SPSTEAMPULSELIVE ANALYTICS
Ghost of Fall

Ghost of Fall Steam metadata

Karibu Digital Entertainment | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2137510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKaribu Digital Entertainment

Ghost of Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2137510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKaribu Digital Entertainment
  • PublisherKaribu Digital Entertainment
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Karibu Digital EntertainmentPublisher: Karibu Digital Entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ghost of Fall Steam metadata

Ghost of Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2137510/metadata
Steam Communityhttps://steamcommunity.com/app/2137510
PCGamingWiki search
IGDB searchSearch IGDB for Ghost of Fall

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update post September 2026 - 18 September 2026

    Hey, pretending it's still the 17th again - this month it coincides with the 4th anniversary of our first demo release! Shame we're still in the midst of developing things, because it would have made for a cool date to release the new one, but at the very least - we wanted to write a short post for the occassion!Reflecting on those years and the game we're currently making, a lot has changed in those years both for us and GoF itself. All but our passion for it has seen changing seasons, time's arrow doesn't wait even for loved projects - but that means lots of positive change, too. This year and this current build of the game brought us much needed clarity and vision for the project. (It's not corporate mumbo to say we're more excited than ever)It's also remarkable how after all this time, there are still many eyes patiently waiting to see the world we're so slowly cooking thank you!We'…

  • Update post May 2026 - 17 May 2026

    Hello guys I would like to use the fact that it's the seventeenth to share a development update as usual! First of all, I have to say that we have been incredibly warmly surprised by how well our last video-update did! This was the first time we really broke through to a bigger audience, which got as a lot of new followers, wishlists and, most importantly - it gave us a lot of motivation to keep working!So, what are we spending this energy on right now? As usual, we don't wanna spoil TOO much, but if you're asking yourself when you'll be able to finally play the game... Well, it's not today, although that is what we're working on now! We're decently deep into throwing a new demo together... Some cool words are being thrown around a lot in our top secret inside conversations.It's been a while since our last attempt at giving you something to play, but we have learned a LOT since then (as…

  • Family Celebrations? - Ghost of Fall Cutscene Sneak Peek! - 17 March 2026

    Hello! We've been quietly working for a while on the backend, so we're back to the 17th again, to bring something we've worked on (and show we are in fact alive and kicking! Here's a video, go watch:Now that you've seen the cutscene - it's recorded entirely in-engine and everything works as it should in a full game, no smoke and mirrors save for minor audio work (that we're figuring out in FMOD so that it's nicely dynamic) Featuring more of the main cast, interacting with each other, we've really enjoyed making that scene, and we hope that it can give you all a better idea of the atmosphere and themes of the game. It's been a doozy working out all the programming challenges, especially i think putting the camera on "rails" like this was a lot of fun (i haven't had to use this much math in a while in my life), but what the heck, now we have a bunch of working re-usable systems for the re…

  • Sound and Movement - 17 June 2025

    Howdy all youWe’re writing from Prague… with an epic monthly update (it’s epic) This month the world of GoF inched quite close to feeling alive thanks to a few incredibly important strides we’ve made in development. Namely… - Sound design - foley, sounds of nature, npc noises, as well as…- Character dialogue (in experimentation again) - we’re ironing out the speech samples and trying different approaches. Sadly felekese dialogue had to be put on hold due to full voice acting with a made-up language being a bit difficult to uniformly pull off by a team of people, but it doesn’t mean we’re giving up on giving the characters a voice! - A new addition to our team, meaning skillfully made new animations, sprites and visuals - We’ve welcomed a new artist to our entourage :) And she’s really cool and we’re working on finding the middle ground in our combined artstyles (it’s going very well) Ov…

  • We're still working hard - new playable demo in development - 17 May 2025

    You might be curious - what exactly is going on with the video game i wait so much for and think about every day?? Did the people responsible for it run away to a tropical island yet?? The answer is: no! We have been considering going to a tropical island for sure, but we decided that it can wait for after Ghost of Fall is released and we can bask in it’s glory. „But how is that going????” - we can hear you asking impatiently as you shed a tear of impatientness. Here is the answer full and unabridged: There currently exists, on a piece of A4 paper, a list of things that we need to work on before we can show our game to a wider, although not too wide, public. The list consists of 32 bullet points, out of which some are marked with a star - the star representing a stellar and more menacing undertaking, as compared to a point unstarred. Out of those points - roughly ten have been decisivel…

