- The demo for our upcoming game, BLACKMIND: Psychic Social Simulator is now out! - 15 August 2026
Although we’ve been quiet for a little bit of time now, we haven’t been resting on our laurels. We’ve spend the better part of a year working on a new game, BLACKMIND: Psychic Social Simulator. You can view a tease of it below with our announcement trailer:BLACKMIND: Psychic Social Simulator is a visual novel where you play as a man with psychic powers, who has to use his abilities to find and stop a serial killer. Use your skills carefully to uncover hidden secrets, learn peoples’ weaknesses, and manipulate them into giving you the information you need. What you uncover can lead you down one of multiple different paths…but will you be able to find the truth behind the serial killer?BLACKMIND: Psychic Social Simulator has a demo available on Steam to play now. Follow the game’s development on Bluesky, Discord, or on our website to stay up-to-date with the latest news and changes.
- Version 1.1.3 Changelog - 11 January 2026
An alternative font - Calibri - has been added to aid with reading accessibilityThe colour contrast for Protagonist's thoughts against the textbox has been improvedHint screens no longer proceed automatically, and instead can be clicked to continue once you've finished readingUpdated the ending of the prologue to be a bit less abruptFixed up a typo in the prologue
- Version 1.1.2 Changelog - 17 November 2025
Fixed a display issue during a particular death scene
- Version 1.1.1 Changelog - 10 November 2025
Fixed a typo in a line of dialogue
- Version 1.1 Released! - 22 October 2025
Version 1.1 UpdateHi, everyone! Although we've had quite a bit going on this year - releasing Artificial Nexus and some other smaller projects, and beginning the early stages of planning for our next project - we're happy to announce that we've nevertheless found the time to fit in a major update for The Many Deaths of Lily Kosen! For a while now we've felt that the experience could be improved a bit as we've learned more about the engine it's built in, as well as tightening up some parts of the story that, in hindsight, are a bit weaker. Read on for more details.Better display for talking to charactersWhen choosing a character to talk to in order to destress, the display is a bit more engaging, and adds a bit more visual imagery to the process. It'll also look a bit different if any of the characters die...Story UpdatesThe majority of the first chapter of the game - up to the end of th…
- Our new game, Artificial Nexus, is now out! - 17 April 2025
The game that we've been working on for the last year and a half, Artificial Nexus, is now out with a launch discount! It's a sci-fi mystery investigation that features plenty of the same elements you loved in The Many Deaths of Lily Kosen, such as: Engaging dialogue and characters A strong mystery with engaging twists Plenty of optional side content and conversations to both amuse and intrigue It's much more than just that, however - experience with the Ren'Py engine has enabled us to add in a lot more to the game. Some things that you can look forwards to in the game include: Puzzles to solve in an escape room-style game Hidden secrets which unlock bonus accessories Plenty of items to investigate and interact with Make sure to check out the game as soon as possible to take advantage of the launch discount, and to join our Discord if you haven't already!
- Our new game, Artificial Nexus, is releasing soon! - 31 March 2025
If you've been paying attention to our socials at all, then you'll be aware that we've been working on a new game, Artificial Nexus, for a little while now. While it leans more towards sci-fi than horror, it nevertheless has plenty of elements that were present in The Many Deaths of Lily Kosen, such as: Engaging dialogue and characters A strong mystery with engaging twists Plenty of optional side content and conversations to both amuse and intrigue It's much more than just that, however - experience with the Ren'Py engine has enabled us to add in a lot more to the game. If you haven't played the demo yet, here are some things that you can look forwards to in the game: Puzzles to solve in an escape room-style game Hidden secrets which unlock bonus accessories Plenty of items to investigate and interact with If all of this sounds appealing to you, then we've got some good news: Artificial…
- Minor updates to main menu - 26 January 2025
Main menu now has a more dynamic UI since it's been annoying me for a while Added in links to social media on the main menu
- New Game in Development and Official Discord! - 11 May 2024
Hello hello! We hope that you're all doing well and that things are going well in your lives! While we've been fairly quiet recently aside from the odd tease or two, things have been moving behind the scenes for us for the last few months! Firstly, the big announcement: we have a new game in development! It's called Artificial Nexus, and is going to be a sci-fi mystery investigation. You play as Susan, a green haired amnesiac who is trying to figure out who and where she is, whilst also trying to stay alive. Gameplay-wise, we've been looking at what else we can do in a visual novel. Inspired by classic games like Snatcher, there'll be more to this game than just dialogue trees - you'll be able to move around multiple locations, interact with computers, and find items to solve puzzles. If you're cunning enough you may even be able to discover some hidden unlockables... For more informati…
- Small Update - 1 November 2023
Fixed an issue where an achievement occasionally wouldn't be granted. If you think you should have previously unlocked a certain achievement, start a new game and it should unlock automatically!
