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WorldShards

WorldShards Steam news

L1523kick Games | 2027 | game

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ActionAdventureMassively MultiplayerRPGSimulationSteam Store

  • Steam app typegame
  • Steam App ID2156390
  • PriceFree to play
  • Release date2027
  • DeveloperL1523kick Games

WorldShards news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2156390
  • PriceFree to play
  • Release date2027
  • DeveloperL1523kick Games
  • PublisherL1523kick Games
  • Parent gameNot available

Genres: Action, Adventure, Massively Multiplayer, RPG, Simulation

Company pages: Developer: L1523kick GamesPublisher: L1523kick Games

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WorldShards Steam news

WorldShards news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Meet the Vixens! - 30 June 2025

    Meet the Vixens, a new enemy type we’re currently developing – fast, coordinated, and unlike anything else in the game. Unlike the brute strength of the Ursa, the Vixens are all about speed, finesse, and deception. They’re agile, tactical, and not afraid to fight dirty. Once they’re in, you’ll need quick reactions to survive.Here are the four Vixen archetypes joining the fray:Vixen Duelist – An agile rogue with Twin Daggers, capable of quick strikes and evasive movementsVixen Spearmaiden – A nimble Polearm user who keeps her distance but punishes any misstepVixen Shieldmaiden – A tactical fighter who uses her Shield not only for defense but for sudden bashes and countersVixen Knife Thrower – A ranged unit who peppers the battlefield with deadly throwing knives These enemies may not be as physically imposing as the Ursa, but make no mistake – they are every bit as dangerous. They’ll use…

  • New enemy type — Ursa - 27 June 2025

    Hey everyone!Just a quick update from the dev team — we’re actively working on new content, and today we’re sharing a look at a new enemy faction in development for the Winter biome – the UrsaNew Enemy Type – UrsaThe Ursa are aggressive and resilient enemies, adapted to harsh, frozen environments. We’re working on several distinct enemy types to bring more variety and tactical depth to future battles:Ursa Brawler – Wields a Giant Club for crushing melee attacksUrsa Shieldbearer – A Heavy Shield unit capable of soaking damage and protecting alliesUrsa Halberdier – A brutal mid-range foe with a Halberd for punishing reachUrsa Rock Thrower – Provides ranged support by hurling massive rocks from afarWe’re also working on two powerful elite units:Ursa Rogue – A savage elite berserker that wields Dual Axes, capable of executing deadly combo attacksUrsa Brute – A hulking behemoth who uses a Ba…

  • New Biome – The Swamp - 25 June 2025

    We’ve reached a big milestone in worldbuilding: the Swamp biome is officially in development!This will be a completely new environment to explore, learn, and eventually battle through. The Swamp is designed to feel fresh and mysterious – full of deadly creatures, unfamiliar layouts, and unique challenges tied to its waterlogged terrain.Just like with the Winter biome, this is only the beginning. The Swamp will keep evolving as development continues – with new enemies, events, encounters, and rewards planned ahead. Stay alert... because the next danger might rise right out of the water.

  • Dev Diaries: Building mechanics - 3 September 2024

    Today, we're excited to share how a key feature— Building — has evolved and what new possibilities are now available to you. At the start, we focused on the fundamental building blocks: foundations, walls, roofs, and other essential components for creating your unique home. However, as the mechanics developed, we realized that building needed to be more than just functional—it needed to be flexible. This led to the introduction of adjustable-height foundations, opening up new possibilities for multi-level structures and intricate landscape designs. We also added a visual boundary that clearly shows where you can build. This feature has become super helpful for planning, especially when you start large-scale construction on your island and every inch of space counts. The circular building zone makes it easy to swap islands without having to rebuild everything from scratch. Originally, we…

  • Dev Diaries: the Winter Biome - 18 July 2024

    Murrlandia is a great, fractured world that once united various biomes. After the Cat-A-Strophe, some biomes changed, giving rise to new, previously non-existent locations. The Winter Biome is one of these new worlds and has become a key part of our project that our developers are actively working on. Beginning of Development Work on the Winter Biome began at the earliest stages of development. During the prototyping of the visual aspects of the islands, we had numerous sketches of various biomes and experimented with the mood of the locations. Some of these ideas have already been implemented in recent updates, while others require more time for thorough development. We periodically revisited the Winter Biome and even planned to start its development simultaneously with the Summer Biome. However, we realized that it required more time and attention to achieve the desired level of quali…