  • Year Summary/Season Greetings - 17 December 2024

    Hello everybody! 17'th of December, 2024, - this is time for both the monthly update, as well as the last update post of the year, so we'll try to sum up what we've done this year! Most importantly we aaaalmost finished the demo we talked about in September. There's still a few things that could use a bit more polish, and with the Christmas break comes some much needed free time to make that happen. Luckily in small indie dev, deadlines are guidelines, so we can have a little extra studio time as a treat 🙂 We hope that despite the holdup you'll hang around for it - or even more, we're really counting on it! We'd love our small community to be the first people to enjoy, and praise or roast our work 🙂 We'll keep you updated on how that's going. For now, a few maps and animations need polish as well as general audio design. (We were so focused on everything else that we completely forgot…

  • Sunset Over Taro - 17 September 2024

    Tiny... yet important update this month - another huge location in the game is practically completed (while we're wrestling the engine for cool effects) The early section of the game is not only playable - it looks really nice too :) Here's a snippet of how it looks ingame. ...But a finalized art direction isn't the most important part of this month. You see, two years ago we have published the Ghost of Fall demo that many of you might know the game from. We've learned a lot from feedback and practice as rookie devs, so between the demo and today we've took many months learning new skills, practicing, researching, prototyping, conceptualizing, demoing and sketching the full game that would eventually come from that idea. The three of us are now at a stage of confidence in our skills, and GoF as a project. Therefore... It's finally time to construct a pitch and talk to game publishers -…

  • Puzzles and Locks - 17 August 2024

    Good evening, it's that time of the month 'o clock... Busier and sweatier than ever (due to the heat mostly, but also we are really working a lot 💪 ) This August brings a little puzzle/minigame showcase, some vfx, some audio design... Quite simple puzzle, but it's the first one in the game, can't be too hard 🙂 Luckily for Ward, the world in GoF is peppered with locked doors, strange machines and different navigational challenges that need figuring out. Obviously coming up with good puzzles is no easy task and as history proved again and again - bad puzzles can wreck a game. We are planning to overcome this by: Subjecting all our design choices to blind playtests and taking feedback into consideration. Not focusing on making the puzzles hard, instead making them satisfying and interesting to complete, we're not trying to be Myst 🙂 This is still kind of treading new ground for us, but…

  • Under The Falling Leaves - 17 July 2024

    Hello everyone 17'th! Woohoo! An that means we have an update post! As you all know, the game in the making is called Ghost of Fall - but besides sounding cool, this title contains a double meaning 🙂 One of those meanings is literal - the game takes place in autumn (also called fall) and we want to use the beauty of the season to our advantage. Here's a video of Ward strolling through one of the already "autumnized" locations. Tune in and enjoy the ghost of fall 😄 As far as general news goes, we are still sort of scrambling to work as much as possible on the game. The summer is not being very kind to all of us with its heatwaves, but we push ourselves very hard (sometimes too hard) to make steady progress. Hopefully the FALL will be kinder to us (get it?), but despite of all that - we are moving forWARD (get it?) and looking back at our progress, we're glad it's going in a nice direct…

  • JUNE UPDATE: WARD - 17 June 2024

    It's the 17th - time for a monthly update, and while this one seemingly doesn't have much going on, it's a very important day for our team as a huge chunk of the team can take a long break from academia and return to working on the game :) Due to personal reasons this month's been rather slow for hands-on work in our team, but things are looking great looking forward! I hope you enjoy the painting we've made. While that's all we have for you this update, the three of us will be working hard to push the chapter to completion soon :) We're always happy to show you stuff, but the closer we get to finishing the chapter, the harder it gets to make the updates engaging without spoiling too much... ------------ Not long after Ward and his twin sister Liisa moved to Taro, the two had a rather serious falling out... Serious enough, that it took almost seven years of no contact between them for W…

