- Update v0.15.0.5 - 22 September 2026
Hey everyone, We have just released v0.15.0.5 to all platforms.NewAdd natural talent selection for captain creation.Add several new characteristics.Add Arthritis and Sarcopenia age related health conditions.Add cognition health vital which currently affects the ability to learn and keep skills.ImprovementsThe game, music and sfx will now pause when the game window loses focus.Add an option to allow the game to continue to run in the background if the window does lose focus.Ensure entities/pawns cannot be selected if under fog of war.Various menu and tooltip updates.Improved how the average age is calculated on pawn creation.Optimised how skill experience is calculated.Experience difficulty thresholds now adjust the amount of exp needed per skill level. E.g. A lower game difficulty requires less exp per level for each skill.Pawns can now generate with an age related health condition.Impr…
- Developmental Branch Patch v0.15.0.4 - 14 September 2026
Hey everyone, I have pushed a new update to the developmental branch. Please restart your game client to update. Your current saves should work ok, however several updates do require a new game. ImprovementsThe game, music and sfx will now pause when the game window loses focus.Add an option to allow the game to continue to run in the background if the window does lose focus.Increased melee accuracy per skill.Increased ranged accuracy of all weapons.Various other improvements to combat.Ensure entities cannot be selected if under fog of war.Increased crop yields by roughly 20%.Some minor menu and tooltip updates.Updated French translation files. Thanks Danieel53Ensure the time between incidents are a bit more predictable when on Harmony game mode.Greatly decreased skill atrophy.Increased all skill experience gains.Increased the amount of experience gained for older characters when first…
- v 0.15.0.3 - 1 September 2026
Hey everyone, Today I'm releasing another small update that focuses on bug fixes and various improvements. There have also been a couple of small additions; Grenades Be careful letting these loose on your ship! Damage overlay The damage overlay will show the damage status of your ship structure (walls and flooring) at a quick glance.ImprovementsDramatically improved performance when you have lots of internal hull built.Optimisations when loading a saved game.Add grenades.Some text updates.Various balance adjustments.Add ship damage overlay. This will quickly show which parts of your ships structure are damaged.Show a reason on the right click pawn menu why they cannot path to something.Updated how pawns move when collapsed/died outside the ship when the ship is moving.FixesFixed: The loading menu would not always show correctly when loading from within a game.Fixed: A pawns hair could d…
- SpaceSlog and Out of Orbit bundle - 31 August 2026
Hey SpaceSloggers, I would like to introduce you to Case Yellow Labs, who are creating Out of Orbit, another solo-dev project. We have teamed up to bring you a bundle featuring both SpaceSlog and Out of Orbit. Get 10% off the bundle, or 10% off the game you do not already own. Out Of OrbitDesign, build, or pirate spaceships. Build bases on planets. Explore endless randomly generated universes, travel through black holes, command your crew, survive cosmic events, collect and trade materials, battle epic bosses, and much more. The sky is the limit, literally! SpaceSlogA hardcore spaceship building colony survival sim. Build and expand your ship whilst exploring an events-driven, procedurally generated universe. Scavenge or trade for supplies, or research and build the tech required to thrive. Do whatever it takes to keep your crew alive and keep insanity at bay.
- v 0.15.0.2 - 18 August 2026
Adjustments to the camera so its a little more responsive. Reduce human hours until fully rested from 8 to 7. Added initial Simplified Chinese translation thanks to 七光. Fixed: Some sound settings would not load correctly. Fixed: The camera could be way too quick on some systems.
- v 0.15.0.1 Hotfix - 17 August 2026
Updated French translation - thanks Daneel53 Fixed: A lesson would incorrectly show at the beginning of the game.
