The Woods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews15
- Release dateNov 29, 2025
- DeveloperStarlit Forge Games
- PublisherStarlit Forge Games
Genres: Action, Adventure, Indie, Simulation, Early Access
Company pages: Developer: Starlit Forge GamesPublisher: Starlit Forge Games
The Woods Steam news
The Woods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev-Log #27 - 18 June 2026
Added - Horde systemAdded - Obelisk lootAdded - Tex ordersAdded - Icons, end game skip buttonAdded - Buildable StepsUpdated - Tex UI Updated - performance improvementsFix - Log holder visualFix - Crafting balance
- Dev-Log #26 - 8 June 2026
AdditionsAdded cheaper build components and corner piecesAdded Shipwreck visuals and soundAdded log slide and hook Added Mutant animationsAdded HUD progress bar while craftingAdded fishing system (rivers, ponds, lakes and ocean)Added farming system (Grow Aloe vera or carrots)Added farm frames and window plantersAdded throwable Skull bomb plus sticky bombAdded CarrotsAdded more fence assetsAdded Dog PooAdded many side tasksAdded Swamp environmentsAdded Bone AxeAdded more points of interest (Obelisks) UpdatesUpdated Frog movement and soundsUpdated Log slideUpdated map system and visualsUpdated and main tasks FixesFixed multiplayer password issueFixed destructible building piecesFixed Launcher slingshot Replication issueFixed Log holder visual glitchFixed many UI bugs and inconsistenciesFixed many foliage issues
- Dev-Log #25 - 19 December 2025
AdditionsAdded single player pause menu Added Build items (cheap walls, doors, windows and roofs) Added stealth kills with knife Added animal Stag Added Christmas theme Added craft item, grappling hook for log mover Added more tasks Added head shot extra damage Added food to spawn bag UpdatesUpdated Raw meat no longer replenishes hunger Updated main menu No Steam check Updated build menu order Updated spawn boat collision Updated thread weight Updated peg weight Updated medicine stack amount Updated cloth craft requirement Updated rope craft requirement Updated skins stack amount Updated some navigation to improve pathing Updated enviromental SFX Updated Tex respawning when lost Updated revealing map when rafting Updated hold breath underwater length Updated underwater day/night VFX Updated torch and hammer inventory logic Updated filleting fish to require knife Increased inventory weig…
- Dev-Log #24 - 7 December 2025
AdditionsAdded Random server name generator Added multiplayer markers on map Added Skinny camps Added Log Mover (WIP experimental) Added Skinny tracks Added more bush types Added death bag to map Added Log Mover hook VFX Added Cheap wall build object UpdatesUpdated Launcher SFX Updated Launcher reposition peg Updated Cave Updated Ship Build specs Updated increased plumpy hide drop amount Updated Fog & lighting Updated Tex can now get warm from player Torch Updated rotten food timers Updated inventory UI Updated Tree halo VFX Updated mushroom material Updated food gives more value Updated spawn areas to have more sticks Updated map VFX for 3rd person FixesFixed death camera glitch into objects Fixed disappearing river Fixed raft replication issue Fixed enemy attack rotation glitch Fixed food dupe Fixed crate/wall inventory glitch Fixed boar physix Fixed enemy ragdoll with arrows bug Fixe…
- Dev-Log #23 - 2 November 2025
AdditionsAdded player take/grab animation Added fallen trees can turn into logs Added Sail boat build object for story Added Ancient Sap item Added Plumpy skin/hide item Added more enemy spawners Added game progress % Added end credits Added ocean SFX Added water splash VFX Added mortar and pestle item Added screen resolution settings Added Bandage item Added T button press for quick access to Task manager Added Launcher build item work in progress/testingUpdatesUpdated Tex logic & SFX Updated weapon decals Updated ragdoll FX for animals and enemies Updated main cave Updated wolf SFX Updated hide found on more animals Updated fish to scurry away Updated no enemies spawn on Peaceful Updated loading screens/hints Updated look at hit box size increased Updated cave lighting and SFX Updated crafted torch & hammer to auto equip Updated UIFixesFixed underwater VFX issue Fixed arrows floating…
- Dev-Log #22 - 2 August 2025
AdditionsAdded Mouse sensitivity setting Added Coral to ocean Added grass interaction on build system Added a scroll function to build system Added some basic server tasks Added a bear trap to build system Added a zip line to build system Added mountains to world (visual) UpdatesUpdated Chaos physics updates Updated World SFX updates Updated hit SFX Updated player icon on map Updated plumpy sfx lower Updated plumpy attack speed quicker Updated player 3rd person animations Updated build system to have a load bearing system Updated wolf physx Updated enemies being able to pickup/steal food FixesFixed build foundation fix Fixed small tree distance attack issue Fixed client cant build bug Fixed skinny jitter when attacking Fixed bed not being able to be built Fixed door/gate indicator Fixed door issue with catching fire Fixed build object being able to catch fire multiple times
- The Woods game play Trailer now live on Steam! - 29 May 2025
As we draw closer to completing our major milestone of core game mechanics for The Woods, we are excited to share a short promo and also our game play trailer video. Enjoy! View them on Steam on The Woods home page or on our YouTube channel.
