- Small fixes update - 19 September 2023
- Fixed Goblin Tent occasional texture bleeding bug. - Added earthquake effect when Death Worms spawn. - increased grace time in the must-always-kill daily challenge. - Added auto-aim cheat. - Prevented spawn outside of level of special objects like mimic or alchemy table. - Slightly increase max magnet level range.
- A brand new stage!!! + lots of new content :) - 14 August 2023
- A New Stage! The Depths... - New mission type: Snake! - Added enemy: Seahorse. - Added enemy: Blue Seahorse. - Added enemy: Crab. - Added enemy: Crab Shelled. - Added enemy: Shark. - Added enemy: Drowned. - Added enemy: Jellyfish. - Added enemy: Mermaid. - Added enemy: Shipwreck. - Added mount: Crab. - Added mount: Seahorse. - Added mount: Blue Seahorse. - Optimized items rendering. - Made 'Knight' brutal attack stronger. - Added artifact: Oxygen Tank. - Added artifact: Shark Tooth. - Added artifact: Pirate Hat. - Added artifact: Tarot Cards. - Added artifact: Blood Vial. - Added artifact: Sledgehammer. - Added achievement: Drowned Wrath. - Added achievement: The Depths. - Added achievements: depths monster kills. - Balance minions: mercenaries and spawned minions will become stronger in later stages to match general challenge level. - Reduced minions respawn time based on minions pow…
- Some works on the final stage and effects - 7 August 2023
- Made Rot Skeletons stronger and their gas a different hue so it won't be confusing. - Added evil trees to Plains of Terror. - Made Evil Eyes a stronger and with bigger range. - Added Pyro Skeleton Mages to plains of terror. - Added enemy: 'Specter'. Watch out, this enemy reduce max health until the end of the mission! - Added enemy: 'Ghoul'. - Improved rain effect and added snow to Snowy Peaks. - Made final boss stronger. - Slightly improved lighting efficiency + added ambient light to some stages.
- New mechanism: BRUTALITY ATTACK - 5 August 2023
I added a new powerup / mechanics : Brutality Attacks. When you combo-kill enemies you get brutality points at a rate based on the combo size. When the combo breaks, these brutality points are spent on a special attack based on one of your class signature weapons. For example, the Knight will throw Fire Axes to all directions. The Brutality Attack got up to 5 levels, charged by increasing brutality points. In addition to these attacks I also made the SOUL boss a lot more interesting by giving it the same weapons you use! To defeat it you'll need to pick skills that are useful in your hands, but not very useful when used against you.. All changes: - Added 'Marauder' powerup + Brutality special attack mechanism. - Added achievement: 'Brutality'. - Replaced 'Lava River' Pyro mission with Brutality mission. - Made mission progress bar more clear. - Added cool mechanics to the 'SOUL' boss -…
- Huge refactor to collision detection and rendering! - 3 August 2023
Main stuff: - I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate. - In addition, I made the collision detection while on mounts more accurate. - Also optimized rendering. - Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it. Anyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks! All changes: - Added one more level to 'Quality Food' powerup. - Made camera movement smoother. - Made Lava River slightly stronger. - Made Time Stop last a bit less. - Added optimizations in collision detection. - Optimized rendering static objects. - Added Brutality mechanism. - Improved collision…
- Big content and bugfix update! - 2 August 2023
- Fixed a bug that Magic Shield granted immunity to lava. - Fixed Lava Snake blood color. - Made XP bar wider. - Made Lave River enemies stronger. - Remade the 'Lava Blob' enemy graphics + made them stronger. - Added dead trees and big rocks to Lava River. - Added enemy: 'Lava Hut'. - Added enemy (and mount): 'Obsidian Golem'. - Added enemy: 'Lost Soul'. - Added enemy: 'Snake'. - Added enemy (and mount): 'Beetle'. - Added enemy: 'Skeleton Pyro'. - Fixed Alchemy Tables to spawn slightly less. - Fixed Treasures to spawn slightly less. - Improved Sharp Shooter special ability to also emit critical during the special ability activation time. - Disable bleeding effect from mounts. - Fixed black screen blinking bug! - Made 'Entangle' weaker. - Made enemy meteors a lot stronger. - Slightly reduced armor effectiveness for the player. - Fixed mounts collision bug that made them randomly bleed. -…
- Alchemy Tables, improvements to Snowy Peaks, Balances, new visual effects - 1 August 2023
- Made 'Zap' slightly stronger. - Some balancing to 'Snowy Peaks'. - Added enemy: 'Ice Wraith'. - Added 'Dragon's Breath' as starting skill for Trickster. - Change the 'Breach and Disrupt' mission in Snowy Peaks. - Added 'Alchemy Table' spawns. - Added 'Alchemy Table' powerup. - Optimized sprite rendering. - Some visual improvements and effects. - Added scale to 'Fire Shield', 'Freezing Aura' and 'Spike Ball'. - Changed 'Trickster' skills - replaced Animal Domination with Wasps + added 'Random' skill. - Increased chance of 'Mimic' spawn on all stages. - Nerfed 'Balls of Steel' max level. - Rework the 'King Seal' boss. - Increased 'Bubbles' stun time. - Made some Heroes easier to unlock. - Made some Lave River monsters stronger.