- Alpha 15 - Balance - 14 August 2026
Hey everyone, Today I'm releasing Alpha 15. I was going to release this as an update to Alpha 14 but bumped it due to the amount of balance and refactoring changes. Meaning, this update may play quite a bit different to previous builds. Don't forget you can still play any previous builds by going to properties > game versions.As usual, it's extremely helpful reporting your issues either on the discussions here, our forums or our Discord. This helps me to help you in the best and quickest way possible and also ensures your suggestions, balance issues, bugs or anything else you have to say actually gets correctly addressed. New ItemsAdd depleted uranium resource.Add depleted uranium refining recipe.ImprovementsAdd filthy ship thought.Major refactoring done to buildings and blueprints.Add new incident - Crew rescue.Rename the powered Airlock door to Automatic Airlock door.Update zone highl…
- V0.14.0.3 update. - 1 August 2026
Changed materials received when deconstructing buildings; Player buildings will return the full amount * the health percentage. Non player buildings will return the full amount * mat_recovery_ratio * health percentage. Fixed: Rotation buttons were not being unlocked during the tutorial. Fixed: Ui scale was not saving/loading correctly. Fixed: Regression with pawns stacking on pawn selection menu. Fixed: You could force research even if the bench was not powered.
- Alpha 14 - Research - 19 July 2026
Hey everyone,Today we have released Alpha 14 of SpaceSlog onto all platforms. You can read more about this update below.ResearchI've heard you, and we now have research in the game. This is just the first section of research and much more will be added over time. We have plans for dissection and analysis stations too, in order to add more variations and new ways to research.Captain CreationYou can now change the appearance of your captain when starting a new game.HotkeysIt seems like quite a small thing, but hotkeys have been another one of those QoL features a lot of people have asked for. So I have worked on adding more of these for this update too. Please let me know if there are more missing you would like to see.New ItemsAdded research (Only those with Science skill can perform research).Added research menu.Added various types of research (More will continue to be added).Manual air…
- Developmental Branch - 15 July 2026
Hey everyone, Just a quick one to let you all know I shall be utilizing the different branches here on Steam to test the developmental builds of the game. If you want to help test and report issues and suggestions, then please join our Discord and select the correct role in the Welcome channel. This will give you access to the extra channels for discussions and bug reports for the developmental builds. If you want to access the developmental branch here on Steam, then please follow these instructions; Right click SpaceSlog in your library and click Properties.Locate and click on Game Versions & Betas.Select the developmental branch. ResearchI heard you, and I've now started working on research. This is just the first section of research and much more will be added over time.Hotkeys It seems like quite a small thing, but hotkeys has been another one of those QoL features a lot of people…
- Alpha 13 update and discount - 2 June 2026
Hey everyone, Today marks the first major update for SpaceSlog since it's Steam early access release, in which I have tried to focus on QoL, balance and reported issues. You can see the full changelog below. I hope you have all been enjoying yourselves out there in the Slog! And for those that have not, I hope this update makes it a little easier for you.As usual please continue to report any issues or suggestions you may have. I will continue to try and release an update every 3(ish) months depending on the amount and complexity of the content being worked on.We are also part of best indie games summer showcase for the next week, where we are currently running a 10% discount.New itemsAdded an animal sleeping spot.Added a refinery.Turn Uranium into Fuel Cells.Added an electric cooker.Cook various packaged meals.Turn raw meat into cooked meat.Added tasty packaged meals.Add Uranium astero…
- Early Access week retrospective and other information. - 27 April 2026
Retrospective Hey everyone! Its been a little over a week since we launched into early access here, so I want to share a few numbers and some information regarding our next update. We sold roughly 800 copies with a refund rate of around 11%. Whilst we have sold much less than I had hoped, I'm confident with more updates, more people will decide to jump in and play. Our refund rate is around average for an early access title and actually much lower than average for this particular genre. This tells me those that have purchased the game are relatively happy with it, or understanding of its current release state. source I've seen the reviews stating there is nothing in the game, or this seems more of a tech demo. I do feel that's a bit of an unfair representation and may be due to a lack of onboarding, which I will continue to work on and improve in order to show what content we do have.Of…
- Update notes - 22 April 2026
v 0.12.0.5 Steam workshop updates
- Update notes for 20th April - 20 April 2026
Changes Reduce error spam in logs. Make rats slightly weaker.