  • Dev Diary: The Wargs - 2 July 2024

    In today’s developer diary, we want to tell you about the path of the Wargs: who they are, how they appeared in the project, and maybe give you some useful gameplay tips. Be sure to read to the end! History and Origin For those who don’t know, Wargs are the antagonists in Murrlandia’s story, arriving from a harsh, resource-poor world in search of a new home. Upon discovering the abundant Mana Stones, blue crystals used by the peaceful Meowkles for magic, the Wargs opened a portal to bring their army into Murrlandia. They fortified their position around a massive Mana Stone, led by their ruthless queen. When the Meowkle mages tried to destroy this stone and close the portal, the resulting explosion shattered Murrlandia into thousands of islands and scattered the Mana Stone fragments across the universe. These fragments retained their magical properties, transporting any living creature t…

  • Dev Diaries: Graphics Update - 17 June 2024

    Adventurers, we continue our journey into upgrading the graphical elements of our environment, moving away from generic and low-poly assets. To give you the full picture, let’s start from the beginning. As we said, we purchased ready-made assets. We acquired various materials to test our ideas. At this stage, we created gray prototypes based on concepts and experimented with low-poly models with simple textures. This was essential to quicken the game’s development. Now, let’s share what came out of this process. Right from the start, after purchasing the ready-made assets, we faced the need for significant adjustments in materials, scales, and styles of the assets themselves. This led to our first experiments in creating locations and visual effects, which allowed us to quickly do a playable island. While our work on locations progressed successfully, we encountered challenges with char…

  • From the Workshop to the Game World: Creating New Weapons - 29 May 2024

    Ready, adventurers? Yes, it’s been a while, but we’re finally bringing back Dev Diaries. And we have a lot to show you! We’re excited to take you behind the scenes and share the journey we’ve been on. Get ready. Everything began with purchasing ready-made assets. Yes, imagine that — we bought a bunch of stuff to feel out the idea. At this stage, we created gray prototypes based on concepts, experimented with low-poly models with simple textures, but something was missing. Finally, we decided to switch to PBR (Physically Based Rendering) models, and that’s where the real magic began. What inspired us? Our concepts are inspired by games from masters like Darksiders, Battle Chasers, and Ruined King. We aimed to convey the same brightness and dynamism that attract players so much. And yes, Wayfinder was also an influence! Big thanks to Joe Madureira for his amazing visual style. Technical T…

  • We've reached 50,000 wishlists! - 7 May 2024

    Adventurers, Your support is, as always, overwhelming! Today, we've reached 50k wishlists on Steam, meaning that your trust and passion truly knows no boundaries. It's incredible to see Murrlandia growing across all the platforms and communities. From the bottom of our hearts, thank you!

  • WorldShards is accepting applications for the closed playtest - 10 November 2023

    Adventurers, we have incredible and exciting news for you! We are now accepting applications for the closed playtest of WorldShards! Wanna be one of our first playtesters? Just follow this link and fill out the form. What’s next? Selection results will be sent out within 7 days. If you are among the chosen playtesters, you will receive all the details including the invitation to the game. Good luck, and see you in Murrlandia!

  • WorldShards - Closed Beta Gameplay Trailer - 14 August 2023

    A new trailer for WorldShards, the life-sim sandbox MMORPG, is here! We're excited to show you the current state of the game and basic mechanics, including exploration, base building, farming and fishing. Don't forget to like the video and tell your friends about the game! Your journey is set in the world of Murrlandia, where you can explore its ancient magic and mysteries, meet the Meowkles – cute furry cat-like creatures, and build you own dream house!

  • WorldShards DevBlog - Graphics Update - 17 May 2023

    Hi folks! It’s been a while since our last update on WorldShard’s development journey, so we decided to show the highlights of what we’ve been working on so far. Hope you’ll enjoy this paw-tasic dive into WorldShards! This spring we put together the first playable build, showcased it at the MEFCC, GDC, & Unity Developer Day, allowing us to gather lots of valuable feedback and impressions. Though this version of the game is not public (stay tuned — when the time comes, we’ll let you know about the public demo and its dates), the work on the next version is in full swing. Right now however, we want to show you the ways in which WorldShards has already transformed. One of the most important visual aspects in any game is the main character. After all, the environment changes while you wander around the game's world, but your character is constantly there, a focal point on your screen. If yo…

  • WorldShards at GDC - 24 March 2023

    Hello there everyone! GDC2023 is well and truly underway and we’re having a blast! What’s more, Thursday 23 (yesterday) was the first day that we were able to showcase the game at the event and get to know what people thought of the game. WorldShards at GDC One of the best parts of an event like the GDC is the first-hand reactions that we can get to the game. Sometimes people just want to hear about the game’s concept, so throughout the event, Artyom, our Game Designer, has perfected describing the game. To us, WorldShards is a cross of Animal Crossing and Albion online with a lot of resources to gather and loot to craft. The game lets you play in many different ways, whether you want to take on a stealthy route and sneak by everyone, aggressively kill and destroy hostile creatures, or even take the peaceful route, build a reputation with the creatures and thus gain the ability to trave…

  • WorldShards - Pre-Alpha Game Trailer! - 14 March 2023

    Hello there everyone! Every week development on WorldShards passes more and more milestones and so you can surely understand that our excitement keeps on building! After all, the day when YOU - our community, readers, and followers - can play the game draws ever closer. A great sign that the game's development is progressing smoothly is the launch of our new pre-alpha trailer; so make sure to check it out. Listen closely, the trailer is based on the lore of WorldShards! What do you think of the trailer? Make sure to let us know!

