- Gameplay improvements - 22 May 2024
The AI enemy detection algorithm has been rewritten. Now both soldiers and monsters adopt a "Hive" behavior model, and all behaviors are uniformly assigned by their respective “Queen”. The advantage of this is that it greatly saves computing power and makes the AI's behavior more realistic. To give a few examples: Soldiers will now determine the threat level of monsters instead of choosing attack targets simply based on distance. Distance now is one factor of threat level All soldiers will prioritize attacking monsters that are not being attacked instead of always focusing on the same closest monster. Now monsters will also give priority to attacking targets that are not attacked. This update also changes: Tanks now do not block soldiers' bullets Click the left mouse button to fire instead of having to hold down the right button like before In order to avoid ambiguity, the "Save & Exit"…
- Regular updates on extensions - 3 April 2024
Updates have to be suspended
- Bug fixes - 25 March 2024
Gameplay improved The resource acquisition rate has been lowered. The current resource acquisition will be more reasonable in the later period, and there will be no shortage of gold coins and materials. Modified the rules for obtaining free soldiers at the recruitment station. Now the free recruits will not exceed the upper limit of the troop size. BUG fix Fixed a bug in the game where soldiers’ bullets would pass through enemies without causing damage under certain circumstances. Fixed the BUG in the game that the critical hit damage was increased too high. Now the critical hit damage can be correctly increased according to the description of the synergy effect.
- Bug fixes - 23 March 2024
Gameplay improved The effect of Resource Specialization synergy has been modified. There is now a chance that the next soldier recruitment will be free, instead of recruiting the same soldier immediately. BUG fix Fixed a bug in the game where newly recruited soldiers might stand still at the door. Fixed the bug in the game where snipers could not execute enemies correctly.
- Tank Survivor EA Phase Development Plan - 22 March 2024
Let's jump right into the development plans for Tank Survivor. Gameplay (system) This is the part that I am good at, and it will also be the part that takes priority and takes up the most time. I will implement/improve the following systems: Monster system (to be improved) Increase the types of monsters, planning to increase them from the current 4 to 8 types Added remote/siege type monster abilities Strengthen the monster's mechanism through waves and levels, and gradually increase the challenge Optimize the attack AI of monsters, no longer get stuck in groups Increase the number of monsters on the same screen Tank system (to be improved) Improve the numerical difference design of tank components (such as the shooting interval of the main gun and machine gun) Display the numerical difference of tank parts in the garage and shop Distinguish the performance of different types of artiller…
- Tank survivors past and present lives - 22 March 2024
It has been exactly 10 days since the release of Tank Survivor. During these ten days, a total of 4 bug fix patches and 1 important regular gameplay update were released. These are all inseparable from the feedback from friends who helped test and the community. I would also like to thank the remaining players for their support, I really appreciate it! Before I continue to announce the development plans, I would like to share some interesting behind-the-scenes facts and timeline of the development of this game: Tank Survivor is a game independently developed by a single player The game was actually registered on Steam for release in 2022, but it was a completely different game at that time The name of the predecessor game is Spellcasting Fast and Slow: Bloody Fight to the End. It is an online competitive game, codenamed Ogre Project. The design of the Ogre project is inspired by Chinese…
- Bug fixes - 22 March 2024
Gameplay improved Now soldiers' bullets are not blocked by other soldiers Reduced the damage tank received caused by collision. Now tank will not die suddenly when colliding with big monsters, but will only be damaged by the monster's attack power. Improved the accuracy of mouse aiming, now the aiming point will always follow the mouse BUG fix Fixed a bug that caused the start button and wave selector to disappear in the game with a certain probability. Fixed the bug in the game that when the mouse is aimed at a monster, it will only aim at the monster's feet. Fixed some text table attribute errors
- Smashing Time! - 19 March 2024
Gameplay update In honor of the first regular update for Tank Survivors! Based on player feedback, the priorities of some features awaiting development have been adjusted. Now the game has added some new features and adjusted some values. Operation Uncomfortable operation is a common feedback. As a solution, players can now use the mouse to aim and shoot! The method is to hold down the right button of the mouse, and the tank's turret and barrel will aim at the point indicated by the player's mouse. At this time, hold down the right button and press the left button of the mouse to fire! Moreover, sliding the mouse wheel can also switch the main gun and secondary weapons. At the same time, the previous design of using the keyboard arrow keys to operate the tank turret is still retained, and players can seamlessly switch between the two operations in the game. Although the function is impl…
- Bug fixes - 16 March 2024
BUG fix Fixed a bug where the option buttons on the main menu page might not work properly. Fixed the bug that some monitors did not have resolution options in the settings interface Removed the option to set the interface screen refresh rate. Now the screen refresh rate selection is merged with the resolution selection. Fixed the bug where the aiming line sometimes does not work properly in the game Removed the option to change the game screen in the game, because changing the resolution or refresh rate in the game will cause many unnecessary problems.
