- Devlog - 18 September 2026
Hey everyone!(Warning! Spoilers upcoming!)This is a devlog update to give you an overview of what we are working on for Update 6. We are planning to release this in October, probably the second half of it. Lets have a look at whats coming to INDUSTRIA 2. This update contains spoilers, so be aware about that when scrolling further.EnvironmentsThe biggest issue of this game, by far, is the incompleteness of the second half of the game. Update 6 focuses on getting most (not all) lacking levels properly set dressed. Finally, the love all these environments deserve. The ATLAS wallThis one benefits from all new ATLAS models and in parts, completely new layouts, not to mention a very indepth sound design pass, which makes it the rumbling, dark and alien place it should be.Inner City of VevelstadThe city of Vevelstad got a makeover which puts it closer to the sunny dry abandoned overgrowth vibe…
- Update 5: Fixes AMD DX12 Crashes & more - 29 May 2026
Hey everyone,this is Update 5 (1.1.2). Like we wrote in Update 4, Update 5 was supposed to be the first bigger content update. However we decided to do a small update first, as we finally fixed the crashes on AMD GPU`s in DX12 mode.Patchnotes 1.1.2Fixed Crashes in DX12 on AMD GPU`s in various areas of the gameFixed Steam Cloud not working correctly (also for INDUSTRIA 1)Fixed Shader Compilation compiling on every game launchPLEASE NOTE:We recompiled all shaders and deleted old outdated shader chaches, which results in a fresh shader cache for the whole game. This was needed to fix the crashes on AMD GPU`s in DX12 mode. If you get this update and play, you will have a longer black screen on startup, as well as a full recompile of all shaders. From here on though, you will never see the shader compile screen again, as we added a unique save file to your save file directory. If you ever wi…
- Update 4 fixes various saving issues & more - 20 May 2026
Hey everyone,today we bring you update 4 (version 1.1.12).Patchnotes 1.1.12 Fixed Save Bug in Langebbe (When facing the 3rd hollow (who spawns by smashing the door open), saving in the middle of the encounter before he spawns will brick the game)Execute key was hardcoded to "E", now has its own binding in keybind menue under "Action", includes menue confirm tooFixed Papermill Elevator Save bug (all elevators were not correctly saving in the whole game)Bottle Throw Tutorial had a heybind bug that stopped players being able to LMBFixed the pullable crate in Outer Rings (CH3) to disable character controlFixed Infinite Pistol Reload BugFixed elevators in Main Shaft and Bugpit resetting ammo and removing items (save bug)Fixed movement speed while crouched being walk speed by reloading while crouchedFixed rebinding HipFire (Iron Sights) not successfully rebinding keysFixed Inventory not being…
- Update 1.1.0: Keybind Fixes & more - 5 May 2026
Hey everyone,This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0 New keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later)In-game key prompts now show the correct inputs regardless or localisationVarious UIs have been updated to support additional inputs (but please note some prompts do not yet update at runtime)In-game tutorials now correctly display new keybind optionsRemoved un-used inputs from the keybinds menu (Lean left/right)Fixed an issue causing FSR Frame Interpolation to be always on and also added an additional setting to allow players to enable/disable as requiredAdded additional code to prevent Ray Tracing from being enabled on systems that do no…
- Indie dev apologizes for rough game launch, commits to turning it around: 'The critique is fair ... we got work to do' - 1 May 2026
The narrative FPS Industria 2 caught my eye in 2024 with a creepy trailer that gave me serious Half-Life 2 vibes . Set years after the original game, it tells the story of a woman trapped in a rather awful parallel dimension that's being ravaged by an out-of-control artificial intelligence. It looks and sounds very cool, but the launch has not gone well, to the point that the developer has apologized... Read more.
- Update 1.0.9.1: Disappearing Items & and more Save Issues Fixed - 30 April 2026
And another one, as we get more feedback in.Patchnotes 1.0.91: fixed a hole in Chapter 2 that could get players softlockedfixed tools being destroyed as a result of the fuse puzzlefixed various items being destroyed in the world after loading save gamesfixed a climb section in Chapter 3 (Outer Rings) being very easily missableThis time, you should properly only get a small update in file size.See you in the next one!
- Hotfix 1.0.9: Softlock Fix - 30 April 2026
Hey everyone. We hear your feedback loud clear. Here is the first of many upcoming hotfixes and updates.This patch will be several GB large, as we are restructuring the games content framework to optimize for quicker patching to Steam. The following patches will actually correspond to the actual updated game files we push live. If you have already placed the wheel and/or the belt into the lift mechanism (and the elevator didnt power up), you will need to load a save before you did that.Patchnotes 1.0.9:fixed softlock bug in Chapter 3increased brightness of the flashlightvarious smaller fixesNext up is stability issues (crashes on DX12), keybinds and general polishing in various parts of the game.
