- Bullet Fest and a sneak peek - 8 June 2026
Hello, Wizards!Today marks the start of Steam Bullet Fest and we're a part of it!This means a small game update and a biggest discount yet, 20%!We'd like to also take this opportunity to welcome all the new players. Together you could build the Unseen University of over 2000 wizards!Changelog:- Fixed healing enemies with Close Range Damage modifier.- Fixed selecting an upgrade by mistake before all cards were visible.- Fixed restarting the run didn't reset the level properly.- Fixed Cannonita could be chasing you endlessly.- Increased Cannonita jump attack speed.- Added sound effects for flying rocket projectile and ambience for "story".Upcoming...Any ideas what it could be? Give us your ideas in the comments!
- [v. 0.8.1.01] First (Big) Early Access Update! - 3 April 2026
Hello wizards! Update v. 0.8.1.01 is live!Our main focus for this update was improving and refining existing systems so we have a stronger foundation for future content. Some systems have been reworked, a few new mechanics appeared and a lot of smaller changes. ReworksPlus itemsPlus items definitely needed some love. Our goal was for them to feel like something special and something to look for. Instead, they could show up in normal chests and upgrading basic items was a bit too difficult.So what's changing?Upgrading will be easier. You'll now need 2 scrolls instead of 3.You'll start the run with more inventory space.Normal chests will no longer spawn Plus items. (But maybe other chests will… who knows? 👀)When using Hand of Greed, a basic item will now swap only into another basic item and can no longer turn into a Plus item.Plus items can't be swapped for now.LootSo far we've given yo…
- [v. 0.8.0.07] Minor fixes - 3 March 2026
Hello wizards!Here's another small patch for the current version of the game. We are reading all your suggestions and with that we're working on a bigger release! CHANGELOGv. 0.8.0.07New:Added fullscreen effect when you stay in an ink puddle.Fixes:Fixed displaying some input hints.Fixed displaying boss intro and boss health bar on various resolutions.Fixed laser black hole explosion invoking damage effects on player.Fixed showing cost of an additional item in shop.Improved Chinese font visibility.Fixed exiting Upgrade Table with inventory \ button.Fixed showing "0" new tokens over Hand of Greed.~ Adrian | Starrow Castles
- [v. 0.8.0.06] Thank you! (and EA Release Fixes) - 20 February 2026
Hello wizards!Thank you!First of all, thank you so much for such a warm welcome. We're really excited that so many of you have played and enjoyed the game! We're especially grateful for all the positive reviews and kind words.We're doing our best to provide as much content as possible with as few bugs as possible, but as you may know, we're a two-person team, Thank you for being so understanding!First patchThis first patch is all about giving you the best experience with the current content. You've started creating amazing builds that fill the entire screen and almost everyone asked about spell transparency. That's the main focus of this patch. You can see the rest of the changes in the changelog below :)More suggestions?Thank you for all your suggestions and bug reports! We're noting all of them. If you'd like to share more, feel free to post here on Steam in Community Hub or join our…
- [v. 0.8.0.05] Quick fix for Hand of Greed - 17 February 2026
There was a chance to completely destroy the weapon when using Hand of Greed quick enough. This patch fixes that and hopefully your wand won't break during the run! Sorry for the inconvenience! ~ Starrow Castles
- Early Access Release Date! - 3 February 2026
Hello, wizards!Prepare your wands, Wish Me Well launches in 2 weeks!If you've played the demo or joined playtests - thank you! Thanks to your help, we're ready to launch Wish Me Well in Early Access.If you haven't played the game, now's a great time to wishlist it and hit Follow so you don't miss the launch and the launch discount!What to expect at launchCraft magical weapons using powerful scroll combinations and synergies.Fight ink bosses (or die trying).Unlock new content like items and dungeon rooms.Easy-to-learn combat systemProcedurally generated levels for infinite replayability.Launch detailsRelease: February 16, 2026 at 3 PM CET (UTC+1)Price: $4.99Launch discount: 10% for 9 daysWishlist Wish Me Well and hit Follow - it helps more than you think and ensures Steam notifies you on release. See you in the books!~ Adrian | Starrow Castles
- [v. 0.7.1.02] Quick demo fixes - 19 January 2026
Hello wizards!Some quick fixes for the demo - especially generating unplayable levels. We hope it doesn't keep you from beating those monsters anymore!This bug was found by one of our community members! We're very thankful that you want to help us create the best game for you. You can join the community too! discord.starrowcastles.comCHANGELOGv. 0.7.1.02New:Added automatic pause on device disconnected and on press outside the game window.Better UI on exit menu in pause menu.Fixes:Fixed possibility of generating overlapping rooms causing the level to be unplayable.Fixed displaying text decorators in main menu.Fixed blinking tutorial window when interacting with Hand of Greed.Fixed projectiles spawning infinitely when shot close to an object.~ Adrian
- Early Access & Demo Update - 13 January 2026
Hello wizards!The game is getting closer and closer to release! Early AccessAs you may have noticed, we decided to launch our game in Early Access. You can already test a lot of features in the game but we also have many ideas. We think that your further involvement in the process of creating the game will allow us to create an even better game!Demo changesWe're still updating our demo, so you can follow at least part of the progress.CHANGELOGv. 0.7.1.01New:New sound effects.Added missing icons for scrolls.Some projectiles can now have MORE modifiers.You can now exit some interactions in the game with inventory button \.Slightly improved UI for upgrades in the Library.Added some info about mana in the tutorial.Added a small tutorial when first interacting with Hand of Greed.Even better UI for story.More chest types.Added credits.New weapon graphics!New main menu!Fixes:There should be be…
- [v. 0.7.0.04] Teleporting, map and more weapon crafting - 12 November 2025
