- Dev Update Sep 21st - 21 September 2026
Hello Vikings!It has once again been a little while since our last dev update, so here we are again. Let us begin with saying thank you to everyone that has reached out to us over the years. Everything to bug reports, feedback, positive comments or even just a simple poggers really helps us keep motivated. It's also nice to see some activity coming back to the community even if only in this form.But let's talk about the game! In our last patch we introduced the new skill tree, which we are delighted got a lot of positive feedback! Of course there are still smaller adjustments to be made, but we are happy with the overall result. One such adjustment that's going live soon is that you unlock the next skill even if the one before is not maxed out.On the topic of bugs and optimization, we've finally made a big breakthrough in our memory leakage. While this shouldn't have had an impact on no…
- Hotfix 0.7.0.3 - 16 September 2026
Fixed an issue where the game slowed down after being paused.Fixed a crash when using the trident weapon with the homing mod.Fixed an issue where the Love Yourself skill didn't get applied to the edges of projectiles.Fixed an issue where weapons got more mod slots by being dropped and picked up again.It should no longer be possible to break, or reveal, the hidden walls in shop area (for example explosives on the scrap rat).Splinter split projectiles should now be more consistent in speed to the original.We'll be back soon with another dev update!
- Odinfall Hotfix 0.7.0.2 - 28 August 2026
Midgamesave feature had a problem with looping. This has been corrected. Weapons now drops with all of their mods attached. A small oversight that let you get infinite stats from mods.Going in and out of credits in the main menu should no longer crash the game.The new trickster skins were for some reason not unlockable. We fixed it but you have to beat the act 2 boss again. While on the topic of skins, we found a problem with the Warlord skinline. Due to a player in discord asking we found out that character specific kills were not saved between sessions. This meant that while they were still unlockable, you had to get 10000 kills on a character without closing the game, which in turn made it much harder than intended. This has now been fixed and character specific kills are finally saved correctly. As well as adding a little counter under the skins to keep track of your progress. Sadly…
- Hotfix 0.7.0.1 - 19 August 2026
- Added an automatic save that let's you continue your run if the game closes due to a crash. If you do happen to crash you will get a button on the main menu called "continue" instead of "Play" Note that this feature will not work in daily runs at this time to prevent cheating. - Mushrooms now also has a fixed number of times they can duplicate instead of only a max on screen at all time.- Stronger explosion skill now doubles damage on all enemies instead of just one.- Full throttle (Goblin dash) together with overdrive no longer gives permanent max speed.- Lifesteal no longer crashes the game when applying it on some explosive weapons.- Loki no longer drops a million weapons when taking damage.- Pinecone no longer drops oil when taking damage.- Death/Winscreen now shows 30 as max level instead of 15.
- Dev Update Aug 14th - 14 August 2026
Hello Vikings!It's been a while since our last dev update, so now that the new patch is out it's time for our next one.Over the year we've been in early access, and even before that, we've gotten a lot of feedback about our skilltree and felt the need to make a change. Our goal was to make the skilltree for each character to be unique and create different playstyles for them as well as make the player a little more powerful when at max level. To make this goal happen we decided against being able to max out the skilltree and instead being able to max out ONE path of the skilltree. With this said it's not 100% complete and we already have some smaller changes in mind to look forward to.We've also gotten some questions about a demo and quick answer is that no, we will not release a demo of our game.Now we know that this patch took some more time than others, almost 5 months to be exact, w…
- Update 0.7.0: Skill Tree Overhaul, Daily Runs & More! - 13 August 2026
Vikings!Update 0.7.0 is here, and it's one of our biggest updates yet. This patch focuses on skills, bringing a complete overhaul to character progression, new weapons, daily runs, fresh cosmetics, and plenty of quality-of-life improvements across the game.Let's dive in 👇Skill Tree Overhaul 🌳Each of Odinfall's 8 playable characters has received brand-new unique skills as part of a complete skill tree overhaul.We've also made stat adjustments across all characters to better support their new progression paths, giving each hero more distinct strengths and playstyles.There's a lot to experiment with; can't wait to see what builds you come up with!Level Cap Increased 📈 With the new progression system comes a higher level cap!Maximum level increased from 15 to 30Existing save files will keep their experienceThis means some players may already find themselves above level 15 when loading an…
- We're part of Steam Bullet Fest! - 8 June 2026
-Fight your way through Odinfall for a discounted price- Hungry for some intense, action-packed gameplay and swarms of bullets covering you screen? With over 150 weapons, upgradable characters and enemies that just WILL NOT give you a BREAK, Odinfall might be just the game you're looking for.Enjoy the game now for 40% OFF during this event from June 8 - 15 at 10 AM pacific. See you there, vikings 💪🔥
- Dev Update May 8th - 8 May 2026
Hello, Vikings! Hope you've had a fun week!