- Bug fixes - 15 March 2024
BUG fix Fixed the issue where the mouse disappears when returning to the game after calling out the pause page via ESC in the game. Fixed the discount effect of the enhanced card. Now it can correctly discount the price of soldiers instead of giving money to players. Fixed a bug that caused the camp button to disappear after the wave ended. Removed some parts that are not used in the scene
- A brief discussion on the gameplay design of Tank Survivors - 15 March 2024
Hello everyone, it has been two days since the release of the EA version. During this period, in addition to fixing some obvious BUGs, I also talked with some potential players. These make me understand that it is very necessary to have an introduction to the game for players to have a preliminary understanding. Today I will briefly introduce to you how to play the game from a gameplay perspective. Gameplay to me refers to the design that makes players feel interested in the process of completing goals. In Tank Survivor, my overall design goal is to allow players to unlock more tank parts and assemble the "coolest" parts. For this purpose, the game has designed the main menu page into a tank display room, so players can intuitively experience their "masterpiece". Gameplay system Silver coins are required to unlock tank parts, and the only way to achieve the sub-goal of obtaining silver…
- Bug fixes - 14 March 2024
Change - Now when the player enters the game, he will enter the battlefield interface by default, the enhancement store panel will automatically open, and the enhancement card will be refreshed for free. - Clicking the store button again will now close the store page BUG fix - Fixed the bug that when calling the pause page through ESC in the game and clicking the save and exit button, there is no response. - Fixed a bug where the UI in the game cannot be fully displayed under some extreme resolutions - Improved the situation where some text was blocked - Corrected some textual errors
- Tank Survivor is officially released! - 13 March 2024
After repeated revisions and a long wait, all the conditions were finally met and the review was passed. This is a milestone for both the game and me personally. I have to thank the 29 friends who added the game to their wishlist before release. You are my main source of motivation during the review process! However, a successful release is only the beginning of everything. I believe everyone has noticed that the game is currently in the early access stage, which means that the game is still some distance away from my ideal state. In the next few months, I will try my best to bring it to life. What would the complete game look like? Stay tuned for upcoming development announcements, I will try to include all potential issues as much as possible. Compared with the illusory future, more questions may be about the completion of the current stage of the game. Here are the frequently asked q…
- Postponement notice - 5 March 2024
At this moment, Tank Survivor has confirmed that the ticket delay has been postponed. The reason is that the initial online version of the game is still displayed in the Steam review queue, and it is expected to take up to 5 working days. Once approved, the game will be automatically released! In the past few days, in addition to continuing to improve the experience, I will also successively post the next development plan. I welcome your feedback to my official Discord community: https://discord.gg/a67Esb2p Let’s look forward to it together!
- Ready to launch! - 1 March 2024
The group of survivors has grown, this time with a tank and an entire camp behind it! Including the heavily armed (AI) soldiers in the camp, you are not fighting alone, we are all survivors tonight! The core of the game is endless defense, trying to survive as many waves of attacks as possible, protecting the walls of the camp from being broken down, and your tanks from being overwhelmed! There are many ways to defend. You can: Recruit AI soldiers: let them hide behind your steel butt and do their best! Reinforced tank: 37mm water pipe is too small! Get a thicker one! Upgrade the camp: let soldiers get stronger logistics! Combat power doubled! Choose strategy and specialization: Let’s be honest, this is the card drawing system of Auto Chess! 6 major arms X 6 major specialties, used to strengthen your soldiers! There are also 3 types of equipment cards on the way to strengthen tank main…