  • Fighting Feleks - 17 April 2024

    Hiiii So, we've posted lore, music, writing, atmosphere, visuals and stuff before - of course that's important stuff but this time it's time for gameplay mechanics instead 👾 We've got a playable build/testing ground for different game modes - this build's got 4, but way more to go :) Technically, the current design is superior and will allow us to make the battles more interesting, fitted to music, adaptable, satisfying... well, in theory, all that jazz :) ...Don't just take my word for it, but the team agrees that what we have already has a much better feel and way more potential than the battles in the previous game demo 🥲 hooray for modular design! ------------------------------ And now for those who've watched, a quick FAQ: (we asked Maatii the future teller to tell us what people might ask 🦌 🫸🪩🫷 ) DO ALL FIGHTS LOOK LIKE THIS? Nope, this one's unique! Ward is just playing an…

  • Talks and Squabbles - 17 March 2024

    Another month, another update Last month we've posted an update leaning on the artistic side of things and there's been people asking about seeing some more active gameplay in the next update. This month we wanted to show off the revamped combat, but fate decided that it's this month that our coding powerhouse were to be the busiest he's been in a long time :) So instead, for this month, we've got a different mechanic in the making: While the game's main story is linear, we're incorporating tons of choice-based dialogue for flavour and... well, other, hopefully fun reasons :) Coupled with everything else, surprisingly hard feature to pull off in that game's engine, but thanks to Mr Powerhouse himself, we're getting there! ...and since adding audio is not very coding-heavy, and as we don't like to sit idly, we're sticking with dubbing the whole game in the Felek language. (With way too m…

  • "REZZ' AJA" Teaser Trailer - 18 February 2024

    Did you know? Rezz' Aja is a kind of a typically sweet, brightly purple wine created with the use of the rezz fruit, growing in the area known by the Felek as Kerrotesa Manai. Besides sourcing the fruit, most of the wine is also produced locally over there. It is also... the title of the soundtrack heard in this video: https://youtu.be/pe0R2pT3LOw Consider it a teaser of "Ghost of Fall" - showcasing one of the finished tracks as well as enviromental animations in one of our much loved locations. Technicalities aside and all... That's the feel of the game, right there! 🙂 In our humble (perhaps a bit biased) opinion, we think it looks and sounds pretty great - hope you feel that way too 🙂 YouTube

  • ACHIEVEMENTS/THE UPDATE UPDATE - 17 January 2024

    Hello everyone! 🦌 It's January 17th, which means... update time ✨ We've spent quite a lot of time coming up with (and implementing) achievements! Of course as with anything else, we do our best to make sure that these are meaningful pieces of additional content (and not just an excuse to tick another box in an already long game mechanics list 😅 ) So, hopefully an extra incentive to explore, to best challenging fights, and just generally enjoy the game! Right now it's 50 achievements, but that might change later down the line. Also one tiny extra update about updates - now you can expect a community update every 17'th day of the month 📆 We've got cool stuff to post by next month already, but for now we're holding the info back so the next update is super cool 😎 Until then, have a great evening and see you soon!

  • Christmas Update - 18 December 2023

    Hello everyone! 🦌 Christmas approaches, and with it - the end of the year (and beginning of the new💫 ) With another year going by, our work on Ghost of Fall continues. Some of the in-game locations are already beginning to reach their final form :) This right here is an in-game screenshot and is a pretty good indicator of how we want all of Ghost of Fall to look (it feels so great to say that!). This look takes a lot of work, but we are very happy with the results and we hope you like them too! As we don't want to spoil the game, from now on we'll probably show less of the ingame locations before the chapter's finished. We hope that's understandable, and we'll still post things to look at, here and there :) Our programming department (which is just one guy by the way - bless his overworked soul) is working very hard to implement all the animations and art made by our artists into the…

  • Light and Dark and Close and Far - 4 November 2023

    Hello... ⚡ 🦌 Here's a small but very meaningful update! We're working on building the atmosphere of the game's world, making visuals, pushing the engine to its limits to see how crazy we can get with effects and whatnot. Today's snippet shows two important things - layered parallax and fancy static shading, both very important to adding depth to the ingame locations. Shadows, masks, effects galore... So far it's looking great, but just in case, maybe keep the engine in your prayers 😄

