- Localization news #02 - 5 September 2026
Hello,As of right now we are about 90% done with the technical implementation. We have also found someone to do the Russian localization. And we are pursuing some leads for people who can do the Chinese one.Regular updates will come at a bit of a slower pace right now as we settle into this task. It's now our ambition to have some localized versions of the game by Q1 2027. Cheers!
- Localization news - 11 July 2026
Hello, Now is the time to tell us what languages you'd like to see for the game. We have a few in mind already that we are looking into. We've finished maybe 75% of the technical implementation. And I've found.. decent fonts for Russian & Chinese. We still have the Skill tree, Item Accumelator, Shops, Main Menu, Settings Menu titles, Textures, In-world Widgets, Popups - Chests, Popups - door, inventory category texts to finish the technical implementation for. No promises but here are the languages we are exploring to localize the game into.Chinese (Simplified)SpanishRussianSwedishRomanian Regular updates will happen as normal. It's our ambition to have some localizations done by the end of the year. Cheers!
- Patch Notes, V8.X.0.0 : Massive update! - 29 May 2026
ÛnsaeWe kept going, and going and going with this one. We tried to play and replay and patch and re-patch until we had nothing to complain about. It was an insane journey. We are trying to get the mid game to the same level of polish as the early game. I can tell we still have some work ahead of us for the late game.. (beyond the boss fights, they are already my personal favorites in the game!) Alongside some new features connected to emotes; there's now new puzzling mechanics as well! Too many things to mention here.. You guys like lists right? Cuz boii.. Do we have one for you!Current Patch V 8.X.0.0AddedNew hairstyle at the Torgate barber-shopNew armorLore to Phase MenuBoomerang catch SFXShop to Riven in the DesertVisual for armor resistance in InventoryMore traversal options to certain areasSecrets that respond to EmotesFeature for hiding equipment while performing an emoteNumerous…
- Patch Notes, V8.9.9.4 : Who rang? - 2 May 2026
ÛnsaeBeen hammering away at some small fixes as well as improving the handling of the Boomerang type weapons. Still some work to be done, but the majority of it is now checked off the list.Current Patch V 8.9.9.4AddedBoomerangs now give you a small upwards puff if you jump onto them after they unstick from surfaces, allowing for more traversal options as you exploreBoomerangs now have SFX for throw, in flight and getting stuck, sorry this took so longBoomerangs now have a more robust way to unstick from surfacesFixedJuriels events, which are now fully tested and completableAktanis now properly removes the "Key Item" for his eventSandshark death issueVariousWorld has been prepared to split our heaviest zone into two. This should help early game performance and load times down the line & hopefully it will allow the Steam Deck to run a solid 30fps early game. This comes at the cost of a mo…
- Medieval Fest video & stats - 27 April 2026
ÛnsaeFirst here is the new video promised in the title.Here we are teasing some mechanics we've been safeguarding. Maybe this can help you guys out on your journey as you explore the vastness of Dynasthir.Medieval Fest summary videoStatsTHREE SALES AWAY FROM OUR FIRST 100 SALES
- Patch Notes, V8.9.9.3 : The Fat Patch! - 23 April 2026
ÛnsaeWould you look at that.. Another 100% improvement to the game! On a more serious note pulled three 20h sessions in a row to pull this out of the bag. Slapped on an experimental Randomizer & added a lot of content to various settlements. Oh & plenty of other fixes too!Current Patch V 8.9.9.3AddedA wig shop to TorgateA Puzzle to TorgateMore involved quest progression for lady MushroomMushroom Estate in TorgateSettings reworkedA bartender to the bar in the lower WaycastleLots of containers to the Great ErdSounds for Scuttles when they launch at youFixedScuttles now shatter when hitting the ground & other entitiesGetting stuck while sequence breaking TorgateTalking to NPCs as they are dyingCertain shops not updating their state when the World State changesCertain equipment breaking the visual of anotherDialog trigger volume in TorgateHiding widget in cinematic for Torgate barWater spla…
- Patch Notes, V8.9.9.1 : The Pat Patch! - 21 April 2026
ÛnsaeWe listened, we looked & then we conquered. The game is now approximately 100% improved. Just know.. we are just getting started!Current Patch V 8.9.9.1Added "Shrine" to PatAdded, you can now hit on femaleswith correct response! (Missing Female hit sounds!)Adjusted size of Blood Bullets on Possessed bossAdjusted auto exposure settings hopefully making dark areas slightly more readableFixed unloading Mountain path near Wilden Known IssuesMicro-stutter due to shader cache missTextures sometimes need a swap between the quality modes to display properlyGlyph functionality mis-match in rebinding FlicksMusic levels of certain pieces not tied to any sliderSeverity slider for Color Blindness resets to fullUnderside of balcony in Lower Waycastle can be seen through from belowFood item in Torgate Tavern, not so clearly targetable or purchasable - Ulfgang & Mireneye
