- New Live Scenario - Storage - 6 April 2023
New Live Scenario Storage Storage - Location United Kingdom Enjoy and good luck
- New Live Scenario - Office - 2 April 2023
New Live Scenario Office Office - Location United Kingdom Once again highlighting another interesting challenge of close quarters combat, enjoy and good luck, more updates on the way.
- New Live Scenario - Art Gallery - 24 March 2023
New Live Scenario Art Gallery Art Gallery - Location United Kingdom Each Scenario highlights the unique challenges of close quarters combat. This time, you will be challenged with dealing with multiple angles from different directions simultaneously. How will you handle this? Will you speed up or slow down? Will you plan your flashes for these problematic areas, or save them for in the moment? This scenario might be the most tactically challenging map yet, so be mindful of the angles and avoid getting tunnel vision. Good luck!
- Introducing Live Scenarios - 22 March 2023
Put your training to the test and take on Live Scenarios Semi Detached House - Location United Kingdom Hotel - Location United Kingdom A new Planning Room has been added for the Live Scenarios so you can plan for each floor of the buildings
- Flash / Ai Health / Chest Rig - 21 January 2023
Fixed a new bug where players was getting flashed when they shouldn't Reduced AI health again based of new feedback, current shots to kill below Head = 1 shot ( No change ) Torso = 2 shots ( No change ) Arms = 2 shots (used to be 3) Legs = 3 Shots ( No change ) Chest Rig Saves/Loading Added Primary weapon saves Your Chest Rig will now save your last holstered primary weapon Chest Rigs will start with a set of fully loaded Mags for your primary weapon Primary weapon will start with all its lasted used attachments For safety reasons your primary weapon will start on safety and won't have a round in the chamber. Fixed a bug where the door hit sound would keep being played on a loop till layout change or death. More updates on the way
- Door Handle Update - 12 January 2023
Added door handles to give more options and control over how you want to clear rooms. Made physics improvements when the door hits an AI. Added door sound cue to help players realize there is something or someone blocking the door. Improved the door model and added a new texture Improved both hangers lighting More Updates on the way
- Throwing, Flashbangs, Grips, Chest Rig & More - 3 January 2023
Throwing Throwing objects has now been improved; they should now feel a lot more consistent and easier to throw where you want and how far away you want. Flashbangs Improved Flashbang throwing When flashed, players can now see if they are losing health, giving them a chance to get into cover if they are aware of their surroundings. Removed painful/annoying ear ringing sound (based on feedback) ( When flashed the sound will still be deafened and will slowly regain back to full hearing.) Grips Improved Glock and Glock Mag grips Improved Tablet and Tablet Pen grips Chest Rig Improved sidearm holster Improved taking out zip ties they no longer will get caught on the flashbangs Performance Optimized the game for longer play sessions by cleaning up some old used objects both in game and on the backend. Optimized some things on the backend Made some improvements to loading Set the default fram…
- Detain Hostages - 7 December 2022
Now players can detain civilians This will bring a new element of tactical decision making, how and when you will detain the civilians? Note players are not forced to do this, It's just if you want to challenge your skills, even further. This feature is in its early days so I will be improving this as time goes on. As always, more updates are on the way. Added a New slide to the tutorial for this new feature, but for anyone who doesn't want to walk to the tutorial room here's how it works. To Detain Hostages: Touch a civilian's wrist or shoulder area to make them put their hands behind their back. Grab a zip tie from your chest rig located at the bottom left. Place the zip tie over their wrists to detain the civilian.
- Chest Rig Loading - 4 December 2022
From now on players who have progressed past the tutorial will always have their chest rig loaded with: Three flash bangs ( Current Max ) Side arm in holster ( Loaded with a mag and a round in the chamber ) Two side arm mags ( Current Max ) I know some people might have wanted primary weapon/mags to be loaded too, but I am hoping this will be a good balance between the fun of choosing/gearing up your kit, while at the same time speeding things up for the player. But as always I will be taking notes on the feedback More updates on the way.
- Ai improvements with doors - 2 December 2022
- AI can now be anywhere on the other side of the door even at point blank range - AI can now open doors anywhere from fully open to slightly open to keep players on their toes - AI will move throughout the layout even more so keep a steady pace or watch your back! - Fix a semi rare bug where AI would be slow to track you while aiming when close. - Ai will now track your movements no matter what IRL movements you are doing. - General AI movement around Doors has been improved - Increased the smooth turn rate More updates on the way keep the feedback coming.
- AI Combat Improvements - 1 December 2022
AI core movement in combat has been improved AI will now be less indecisive with their movements in combat Fixed a rare bug where AI aiming would be unnaturally offset for a couple of seconds More updates on the way
- Grip Update #2 - 30 November 2022
Another core grip improvement that improves the grips for every object in the game More updates on the way
- Weapon & Mag Details - 30 November 2022
Added a visual for chambered rounds. Rounds that are manually ejected from the chamber are now a real object that the player can pick up and load back into the mag. Fired rounds now have more momentum and variation. Glock Safety is now on the trigger to be more realistic. More updates on the way
- Holster Improvements - 28 November 2022
Improved primary weapon holster making it more for giving Primary weapon holster sound and visual cues will trigger less when the player does not intend to use it. Disabled weapon attachment grips while holstered to make gripping faster and easier. AI animation slight improvements
- Mag Release Update - 27 November 2022
Players can now use the mag release button to release their mags instead of taking it out by hand. Also: Fixed a bug that sneaked into the last patch which made it harder to grab mags. Improved AK Mags LODs.
- Grip Update - 26 November 2022
It is now a lot easier to grip objects, I have done a lot of improvements on grips, I will be treating no news as good news and will be working on other areas of the game until I hear feedback on this. If anyone would still like to see improvements to the grips please let me know what objects or what parts of objects you would like to see improved.
- Index grip sensitivity confirmed fix - 24 November 2022
I have feedback from index players who have played the old version of the game and now after the latest update they said it is fixed/feels solid. So index users please download the latest update before playing thank you.
- Index drop grip sensitivity Fix v2 - 24 November 2022
Hopefully now Index players will no longer have any drop grip sensitivity issues. This is not something I can test myself so please let me know if this update has fixed the issue. If this hasn't fixed it and you still want to play, you can change your grip settings in the steam vr controller bind menu just like you can for all other games, if you find a good setting for the grip please let me know and I will make it the default.
- Added an option to use Smooth Turn - 23 November 2022
It was quickly added so feel free to give me feedback on the speed of the turn. ( Index players I am still looking for feedback on my last Index grip sensitivity update so if anyone could let me know how it feels and if you're still dropping things unintentionally please let me know. But now you should be able to change your binding in the SteamVR Controller Bindings menu to stop this from happening, if you find a good setting let me know so I can set it as the new default for other players too)
- Respawn and Tutorial save - 23 November 2022
From now on once you have exited the Tutorial room you will always load and respawn in the new locker room in the center of the map, this lets the player get into the action faster. But of course you can still access the tutorial room at any time. ( Index players I am still looking for feedback on my last Index grip sensitivity update so if anyone could let me know how it feels and if you're still dropping things unintentionally please let me know. But now you should be able to change your binding in the SteamVR Controller Bindings menu to stop this from happening, if you find a good setting let me know so I can set it as the new default for other players too)