Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2151310 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Oct 14, 2022 |
| Developer | Ryan (Gray) Nobles, Gabe Colon, David Sokolow, Maliq Brown, Shawn Singh |
| Publisher | BTTOT |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 71% |
| Positive reviews | 12 |
| Negative reviews | 5 |
| Total reviews | 17 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2151310/ |
Short description
Dusk Hollow is a horror hack-and-slash game that follows a miner braving the depths of an underground cave system, to rescue his friends who have seemingly been taken by the cave itself. Using what tools he finds around him, the protagonist has to fight against monsters inhabiting the cavern.
About this game
Dusk Hollow follows a miner braving the dark depths of an underground cave system, all to rescue his friends who have seemingly been taken by the cave itself. Using what tools he finds around him, the protagonist has to fight against rock monsters inhabiting the recesses of the cavern. The game encourages quick thinking, with fighting hinged on using weapons found around the environment and using materials to upgrade the player’s abilities to assist in combating the creatures of the depths. The flashlight is the most important tool in the player’s arsenal, being the main way to view and traverse the level, and importantly, visibly see enemies through the darkness. Dusk Hollow features multiple levels with unique themes and mechanics that challenges the player’s use of both combat and flashlight mechanics. This game was made in 4 months by a team of 5 designers, and 3 artists.
Supported languages
English