- Patch Notes, V8.9.9.0 - 19 April 2026
ÛnsaeParity patch. In order to bring the released game up to parity with the available Demo.Current Patch V 8.9.9.0Added Pickaxe Enemy type to WildenImproved Wilden Townhall mechanicsFixed overly bright in world UI elementsFixed decal rendering interaction with enemies in Wilden Known IssuesVersion number not updated in game..Micro-stutter due to shader cache missTextures sometimes need a swap between the quality modes to display properlyGlyph functionality mis-match in rebinding FlicksMusic levels of certain pieces not tied to any sliderSeverity slider for Color Blindness resets to fullUnderside of balcony in Lower Waycastle can be seen through from belowFood item in Torgate Tavern, not so clearly targetable or purchasable - Ulfgang & Mireneye
- Demo update! - 18 April 2026
ÛnsaeIt's finally here! It's not without some issues that popped up last minute but that's just what it means to be two people working on a huge project. If you've been holding off on trying Dynasthir NOW is the time! The demo is without a doubt the best its ever been.There are too many small things to mention in the patch notes. They largely follow the patches of the main game. Be on a lookout for those patch notes that are coming up for that in the following days. - Ulfgang & Mireneye
- The new style of Dynasthir! - 1 April 2026
This is the last update in our traditional style! From here on out we are making Dynasthir into a shmup dating sim with double breakfast. Consider this your last month to play Dynasthir as it is. Even internally we are super surprised by this sudden decision, but that's just how it is. Alongside this we have been looking into a PSX version as we think it's the perfect fit. Seeing how crunchy the game can already be! - WinlakeMinestrone
- What's next? - 19 March 2026
Ûnsae It's been a while! Some of you have even reportedly seen the end of the game. Which feels like an insane thing for me as a one of two devs, to have created something so worthy of your time. Because we know, what we created is a big undertaking just to play. It's been proven best for introspective solo plays, totally against the grain of what tends to become popular. But we digress. First, Dynasthir is going to be at Steams Medieval fest for 2026. Beginning in April 20. So we are putting together a tighter demo for this event. Something more suited for people to get a small quick glimpse of the game. We hope that following this event, we'll have a patch that addresses all of the remaining known bugs. Since as of last patch we have covered all of our most requested features as well as our biggest hurdles. And then we can look towards the latter half of the year; planning some conten…
- Patch Notes, V8.9.8.8, Most requested feature! - 7 February 2026
ÛnsaeThis marks a major rework of A LOT of our menu logic. We now have mouse navigation in all relevant menus!!! We are also discounting the game in the light of this update! I'd still be cautious if you want to swap a lot between using gamepad and KB/M, there are certainly a few places where the game can get confused if you do. We didn't end up needing a setting for it instead we try to recognize whenever you are using another input device. All other input methods still available such as Arrow Keys or WASD to navigate menus (Yes this was difficult to maintain); alas it's finally here which brings us closer to our final vision. We also bring some additional goodies, mostly in terms of animation fidelity.Current Patch V 8.9.8.8Added Mouse control to all relevant MenusMajor rework of the animation fidelity when blockingFixed issue with unequipping weapons as it would not display if you ho…
- Patch Notes, V8.9.6.7 - 22 January 2026
ÛnsaeOf course we introduced a bunch of issues with all the greatness in the last one. I thought we had checked most things but as it turns out there were plenty of things to address. While we did our playthrough to look around we came up with some small ideas on improvements and we made some notes about other things that we want to do. This patch may introduce a small micro shader compile stutter. Gathering unique data from different hardware takes time & we've changed a few major shaders with this with this one. Sorry, it's for a greater cause down the line!Current Patch V 8.9.6.7Fixed final boss music tended to multiply up when hitFixed mistake that jumbled up our Enemy ProjectilesFixed some minor typosFixed equipment that said they give Stamina, which of course should be AdrenalineFixed Gryphons not giving their loot if killed by player arrowFixed full body VFX from status effects n…
- Patch Notes, V8.9.6.2 - 18 January 2026
ÛnsaeIn our continued pursuit of a better experience. We've adjusted the way ADR charges work. And we are now in a state where we can plan further content connected to ADR. I also have this.. dream of optimizing our assets until we hit under 12gb disc size. We recently came down under the 13gb barrier due to remixing some assets; just making better use of what we have available.Current Patch V 8.9.6.2COMBATADR charges are now only used if you don't have enough ADR built up alreadyFixed ADR Charges now deplete in the right orderFixed basic arrows stuck in the air after target diesAdded full restore of ADR charges on loadAdded full restore ADR charges on Rest at Foci (save point)ExplorationFixed clipping in cinematic for a tree trunk based shortcutFixed container in the keep overlooking the Erd, giving arrows instead of helmet. ID is reset. You can pick it up again.Fixed Velkiri boss in t…
