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LIMINAL

LIMINAL Steam news

MOOSELFLiES | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieSimulationFree To PlayEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID2160760
  • PriceFree to play
  • Release dateComing soon
  • DeveloperMOOSELFLiES

LIMINAL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2160760
  • PriceFree to play
  • Release dateComing soon
  • DeveloperMOOSELFLiES
  • PublisherMOOSELFLiES
  • Parent gameNot available

Genres: Adventure, Indie, Simulation, Free To Play, Early Access

Company pages: Developer: MOOSELFLiESPublisher: MOOSELFLiES

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LIMINAL Steam news

LIMINAL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update #3 - 29 August 2025

    State of DevelopmentHey guys, it has been about 13 months since the last official update. Sorry for the relative silence, but I have been busy outside of developing the game. I just want to let you know that the game is still very much in development, and progress has been made since the last update. To start this post, I’ll talk about what I have been spending so much time working on. Recently, I have been prototyping and testing various world generation systems to achieve the look that I am going for. The current system was essentially designed as I built it, and that resulted in it having a lot of visual, technical, and performance pitfalls. It also had the issue of touching too many external systems directly. This made it much more difficult than it needed to be to refactor other systems and integrate them into the game quickly. For now, and likely for the next demo, an improved ver…

  • Test build released for version 0.2.0! - 1 May 2024

    Hello, it's time for another update! This time, it is a playable version of the game that you can test out right now. To try it, you will have to join the Discord for the game, and download it there. This will be the case until the game has enough content to be officially released on Steam. The goal of this test build is to fix any major bugs before the full release of 0.2.0 which will hopefully be later next week. So you can anticipate crashes and problems with the game if you download the test build. Here are the patch notes for the current version: Build Version: 0.2.0 Test Build v1 Release Date: 4/30/2024 Engine Version: 5.3.2 New Features: • Overhauled UI • New World Generation • New Inventory System • Health System Updates • World Map • Save System Known Issues: • Old audio is still implemented • Movement is scuffed Save System Info: The world that you play inside of is now persis…

  • Development Update #2 - 12 November 2023

    Welcome Welcome back to another development update! Progress has been significant since the last update and a lot of existing systems have received overhauls. In addition, a few new systems have been added to the game. To start things off, we will discuss the visuals! Visual Overhaul The visuals of LIMINAL have been an iterative process since the beginning of development. As I am primarily a programmer, it has taken me a while to learn many of the things that I now know about the visuals in Unreal Engine. I believe that I am now getting closer to the original vision that I had for the appearance of the game. The shader that creates the retro/VHS look of the game has had a few parts re-written. As this shader does a lot of the heavy lifting, the game now looks a bit different (and better in my opinion). Along with this, a few other effects have been added such as dynamic depth of field.…

  • Development Update #1 - 3 November 2023

    Development Updates These updates will be posted every 1-2 weeks to provide all of you with information about the game's development. In this first edition, we will be talking about world generation and the way that UI will be implemented within LIMINAL! If you would like to stay even more update-to-date, join the Discord where I frequently post about development. You can also check out my Twitch channel where I stream development on the game live at 10:00 AM PST every day! World Generation The way that the world generates in LIMINAL is paramount to gameplay. Environments need to transition seamlessly, and provide interesting variation to the player in order to remain engaging and interesting. For this reason, a lot of my time has been spent working on the world generation system to make sure that these needs are met. World generation in LIMINAL relies on procedural generation with the…

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