  • Deletion of The Demonstrative version of "Ghost of Fall" - 23 October 2023

    A bit of a different announcement post today 🦌 . As some of you have noticed, the demo is no longer available on Steam - the reason for that is that we don't think the demo version of the game is representative of how the full game is coming out to be. What's important - We have taken the (many) complaints you had about it very seriously, and we're implementing all changes necessary into the game. So, what would those changes be exactly? - The pixel size is now unified between backgrounds and sprites. The artistic decision to keep the sizes different has proven to be jarring and unpleasant to look at. It just looks much better the way it is now. - We rethinked our approach to designing fights. The fight with Rass in the demo has proven to be too difficult and unfair for the players. We have many ideas for the upcoming fight segments in the full version of Ghost of Fall, like more movem…

  • A video showcase of two new game elements - 2 October 2023

    Hello @everyone 🦌 We bring a mini-update on a new gameplay element we're working on.. Ward now had a journal that he updates accordingly to what's going on in the game! You will be able to access the journal at any time - this will allow you to gain additional insight to the thoughts of Ward, as well as recount on past events and maybe even find extra clues! 💎 (Also Ward's sketches! Just for extra flavor 🙂 ) This video shows a WIP so obviously some things are yet to be refined, nevertheless we wanted to show you this little sneak peek of something we thought was cool 🙂 also... Ward has a tendency to sometimes take objects he finds with him. Those objects then end up in his Inventory. As was the case with the journal - you can access this inventory at all times - sometimes those objects will be necessary to progress and sometimes they just add extra flavour to the world around you. I…

  • A closer look at Taro - 28 July 2023

    Hello! In case you were wondering... developement on Ghost of Fall is going okay! :) This year, our summer holidays go into working on the game, which definitely makes our progress faster. So, what are we doing right now? Mostly adding fine details to the locations we already have drawn. It is during this stage that we add the "Closer Look" areas of the game. It's really fun to make them, and they're a really nice atmosphere-building addition :) One of those "closer looks" you can see here: Taro as seen from a mountain trail at sunset. One of the first "closer looks" of the game (there's already a lot, and there well be many many more) Taro is the city where the story of Ghost of Fall (mostly) takes place. Built a long time ago in the Stone Crown Valley, and left abandoned for over three hundred years for... unclear reasons. Well. Of course now it's inhabited by over ten thousand feleks…

  • CONTROLLER SUPPORT - 23 June 2023

    Hi everyone! Our month-long break came to an end and we come back with big news! Ghost of fall will be playable with xbox controller! We will definitely test our game with other controllers but this is our update for now. Have a great day and see you soon!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2137510
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperKaribu Digital Entertainment
PublisherKaribu Digital Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Deeply atmospheric and personal journey of a strange, strange man - with handcrafted music, visuals, dialogue, and challenges. All in the form of a 2D adventure game with plesant puzzles and rhythm-based fights.

About this game

Somewhere, sometime, among the mountains of an oddly electrified celestial body... proudly stands the ever-mysterious city of Taro, known for its vast valleys and unreachable golden spires - marvels of technology that were once comfortably inhabited by the city's richest. The valleys themselves, still full of people, are home to one especially curious person. Ward. A middle-aged Felek with a lot on his mind... and a lot on his shoulders. Although plain and unorganized, Ward's unnatural sense of wanderlust always made him stand out - for better or worse, It took him places where most Felek would not care nor want to think about, or feel feelings most Felek would find hard to empathise with. His condition left him living a life of a wanderer. Estranged. Not fully understood, wherever he went. His family, friends - forgotten, with silence ringing on both ends. His search for greater things in life - a blind end. After many years spent being lost, it was time for Ward to return home, and reach back to his old friends. . That streak of stagnation, however, was subject to drastically change in a mere matter of days. Unbeknowst to him, heralded by odd dreams and happenings, his uniqueness will soon let him experience things most Felek would not be worthy of seeing... ...for better, or worse. Ghost Of Fall is a hand-drawn 2D adventure game, with a heavy emphasis on its story, atmosphere, satisfying puzzles and fights. The gameplay consists of: Exploring a beautifully hand-crafted world full of detailed, animated, highly interactive locations. Solving satisfying puzzles with ASMR audio. Fighting powerful opponents in rhythm-based battles. Getting to know a colourful cast of characters... that may or may not want to be Ward's friend. ...and enjoying the atmospheric original soundtrack performed by Felocai.

Supported languages

English, Polish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Violência
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Ghost of Fall's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ghost of Fall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ghost of Fall at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.