- Patch Notes, V8.9.6.0 - 17 January 2026
ÛnsaeIn our continued pursuit of a better experience. We've updated our combat adding an experimental Adrenaline charge as well as a missing input buffering of our dash and improved lock on handling of early game enemies. We started changing some of the early areas to better match our ultimate vision. Like always we are tweaking and balancing as we go.Current Patch V 8.9.6.0COMBATExperimental - ADR(Adrenaline) can now build charges from maxing out the ADR barPlayer gains one ADR charge from resting at Foci or loading into the gameMore responsive Dashes! Player dashes now properly use the Input BufferUkemi flag now reset back to Idle at the end of a dashFixed per tick damage from lasers applying full Buff damage per tickImproved Lock-on handling for several early game enemiesImproved shockwave collision handling slightlyImproved Cultist hitboxTweaked global hit-stopMiasmites can now be b…
- Patch Notes, V8.9.5.0 - 1 December 2025
ÛnsaeIn pursuit of a better experience. We have taken a look at combat, consistency of lore & NPCs. What this means for you is a more coherent world (in its own way of course) with improved combat feel and exploration. We are, like always tweaking and balancing as we go. In addition we have addressed some of the previously known issues.Current Patch V 8.9.5.0COMBATAdded camera shake to player light attacksAdded additional sounds to Outlaw (common type) attacksTweaked global hit-stopTweaked camera shake on player heavy attacksTweaked enemy parry behaviorRemoved redundant code execution from enemy parriesNPCsFixed two wardrobe malfunctionsTweaked NPC interaction at the bar in Torgate in preparation for additional Skill-Tree functionalityTweaked NPC interaction at refugee camp above TorgateTweaked NPC visuals at WaycastleAdded two NPC interactions to FathomsExplorationFixed enemy along the…
- Patch Notes, V8.9.4.0 - 25 November 2025
ÛnsaeAfter seeing the positive response to the improvements to healing and after seeing some people stream the game, we felt we could continue improving the overall experience without many critical things on our mind for now. Next patch we will be looking into some of the Known Issues so they don't grow outside of our control. Current Patch V 8.9.4.0Tweaked Foggy weather in the main world spaceTweaked partial clear (Red Weather) in main world spaceTweaked weather in Wolfs pass ShrineAdded display of needed currency with an Icon in shopsAdded grace period to activating movable objectsFixed cart related collision you could get stuck underFixed NPCs in Main-road Camp not being interactableFixed clipping doorsFixed Sentries not properly responding to lock-onImproved moving through the worldImproved landscaping in hard to reach areasImproved broken blade animation move-set Known IssuesGlyph…
- Patch Notes, V8.9.3.2 - 24 November 2025
ÛnsaeWe changed the way you are introduced to Essence as healing. We adjusted some idles, tweaked some world design and fixed some climbing pathways that had broken links. This should improve the way you are welcomed into the world, and how you get around it. Current Patch V 8.9.3.2Changed the initial healing item from 1 Crystallized Essence into 4 non crystallized onesAdded a Codex Entry that hints you towards how to get Crystallized EssenceAdded Foci (Save spot) related shader, for added clarity of hidden mechanicAdded lowest LOD for distant mesh in WildenFixed some broken links in climbing pathsFixed some NPC activation issuesBosses counting towards satiating the crest should now stay dead after killing them Known IssuesGlyph functionality mis-match in rebinding FlicksMusic levels of certain pieces not tied to any sliderSeverity slider for Color Blindness resets to full - Ulfgang & M…
- Patch Notes, V8.9.2.2 - 19 November 2025
ÛnsaeFixed an issue that hindered a possibly early game quest to not be finish-able. If anyone triggered it and could not finish it, it should be reset so it can be started anew. We are also added some more equipment to the game for more interesting cosplays, and for some expanded roleplaying opportunities in the game. Also removed a lingering old graphic asset from the inventory menu. Current Patch V 8.9.2.2Fixed Shourans quest startAdded mask with a feline flavorReplaced an old Inventory UI elementBalanced some shops Known IssuesGlyph functionality mis-match in rebinding Flicks - Ulfgang & Mireneye
- Patch Notes, V8.9.2.0 - 17 November 2025
ÛnsaeMostly getting the game to the state that we envisioned for release. We had to take a few cuts to get there, this is to remedy some of that. Current Patch V 8.9.2.0Fixed; Icons now display better in Settings MenuFixed Tabbing in & out of settings menuSome important bosses have been given a boss room barrierSave location added to end section of game, making it a bit less of a gauntletAdded missing animations to end game cinematicsAdded some missing item icons Known IssuesGlyph functionality mis-match in rebinding Flicks - Ulfgang & Mireneye