- Some work on Snowy Peaks + attempt to fix zooming issue on TVs - 24 July 2023
- Made 'Snowman' enemies bigger and fire more rapidly. - Made 'Ice Dragon' enemies bigger and added Ice Breath. - Added 'Skeleton Archer' to Snowy Peaks. - Made 'Ice Maphit' enemies faster. - Another attempt to re-adjust zoom + added setting for constant zoom value.
- Small improvements and new achievement - 22 July 2023
- Added scale to Light / Dark blades, but also reduced extra distance from levels. - Made the 'Mountain Spirit' boss stronger and with some special abilities. - Added reminder you can dash if you die without dashing. - Made 'Dark Minions' stronger. - Added 'Liberator' achievement for freeing mercenaries.
- Some small fixes and UI improvements. - 20 July 2023
- Made 'Fire Dash' flames scale with level. - Added health bar for bosses and special protect missions. - Added sound effect to 'Forest God'. - Fixed zoom issue with higher resolutions? - Reduced settings menu size.
- Weapons fixes + new mini boss for 'Dark Woods' - 15 July 2023
- Fixed 'Fire Dash' damage scale bug + add bonus to dash cooldown time. - Made 'Fire Bomb' and 'Gas Bomb' stronger by adding additional projectile at level 7. - Small adjustment to the 'The Inevitable' weapon to ignore immunities. - Added miniboss to 'Dark Woods': 'Forest God'.
- Added class and Achievement - 14 July 2023
- Added class: 'Trickster'. - Added achievement: 'Challenger' - Made 'Shrinking Arena' missions slightly easier.
- New daily challenges, artifact, and achievement. - 13 July 2023
- Added daily challenges: 'Lucky You!', 'Night Time', 'Be The Goblin'. - Added artifact: 'Dark Pact'. - Added achievement: 'Dark Summoner'
- Tiny bugfix - 6 July 2023
- Fixed 'Witch' special ability bug.
- Small bug fix and new achievements - 27 June 2023
- Fixed bug that you could click-throught some message boxes. - Added some new achievements: Doorman, Rider, Tamer, Master Tamer. - Made the 'Almost' achievement a steam achievement.
- New powerups, balances, and improved the Desert Boss! - 22 June 2023
- Added 'Health Scale' Powerup. - Added 'Velocity Damage' Powerup. - Added 'Dark Pact' Powerup. - Made Ray of Negative Energy slightly stronger. - Made Light and Dark blades slightly stronger. - Added more variety in NPCs movement. - Added damage / resistance data when debug data is shown. - Added 'Insect' tag to some monsters instead of 'Animal'. 'Animal Domination' will also affect insects, so no change there. - Changed the 'Desert Lord' stats and behavior to make him more interesting. - Made 'Holy Damage' effect still apply on monsters with damage immunities. - Added tags to some bosses and monsters. - Added visual effect for Dark Damage. - Fixed 'Bear Trap' and 'Sigil of Trapping' to not affect bosses and special units. Edit: Also fixed bug with exploding chickens causing a crash in the short-range mission in The Climb.
- Balances, bug fix, and small missions modification to add some spice - 9 June 2023
- Nerfed Bow and Explosive arrow a little bit. - Fixed zoom / sizing issue on some resolutions. - Added option to reset progress without clearing game stats. - Fixed scrollbar in stats window. - Turned the Ruins survival mission to be with weakened magic powers. - Turned the Climb survival mission to be with close range modifier. - Made 'Ice Spirit' stronger. - Made 'Phantom' stronger.
- Small improvements, fixes, and balances (mostly technical update) - 7 June 2023
- Added more interesting walking pattern to enemies - this might make the "ball of death" a little bit less noticeable, let me know what you think! - Added a 0.75 seconds invulnerability to newly spawned creatures so they won't die while still spawning. - Nerfed banish a little bit. - Made Throwing Daggers and Bear Trap stronger. - Added 'Freezing Aura' to Spirit Wolf. - Upgraded Photino.net and SINI libraries. - Some optimizations. - Made 'Decoy' weaker and spawn less often. - Made Orc special ability last longer. - Made some special weapons not be affected by speed factors, like Fire Shield and Spike Ball, which are made of constant projectiles. - Made Spike Ball slightly weaker.
- Balances, small bug fix, and new artifact. - 3 June 2023
- Made 'Spike Ball' collision slightly larger. - Made 'Mace' range larger. - Made 'Travel East' and 'Obelisk' missions slightly easier. - Made 'Revolver', 'Knife Throw' and 'Sniper' stronger, made 'Axe' a bit more faster with levels. - Made 'Whip' more visible. - Fixed bug that showed 'Horse' in the mounts menu, even though its not possible to buy. - Removed 'Obelisk' from boss kill stats. - Added artifact: 'Decoy'.
- Bugfix, better aim cursor and small content updates - 24 May 2023
- Changed cursor to an aim mark while in-game. - Added laser aim feature (enable via settings). - Made the travel east mission in desert slightly shorter. - Fixed accidental pre-load of broken sound assets (bug you wouldn't notice but cause slower in-game loading times). - Fixed bug with stats page. - Fixed bug with broken scrollbar in empty stats page. - Fixed Revenant broken special ability. - Added artifact: Shadow Gem. - Fixed 'Axe' to enjoy fire damage bonus when reaching level 6 fire bonus. - Added weapon: 'Spike Ball'.