SPSTEAMPULSELIVE ANALYTICS
Siegebreaker

Siegebreaker Steam news

Immortal Forge | Jul 19, 2024 | game

Released

0players observed · 25 September 2026 - 15:04:16 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Siegebreaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews98
  • Release dateJul 19, 2024
  • DeveloperImmortal Forge
  • Publisherindie.io

Genres: Strategy

Company pages: Developer: Immortal ForgePublisher: indie.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

Siegebreaker Steam news

Siegebreaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Siegebreaker: 60% Off in the Steam Summer Sale! - 25 June 2026

    Siegebreaker is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2146430/

  • Update 1.1.1 - 29 May 2025

    BALANCE - Moderately reduced the difficulty of Normal - Slightly reduced the difficulty of Heroic

  • Official Publisher Announcement - 29 April 2025

    We're excited to announce that Siegebreaker has partnered with indie.io! Siegebreaker will be joining indie.io's excellent catalog of games, available here: https://store.steampowered.com/publisher/indieio We chose indie.io as they have a proven track record of getting games to those who want to play them, and are a highly regarded publisher among other indie developers. For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. We look forward to working with them, and what the future holds for Siegebreaker!

  • Update 1.1 - 11 September 2024

    NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied. ESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown. - Fire Rune: Base damage increased from 7 -> 8 - Cold Snap: Cooldown reduced from 14 -> 13 seconds - Arc Lightning: Base damage increased from 15 -> 17 - Lifebloom: Cooldown reduced from 14 -> 13 seconds - Divine Wrath: Base damage increased from 26 -> 28 - Overload: Cooldown reduced from 13 -> 12 seconds - Detonation: Base damage increased from 23 -> 26 - Aegis: Cooldown reduced from 16 -> 15 seconds - Sunder: Base damage increased from 19 -> 21 SHARDS - Aftershock: Reduced the amount of charges required to cast from 6 -> 5 - Li…

  • 1.0.6 - 7 August 2024

    REPLAYS - Replays now allow the use of all Towers, Essences, and Shards that have been unlocked so far, instead of being limited to only those that had been unlocked when the level was originally completed ENEMIES - Rak'Thor, the Earthshaper: Max Health reduced slightly - Ast'Akar, the Tempest: Max Health increased slightly - Wyhmneir, the Leviathan: Max Health increased slightly - Vazrah'Mor, the Infernal: Damage of all abilities reduced by ~20% - Magma Worm: Max Health reduced slightly, attack cooldown increased from 8 -> 9 seconds ESSENCES - Ice Barrier: Increased cooldown from 12 -> 13 seconds - Arc Lightning: Increased damage from 15 -> 17 - Evoke: Reduced mana reduction time from 15 -> 12 seconds - Divine Wrath: Increased damage from 24 -> 28 - Superheated: Reduced cooldown from 7 -> 6 seconds - Molten Core: Increased damage from 5 -> 6 - Infernal Orb: Reduced cooldown from 11 ->…

  • 1.0.5 - 7 August 2024

    UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated LEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level BUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart

  • 1.0.4 - 28 July 2024

    DISPLAY - Improved support for ultrawide monitors (32:9), allowing them to fully zoom out in levels - Improved the game menu's text legibility and button positioning on ultrawide monitors

  • 1.0.3 - 26 July 2024

    PERFORMANCE - Added max frame rate limiting if VSync is disabled MISC - Added 'Lock Cursor' option in the player settings, allowing the cursor to be optionally confined to the screen (was previously always enabled by default)

  • 1.0.2 - 22 July 2024

    BALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses UI - Increased speed of scry, mine, and level completion animations BUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center after the intro cinematic before the first level

  • 1.0 - 19 July 2024

    Siegebreaker is officially released!

  • 0.8.4 - 25 June 2024

    LEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments ENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them ESSENCES - Overload: Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased from 45% -> 75%

  • 0.8.3 - 20 June 2024

    GRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features LEVELS - Improved environment design of Act I levels SHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35

  • 0.8.2 - 15 June 2024

    LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned ESSENCES - Fire Rune: Damage reduced from 10 -> 8, Mana cost increased from 4 -> 5 - Blizzard: Max damage increased from 3 -> 4 damage per second - Evoke: Mana reduction time increased from 12 -> 15 seconds - Annihilate: Damage increased from 400% -> 500% of health sacrificed RUNES - Windstorm: Increased stack duration from 15 -> 20 seconds SHARDS - Shard costs adjusted from 50/125/250/425 to 40/110/230/460 ENEMIES - Frozen Sentinel: Glacial Shield: Amount absorbed reduced by 25%. Cooldown increased from 34 -> 40 seconds