- INDUSTRIA 2 is OUT NOW! - 29 April 2026
Hi, everyone!INDUSTRIA 2 is finally here. And with it the mandatory launch trailer: As we mentioned in our previous update post, we want to handle things transparently when it comes to our projects and insights into the development process behind those. And therefore, we want to give you a general overview of INDUSTRIA 2 before you make your final decision, to honor your time, patience, and support. So without further ado, this is INDUSTRIA 2 in a nutshell:A single-player, 3D, narrative FPS adventure.Slow-paced and immersive gameplay.The second chapter in Nora’s journey, years after the events of INDUSTRIA: Trapped between machine-built walls in a parallel dimension, Nora is trying to survive and face the consequences of her own past.Playtime is approximately 5 to 7 hours.20 levels in total.9 different types of enemies (including 2 bosses).6 weapons, including: axe, pistol, revolver, SM…
- INDUSTRIA 2 launch delayed to April 29th - 15 April 2026
Hey everyone!INDUSTRIA 2 is delayed to April 29th.We can imagine that for those people who waited eagerly or even set aside some free time today to play the game once it's out (like I read from a fan earlier), this must be very disappointing and very frustrating. Especially this close to the release. We promised something and didn't make it happen and we are sorry for that. The only reason to delay this, is to make this game more fun for everyone.It's totally fine if you stop reading here, but if you want a more open and transparent peak behind the development curtain please go ahead:It's truly unbelievable to hear for us, that people care that much about this crazy project we have been working on for years now, including the prequel. People setting apart free time, taking off work, being inspired to make their own games and or just being pushed through a difficult time in their lives.…
- Save the Date: INDUSTRIA 2 will launch April 15! - 7 April 2026
Greetings friends!We’ve got some short but amazing news post for you today: INDUSTRIA 2 is launching next Wednesday, April 15th!To set the tone and get you into the proper mood for next week, we prepared a new teaser for you to check out right here: And since many of you really enjoy our deep dives into various aspects around INDUSTRIA 2, we highly recommend keeping an eye on our Steam page and our socials during the remaining days until the upcoming release.There is more awesome behind-the-scenes stuff we can’t wait to share with you.All the best, and see you soon! David & the bleakmill team
- INDUSTRIA 2 Dev Update #5: What happened since October 2025? - 10 March 2026
Hey everyone!We are still here, silently chugging along on this beast of a game. I'll fill you in on what we have been working on since the last INDUSTRIA 2 Steam update in October.After the demo we updated the core game with a lot of important technical features like proper Ultrawide Support (with Hor+ Scaling etc) along with loads of fixes regarding UX, key binding and correct DLSS initializing. With this out of the way, we could return to the main task: getting all our gameplay levels done.INDUSTRIA 2 is a much bigger game than the prequel. We do have about 24 individual maps to work with, in relation to 6 for INDUSTRIA 1. That's also down to us separating bigger levels into much smaller ones for improved performance, but we also just have in general more different settings and scenes to support the story we want to tell.Here are some screenshots showing level progressions:Another th…
- INDUSTRIA 2 demo update 0.2.18 is out now! - 13 October 2025
Greetings all!First things first: A massive THANK YOU to all you out there that have played our INDUSTRIA 2 demo since last Friday and shared a massive amount of constructive feedback with us – that's really appreciated and helpful for us.The result is demo update 0.2.18, which is available now. The changes, improvements and adjustments include resolutions for INDUSTRIA 2 (yeah, including ultrawide ːsteamhappyː), key bindings, controller settings and much more.This is the complete changelog:Added additional supported resolutionsFoV is now using Hor+ scaling providing full support to ultrawide resolutionsFoV is now capped at 130 (up from 120 and previously 115). Higher FOVs may cause some clipping of first person models, this is still being worked on.Fixed some game-breaking issues with the keybinds menu and removed some obsolete input optionsAdded Lean Left & Right as bindable key input…
- INDUSTRIA 2 demo is now available! - 10 October 2025
Hey everyone!After a successful playtest some of you participated on, we decided to drop the demo for INDUSTRIA 2 NOW! Just a few more bits of information, and then we'll send you off to the parallel dimension:The demo is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.Everything is of course subject to change and work in progress. You might face bugs, performance issues and balancing problemsWhen starting the demo, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the g…
- Open INDUSTRIA 2 playtest extended! - 3 October 2025
Greetings all!Since we launched the open playtest seven days ago, well over 10,000 players have tried INDUSTRIA 2 and provided us with loads and loads of constructive and valuable feedback.Thank you all so much—this really helpful and appreciated! ❤️The open playtest was actually supposed to end in less than an hour, but we decided at short notice to extend the duration. You now have until next Monday, 6 October at 8am PDT / 5pm CEST to explore the old cannery building with Nora.A few facts to get you started:The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.Everything is of course subject t…