- Dev Update April 24th - 24 April 2026
Hello Vikings! We're happy to inform you we're currently working on a bigger upcoming patch where we're reworking some systems! We'd like to keep it as a surprise for you so we must refrain ourselves from teasing anything more this time. However, with this, it means we've decided to delay the next patch so we have more time to finish and polish it. We thank you for your patience
- Odinfall Update 0.6.7 - Bugs, Balancing & Energy Weapons! - 25 March 2026
Vikings!Update 0.6.7 is live, bringing polish, balancing, and some shiny new additions to the ODINFALL arsenal. From refined visuals and quality-of-life improvements to energy-infused weapons and big fuzzy enemies, this update is all about making your runs smoother, clearer, and more fun.Let’s jump in 👇New WeaponsProton DaggerThe classic Dagger charged with PROTON POWER!Proton ScytheCYBERPUNK GRIM REAPER!New Enemies: not so cuddly BEARSBearOverwhelming strength + 1 HUGE MACE = destructionPolar BearJust a chill guy hibernating in the snowPolish & More!Polished Intro Art Panels The new intro art panels are bigger and better than ever! You can replay the intro by speaking to Loki in game.OLDNEWNew NPCIntroducing the SCRAP RAT NPC! Find them in the shop area where you would usually sell your unwanted weaponsVoicelines for Bock & BaatriWe’ve added some voice lines to Bock & Baatri to make t…
- Dev Update, Mar 6 - 6 March 2026
Hello our fellow vikings! We hope you've all had a great week and are ready for this week's Odinfall updates. We've read all your comments and here is the rundown: Performance Let's start with the most pressing issue, performance. There has been mention of fps drops from starting loops, we're looking into this and expect a fix in the upcoming future. Lag is also a prominent issue we'll continuously work towards reducing.Accessibility Options We'll also be looking into some accessibility options, among them is one for you widescreen users. We've seen the UI becoming less visible and intend to make sure the game can fully use your extended space.We've seen a lot of insightful comments from the Steam community posts and Discord and we're so grateful to you who've taken the time to write and suggest fixes, such as with the lag issues. We'll be looking to continue utilize that space and see…
- Dev Update - 27 February 2026
Hello, Vikings! We wanted to give you all an update directly from the development team, and we want to be open and honest with you all about what's been going on behind the scenes alongside our plans for the future of ODINFALL. Over the last couple of months there's been some structural changes in the studio, specifically in terms of how many of us are able to work on ODINFALL full-time and some of the team deciding to move on to other opportunities. We understand the frustrations coming from those who have been trying to reach out to us, and have received little response. We want to assure you all that we have been reading your feedback, and we are spending a lot of our time to ensure the game's quality improves, however we understand that you may feel you've been left in the dark. After many internal discussions, we've realized that we think our best option going forward (at least as…
- Odinfall Update 0.6.6 – Unique Projectiles, Raven Enemies & Nuclear Weapons - 26 February 2026
Vikings!Update 0.6.6 is live, and it’s all about unique projectiles, risky new builds, and weapons that don’t always behave the way you expect them to.Let’s jump in 👇New & Updated WeaponsNuclear PistolThe classic pistol… but significantly less safe.Nuclear SwordPrefer getting up close? The Nuclear Sword brings the same radioactive energy into melee combat!TridentA powerful thrown weapon with a twist.Throw the Trident and it actually leaves your inventory, meaning you’ll need to go pick it back up before using it again. High damage, high commitment (and occasionally awkward if you miss)New & Updated ModsIntroducing the new Golden Bullet weapon mod that massively increases your damage, BUT there’s a catch:Your weapons now consume gold instead of ammoHowever enemies will drop more gold to offset thisRisky economy builds, greedy playstyles, and very expensive victories await.We’ve also add…
- 0.6.5 HOTFIX - 12 February 2026
- Skilltree should now save and load as usual. - An enemy seems to have made it's way into the game ahead of time but now they are back in the bird cage
- Odinfall Update 0.6.5 – Hammers, Giants & The Forge - 28 January 2026