- Game Roadmap - We're Releasing Soon - 23 May 2023
Roadmap going forward https://pbs.twimg.com/media/FwVHsAKaQAE5RLb?format=jpg&name=large Do I even need to put anything here? Look at that image. Look at how lovely it is. As of recently, I've gotten the remaining artwork for the game - some of which you can see on the store page and socials - and finished putting the entirety of the game's script into Ren'Py. There's only two things to go at this stage that are holding back from releasing, namely: Getting feedback from beta testers - I'm certainly pleased with the game, but to be the best product it can be I'll need extra pairs of eyes Making rewrites and changes based on beta testers. With a bit of luck this won't be anything too large - the game already had one version go through a round of feedback several months back and had changes made based on that, so these changes will hopefully be fairly minimal. Once both of those items are d…
- Exciting News! Major game update announcement! - 1 April 2023
Big news! If you've been following the game for a while now, or if you've looked at the previous announcement posts that were made, you'll know that a little while back I set up a Kickstarter to try and get additional funding for the game. It wasn't successful, and I'd be lying if I said that I wasn't somewhat disappointed. Still, as much as it pains me to admit it, it shows that the game is lacking something, and that lack is making it harder to reach the audience I'd like. It's been several weeks now, and after doing extensive market research and looking into feedback from our players at PAX, I've realised that for the game to be sustainable, it has to change. It needs to leave behind its pulpy chrysalis and emerge as the beautiful moth that I want it to become. Luckily, I know the exact direction that the game needs to go in: the characters need to change, and what better way to chan…
- Roadmap going forwards - 19 February 2023
Roadmap going forwards The status of the Kickstarter So, if you've been following the progress of the game recently, you'll know that I recently set up a Kickstarter to try and get some additional funding. You'll also probably know that the Kickstarter was unsuccessful, only hitting around 70% of the goal. I'd be lying if I said that I wasn't a bit bummed out about it, but hey, what's happened has happened. At the end of the day, I didn't do a good enough job with the social media and marketing aspects of the game, so to an extent this isn't too unexpected. (Or maybe my game just sucks, lmao). Anyway, in spite of the campaign not hitting its goal, I'd like to thank everyone who supported it through contributing to it, spreading the word about it, or in any other way. I've said it before, but it bears saying again - it really does mean a lot to me that people helped out, and I really can…
- We are 53% funded! - 30 January 2023
Kickstarter, Updates, and Kickstarter Updates Hi, everyone! You've all caught me at a time when I'm in a pretty good mood, so how about I give everyone a bit of an update on what's been going on recently? Kickstarter Campaign It's been nearly two weeks since the Kickstarter campaign for The Many Deaths of Lily Kosen was released, and at time of writing it's 53% complete! Regardless of whether or not it gets completed, the game will be released, I assure you - but supporting the Kickstarter means more money for additional assets and potentially more features down the line. To everyone who's supported the game already or shared the campaign around - thank you so much. For the most part I'm one person trying to run all of this, and your support and help honestly means the world to me. If you haven't supported the campaign yet, please consider doing so - it's going to make a massive differe…
- Our Kickstarter is live! - 18 January 2023
Well, it took a few months longer than initially planned, but as of - checks watch - like thirty-odd minutes ago, we've got a Kickstarter for The Many Deaths of Lily Kosen! Hopefully I'm preaching to the choir and you've already read all of the previous announcements and bookmarked the link (wow, obsessed much?), but if not, you can access it here: https://www.kickstarter.com/projects/too-many-teeth/the-many-deaths-of-lily-kosen-a-horror-visual-novel The game is going to be released regardless of whether or not the Kickstarter is successful, but here are a few things you can look forwards to getting, depending upon which stretch goals we reach: Different gameplay modes More CGs and sprites Voice acting More platforms While this is admittedly very scary to do, it's also something that I'm very excited for, and I'm very much looking forwards to being able to provide better and better thin…
- Kickstarter Release Date - 13 December 2022
Third announcement's the charm, eh? I'm pleased to announce that after putting in the effort to actually finalise some plans, the Kickstarter campaign for The Many Deaths of Lily Kosen will launch on January 18th. While the game's going to be released regardless of whether or not the Kickstarter is successful, having a Kickstarter will allow me to release a better product, with some of the goals including: Different gameplay modes More CGs and sprites Voice acting While I don't want to give away too many details at this stage in case there are some last minute changes, I can confirm that the Kickstarter is aiming for a fairly realistic amount to be funded, and that by supporting the $5 tier you'll be able to get a full copy of the final game. That's $5 AUD, by the way - only about $3 USD! If you haven't already followed the Kickstarter campaign, please do so! Every bit counts, and every…
- Kickstarter Update - 12 November 2022
Hey everyone, Thanks for all of your support and kind words, and for playing the demo! A hefty amount of work has been done on the game over the last month or so, and the feedback from beta testers (AKA my close friends) has been overall positive so far! I'm just as keen to get the game out as you all are, so look forwards to more announcements about that in the future! Regarding the Kickstarter campaign: after assessing some things and doing some number crunching, we've decided that we're going to hold off on launching our Kickstarter campaign for the moment. Don't worry, it'll still be coming soon - we're aiming for late-January 2023! As things are at the moment though, we need to make sure that we can launch a campaign that satisfies all of our backers and meets everyone's expectations. (And to be completely honest, the thought of competing with upcoming Christmas things is a little…
- Kickstarter coming soon! - 20 October 2022
Recent News Hello, and thank you to all of our wonderful players who have been played the demo so far! It's been a bit of a hectic month for us - we managed to exhibit at PAX across the weekend, which was exhausting but rewarding! Since then we've been working further on the game, updating some aesthetics and tweaking things here and there. That's all in the past though - you're here to learn about our Kickstarter, and we've got some great news regarding that! Follow the Kickstarter here We're aiming to launch the Kickstarter within a few weeks, and almost certainly sooner rather than later! For now we're still tweaking some of the rewards and stretch goals while we work out what our budget can afford - while there's lots that we want to add in, we don't want to promise things that we can't deliver. Here's a few things that we can confirm right now: Supporting the Kickstarter at the $5…