- Our open INDUSTRIA 2 playtest is live now! - 26 September 2025
Hey all!Today is the day we worked towards for the last weeks: you can access our INDUSTRIA 2 Playtest now. As it's a public playtest, you will get instant access to the game if you opt-in on the store page:A few facts to get you started:The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.The playtest will be available for one week (from today to October 3, 4pm CEST).You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).When starting the playtest, you can choose between Ray Tracin…
- INDUSTRIA 2 Dev Update #4: Wrapping up gamescom, the demo and feedback - 18 September 2025
Hey everyone!August was a crazy time for us here at bleakmill. For the first time in 10 years, we brought together almost the whole team in person. As some of you know, we all work remote from all over the world on INDUSTRIA 2. But with having a playable showfloor demo at gamescom this year, we decided to finally step into planes and hug each other for a 4 year late “congrats-for-releasing-industria”-hug.As if that wasn't enough, we had six computers constantly being used by people visiting the gigantic booth our publisher Headup set up. We had some hardcore INDUSTRIA-fans popping by, as well as people from Naughty Dog and Crytek checking out the demo and giving us super sweet feedback on it. After two official days, we already said goodbye to each other, warmingly overwhelmed from these few intense days in Cologne.The demo itself ran like a dream and apart from a few crashes here and t…
- INDUSTRIA 2 Dev Update #3: Combining the puzzle pieces - 24 July 2025
Hey all! It’s been a while!Today we are happy to share another commented gameplay video. INDUSTRIA 2 is part of the Games Forged In Germany event and therefore, we decided to give you all another glimps into one of INDUSTRIA 2ˋs levels: the cannery.Keep in mind that what your about to see is work in progress footage, so expect some things to change.One of the most interesting things for us, was to have a full circle of INDUSTRIA 2ˋs core gameplay in a coherent, well looking level. In the last year we have worked on countless gameplay systems, like AI for enemies and companion, the diegetic inventory including crafting, multiple weapons, an upgrade system, physics interactions, looting, a motion sensor for stealthy gameplay and of course our art style itself (with a view things still to come which haven’t made it into the video).Now it’s time for us to bring all the elements together, wh…
- INDUSTRIA 2 Dev Update #2: Some more details on our brand-new story trailer! - 20 March 2025
Greetings all! Today we want to share with you a brand-new story trailer we made for INDUSTRIA 2. Maybe you have seen it already in the Future Games Show Spring Showcase or on the product page, if not, have a go here: https://www.youtube.com/watch?v=_QHsewJZ7Eo We put a loooot of love into this one, as we decided to show you a bunch of new levels, one of the main characters and also the new enemies in action. Let me start by talking about Marlene: (Be aware: tiny spoilers ahead!) INDUSTRIA 2 starts with Nora being stuck in the parallel dimension you might know from the first game. After surviving alone for years, trying to find a way back home, she meets Marlene, a familiar face, back from East-Berlin where Nora is from. Well, 'meeting' is kind of wrong, more correct would be that Nora stumbles into her. After being alone for a long time, Nora is obviously suspicious, and so is Marlene.…
- INDUSTRIA 2 Dev Update #1: Diving deeper into enemies and environment art - 13 February 2025
Hey everyone! It's time for another update on what's happening behind the scenes. Since this year started, we have been hard at work to get our new enemies designed, modeled, textured, animated and moving around the world of INDUSTRIA 2. The other thing we spent some time on, was refining our environment art workflows. Since we started, we often came back to Half-Life: Alyx and their environment design workflows. We are a young studio, learning a lot as we make this second game. So to learn good environment art, we came to the conclusion to look at games who did it right. For us long term Valve game fans, it was an easy choice: Half-Life: Alyx offers a super transparent look behind the asset creation process through the workshop tools everyone can use. Here we learned how to create efficient assets, the right amount of detail and smart material usage. Valve used something called “Hotspo…
- Wrapping up the feedback of the first INDUSTRIA 2 playtest! - 8 January 2025
Happy New Year everyone! This is David, from the bleakmill team. To conclude the year 2024 here at bleakmill, we wanted to give you a little update on what we have been up to in the last months. Mainly, we want to fill you in on the outcome of the first internal playtest we did with about 20 players and long term community members this December. When we started making INDUSTRIA 2, we knew that we would need in depth playtesting to make sure the game is, in its core, fun and entertaining. Especially because we planned to make a few changes to the combat and AI systems from the prequel. In INDUSTRIA, the combat mainly results in the enemies seeing the player, followed by an endless chase until either the enemy or the player is dead. Even though there were quite a few complex systems working together in the background, the outcome was mostly “okay” combat. One of INDUSTRIA 2’s main goals i…