- Minor update - v1.3.4 - 31 December 2024
Features The player ship can be renamed in the ESC menu, and this name will persist between games. Bugfixes Shields now correctly negate most crew teleportation weapons. Fixed an issue where equipment was lost when restoring a saved game.
- Minor update - 1.3.3 - 26 October 2024
Features Implemented a new rare anomaly event. Supernovas can now occur during gameplay. Players can now continue playing after Altaris is either saved or destroyed. Black hole anomalies are now much less likely to spawn in the starting system. Bugfixes Added Windows 7 support. Fixed bug causing a large portion of the screen to be blank.
- Minor update - 1.3.2 - 4 January 2024
Bugfixes Fixed issue where Linux build had no game files.
- Minor update - 1.3.1 - 22 December 2023
Features Implemented achievements. Achievement stats can be found here. Improved AI energy management.
- Minor update - 1.3.0 - 23 November 2023
Features Added a new precursor artifact. Added option to order allies to lower their shields to teleport crew between ships. Added adjustable volume controls. Bugfixes Improved support for low resolution displays.
- Update 1.2.0 - Modular upgrades, new events, and more! - 25 September 2023
New Features Ship upgrades are now represented by items in the refit menu. Added many new planetary events and rebalanced event frequencies. Added a unique event to Altaris Prime. Rebalanced all weapons. Rebalanced higher-tier enemies. Added a tutorial. Time limit increased to 2000 days. Interposing terrain now provides defensive cover. Items in cargo hold can now be jettisoned when not docked at a station. Significantly reduced the number of pirate stations. Significantly reduced the number of warp anomalies, and added a new navigational anomaly type. Ships no longer suffer damage from moving over a terrestrial planet at speed 1. Ships no longer suffer damage at any speed when taking off from a planet they have just landed on. Added an optional display setting to increase anomaly visibility. Clues are now saved and displayed on the galaxy map. Bugfixes Fixed logic for determining if pl…
- Update 1.1.0 - New Items! - 22 May 2023
1.1.0 is our first content update for WarVector! It features a ton of new items and bugfixes. Note: This update is incompatible with earlier game saves. Added ten new items that can be purchased at shipyards or looted from enemies! Added descriptions to all items. Consumable items can be activated from the inventory menu. Added indicator for selected items in the inventory menu. Improved NPC weapon selection AI. Audio, video, and gameplay settings are now saved between games. Fixed numerous display bugs. Fixed numerous save & loading bugs.
- Devlog - Consumable items - 26 April 2023
The first content update for WarpVector will introduce a slew of new items! One of the key features of roguelikes is resource management. In this tradition, WarpVector captains will be able to find useful consumable capsules on alien planets, in the cargo holds of defeated enemies, and even available for purchase from merchants. These capsules have no mass, and provide a valuable boost to ship systems when used. You can activate capsules to instantly overcharge your shields, deploy a swarm of hull-regenerating nanobots, or even trigger truly anomalous effects!
- Minor Update 1.0.4 - 20 April 2023
Gameplay Changes It's easier to recruit merchants after hailing them with the comlink You can steal a small amount of credits from a destroyed or derelict ship using the comlink Quality of Life You can enable camera auto-follow in the Settings menu Pressing ESC closes the Settings menu
- Hotfix 1.0.3 - 19 April 2023
Fixed a bug that allowed destroyed ships to be looted multiple times. Fixed a bug that prevented mass from changing when buying and selling weapons at a station.
- Hotfix 1.0.2 - 18 April 2023
Prevent a game lock caused by player death Prevent rare anomalies from spawning in the starting system
- WarpVector released - 18 April 2023
We're excited to announce that WarpVector has been released! Check out the WarpVector Steam page for more info. We'd also love to hear about your experience with the game and any feedback or suggestions you might have. You can post on the discussions page or join the Forbidden Realm Simulations Discord server.
- Devlog - Shipboard Combat - 17 April 2023
Before WarpVector's release tomorrow, we wanted to share one of the key game mechanics: shipboard combat. Players have the opportunity to board enemy craft in order to gain control of their ship. One way to initiate a boarding aciton is to matching the position and velocity of an enemy ship, as shown in the screenshot below. There are also some items, such as the Quantum Breach Gateway, that can be used to initiate a boarding action from afar once a ship's shields are down. Once the boarding party reaches the enemy ship, they will engage in shipboard combat with the enemy crew. Each turn, the progress of the battle will be printed in the combat log at the bottom of the screen. The player's boarding party must either kill or force the crew to surrender in order to commandeer the ship. Once commandeered, a ship can be given orders using a Comlink just like any other ally. However, in orde…
- Devlog - Escape Pods - 24 December 2022
Escape pods are an iconic trope in science fiction space battles. However, it can be challenging to add escape pods into games in a way that feels immersive, fits in to the game mechanics, and leads to fun gameplay. This devlog explains the escape pod feature we've recently added to WarpVector and how it builds on the existing navigation and ship-to-ship mechanics. Once your ship is equipped with an escape pod, for example by purchasing one at a space station, you can launch it at any time. The escape pod becomes the player ship, and any remaining crew will continue operating your original ship. Unlike most other ships, escape pods have no weapons, shields, or maneuver capability. However, they do contain a comlink which can be used to issue orders to allied ships, as shown in the screenshot below. If you order an allied ship to rescue you it will attempt to come to the escape pod's loc…
- Devlog - Galaxy Map - 6 September 2022
This devlog offers a glimpse of our new system for generating galaxies, and the new galactic map view that lets you chart your course to the Orbitron Device! Each game of WarpVector takes place within a single galaxy, which is a 5x5 grid of star systems. Systems come in various types: Civilized Systems usually surround yellow stars, and are home to merchant ships and stations. Though they are occasionally attacked by hit and run pirates, they are relatively safe places to stop and refit your ship. Frontier Systems usually surround blue stars, and feature asteroids, pirate stations, and large pirate fleets. They are dangerous areas for new captains, but provide an opportunity to capture vessels, seize new weapons systems, and battle-test your crew. Anomalous Systems usually surround quasars, and are home to extremely distorted quantum-gravitational fields. The anomalies in these systems…