- Dev-Log #21 - 12 May 2025
Additions Added Task system Added Steam player icons in game Added arrow trap Added random wind SFX /VFX Added craftable Map w/ player icon Added rain drops Added some initial spawn items Added new enemy Plumpy Added bag weight system Added Bed Updates Updated Raft physics Updated AI Combat Updated Hammer equip logic Updated UI Updated bed logic Updated steam achievements Updated save game listing with In shot photo Fixes Fixed birds getting stuck on ocean Fixed hammer equip location bug Fixed bag drop dupe bug Fixed spline JIP error Fixed cave spawning bug Fixed small tree collision bug Fixed rafting on land
- Dev-Log #20 - 10 March 2025
Additions Added more character customisation options Added VSYNC to graphics options Updates Updated Fire FX Updated Animal SFX Updated general map stuff Fixes Fixed Chair bug Fixed Jump Crouch through window bug Fixed raft moving on land Fixed raft over turning bug Fixed ai movement bug Fixed eat SFX replication bug Fixed aloe vera stump bug Fixed AI in single player bug
- Dev-Log #19 - 26 January 2025
Additions Added FOV slider in options Added fish to spawn in rivers Added raft to build menu Added chaos physics to buildables Added ability to sit on on chairs benches Added stamina reduction/regen while sitting Added to UI can now remove HUD in options Added to UI can now remove crosshair in options Updates Updated ponds & rivers Updated can now fill flask on water trough Updated enemy speeds Updated foods can now be consumed while in your hand Updated can no longer run backwards Updated Tex AI logic, can now pay fetch Updated spectate features Updated AI spawning logic Updated main menu Fixes Fixed Tree replication Fixed river crouching and sprinting Fixed ai spawning on rocks Fixed croc and wolf attack distance Fixed crafted weapons having 0 health Fixed enemy INV bug
- Dev-Log #18 - 22 December 2024
For the last few months we have been closed multiplayer testing in a steam sandbox environment and bug fixing / optimizing a heap of things.. Additions Added AI Markers to Admin Menu Added Player markers to Admin Menu Added Lakes & Waterfalls Added Birch trees to be choppable Added shelves to the build system Added ability to double click items in inventory Added a thread item to craft system Added creatures boar and croc Added log holder Updates Updated Wolf Physics Updated Cooking timers Updated trees to now drop 3 logs Updated can now chop trees into sticks Updated small trees to not come back on foundations Updated auto heal only to 90% now Updated Shark speed to be faster Updated drop item life timer no longer infinite Updated torch now needs to be equipped to use Updated LOD's for most objects in the world for optimization Fixes Fixed Crate Bug Fixed Tex replication issue Fixed An…
- Dev-Log #17 - 2 September 2024
Additions Added tripwire rattle Added throwable pinecones Added edible mushrooms Added options menu Added player key input mappings Added torch usage indicator Added enemy units to save location Added player load in visual FX Added player customisation Added edible nightshade bush Added chest for storing items + saving items Added feathers dropping off birds Added death camera Added audio volume system Updates Updated admin menu Updated shark spawning Updated UI in general Updated drop item physics Updated Stats & steam achievements Updated AI spawners Updated first person animations Updated craftable items Updated Map Fixes Fixed bow bug Fixed fish bug Removals Removed controller/gamepad support for now Removed female character selection
- Dev-Log #16 - 12 March 2024
Additions Added - First Steam Achievement Added - New Tree Logging system Added - Leaf FX to trees Added - New trees Updates Updated - Tree SFX Updated - Grass & foliage interaction Updated - Seaweed material Updated - Level design Fixes Fixed - Tree SFX Fixed - Torch lighting Fixed - Build system bug + Trough water material issue Fixed - AI ragdoll replication Fixed - Weather replication
- Devlog #15 - 10 October 2023
Additions Added - Dynamic Snapping build system Added - Door Lock system Added - Windows, doors, walls, roofs, stairs to snap build system. Added - Wolf Added - Waterskin to drink from with SFX Added - New main Map (WIP) Updates Updated - Skinny enemy to be able to lunge attack Updated - Skinny enemy to be able to throw torch Updated - Log drop location Updated - UI, with swimming breath visual indicator Fixes Fixed - Throw objects hitting water SFX Fixed - Enemy AI pathing issue Fixed - Shark spawning Bug Fixed - Skinny SFX issue
- Devlog #14 - 25 April 2023
Additions Added - Build item - Drying rack Added - Build Item - Skull Lamp Added - Resource - Aloe Vera Added - Resource - Berry Bush Added - Loin cloth to skinny Added - Weapon durability Added - Food expiry Added - Spear fishing Added - New fish type Added - Drinking from ponds Added - Carryable/Throwable items like sticks/rocks Added - Dog Companion Updates Updated - General fire mechanics Updated - Food items on dry rack or fire saves Updated - Stag/Rabbit Textures Fixes Fixed - Arrows hitting water bug Fixed - Camera crouching bug Fixed - Footstep SFX Bug
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 June 2026 | Dev-Log #27 | 1835871199304028 |
| 2 | 12 March 2024 | Dev-Log #16 | 5679673637670145927 |
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