- Update - 15 September 2024
Improvements: Added click sound volume setting.
- Update - 28 June 2024
Fixes: Fixed an issue where you could sometimes not move to another planet even if you cleared all of Thanatos. Fixed an issue where the mouse guide would sometimes not disappear. Fixed an issue where Juan’s Q skill damage was 0.
- Update - 18 May 2024
Features: Multiplayer has been added. (FIMALLY!) Balance: The damage range of has been reduced from 4 meters to 3 meters. The damage of has been reduced from 75 to 60. Fixes: Fixed a bug where the title scene did not update immediately when the language was changed. Fixed an issue where quest's target enemies sometimes did not attack.
- Update - 4 November 2023
Features: Skirmish mode has been added. Now campaigns can also select profile if you have multiple profiles. Connector module has been added. It replicate the effects of surrounding buff modules. Improvements: A gathering robot now picks up resource pieces that fall on the ground. Improved the issue where the UI was distorted for resolutions other than 16:9. Fixes: Fixed minor UI bugs.
- Update Notice - 5 October 2023
No updates this week. You can track detailed progress in our Discord channel! https://discord.gg/vG4mUGEurA Thank you!
- Update Notice - 22 September 2023
No updates this week. I'm currently making Skirmish and Multiplayer features at the same time. (UI may continue to change) You can track detailed progress in our Discord channel! https://discord.gg/vG4mUGEurA Thank you!
- Update - 15 September 2023
Improvements: Trained crews who can repair to independently repair modules when they are not doing anything! Improved animation based on speed when units move. Supplies are no longer displayed in tab of . You can now easily check on how many are left to obtain in a given mission. button on has been significantly increased. I tried to express events over time on to make it easier to understand. In , a background of the resident crews has been changed to be different from the hired crews. You often said when you move on to next planet, "Where did the crew go?" I hope this will help reduce some of your questions. Now, when checking enemy information on , a camera will also move to that location. A detailed view menu has been added to a window for selecting headquarters type. When selecting a crew during a mission, the currently equipped plug-in is displayed in the status window. appear lar…
- Update - 8 September 2023
Features: Resources now have a fixed amount rather than a random range. There is no need to modify your strategy due to unpredictable factors. When reconsidering the strategy by , etc., the previously set state is maintained. Improvements: The control method of has been improved. In addition to the existing functions, you can move the screen with the WASD keys and zoom in and out on the map with the mouse wheel. Now, you no longer need to be introduced to the group leader when receiving a quest. Several UX improvements have been made. Information is now a bit more detailed when a module is selected. Improved AI when gathering robots find resources. Elite/Boss robots will no longer chase a crew until he or she dies. Balance: Solidium Refinery is now available on the planets and . Exchange transactions that convert cash into resources have been added to , and the number of transactions ha…
- Update - 30 August 2023
Balance: Shadow Agents now fire Tactical Missiles faster. Fixes: Fixed an issue in the demo version where skipping the tutorial and starting a new game could result in unresponsiveness.
- Update - 30 August 2023
Improvements: Crews now ignore modules when moving. However, it does not remain standing there forever. The UI has been slightly improved. More optimization has been done. You can now check detailed information about that you did not obtain. Balance: The HP of gathering robots has increased significantly. (10 -> 600) Fixes: Fixed an issue where saved data could not be loaded in the demo version. Fixed an issue where the sound effect would pop when firing a tactical missile. Slightly modified the tutorial map.
- Update - 23 August 2023
Improvements: Added description of crew's unique characteristics to crew info. Balance: Completely changed the balance of crews and plugins. You can now use the features of each crew and plugin much more intentionally and usefully. Fixes: Added Armor stat to crew info window. Wave interval in the tutorial has been adjusted quickly. Reduced the volume of some overly loud sound effects. From the 24th, I participated in the BIC event, so I moved the update date forward. Thank you!
- Update Notice - 18 August 2023
No updates this week as there are no demo build changes in the workings. Thank you!
- Update Notice - 11 August 2023
No updates this week as there are no demo build changes in the workings. Thank you!
- Update - 4 August 2023
This patch has been rolled back due to unfixable bugs due to Unity's build issues. I will fix it and bring it to you next week. ːdeathsː It's corrected. ːsteamsadː Improvements: Improved robot movement feel. Slightly improved some effects. Made some optimizations. (continued) Balance: Slight changes to the shield damage formula. (This is what it was originally intended for) The shield now only applies base damage with no post-correction and regenerates 3 seconds after taking damage.
- Update Notice - 27 July 2023
No updates this week as there are no demo build changes in the workings. Thank you!
- Update - 21 July 2023
Improvements: Improve the expression when the buff module buffs around. (I need to do more ːsteamsadː) ship moves closer to you. (Look at the image below) Improve screen (=also known as the planet screen) to know more information about the mission before selecting it. (I need to do more of this too! ːsteamsadː) Filled all empty icons in . Raised the weapon of to make it more visible. Don't worry, it's a recoilless gun. (Old size, changed size, comparison with ranger) Fixed strange judgment and animation when exchanging an attack with a unit that was close to the range. (It usually happens when you get hit, so I can call it an improvement and a buff) Made some optimizations. (continued) Fixes: Fixed an issue where modules were too dark when placed in . Fixed module information window not closing with esc in . Fixed an issue where purchasing a HQ at the did not immediately apply to the .…
- Update Notice - 14 July 2023
No updates this week as there are no demo build changes in the workings, too. In case you're wondering what I'm doing, let me tell you: I'm working on improving the quality of the game by testing and balancing the later missions, writing the story, optimizing, and adding . As new systems are added during this process, the demo version is updated as well. However, for the stability of the game, if possible, I try not to add new features until the release! (Because I'm developing alone... ːlunar2019piginablanketː) Thank you as always for your interest!
- Update Notice - 7 July 2023
No updates this week as there are no demo build changes in the workings. Thank you!
- Update - 30 June 2023
Improvements: Optimized some logic when multiple units appear. The facility information window of has been slightly modified to the crew information window. Fixes: Fixed an issue with not properly saving to the Steam Cloud. ːsteamsadː Minor ux fixes.
- Update - 23 June 2023
Improvements: You can now set a rally point when an crew leave in the Life Support Module. Minor ux improvements. Fixes: Fixed an issue where it seemed to always give buff modules that were only given the first time you performed a Quest. Fixed an issue where a Tech would say it was acquired in the archives even though it had never been acquired. There is so little work to reveal this time, so I wondered if I should do it or not, I've uploaded it with some convenience features improved.