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Savage Turret

Savage Turret Steam news

Yurii Selinnyi | Sep 22, 2023 | game

Released

0players observed · 25 September 2026 - 15:49:04 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Savage Turret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateSep 22, 2023
  • DeveloperYurii Selinnyi
  • PublisherYurii Selinnyi

Genres: Strategy, Early Access

Company pages: Developer: Yurii SelinnyiPublisher: Yurii Selinnyi

Top Steam chartsTop 100 gamesGame directorySteam Store page

Savage Turret Steam news

Savage Turret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Year Update. - 31 December 2024

    Few fixes. But the main one is the light baking system.

  • Specular reflections. - 22 December 2024

    More improvements/fixes in the custom Rendering Pipeline. There might be more level design bugs than before: missing objects, and mashes.

  • FPV & Specular Lights - 20 November 2024

    Specular environment reflections The lighting engine has been altered dramatically. Specular reflections now have the correct glossiness. This also introduced a few artefacts, none of which are a mystery and will be fixed soon. Sometimes, upon entering the area, it may have incorrect light—I have disabled light cleanup for some scenarios, but in some, it is necessary. FPV simulator It now has an FPV mode. As the name suggests - it is a small level where you can fly around. In the future, FPV will be a part of Turret Defence mode. To have the player something to do while the monsters are walking. Cleanup Few third-party assets have been removed from the build - hence the smaller build size. A more noticeable one is the water system. It was causing a bit too many issues. I'll return to making a good water solution or integrating the existing one.

  • A few follow-up fixes. - 7 August 2024

    * Fixed Fog aliasing * Added limited Gamepad support (Tower defence part still needs keyboard & mouse) There is still a weird bug that makes fog brighter in the build. Maybe some colourspace conversion inconsistency somewhere. Will figure it out one day.

  • Shaders and effects - 3 August 2024

    This update contains lots of visual changes. New Custom Volumetric Fog System. Custom RayTracing and baking use more optimized spacial partition. Added Zibra's smoke simulation with a custom shader to interact with baked light. And lots of small stuff. There are more things in the works: cutscenes, monsters that hide in shadows, and space exploration. Overall, the plan is to start crafting a real narrative experience: characters, animations, dialogues, cinematics. Levels will be redone from their Boxy primitives into something more realistic. Those are skills I'm not super proficient in, so at the current stage, I do more experiments with graphics while searching for collaborators. There is a cool sound effects guy from Norway, ready to assist. My good friend Jai from Nexus XIII band is there to land more tracks and help with writing and voicing. We still need a cool animator though. An…

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2024New Year Update.1786573931014801
222 December 2024Specular reflections.1786573930722386
320 November 2024FPV & Specular Lights1783872411950177
47 August 2024A few follow-up fixes.5963414363387366466
53 August 2024Shaders and effects5963413728342649554

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