- Important Announcement - 4 April 2023
Hey~ Recently, the SSD I used on Grave-Queen's development was corrupted and over the past couple of weeks I've been trying to resolve that issue. Luckily I've found out which files have been corrupted and over the course of a couple months I'll have to rebuild the project. Therefore, updates on Grave-Queen will be put on hold. ~Hope you understand and thanks
- Ashes ~Queen Of Victory - 14 March 2023
Introducing Ashes ~Queen Of Victory Ashes is a Support, Fighter character inspired by vampires of old. Being a support means she deals less damage then DPS characters, although she brings important buffs that increase your damage amount. One buff being the new Life Feast Buff (increases damage based off of remaining hp with a minimum of 10% and a maximum of 50%), finally her last buff being a penetration increase buff. Ashes also has crazy movement and self lifesteal, allowing her to get in and out of any situation with ease. With Ashes a new heavy weapon "Glissen" will be in chapter 2. Glissen is a battle axe with slow, short attacks. However, these attacks will melt anything that touches. With the new title system which will be discussed later on Glissen and other heavy weapons will prove to be useful in many situations. Ashes along with the next future characters will be released wit…
- Soul ~Queen Of Loss - 26 February 2023
Introducing Soul ~Queen Of Hearts Soul is a Hybrid, Charge character who's focused more on defense and range. Through mastery of her signature weapon "Glide" she is able to attack from insanely long distances, or keep up amazing pressure on enemies. Along with Soul, her signature weapon Glide will also be useable by all units. Glide is a primarily projectile focused weapon that's great at defense or proccing projectile based Titles and effects. Soul along with the next future characters will be released with the Chapter 2 update. /PS: On release the actual weapon will have fewer particle effects, or animation changes.
- Small Balance Update - 8 February 2023
~In case you missed the announcement this small patch is for the following: ~For the first 3 story missions enemy stats will be adjusted from 1 to 0.5, and bosses will be adjusted from 1 to 0.75. This means they will deal 50% of current attack power and have 50% of health for normal enemies. ~Credits received for these first 3 story missions will also be reduced by 50%
- Future Update - 4 February 2023
-This is for a future update, at the moment the release date of said update is within 1-2 weeks as I've been working my actual job and focusing on creating Chapter 2 content. ~For the first 3 story missions enemy stats will be adjusted from 1 to 0.5, and bosses will be adjusted from 1 to 0.75. This means they will deal 50% of current attack power and have 50% of health for normal enemies. ~Credits received for these first 3 story missions will also be reduced by 50% //This is being done to improve early game content as I was test playing and finding out it is a little bit too difficult. As hunt missions are kind of a way to farm useful subsystems so that the player can gain stat boosts before story missions, they will remain the same. The changes to the first 3 story missions will also make it easier to farm subsystems as well, but while not receiving as many credits. I'll also try and…
- Balance Patch - 24 January 2023
The following changes were made on 1/23/2023: ~Doubled the range on all Tear Drop projectiles as seen in the gif below //This cannon was always meant to be more of a long range heavy type of weapon, so this buff will really give the cannon more viability now and in the 2nd chapter. ~The level 2 "forward" skill on HonorBound has been changed to a forward moving triple slash //Most weapons in the 1st chapter were intentionally made to not stand out too much so that they would have a more exact purpose, however HonorBound will be lacking mobility compared to future melee weapons. ~The level 2 "left and right" skills on CQC Type Villain has been changed into an Iframe capable of triggering dusk //This weapon had a little bit too much potential in terms of damage, Rage regain due to its multi hits, and mobility on its left and right skills, therefore instead of nerfing it. It's now an iframe…
- Cutscenes... Finally - 15 January 2023
Finally finished all of the pictures for all of the 1st chapters cutscenes. (At the moment this will only be towards the main game and not the demo version. After the next update which will focus on rebalancing and small fixes, the demo version will be brought up to the same version as that will be the last update for said demo version.) Also, the bug that occurred on the second part of the tutorial (where enemies did not spawn) has been fixed for the main game. For the demo version where this is still present, it can be bypassed by returning to main menu. Then simply continuing the game. (PS: This could've been fixed quicker but I didn't know about it at all lol)
- Important Update - 13 December 2022
This patch includes the following: ~Bug fixes ~Graphical changes as described in the future plans notice This will only be affecting player characters and certain npcs, therefore visual quality with reflections won't be gone aswell. The next update will take awhile, but will include (possibly more bug fixes) and cutscenes.
- Future Plans - 6 December 2022
For future content I'll be breaking it down into smaller updates, to speed up the process and stay organized. The following content is planned for the upcoming future in the order listed. 1: Bug fixes: At the moment there's few bugs that still need to be fixed I'll work on fixing all known bugs that have been encountered at the moment. 2: Graphical update: Since the beginning I felt as though the cel shaded graphics were somewhat lacking, so since the demo was released I was also working/experimenting with the right materials and I've finally finished. This will only be affecting player characters and certain npcs, therefore visual quality with reflections won't be gone aswell. 3: Cutscene Images: With this update I won't be doing hand-drawn cutscenes (since it'll take to long) instead with the new graphical update I'll be making scenes out of those. 4: Second Arc: Finally I'll be relea…
- Pre-Launch Update - 19 November 2022
~These fixes are for both the demo build and will be implemented into the full version. -Dusk Counter on perfect dodge has been increased from 1 to 3 seconds -Increased mobility on most Left and Right Weapon skills, aswell as Artemis Heat Skills -Improved Stagger mechanic -Added Codex -Fixed enemy hp bug This bug was doubling enemy hp, but due to it going unnoticed gameplay was balanced with this in mind so overall every enemy has lost 75% hp. -Fixed currency not saving -Added in combat attire for units, aswell as made improved the character models -Lowered the size of VFX on certain ranged weapons -Condensed subsystem amount for cleaner UI and a less intense feel Subsystem UI was always abit too much, so I've condensed it to only list the important ones.
- 10/11/22 Small Update - 11 October 2022
This update is for the demo build which includes: -Improvements to the tutorial, aswell as an option for replaying said tutorial. This also includes explanations for using the subsystem menu, how dialogue works, and the codex system. -Indicators to represent dialogue that has not been seen yet -The codex, (that isn't fully implemented yet) although it cannot be accessed atm. Next update will most likely be the last for the demo, and it will most likely stay the same unless something happens once Grave Queen releases. Anywho, next update is focused on updating playable character models and completing the codex system.
- 9/26/22 Small Update - 26 September 2022
Hey Raven here, normally this update should've come out abit earlier but irl situations happened. Anyway here's the patch notes~ This small update fixes these current issues with the demo build. >Hunt button found on level select, aswell as the Rehunt button are now working properly. >All projectile sounds have been redueced by 75% The next update will be more focused on improving the tutorial.