- Hotfix - 19 April 2026
A big welcome to all the new Spacesloggers! Several hundred of you have decided to join the slog and feedback has been pretty good so far. I also want to thank everyone that has purchased the game for putting their faith in me, which I know is not always easy with an early access title. Especially one which has not really received much media coverage, or much attention at all. With that, today I am releasing the first round of fixes, which will be the first update of many! A quick note on the Steam Workshop, some of you may have noticed workshop mods were not working correctly. This hotfix should fix those issues, meaning you can now fully subscribe to and upload mods to the workshop. ChangesRemoved resources changing ship mass for now as it requires a more in depth fix.Add the first batch of custom pawns.Update diamond asteroid colour.FixesFixed: Module data not saving/loading.Fixed: S…
- Early Access Launch - 17 April 2026
Hello Spacesloggers! SpaceSlog is now available on Steam Early Access! Launch price: $24.99 (10% launch discount) Regional pricing: provided by Steam Early Access Launch Video Early Access changes https://produnogames.com/blog/2026/04/09/steam-launch-and-new-update/ Bugs and IssuesPlease report any bugs and issues over on (Steam / Discord / Forums)Describe the issue as best as you can and post any relevant informationPlease don't report mod related issuesLeave a Steam review or suggestionYour feedback matters and I read every single postReviews are very important for game exposure. Let people know if you are enjoying the gameMod supportSteam workshop support is already in the gameLearn more about modding SpaceSlog hereTranslationsSpaceSlog has been translated by the community, if you want to help please see here Good luck out in the slog! Thanks, Marcus
- Early Access Trailer and Release Date - 10 April 2026
Hey everyone! I am excited to announce that SpaceSlog is coming to Steam Early Access next week! Launch date: 17th April Launch discount: 10% Early access announcement trailer: I hope you all enjoy the trailer! Thanks, Marcus
- Tutorial update - 9 March 2026
Unfortunately our Steam Next Fest demo was supposed to be up for another week or so after the event, but I ended up having to remove it due to too many negative reviews. The majority of these reviews were from people that said they had no idea how to play, or various other reasons related to that. So it was pretty obvious we needed a more robust and guided tutorial, which is what I have been working on. This updates includes the start of that, guiding people through stockpiles, basic resource gathering and building. I will continue to expand and improve upon this as we go through Early Access. I have also re-released the demo and I will monitor its feedback.I also added a new menu which includes all the current lessons in the game which you can read whenever you like. Keep in mind this is not yet a comprehensive list as things are still subject to change. You can see the full changelog…
- Thanks for playing the SpaceSlog demo. - 26 February 2026
A big thanks to everyone that has played the demo so far and given feedback. There has been some good and some bad and I am going to be working on any improvements required. It has become fairly apparent that we need an interactive tutorial, so that will be my first port of call. For now I have created a short video giving a quick overview of the game and how to create a basic ship and get moving. I have also pushed a couple more updates since our last news post. v 0.11.0.4Updated French languageFixed: Various issues with alert hints. v 0.11.0.5Your crew will more likely try to move things out of the way before building on top of them.Some small UI updates.Added the ability to shrink zones from a selected zones menu.Fixed: 'Has no privacy' thought not getting removed correctly.
- Demo updates - 19 February 2026
Hey everyone, We have pushed a couple of updates for the demo over the past few days which should make the game a bit easier for you, of which you can see the changes below. Please continue to post your suggestions and feedback over on our channels and I will continue to make improvements. v 0.11.0.2 Constructing your ship structure should now be cheaper and quicker with the changes below:Reduced Ship Structure cost from 4 to 2 materials.Increased Deck Plating cost from 1 to 2 materials.Decreased Ship Structure build time from 240 to 120.Increased Deck Plating build time from 60 to 120.Add an alert hint if all of your crew are idle, or commanded and given no orders.Adjusted indoors to space temperature equalisation equations.Add hysteresis to battery charging/discharging.Changed shares room thought to no privacy and fixed various issues with this.Add force haul materials to prefab optio…