  • Meet the Team - WorldShards Interviews - 14 February 2023

    Hello there everyone, Development on WorldShards continues to go from strength to strength, and we’re excited to see new features make their way into the game, and for the existing features to undergo constant improvement. Looking back at our past articles and news posts, we’ve focused on drip-feeding you snippets of the game’s lore and what you can expect from the game, but there’s one very important thing that we’ve not yet started, introducing the team, so we’re sure that you can guess what we’re doing today! So without further ado, let’s start off the first WorldShards team introductions. Nikita Nikitin - Producer Thank you very much for joining us today, we’re really excited to be able to start introducing the WorldShards team to our fledgling community! Let’s start with an introduction, can you tell us your name, and what your position is within WorldShards? And please do go into…

  • A look at WorldShards! - 13 January 2023

    Hello there everyone! WorldShards is happy to welcome 2023, and what better way to do so than by diving into what WorldShards looks like today, give you a little information on what we’re working towards (yes, it’s game design exploration time) and a look at the some of the progress that we’ve achieved so far! So, join us on this paw-tasic dive into WorldShards! WorldShards Today! First thing first, let’s showcase what WorldShards looks like today. Just remember, this is all very early days - to the extent that features, models, and even game mechanics tend to change by the week, - our devs are doing amazing work every week! Introducing the Wargs Lately, the feline inhabitants of Murrlandia have not had an easy time. First, an archmage accidentally triggers armageddon, and then their planet’s geography dramatically changes as continents fractured and took to the skies. However, this was…

  • WorldShards Overview - Lore Preview, Races, and Game Features! - 22 December 2022

    Lore - The World of WorldShards ✨The Story So Far Murrlandia is a magical, mysterious world filled with dormant ancient magic, mysteries and dangers. A world full of flying islands soaring in the sky, divided by an endless void filled with invisible magical currents and insidious winds. The original inhabitants of Murrlandia are the Meowkles, originally peaceful furry cat-like creatures who were once the only sentient inhabitants of this land. But a terrible cat-aclysm (meow) split their planet into millions of pieces and put an end to their civilization. Now they cling to life on tiny islands floating over the ruined heart of their world, retaining only memories of their former prosperity and power. ✨Races Meowkles — cute furry creatures — are the native inhabitants of Murrlandia. Usually, they live in groups on the biggest flying islands. They are engaged in agriculture, crafting and…

  • Lore Spotlight - Welcome to the Fantasy World of Murrlandia - 12 December 2022

    Hello there everyone! We recently had a lovely surprise, though we silently launched WorldShards on Steam, the project was noticed by quite a lot of people which is amazing. With that said, this means that it’s time for us to pull up our sleeves, put on our thinking hats, and really begin to give you all some insight into our game. So without further ado, we’d like to once again welcome you all to WorldShards, and now dive into the story and lore of our game, starting with our original fantasy world of Murrlandia! Welcome to Murrlandia Murrlandia is the name of the world that we’ve created for WorldShards and in the current (in-game) day, is a peculiarity amongst worlds as it is made up of many islands that float in mid-air. Murrlandia was not always like this, in fact in the past it was a paradise planet, where the land was firmly on the ground, and the continents were separated by oce…

  • Welcome to WorldShards - 5 December 2022

    Hello everyone, Thank you for visiting the WorldShards Steam page, a sandbox RPG set in a fantasy world populated by the fuzzy Meowkles (yes we are big cat fans!). But all is not well, a planetary catastrophe, combined with an invasion from a brutal otherworldly invader has shattered the world. It will be up to you - the player - to bring life to the Meowkle's legend of the hero, fight back against the enemies, defeat the treacherous monster king, and bring peace back to the world. The team from L1523kick Games are hard at work to bring you a deep and hugely enjoyable game, and we invite you all to join us on our game development journey! Check out our Initial Gameplay Trailer We'll have some big news for you soon, covering the game, the unique world-building, and much more. Until then, make sure to: Follow us on Twitter Join us on Discord Check out our official website And of course, j…

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