- Axom: Conquest Patch 1.0.4.1 - 12 July 2026
Patch 1.0.4.1 Gameplay There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies Swarm Lord - Movement speed increased by +50% Swarm Queen - Movement speed increased by +50% Upgrades Ion Focus - Ion-Cannon cooldown reduction increased to 65%, from 60%. Structure damage reduction reduced to -30%, from -35%. User Interface XR3-Photon-Refractor - Capsule descriptions changed to be slightly shorter. Bug Fixes There is now a failsafe in the case that there are no enemies remaining and the wave will not end. Fixed an issue where in the end game screen, invalid structures could sometimes appear. Transporter Capsule - You can no longer select invalid tiles to teleport structures to.
- Axom: Conquest Patch 1.0.4.0 - 11 July 2026
Patch 1.0.4.0GameplayAdded “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill.2 New Nexus-Drill types to unlock and use.1 New AchievementLeaderboard has been reset (There was some changes to how the leaderboard works).StructuresNew Hazard - MX18-Thunderball - When triggered, a lightning orb flies around the map, homing in on Enemies and electrocuting them until the end of the wave.PX1-Xeno-Cannon - Effect has been reworked. Now only one damage blob can exist at once per tower. However its base damage has been increased by +50%.PX1-Xeno-Cannon - Base Crit-Chance is now 10%PX1-Xeno-Cannon - Base Crit-Damage is now +150%, up from the standard +50%PH3-Stasis-Prison - Reworked: Now it produces a large spherical barrier that blocks all Enemies and deals damage and knocks them back when they colli…
- Axom: Conquest Patch 1.0.3.0 - 23 June 2026
Patch 1.0.3.0Key featuresAbandoning a game will now update your Leaderboard score with your current score.Leaderboard is being reset again. Have at it!GameplayUpgrading a Structure will now fully repair it.Enemies will now gain increasing knockback resistance per wave as you progress through endless mode.Clicking on a Capsule drop while you already have 2 will cause it to be pushed out of the way. (This lets you click on Structures behind)NexusAntique Nexus - Yield increase per wave increased to +10%, up from +3%Tungsten Nexus - Instead of reducing all Structure Capacity by -5, it now reduces Tower and Hazard Capacity by -5 and Refinery Capacity by -1.StructuresXH7-Deathray Tripwire - Will now connect to ALL other XH7-Deathray Tripwires in range, instead of just the closest one. (They will double up on each other as well so you don’t have to guess which one to upgrade.)XH7-Deathray Trip…
- Axom: Conquest Patch 1.0.2.5 - 19 June 2026
Patch 1.0.2.5 Bug Fixes Fixed Ion-Cannon not working correctly from latest patch. Fixed Building capacity not showing correct on load.
- Axom: Conquest Patch 1.0.2.4 - 19 June 2026
Patch 1.0.2.4UpgradesSlap Rounds - Chance to explode the Tower on crit reduced from 3% to 1%.Happy Green Gas - Enemy Health increase reduced to +15% from +30%.Ultra Coated Barrel (Epic Basic upgrade) - Now has 2 ranks, up from 1.Scrap-Spikes (Wall thorns) - Now reduces capacity only on Tower and Hazards by 1. Previously was all Structures and by 2.New Capsule - Burning Capsule - Removes infection around a Structure and gives a 50% chance to upgrade it too.VisualMade dropped upgrade blueprints slightly larger so they’re easier to spot.User InterfaceNon-Refundable Tower - Tooltip updated to show it reduces sell value of all structures.You can now see the unlock requirements of all hidden upgrades in the Axom Codex.There is now a tooltip explaining Veterancy for relevant upgrades.Heavy Spring - Tooltip is now more concise so it doesn’t overflow the text box.OptimisationGame now runs in Dir…
- Axom: Conquest Patch 1.0.2.3 - 17 June 2026
Patch 1.0.2.3GameplayGenerated Structures no longer trigger “On Constructed” triggers for certain upgrades.Generated Structures will no longer have a chance to rebuild from “End of Wave” triggers for certain upgrades.Concrete Mod - The Steel-Walls generated now count as a Generated Structure.It is now possible to toggle between changing the selected Tower targeting type and all Towers of the same type.There is now a hard limit of 160 wall pieces. Any additional walls generated will remove the oldest walls first. This will only happen at the end of each wave. (This is mostly for performance reasons) The same is true for Barrels. The limit on Barrels is 60.Void Destruction chance for none Void-Born Structures reduced to 10% from 15%UpgradesSpace Thieves (Mutation) - Now removes half of your total currency, instead of fully removing it.Added 2 new Alien upgrades to find!VisualSlightly more…
- Axom: Conquest Patch 1.0.2.2 - 15 June 2026
Patch 1.0.2.2 Adjusted Endless Mode scaling back a little bit (It was too aggressive after the last patch) Scrap button will now appear correctly depending on upgrade type.
