Resolve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateComing soon
- DeveloperIser Interactive
- PublisherIser Interactive
Genres: Action, Indie, Early Access
Company pages: Developer: Iser InteractivePublisher: Iser Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Resolve Steam news
Resolve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Looking into 2024! - 5 January 2024
Happy New Year! It is now a year since Resolve was first announced on Steam, and since then a lot has happened. It has been a wild year that saw the announcement, breaking, remaking and rebirth of Resolve in a very short amount of time. Today I would like to do a quick round-up and status of 2023, and layout the plan for what 2024 is going to bring. Looking back at 2023 When we set out to remake the game back in March we observed a fundamental issue that's very common in the genre: You have a team and teammates, but you rarely interact with or care about who is on your team. Since then we have been dead-set on finding an answer to this problem, and formulated a main design objective: We had a strong basis and a lot of experience from the first tests and have throughout 2023 completely redesigned the game into something we are very excited to share with you in 2024! Here are a few highli…
- DEV BRIEF 02 - New Map & Gamemode - 8 September 2023
In todays Dev Brief we will give an outline of the new gamemode we are introducing in Resolve. Last weeks brief left a lof of questions, so I hope this will give you some of the answers as we continue building Resolve. Therefore this brief is longer than usual and provides a lot of information on the new mode and our thoughts behind implementing the new mechanics. So take your time and ask questions if you have any and we can give you the information you want. First I will go into our thought-process behind making the mode, and then there will be much more details, and at the end is a scenario of how it could all play out. As always Resolve is a work in progress, everything is subject to change and we want to build the game with your inputs. NEW TESTING MAP There is a lot of new stuff to show, and one of them is a new map we will be using for the upcoming tests. The details of the map i…
- DEV BRIEF 01 - From the Ashes - 1 September 2023
With the change of direction, the game remains a tactical shooter with a focus on team-dynamics. We are changing the setting to allow new ideas, modes and situations. Over the next weeks we will go into more detail on the specific game mechanics and modes. This week, it is all about giving a first look at the new world you will explore. Once the world was drowned in flame Violence has left the planet scarred and broken. The old empires have crumbled leaving their armies fragmented with no allegience. Now, years later, a new fight emerges. Not for continents but for survival. New regional powers are rising and small armed groups form to clash over scarce resources, unsure who is friend or foe. You are a soldier wearing a uniform that has lost its meaning and now you must find new purpose. Kill again or share the spoils - it’s up to you. Grounded and Gritty In reimagining this world it wa…
- DEV BRIEF 00 - RESOLVE Is Dead - 31 August 2023
First off, thank you immensely for your patience these last couple of months! I am incredibly excited to finally make this post about what has been going on behind the scenes and what is going to happen now. What happened? I will cut straight to the point. After the open playtest events back in March there were a few things that became clear to me in addition to the expected technical issues of an experimental pre-alpha. Even though we had spent more than a year conceiving, iterating and implementing mechanics and features, the core of the game felt very close to games we have all played for thousands of hours already. We had focused on optimizing the game for competitive balance and lost sight of the heart of the game: Having fun with a random group of complete strangers. At that point I knew we had to take Resolve off the radar and take the time to reimagine the game into something ne…
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