- Update Notes for v1.0.6 - 1 April 2025
New Features Gratuitous Flip Sound Effects Excessive Gore Mode
- Update Notes for v1.0.5 - 19 March 2025
Improvements Informational tooltips on opponents now have some updated iconography and some clarified descriptions. Bugfixes Fixed a bug for Kalresh sometimes not getting out of the way of rebounding opponents. Fixed a bug with Whirlwind Staff Flourish hit patterns frequently missing opponents with larger than one tile in size. Water tiles should now properly appear on Frozen Lake practice map as expected. Certain looping sounds should play at the correct volume
- Update Notes for v1.0.4 - 21 December 2024
Improvements When previewing future turn outcomes that involve defending, the amount of damage being defended against is shown in the turn preview. Bugfixes Players with Early Access saves that acquired numerous upgrades before the Achievements were added in v1.0.0 will now get any spell upgrade related Achievement(s) due when entering any shop. Fixed a bug with old mid-mission saves showing up on imported save profiles. Fixed some clipping issues on some large opponent animations.
- Update Notes for v1.0.3 - 14 November 2024
Improvements More loading screens Bugfixes Fix bug with ice on lake tiles Prevent outdated damage preview for hero Endurance Arena matches now properly scoring achievements Max Defense achievement should no longer trigger if more than 9 dmg defended Adjusting Crowd Control achievement to key off of 24+ staggered enemies instead of 30 Fix flourishing preview happening again after flourish Fix instant replay inserting future frame incorrectly
- Update Notes for v1.0.2 - 2 November 2024
Improvements Added two more loading screens Adjustment to mid-level score streak achievement requirement Bugfixes Fixing some achievements that trigger on doing damage but weren't updating correctly Removing some legacy loading screen messages
- Update Notes for v1.0.1 - 31 October 2024
Improvements Cleaned up navigation button UI Bugfixes Various achievement fixes Fix storm queen ignoring certain defenses in preview Removed legacy loading screen tip
- v1.0.0 Release! - 29 October 2024
Features Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds New Cinematics! New minimalist combat UI Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show) Better indications of damage received when using spells Gameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics New Staff Flourish and Technique Options 40 Steam achievements Improvements New Loading Screens Various performance improvements Codex pages now have variable instructions based on virtual cursor vs 'speed input' for keyboard commands Tiles being overwatched now just show the overwatch icon and not the dmg amount Turned off (by default) the anti-magic glow on anti-magic tiles. Enemies that radiate anti-magic dynamically will continue to use the glow effect. G…
- QUARTERSTAFF RELEASE DATE! - 22 October 2024
Generic Lake Monster is delighted to announce that Quarterstaff will transition to full release on Monday, October 28, 2024! We're so excited to share with you all of the amazing improvements we've made since June! Stay tuned on our social accounts for more specific updates about what to expect on Monday. We'd also like to extend a special THANK YOU to all of our Early Access players! We're so grateful that you placed your faith in us, and hope you enjoy playing the game as much as we do!
- Update Notes for v0.2.14 - 7 June 2024
Fresh new UI elements! New scoreboard New iconographic tile techniques New HUD pane containers New buttons New fonts New speech UI
- Hotfix Notes for v0.2.13 - 24 May 2024
Bugfixes Hero no longer is visually displaced after toppling a statue. Fixed Veteran Endurance Trial map to use proper pit Fixed miscellaneous visual positioning glitches Enemies that step onto obstacles will now correctly play their defeated animation instead without flickering. Enemies that explode or spawn new enemies that are defeated by stepping into a tile and taking damage now spawn new enemies or radiate a blast positioned on the tile where they stepped Fixing a potential visual flickering issue when using Fall Upwards to defeat an opponent.