- Axom: Conquest Patch 1.0.2.1 - 15 June 2026
Patch 1.0.2.1LEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!GameplayA new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal. This affix is separate from Structure Mods. Structures can still have only one Structure Mod.All Barrels now count as Generated Structures. (They already sold for 0 anyway, so no change really)Enemy scaling is now slightly more aggressive after wave 30 during Endless Mode.Chitin Guard collision is now smaller (This should stop it getting stuck as often)StructuresMX9-Ripsaw - Damage radius increased by +20%DX48-Razor-Hound (Minion Tower) - The combat drone will now move towards its initial target regardless of range.UpgradesNew Upgrade - Heat Converter - Each Ion-Cannon shot increases its Dama…
- Axom: Conquest Patch 1.0.2.0 - 11 June 2026
Patch 1.0.1.2BalanceThe purpose of most of these balance changes is not to reduce power from fire-rate as all upgrades have had a suitable increase in other areas. However stacking fire-rate was causing issues at the top end of Endless mode. Essentially you could have towers that could fire dozens of times per frame which was causing extreme instability.Tower Overcharge - Fire rate increase reduced from +200% to +100%. Cooldown reduced to 2 waves from 3.Overdrive - Fire rate reduced from +100% to +50%. Damage increased from +100% to +150%Capsule Doping - Fire rate per capsule reduced from +40% to +20%. It now also increases damage by +20% per capsule.Ammo-Stockpile - Fire rate reduced from +75% to +35%. It now also increases damage by +35%.Icicle Condenser - M6-Frost Fang Fire rate bonus removed. Replaced with +10% crit-chance and +40% crit-damage.Overloaded Flak Cartridge (New name) -…
- Axom: Conquest is OUT NOW! - 9 June 2026
It's taken countless balance changes, bug reports, suggestions, and testing sessions but I'm excited to finally say that Axom: Conquest is available now!First of all, a huge thank you to everyone who played the demo, tested builds, reported bugs, suggested features, and shared ideas along the way. The game would not be what it is today without your feedback and support.With the full launch, the leaderboards have been reset, giving everyone a fresh start to compete for the top spots.Axom: Conquest launches with:73 Research Tree options281 total structures, upgrades, nexus types, modifiers, and other unlockables4 escalating difficulty levels3 different maps/biomesEndless ModeHundreds of possible build combinationsHowever, I have a lot more planned for Axom: Conquest, including:New structuresNew structure variantsNew enemiesNew upgrades(Suggest your own ideas in the discord!)I am also comm…
- Release Date Announcement - 21 May 2026
Hi everyone,I’m really happy to finally announce that Axom: Conquest releases on JUNE 9th 2026.Thank you to everyone who has followed the game, wishlisted it, tested it, or supported it along the way. It genuinely means a lot.And don't forget to please check out the new Release Date Trailer below!
- Axom: Conquest Demo Patch 0.9.2.2 - 18 April 2026
Demo Patch 0.9.2.2StructuresPX1-Xeno-Cannon - Base DPS reduced from 32 to 24GameplayYou now gain bonus research every boss wave (Was previously every 10 waves)Custom Keybinding is now fully implemented, you can now customise which action is performed by which key and there are 2 slots for keys per action.VisualHC48-Spike-Array now has an animation when activating its spikesThe ground shadow for flying enemies is now bigger and easier to spot.User InterfaceThe research tree has had more visual flair added to unlocking and selecting research.When selecting Structures that heal their damage is now shown as healing instead and is green in colour.Added a credits screen in the main menuBug FixesFixes an issue where enemies would get stuck on terrain (This has worked every time I have tested it since, but there may potentially still be a problem)System-Restore Capsule - Is now immediately used…
- Sneak Peak: Structure mods - 24 March 2026
In Axom: Conquest, Structure mods are a feature that can be applied to almost any building. Towers, hazards, economy structures, and defences can all receive modifiers, and each modifier changes how the structure behaves.Each modifier has a unique effect. Some increase stats, some add new mechanics, and some come with drawbacks. Because modifiers are universal, the result depends on what structure you apply them to.Modifiers can be gained in a few different ways during a run.Capsule consumables can apply a modifier directly to a structure you choose. Some upgrades also have a chance to apply modifiers at random.The goal of the system is to allow more variety between runs and make it possible to create unusual combinations.Check out the image below for a sneak peak at Structure Mods.