Hello wizards!Again we've gathered a lot of feedback since last update and we appreciate your input to our project!This time we come to you with some bigger changes. Take a look especially at the bolded ones!CHANGELOGv. 0.7.0.04New:Added opening a minimap, zooming and moving itAdded teleporting between rooms!Healing room got new graphics and audioNew music in shop!Added 6 new scrolls (projectiles and triggers)Added new mechanic for swapping items. If you don’t like a modifier you can swap it to other random scroll by using tokens.Added option for quicker build testing by shooting with inventory opened.Balance:Increased bosses’ difficultyProjectiles now have max size and are better balanced with size-changing modifiers.Improved Homing modifierDecrease exploding enemy’s movement speed and explosion range.Fixes:Fixed UI layouts in many places (it could jump around or display one on another…
- [v. 0.7.0.02] Quick fix - 22 September 2025
Hello wizards!Selecting start setups in the library could cause the game crash. Quick fix for it has been published. Sorry for the inconvenience! ~ Adrian
- Wonders of Wizardry Demo - 18 September 2025
Hey everyone!It's Wonders of Wizardry event on Steam and for this occasion we've got an updated demo for you!What's new?A lot has changed since the last demo version. Especially:You can now dash!Inkrab (1st boss) got reworkedYou can fight the 2nd bossLots of balance and fixes thanks to our AMAZING PLAYTESTERS!Better VFXesPlus items - you can now upgrade an item to have it's better version.Start setups - select how you want to fight on startGame Upgrades - unlock new rooms and interactionsFull controller support... and more!We want to thank you!Many of those changes are thanks to you. I really hope that you didn't play or don't remember the very first version we published here. It's been a long way but thanks to your support it is a little easier.It's still a project made only by the 2 of us - Adrian and Krzysztof. You, as a 3rd player here, mean a lot to us.So, if you'd like to share an…
- Demo summary - 7 July 2025
Hey everyone!First of all, we want to say a huge THANK YOU for checking out our game and playing the demo!You've shared a lot of thoughts with us and it's really helping shape the game in exciting new ways. What's new?Thanks to your feedback we've added what so many of you asked for — a quick movement ability triggered by a button to dodge threats (also called a DASH).We are aware that the demo was too short. Rest assured, the upcoming release will feature a lot MORE SCROLLS to create even wilder builds. You'll be able to merge them, destroy them and unlock them in new ways.The dungeon itself is also getting more interesting with new interactions coming from the UNLOCK TREE.Join our Discord!We're excited about what's coming and can't wait to share more with you soon!In the meantime if you want to:hear more about upcoming beta tests,get insights about the development,propose your ideas f…
- Wish Me Well Demo Available Now! - 28 May 2025
Hey everyone, The Wish Me Well demo is now live! We've been working on the feedback we've received from you as well as adding new features. We hope the demo version will encourage you to wait for more! If you enjoy our game and want to help us, join us on Discord! We'd love to hear your feedback and chat with you. Discord: https://discord.gg/4g4b5FWJgb Thank for your support and have a great day! - Adrian
- Traps and claws - 22 April 2025
Hey everyone! Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws, we've been busy making Wish Me Well even sharper. Let’s jump into what’s new! Watch your step... traps are here! We're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore! Inkrab just got way cooler Inkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished! On top of that: He now has a proper fight-end animation. You can finally deal damage to his tiny, adorable, flying rocket claws. More visual clarity, more action We’ve improved how scroll triggers are visualized. No more wondering if that scroll you just placed even works — now it’s much clearer when a new projectile will be fired. Because of the r…
- Say hello to the Shopkeeper! - 14 April 2025
Hey everyone! Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one! Say hello to the Shopkeeper! There's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy little spot now, complete with fancy doors. Just... don't ask how he ended up here. New controls – more natural aiming I had this weird vision of controling the game only with the keyboard — WASD for movement and arrows for shooting and UI. I mean, The Binding of Isaac does this, right?! I hoped it would make the game harder without turning it into bullet hell. But you were right.. It was just clunky and frustrating, so we reworked it. Now you can play our game like any other NORMAL game with NORMAL controls. Other changes Enemies now activate with a slight delay after entering a room — giving you a moment to ass…
- Thank you for playtesting! - 7 April 2025
Hello everyone! We just wanted to say a big thank you to everyone who's taken the time to playtest Wish Me Well and share their feedback with us 💚 You've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! We'll continue polishing and updating based on your suggestions. Here’s what we’ve been working on last week: New inventory view The biggest change is the revamped inventory view. We changed the layout from vertical to horizontal. It may now cover more view space but we think is much visually appealing. In the old view some of you even thought that you have more than one weapon. We can't blame you, it was really messy. We hope it won't appear that way anymore as the whole weapon is displayed on one sheet of paper. It wasn't clear that the Triggers were needed to fire the next projectile and they weren't much diff…
- Wish Me Well Playtest Available Now! - 27 March 2025
Hey everyone, The Wish Me Well playtest is now live! We're excited to finally share it with you! Here's what awaits you in the playtest: Procedurally generated dungeons Unique ink monsters (including the Inkrab) Over 40 scrolls to discover and use 10+ items to unlock and improve your runs Spell combinations & synergies to unleash your creativity. If you enjoy our game and want to help us, join us on Discord! We'd love to hear your feedback and chat with you. Discord: https://discord.gg/4g4b5FWJgb Thank for your support and have a great day! - Adrian