than I envisioned it would....Well, I guess the whole DLC has (since I think I said "late summer" at some point) but that's neither here nor there.I'm trying to have the DLC done mid-November-ish, but we'll see how that goes.Hopefully other games continue to keep you occupied in the meantime.Today, another class preview and a boss fight preview!Thus far I've previewed two ranged classes, so it's high time for a melee class introduction.For that we now have the Hammermaid Rabbit: a class specializing in weighty hammer strikes.A rabbit for the slow, heavy, big damage enjoyers!Last time I introduced Pyromancer Rabbit, who had a somewhat complex rotation with a lot of random procs, contrasted with great freedom of movement.Th…
- A Bounty of Loot! - 15 July 2025
Hello Rabbits!!I return to your Steam Library news feed to bring you DLC progress updates. And gifs! And screenshots! And teasers!...Okay, that's not the only reason. I've also got...And not just one... but three!The iconic Wizard Rabbit with her iconic hat and iconic scowl!Her hair is super super floofy, which makes for a very satisfying squishing and hugging experience.By very very very popular demand, the Dancer Rabbit!Put her on the shelf right up next to your Heavyblade plush; no one will judge you.The Ancient Rabbit, with a detachable dragon pet that can velcro to her head!!Not going to lie, this one's in here cause I personally really really wanted one.Get them here for a limited time!!https://www.makeship.com/shop/creator/rabbit-steelOnto a fiery DLC preview!Here's an extremely minor Rabbit & Steel development story: I originally wanted a Pyromancer to be among the cast in the b…
- One Year of Rabbits!! - 9 May 2025
Hello rabbits!! It's been a hot minute since I wrote a real dev blog. The last one was in... uhh was it really December...? Gosh, I need to make these things more often. I've been drawing! Mostly game assets for the DLC, but some other things as well. I now have all of the character and enemy animations for the DLC done. I also have all the playable character abilities and upgrades done; which means I can start putting sneak-peeks of them into these proofs of life dev logs. But first.... Today is the 1-year anniversary of the game's release!! It's truly been a wild year. I won't go into too many personal details, but quite a bit has changed for me in 12 months! It's all thanks to you guys, and I couldn't overstate how eternally grateful I am. So again, thank you all so much for playing. Onto the class preview! I frequently get character class requests! And I do sometimes listen to them.…
- Patch 1.0.4.5 - 10 February 2025
Hello Rabbits! No proper dev blog this month; sorry! I've been doing lots of fun things; like going to Magfest, getting very sick from going to Magfest, and also moving house IRL. I have been making some progress on the DLC though! All of the background stages are now complete, and all of the design sketches for new enemies and classes are done. After this post I will enter "art hell"; doing nothing but animating characters for the next month. It's not quite as hot as the real hell, but it's about as much toil and suffering. In the meantime, look at this mysterious location! And these cute enemy sketches! I'll have a real dev blog showing some of them in action... in a few months, when they have animations and fights and stuff. With that out of the way, the patch! This patch is primarily a bug fixing patch, but also focuses on add a few requests from modders. New functions have been add…
- Tassha & Tassha (& DLC Progress!) - 11 December 2024
Hello Rabbits! The seasons continue to turn, and it is now almost winter in the Northern Hemisphere. What that means for you depends on where you live. Maybe you're somewhere where all the normal monsters are replaced with slightly stronger ice variants. As for me, I'm hard at work at Rabbit & Steel's DLC! For those who've missed me talking about it before; I am, infact, working on a content update to the game. However, unlike a lot of roguelikes that do a number of small patches that add items, bosses, whatever here and there, I am packing it all into one update! One chunky DLC. I figure it will be easier to convince your friends to come back and play for a large content update, rather than just one new boss or something. I originally wanted to aim for the game's release anniversary of May, but at current pace that is definitely, definitely not happening. Late Summer 2025 to Fall 2025-…
- Nominate Rabbit & Steel for the Steam Awards! - 28 November 2024
Hello Rabbits! Steam Award nominations are underway.... Wouldn't it be cool if some game about rabbit girls got one? ..."Game of the Year" might be a bit of a longshot (although people have told me Rabbit & Steel is their GOTY, thank you!) But, maybe we can nab the "Better With Friends" Award! If you've had fun with friends playing Rabbit & Steel, maybe consider it!
- Patch 1.0.4.2 - 6 November 2024
Hello Rabbits, Back from vacation with a small update full of fixes. If your mods aren't perfectly aligned with the lobby you join, you should crash less. I'm not sure I've fixed every possible issue, but that's hard to know with something as flexible as mods. - Character skins now have a per-class icon that replaces the palette's face. In addition, instead of showing the replaced palette in character select, a message appears saying that a preview isn't available. Obviously the ideal solution would be that you could actually see your skin in the character select, but doing that would mean loading in all your skin sprites when you go to the character select, which would make the run start/reset loading screen extremely long for people with a lot of skin mods (or even crash laptops etc.) - Added "&" "|" "%" to the parser (so you can do stuff like orderBin0 | orderBin1 to add binaries tog…
- Patch 1.0.4.0 - The Steam Workshop Update! - 22 October 2024
Hello Rabbits! It's been a hot minute, but it's here! The Steam Workshop Update is now live to all players. You can make... Custom Items!! Character Skins!! (You could technically do this before, but now it's on Steam Workshop!) Custom Boss Fights!! ...And share them with the world!! To be honest, this took me a lot longer than I thought it would. Within the game, all of these are just data in spreadsheets, so I thought it would be as easy as letting you add your own spreadsheets. So I thought I could get it out by mid-September or so... ...But, I have been reminded that nothing is ever as easy as it seems when it comes to game development! Another note, people have also asked for a way to add custom character classes in the game. Unfortunately, the way the game is programmed, that would likely be significantly more difficult than Items, Skins and Bosses. Not impossible! But difficult a…
- Heavyblade Plush & Modding Beta Branch! - 2 August 2024
Hello Rabbits, I've made some progress on Mod Support; and have some other updates! First, some excellent news! You can now purchase a Heavyblade Rabbit Plush! (Assuming you didn't already get one by pledging before). https://www.makeship.com/products/heavyblade-rabbit-plushie From the raiding roguelike RABBIT & STEEL comes THE Rabbit with THE Steel! Features ribbons, rabbit ears, an innocent smile, and a giant sword that solves all of her problems. Available from now until the 20th of August! Be sure to pick one up! If you pledged during the first campaign, you don't need to do anything further; your plush should already be on it's way. Check your email! I have been hard at work on mod support! There have already been a few people in the Discord and elsewhere making mods for the game. Some mods have been simple character skins made by replacing files; others have been more complex affa…