The Boundary Condition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2141790
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperAntiderivative Games
- PublisherAntiderivative Games
- Parent gameNot available
Genres: Casual, Indie, Strategy
Company pages: Developer: Antiderivative GamesPublisher: Antiderivative Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
The Boundary Condition Steam news
The Boundary Condition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Version 0.3.3 - 25 May 2026
A new demo update has just been released, primarily focused on minor bug fixes.If you run into any problems with the demo, or have any other feedback, please let me know on Discord, or the Community page.ChangesImprovements to cross section calculations, which should fix a number of visual bugsVarious other behind-the-scenes fixes and updatesMain menu screen for viewing Godot open-source licenses
- GDEX 2025 Award Winner, Demo Version 0.3.2 - 13 September 2025
This past weekend, I was at GDEX (a local game expo), and I am excited to share that The Boundary Condition won the "Best ISE" (Independent, Student, Experimental) game award. It was also a runner up for "Most Innovative", which it won back in 2022 (my first GDEX). GDEX is always a lot of fun, and I'm grateful to all the people who stopped by my booth, especially those that keep coming back to see the progress.This year, I also gave a talk, titled "Rendering World-Level Cross Sections in Godot," so thank you to everyone that came to that as well!Changes in Version 0.3.2A setting for max FPS (30, 60, or unlimited)Various updates to the "Orientation" (the new first level) to avoid confusionFixes for a few material- and physics-related issuesOther minor UI and level tweaks
- Demo Version 0.3.1 - 24 August 2025
A new demo update has just been released, with a variety of fixes and other changes that should hopefully make the experience a bit smoother for many people.If you run into any problems with the demo, or have any other feedback, please let me know on Discord, or the Community page.General Changes:Consolidated/reworked the first three levels into a new opening levelRemoved the auto-runner level as it was often causing more problems than it was worthVarious improvements to loading, including removal of most loading screensVarious fixes/improvements for the opening/new game sequenceBetter handling of audio transitionsUI/Controls:Fix for joystick issues with PlayStation controllers and Steam DeckImproved settings screen interactions with controllerOn-screen control hints for skipping cutscenes and grabbing blocksSetting for controller vibration strengthImprovements to window handling/mouse…
- Hotfix: Version 0.2.8 - 23 April 2025
Hotfix update: * Fixed mouse capturing when using keyboard and mouse (broken in last update)
- Demo Updates, Version 0.2.7 - 18 April 2025
First and foremost: Hello! And thank you for being interested in my game, it truly means a lot to me. Also, if you're interested in chatting about the game, reporting bugs, or just being around for when I have things to share, please consider joining the Discord. Now, on to business. Since the demo was published, I have made a few updates, include one just a little bit ago. The collective changes so far include: Many improvements to loading in the game. All of the loading screens are now faster, and should generally be less laggy/frozen during loading. Improvements to block movement physics, in particular, an issue where the block could glitch between two places when being held by the player. Fix for an issue where the player would jump repeatedly when 2D. This was fixed by disabling the feature to jump by pressing “up” when the player is 2D (and Y-dimension is active). If this was work…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 May 2026 | Demo Version 0.3.3 | 1833334318576373 |
| 2 | 13 September 2025 | GDEX 2025 Award Winner, Demo Version 0.3.2 | 1810503566468022 |
| 3 | 23 April 2025 | Hotfix: Version 0.2.8 | 1797820624414894 |
| 4 | 18 April 2025 | Demo Updates, Version 0.2.7 | 1797185861659436 |
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