- Update Notes for v0.2.12 - 3 May 2024
Features Introducing a new adventure area: The Demonic Wastelands! Test your wits against a demonic host of tenacious opponents that use a dastardly mix of brute force and swift maneuvering. Explore four new missions full of frenetic battles and challenging bonus objectives. Improvements Updated Codex pages for content/clarity New animations for falling into Pit/Water For missions where victory is something other than “Defeat All Opponents” the Mastery Objective for that level will now say what is required to win the Complete Adventure objective. Balance Increasing power of Retaliatory Strike, Aura of Growth, and Bewildering Motion Remapping Technique Requirements – if you’ve been playing the game you might have a Technique equipped that (as of this updated) you shouldn’t normally have unlocked. If this is the case, once you unequip that Technique, it will be locked again, so feel free…
- Update Notes for v0.2.11 (Hotfix) - 4 April 2024
Improvements Faster/smoother level loading Adjusted 'Undo' tutorial Tutorials have numbers dropped from their player-facing titles Expanded description of Statue mechanics Style objectives as 'unachievable' if player lacks the spell to achieve a Move Variety Mastery Objective Updated map and tutorial pin locations The 'tail' of the shopkeeper's speech bubble now draws a bit more accurately given where the speaker is located below it. Adjusted Lulim speech avatar Bugfixes SiggSigg name tags now appear in tutorial texts Fixed some codex typos Defeating an enemy by throwing them into an obstacle now correctly registers as a Slam for purposes of Objectives and Move Variety Fixed various throwing bugs
- Update Notes for v0.2.10 - 8 March 2024
Features Mind Jab re-balanced to be more powerful Improvements Much faster load times! Kalresh animation touch-ups Enemy stepping into a friendly fire hazard uses updated sound Imps now use updated flappy idle sound "Hide HUD & Grid" button (default key H) now cycles between four stages of hiding just the grid, just the HUD, both, or back to regular (showing grid and hud) Disabled gridlines in the instant replay entirely for a cleaner look Treespirit and Guldaeva character portraits now spookily fade in instead of normal slide in Better screenreading accessibility for tooltips (we recommend NVDA for players using a screen reader) Tweaked Blighted Trail speech events Bugfixes Enable spell selection/deselection when in anti-magic zones Fixed erroneous border on 3rd tutorial level Dodging enemies now display the correct fight value if theirs is higher than the player's focus Enemy damaging…
- Update Notes for v0.2.9 - 6 February 2024
Improvements Added more tower maps Better Dryad shot animations Updated defense sounds to better handle simultaneous defense sounds New swipe attack animations Semi-transparent avatar for Guldaeva's remote presence Slimmer asset size Misc animation touch-ups for Kalresh Updated Necropolis and Forest background art and pin placement Sounds for imps and campfire UI Bugfixes Fixed a display bug wherein performing a magic smash with familiar/tremor spell would erroneously draw a blue arrow indicating hero motion toward the target Enemy melee slash vfx Fixed edge case bugs when both hero and decoy are in melee reach
- Update Notes for v0.2.8 - 28 December 2023
Improvements Added a "Center On Hero" button that lives between Undo and Flourish and it centers the camera on the hero Enabled cross-platform cloud saves Defending sound effects now play when player defends More animated scenery VFX in Blighted Trail levels Magic Resist VFX Shorter hit animations Improved defeat animations Teal torch sprites for tower lobby Equipping/Unequipping techniques now uses the StatPlus/StatMinus sound Equipping a spell now makes a bespoke sound per spell instead of one generic sound. Likewise, changing staff now uses flourish sound of your new staff Tower Lobby now has two sizes of animating torch flames in the various braziers Improved art for Blighted Trail, Bandit Hills, and Tower Dryad parry and block animations Necropolis Slasher speech art for threat/defeated poses added to Necropolis speech events Campfire submenus now have roll-over sound for when you…
- Update Notes for v0.2.7 - 11 November 2023
Improvements New title screen design Tower lobby art Damaging enemies now creates a series of 'hit notes' that play an ascending scale of notes as your score multiplier climbs More combat sounds, more tower music Updated Blighted Trail map art and more animated scenery elements like grass and fog in the Blighted Trail missions New speech portrait art for opponents Shops now have updated text and some added bits of animated flair Fancier animating clouds in the main map New option to wait to for player confirmation before starting a mission after loading screen finishes Pan camera by dragging using either left or middle mouse button Slower visual pulse when flourishing Bugfixes Fixed issue when player ascends tower stairs as they open a UI modal Fixed mastery objective logic Sounds no longer overlap loudly Virtual cursor no longer triggers improperly when hitting space bar Allow player's…
- Update Notes for v0.2.6 - 29 September 2023
New Features Exploding Golems/Plague Demons in the Tower & Arena Save/Resume Games During Missions Anti-aliasing Settings Improvements New Campfire Animated Elements Updated Tavern Art VFX for Environments in Maps & Particle FX for destructible obstacles New Codex, Feedback, and saving icons Overwatch indicators now show potential damage amounts
- Update Notes for v0.2.5 - 8 August 2023
Improvements New iconography New arena background More golem animations More final boss animations Tower has new art and a more cinematic intro Updated demo/tutorial movies Speech text is larger for large UI scale preferences Bugfixes Large avatars aren't hidden behind speech bubble UI arrows no longer have "detached" arrowheads Ice spell no longer completely obscures other effects like smoke/decoys Victory condition for tower is fixed Misc fixes for final boss animations
- Update Notes for v0.2.4.3 - 25 July 2023
Minor patch to update backend dependencies for better stability and accessibility
- Update Notes for v0.2.3 - 12 July 2023
Internal Improvements - Updated core dependencies for better app stability - Better crash reporting