- Tower Defense Fest! - 10 March 2026
I'm happy to say that Axom: Conquest is part of Steam Tower Defense Fest!So grab your minerals, polish that Nexus Drill, and prepare your defences. The Centurax are coming.Jump into the demo during the festival, experiment with builds, and see how long your fortress can hold. If you like the game, wishlist Axom: Conquest on Steam to follow development and support the game!Thank you!
- The game needs cooking a bit longer! - 6 March 2026
Hello friendsAfter thinking about it carefully, I’ve decided to move the release of Axom: Conquest to Q2 2026.The game is already in a playable state, but it’s not quite up to the standard I want for launch yet. I want to spend more time adding content and systems so the game feels as replayable, complete, and polished as possible.I’d love to be working on Axom full-time, but with my current schedule development has to happen around everything else, which means progress can be a bit slower than I’d like.Rather than rushing the release, I want to make sure the game launches in the best possible state and delivers the experience I’ve been aiming for.I'm sorry I am unable to meet the release date and I hope everyone understands!
- Axom: Conquest Demo Patch 0.9.2.1 - 21 February 2026
Patch 0.9.2.1Upgrades1 new upgrade to find in the DemoBug FixesFixed a critical black screen issue in the newest patch when unlocking upgradesYou now no longer unlock the Glass Nexus when winning your first run (It unlocks only on your first loss)There is now a failsafe for bosses in the case that they get stuck and cause a softlock.Ion-Cannon radius basic upgrade now affects the radius correctly.Weighted upgrades are now more accurate.
- Axom: Conquest Demo Patch 0.9.2 - 20 February 2026
Major ChangesNEW UPGRADE ALGORITHM - Every upgrade now has hidden tags that influence the appearances of future upgrades. So, for example if you pick an upgrade that makes random towers appear, you will more often find another upgrade that does something whenever a tower is built. This means synergies are easier to find. However the system is capped on how much influence it can have so it only alleviates the pains of a true random system without forcing you into a certain build.Each Biome now has its own gameplay modifiers meaning each run will feel slightly different per biome.There are now several starting bonuses which are randomly selected per run. These can range from more starting walls to free upgrades.GameplayYou can no longer find Hazard upgrades if you have no Hazards unlocked.Space Stilts - Damage and Range bonus reduced to 20% from 30%Boss Tower - Fire-Rate bonus reduced to…
- Axom: Conquest Demo Patch 0.9.1.2 - 14 January 2026
Patch 0.9.1.2VisualGame art-style has been overhauled for clarity. Now environments are duller and game objects are now brighter. Every structure now has a highlight effect to make them even clearer.New Accessibility option to make Structures easier to see on the mapUser InterfaceVoid - Tooltip has been updated to be much clearerAdded a couple more visual flourishes to the User Interface animationsBoss eggs now have an icon that reveals the next boss type.Trader button now flashes less aggressively when active.AudioReduced the volume of the alien screams at the start of the waveBug FixesThe initial cursor prompt in the tutorial that tells you how to shoot the Ion-Cannon will no longer disappear.Fixed camera rotation buttons rotating the opposite way of the hotkeys displayed.
- Axom: Conquest Demo Patch 0.9.1.1 - 3 January 2026
Patch 0.9.1.1EnemiesEnemies health scaling per wave reduced by 7%Bomber damage reduced slightly.UpgradesMetal Ash - Chance to spawn tower increased to 5% from 4%. However the tower will now expire after 6 seconds instead of after the wave ends. Health reduction reduced from -35% to -25%.VisualLeech Particle effect adjusted slightly.User InterfaceDragging AURA’s dialogue box is now smootherUI now scales better at higher resolutions (No longer tiny)You can no longer restart a run from the defeat screen if it is your first game ever (Some players did not realise they could use the research tree in the main menu after their first game)AudioAura will not longer nag you as much about your buildings being under attack while in fast forward modeBug FixesFixed an issue where Towers would continue firing at targets that were invalid to them if there were no other valid targets around.X6-Komodo Ra…
- Axom: Conquest Demo Patch 0.9.1.0 - 24 December 2025
Patch 0.9.1.0GeneralDue to the significance of some of these changes the Leaderboard has been reset (Grab the top spot quick!)EnemiesAll enemies now scale their Health and Damage per wave instead of at the end of Boss waves (This should make the difficulty ramp up smoother instead of having big spikes)The extra scaling from Hard difficulty has been reduced from 20% to 4% (Overall this will increase Health and Damage later on since it’s now per wave)Slightly reduced the health of bosses to compensate this previous change.UpgradesAncient Nexus - Yield reduction reduced from 20% to 35%, and it now affects Refineries too.StructuresBooster Module - Effect now stacks between multiple booster modulesBooster Module – The first tier still grants a 50% damage increase, but subsequent tiers now provide a reduced 25% increase each.PH3-Stasis-Prison - Now deals minor cold damage each time it activat…