SPSTEAMPULSELIVE ANALYTICS
Rikua

Rikua Steam news

Stiff Ballerina | Mar 17, 2026 | game

Released

0players observed · 24 September 2026 - 10:21:53 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rikua news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateMar 17, 2026
  • DeveloperStiff Ballerina
  • PublisherStiff Ballerina

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Stiff BallerinaPublisher: Stiff Ballerina

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rikua Steam news

Rikua news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update August 17 - 17 August 2026

    Minor sound fx bugs update

  • Update August 9 2026 - 9 August 2026

    Fix 2nd video (no sound issue) Fix sound bugs Incldued new midboss conversations

  • Updates for August 2, 2026 - 3 August 2026

    Included new character (Ezequiel), ship logic, statues, and new missions.

  • Cyberpunk Fest 2026 & New updates! - 31 July 2026

    🔮 STEAM CYBERPUNK FEST 2026 & New Updates!We're excited to announce that Rikua is joining Steam Cyberpunk Fest 2026, running from August 3–7! To celebrate, we're offering a 55% discount on our Early Access game for the entire event — the perfect time to jump in if you haven't already. 🕰️ New: The Ezekiel Time ChallengeWe're also thrilled to introduce the Ezekiel Time Challenge, a brand-new set of fast four timeline levels! Help the android Time Master Ezekiel repair corrupted droids scattered across his timeline, unlock new ship-flying gameplay, and explore Ezekiel's Temple — a side questline built for players craving something different from the usual roguelite (Main Quest) or metroidvania (Rikua's Origin Story) experiences.⚔️ Coming Soon: Chapter 2 of Rikua's Origin StoryWe're also closing in on the next Metroidvania level: Chapter 2 of Rikua's Origin Story. Descend into the hidden…

  • What's Next for Rikua — Roadmap Update - 2 July 2026

    What's Coming NextEzekiel's & Data's Challenges Data's Challenges are getting a full overhaul with Version 2 — same unlockables for now, but tuned to be more fun and replayable. Ezekiel's Challenges are being adjusted with realistic timings based on real player data, and two brand-new challenges are unlocking soon for everyone to tackle to earn their medalsMetroidvania — Rikua's Origin Story: Chapter I Ending A dedicated mini-metroidvania chapter is coming, diving into Rikua's origin story and the ongoing mission to prevent Virus-54 from being unleashed upon the planet. Exploration, lore, and a new way to understand where our main hero comes from.Rikua's Special Powers Combat is leveling up. Build your kill count to charge Rikua's super moves — then unleash devastating, stylish attacks that wipe out enemies in spectacular fashion. Between 2 to 4 special powers will be available to unloc…

  • Update Live: Health Bar, Performance, Conversations, Boons VFX - 2 July 2026

    June Update 2026Major Performance Overhaul We've completely reworked the global illumination system and introduced four graphics presets (Low, Medium, High, and Epic) so every player can find their sweet spot. The result was a jump from ~40 FPS to a smooth 60–80 FPS. Whether you're on a budget rig or a high-end machine, Rikua should now run and look its best for you. Hope it works for everyone! Character Conversations NPC interactions now show a video of the character's face while they speak, making every conversation feel more alive and immersive - you'll see exactly who you're dealing with, up close. Health System Combat just got a whole new feel. We've replaced the one-hit death mechanic with a full health point system, giving fights more room to breathe and letting you actually engage with enemies instead of restarting constantly. Need more survivability? Head to the Upgrades Machin…

  • Massive Update July 1st - 2 July 2026

    Included Health bar instead of previous one-shot kill Major bug fixes Conversation bugs fixed Optimize video quality options and improved fps performance for all options Let us know what you think/like/dislike!

  • May 22 - 23 May 2026

    Fix light bug

  • May 19 - 19 May 2026

    Sound bug fixes

  • Update May 18 - 18 May 2026

    Fixed minor bugs.

  • Update May 14 - 14 May 2026

    Huge update: bugs, music variety, change in specials and attack, etc. Please update the game to the latest version if you are reading this, it is worth it!

  • Update April 16 - 16 April 2026

    Updated UI for medals received, fixed bugs on collected coins, fix minor bugs.

  • Update April 5 - 6 April 2026

    Fix lights on Tutorial levels for Medium graphic quality settings!

  • April's Roadmap: Improving Lights, Music/SFX and More! - 5 April 2026

    Stiff Ballerina's April 2026 Roadmap1. SFX/Music:Changing the music for The Slums and Bootcamp Mission.Adding at least 3x songs per level to reduce loopable songs probability.Increase and change Sound Effects for various Rikua's weapons and attacks (claws, and heavy sword) - currently low sounds, null or requiring improvement.Increase and change Sound Effects for various enemies weapons and attacks - currently low sounds or null.2. Lights And Optimization:Various lights present errors on Medium Graphic Quality Settings: Optimization of lights when in Medium settings is turned on.Review each Game Quality Settings.3. Unlock Platform when finishing Bootcamp and Slums missions:New platform and meshes will appear when finishing Bootcamp and Slums missions when finishing the level in ranger and diamond ranking.New guides will show up when finishing each of the missions in each of the levels.4…

  • Updates April 3 - 3 April 2026

    Changes in main HUB, hard medal run, and including sfx missing for UIs.

  • Update March 25 - 25 March 2026

    Fix music box bug and no shield for challenges.

  • Update March 22 - 22 March 2026

    Fix settings - graphics quality feature bug and decoration bug fix on main HUB.

  • Updates March 21 - 21 March 2026

    Fix mecha mid boss bug on shockwave attack and dash attack. Included minor sfx changes for widgets.

  • Update March 20 - 20 March 2026

    Fix store bug where it wasn't updating remaining coins after purchase.

  • Update March 19 - 20 March 2026

    Included fix in HUB talking with Nate and reject weapon option in weapons lounge.

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026Update August 171840944183787455
29 August 2026Update August 9 20261840310314349991
33 August 2026Updates for August 2, 20261839676055893712
42 July 2026Massive Update July 1st1836506165566934
523 May 2026May 221833334318573333
619 May 2026May 191832700592800069
718 May 2026Update May 181832700592798690
814 May 2026Update May 141832700592790495
916 April 2026Update April 161830163047256670
106 April 2026Update April 51828894815564644
113 April 2026Updates April 31828894815559574
1225 March 2026Update March 251827626365767317
1322 March 2026Update March 221827626365761473
1421 March 2026Updates March 211827626365759671
1520 March 2026Update March 201827626365757913
1620 March 2026Update March 191827626365756269
1719 March 2026Update March 181827626365751803
1818 March 2026Update Notes for March 171827626365749018

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.