  • 0.8.1 - 28 May 2024

    SHARDS - Shards can now be destroyed if they have not been active in the wave, allowing them to be placed at a different position or for a different Shard to be placed instead BALANCE - Minor adjustments to level difficulties

  • Act III - 5 March 2024

    Brave the frigid peaks of Haedmyr to battle Wyhmneir, the Leviathan. GAMEPLAY - Towers gain less Max Health from leveling up the Nexus. ESSENCES - Aegis (Reworked): Place an Aegis on ANY Tower, causing it to gain 75% Damage Reduction until it takes Damage 3 times. 2 Mana. 15 sec cooldown. - Inferno: Bonus damage reduced from 150% to 50%. Duration reduced from 6 to 5 seconds. - Annihilate: Increased damaged dealt from 300% to 400% of Health sacrificed. RUNES - Dark Pact: Changed the damage dealt to the Tower from a percentage of Max Health to a fixed amount. BUGS - Fixed tooltip sometimes remaining shown when it should be hidden - Fixed essence panel sometimes incorrectly showing that a tower is selected

  • 0.7.1 - 16 January 2024

    ESSENCES - Immolation: Always deals 3 Damage to the Tower instead of scaling with Max Health. ENEMIES - Rumbler: Crumble (Reworked): Split into 3 Shardlings, each with a third of this Enemy's current Health. 40 second cooldown. LEVELS - Minorly reduced the difficulty of all levels

  • 0.7.0.2 - 11 January 2024

    Improved support for widescreen monitors UI - Improved overworld Vault, Nexus, and Archive UI on widescreen monitors - Fixed incorrect tooltip placement on widescreen monitors

  • 0.7.0.1 - 7 January 2024

    GAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random. ENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.

  • Act II - 5 January 2024

    Traverse the desert plains of Eranakis to defeat Ast'Akar atop the Shattered Plateau. GAMEPLAY - Increased speed of 'Faster' and 'Max' gamespeeds. - Add new Altar after Fractured Isles level. ESSENCES - Chaotic Blast: Reduced damage dealt to Towers by 50%. - Fire Orb: Cooldown increased from 8 to 11 seconds. - Lifebloom: Will now Heal the target Tower for 9 health in addition to increasing its Max Health. - Ice Barrier: Reduced damage absorbed reduced from 9 to 7. Damage dealt reduced from 11 to 8. Cooldown reduced from 13 to 12. - Inferno: Reduced bonus damage from 200% to 150%. - Duality: Damage increased from 100% to 125% of all recent Damage and Healing. Damage and Healing reservoir duration increased from 8 to 10 seconds. - Resonance: Reduced trigger damage from 5 to 3. Increased stack duration from 8 to 10. - Soulward: Duration reduced from 8 to 7 seconds. - Superheated: Now also…

  • 0.6.1 - 7 December 2023

    ESSENCES - Lifebloom (Reworked): Permanently increase the Max Health of ANY Tower by 2. - Fire Rune: Reduced damage from 11 to 10 SHARDS - Lifebinder: Reduced range from 30 to 25, increased cooldown from 3 to 4 ENEMIES - Rak'Thor, the Earthshaper: Increased health slightly UI - Redesigned level over panel to explain the rating earned - Changed the last wave tile in the waves panel to say 'Final Wave' instead of the wave number LEVELS - Fractured Isles (level 7): Increased difficulty - Ildsgard Cliffs (level 8): Reduced difficulty MISC - Add resolution option to video settings PERFORMANCE - Improved performance on lower-end hardware by reducing RAM and VRAM usage BUGS - Fixed Shards being able to be placed close to the Nexus or enemy spawners - Fixed debuff modifiers being displayed in incorrect order on enemies - Fixed 'Aethyrn' achievement being incorrectly awarded

Patch notes and updates

S.noRelease datePatch nameGID number
129 May 2025Update 1.1.11800991756293656
27 August 20241.0.65963414363387929300
37 August 20241.0.55963414363385591927
428 July 20241.0.45963413094358224398
526 July 20241.0.35963413094353208998
622 July 20241.0.25969041959977717057
719 July 20241.05969041959969538075
825 June 20240.8.45759622039993713095
920 June 20240.8.35759622039975781615
1015 June 20240.8.26890025005355715773
1128 May 20240.8.15741605105624361188
125 March 2024Act III5688680204386854989
1316 January 20240.7.16300039510136452049
1411 January 20240.7.0.26300039510117987846
157 January 20240.7.0.15410576585189982273
165 January 2024Act II5410576585182655987
177 December 20230.6.15395938616793293371
183 December 2023Early Access 0.6.0.25395937983671622517
192 December 20230.6.0.15395937983667518673

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