Vikings! Update 0.6.5 is now live! This one’s all about going BIG. From towering new enemies to massive melee weapons, and a brand new way to customise your starting loadout.Let’s break it down 👇New Feature: The ForgeSay hello to The Forge, now found in the shop area and run by gunsmiths Bock and Baatri.Here’s how it works:Drop a Tier 1 weapon onto the anvilThe Forge destroys itThat weapon becomes your new starter weapon for all future runsWant to go back to the trusty pistol? There’s an option back at home base to reset your starting loadout.This gives you more long-term control over your runs and lets you tailor your starting playstyle exactly how you like it.New Weapons: Bring the BonkWar Hammer A charged melee weapon that lets you wind up and slam the ground for devastating effect.Heavy War Hammer A bigger, meaner version of the War Hammer. Slower, heavier, and built for players wh…
- Odinfall Update 0.6.4 - Crowd Control & Status Effects - 22 December 2025
Happy Holidays Vikings! We’re closing out the year with another update. Odinfall 0.6.4 is all about crowd control, status effects, and turning the battlefield into a danger zone (sometimes for you too) Here’s what’s new 👇New WeaponsPiece of CactusA higher cooldown weapon that spawns a cactus which explodes when enemies get too close (or after a short delay), firing thorns in every direction. Great for traps and area denial.Nuclear NailsA radioactive twist on the Bucket of Nails. More expensive, more projectiles, shorter cooldown and significantly more chaos.EntanglerFires a vine that grows along the ground, dealing damage over time and slowing enemies caught in it. Perfect for controlling crowds and setting up big plays.New Weapon Mod: RadioactiveThe new Radioactive Mod gives attacks a chance to apply a radioactive effect. When affected enemies die (from any source), they spawn radioac…
- 0.6.3 Hotfix - 12 December 2025
Fixed a crash that occurred when using the Dagger weapon
- Odinfall Update 0.6.3 - New Character, Weapons and Trophies! - 4 December 2025
Bullet Heaven Steam Fest + 30% Off!To start, we have some big news outside of the update…ODINFALL is taking part in the Bullet Heaven Steam Fest from December 4th - 11th!From 6pm (GMT) today, ODINFALL will be 30% OFF for until the 11th. Now is the perfect time to grab it, gift it, or drag your friends into the apocalypse with you.We’re also trying to help Steam officially recognise Bullet Heaven as an official Steam tag. If you’d like to support the cause, you can fill out this quick form and help make it happen
- Odinfall Update 0.6.2 - New Playable Character, Weapons, Enemies & More! - 7 October 2025
Vikings, the wait is over! ODINFALL returns with update 0.6.2, bringing a wave of chaos straight into the apocalypse. This update adds a brand-new playable character, a horde of new mythic enemies, and a whole arsenal of ridiculous new weapons and mythic rewards. (plus so much more!)NOTE: Update 0.6.2 is live on the Experimental branch and will be moved to the main branch soon.How to opt into the Experimental branch: New Character - Stellan the ScrewballUnlocked somewhere in Act 3, Stellan the Screwball joins the fight with their own unique abilities and playstyle. New Mythic EnemiesThe apocalypse isn’t letting up. From the deadly Viking Rat to the cursed Skull Trooper, 0.6.2 unleashes NINE new Mythic enemy types to keep you on your toes.New Weapons & RewardsGear up with the devastating Galvanizer and Meson weapon lines, alongside classics like the Gatling Blaster and M60. For those who…
- ODINFALL’s Early Access Roadmap - 3 July 2025
Hey Vikings!We’ve got something exciting to share today. Our brand-new ODINFALL Roadmap is here!This is your one-stop look at everything coming to ODINFALL, from upcoming features to long-term goals. We’ll be updating it regularly as part of our usual patch announcements, highlighting implemented features in green so you can track our progress and see what’s being worked on behind the scenes. It’s the best way to stay in the loop as we charge toward 1.0!What’s The Latest?We know it’s been a little while and we really appreciate your patience. As a small indie team, we’ve run into a few unexpected bumps lately, including some team illnesses. But don’t worry, we’re back at our work stations (slightly less snotty) and ready to make ODINFALL the best it can be! We've also been working on a few extra things for our next patch (coming soon), so expect there to be even more badass weapons than…