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Stop Dead

Stop Dead Steam news

Gridsnap Games LLC | Oct 5, 2023 | game

Released

0players observed ยท 25 September 2026 - 12:18:54 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Stop Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews101
  • Release dateOct 5, 2023
  • DeveloperGridsnap Games LLC
  • PublisherGridsnap Games LLC

Genres: Action, Indie, Early Access

Company pages: Developer: Gridsnap Games LLCPublisher: Gridsnap Games LLC

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Stop Dead Steam news

Stop Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CU2.5 Hotfix 1 - 22 December 2025

    The final boss can now be completed more than once per launch of the game.Entering the elevator too soon after defeating the Final Boss will no longer cause a loss.Dropped items can now be re-grabbed. Some items may be unaffected. Let me know if this remains an issue.I am investigating issues with new achievements not being properly unlocked or appearing in the data page. I thing it has something to do with save games, because everything is working fine in the engine. If you have this problem, please send me your save games so I can investigate!This will likely be my last update until the new year. See you then!

  • Surprise! HERE'S AN UPDATE! Also - 70% off! - 18 December 2025

    First, some important news:We are fully indie again!What does this mean for the future of Stop Dead?The 1.0 patch is content-complete. However, there are few things keeping us from releasing it:Localization. We have players who do not speak English, and we want to be able to support them for 1.0.Quality Assurance. Stop Dead has grown to be a pretty big game, and while I've gotten pretty fast at running through it, only I (Amber) remain able to test it at the moment.As we do not have a large team to work with anymore, these things are far harder to achieve. We don't have the money to pay a team to translate it into all our planned languages, and QA for an entire game is extremely hard to do for one person.We are considering different avenues to be able to release 1.0, and will let you know when we have solutions to these issues!Thank you for sticking with us for as long as you have! To sโ€ฆ

  • Time To Get Excited about Stop Dead 1.0!!! - 25 February 2025

    A little tease of the all new look that will be arriving "soon" (TM). Make sure to like and share the post, so all of your friends can play as well! https://x.com/StopDeadGame/status/1894428049770222060

  • Content Update 3 News... - 30 May 2024

    Hey all! In case it wasn't clear yet, we're going to be pushing Content Update 3 back. Why? Because We're making it bigger. How much bigger? A LOT bigger. As I write this, the game is undergoing a complete visual overhaul, including a completely redesigned UI, new buildings, environment assets, and more! There will also be a revamped New Player Experience with 4 new maps, on top of the 9 new maps we were already planning to add this update. We have also been doing many passes on existing levels to improve flow and usage of game mechanics. We're not sure how far back this is going to push Content Update 3, but we'll give you an update when we have a better estimate! Also stay tuned for sneak peeks Soon ๐Ÿ‘€ Thanks for sticking with us through Early Access! Your feedback has helped make the game far better than it could have been without you. You've inspired us to go big. -A

  • Stop Dead Early Access Patch 15 - 12 April 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! We are looking into problems with saves that cause S+ scores to be incorrectly unlocked in some levels. Unless we figure out the above issue (or some other issue pops up), this will be our last patch before we release Content Update 3. Added Motivation Levels - This is part of a new mechanic we will be expanding upon in Content Update 3. Added a new graphics setting: Arms Resolution ๐Ÿ›‘ Optimized health and points pickups to use object pooling ๐Ÿ›‘ (tentatively) Fixed an issue with perfect jumps that caused inconsistent height Adjusted color grading on player arms ๐Ÿ›‘ Hid certain entries from the Itemdex that should not exist in this version of the game Adjusted visuals of target waypoints Made some post process adjustments Fixed an issue that caused cutouts to function improperly in Orienโ€ฆ

  • Patch Schedule Change, and a Content Update 3 Sneak Peek! - 2 April 2024

    Hi all! Just wanted to pop in and give a lil' update! We missed last week's patch because Amber had a migraine. All. Week. She's better now though! We're doing a TON of work on Content Update 3 right now, and things are going to get REALLY involved. As such, we're planning on doing ONE more bugfix patch before diverting ALL of our development hours solely on Content Update 3. We have huge plans for it, and it's gonna take a lot of work. Thank you for all your support; y'all are the best community ever. โค๏ธ We can't wait to share CU3 with you all!! As a consolation prize, here's a funny thing I captured in the new Deathcam system! ๐Ÿ˜‰

  • Patch 14 Hotfix - 15 March 2024

    Thank you for playing Stop Dead! Fixed an issue that caused your own runs to have the wrong color on leaderboards. Changed Dev leaderboard entries to have a different color, as the one we were using is also used for runs you have challenged.

  • Stop Dead Early Access Patch 14 - 15 March 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Items with a โ— emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Field of View now scales slightly with speed. The degree to which this occurs can be changed in the โ€œAccessibilityโ€ settings. Added new setting: โ€œSpeed FOV Scalingโ€ in Accessibility The Ghost Customization UI has been changed. Options now appear in a grid with icons when you select the thing you want to customize Fixed several issues with UI input and gamepad/keyboard switching. Tooltips have had their visuals updated to match the look of the game. Tooltips now appear when using a gamepad. Improved performance of leaderboards and the Map Select screen by pooling score display widgets. Adjusted dropped weapon particle effects.โ€ฆ

  • Stop Dead Early Access Patch 13 - 1 March 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Items with a โ— emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Fixed an issue that allowed the player to grab things through walls. Fixed an issue that caused small, fast-moving throwables to phase through certain things. Grabbing should be less likely to grab things off the screen. Fixed an issue that caused grabbing to sometimes be unresponsive. Fixed an issue that caused hats to have collision sometimes Fixed an issue that caused the โ€œhardhatโ€ hat to not fade out when close to the camera. Added a tutorial for Grind Rails in Highway. Added a tutorial for Advanced Usables in Light Step. Added an additional check to ensure auto-grab for dropped weapons only triggers when the player killsโ€ฆ

  • Content Update 2 Hotfix 2. Yes, Really. - 23 February 2024

    Undid the Sliding preventing Vault change because I changed my mind Fixed some problematic collisions in Museum I'm going to go take a nap...

  • Content Update 2 Hotfix - 23 February 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Items with a โ— emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Kai should now stub her toe less Kai should be more gentle when dropping things now Vault can no longer trigger while sliding Walkable floor angle while sliding is now lower Eased up on climb angle values Good Boy no longer explodes barrels, damaging himself Adjusted the placement of some meshes in In Motion The Laser Sword had a larger damage zone after being thrown Fixed paintings falling off into space when they take damage while held Umbrella is MORE POWERFUL Explosive barrels are now immune to Melee damage. Easy Mode is now even easier ๐Ÿ›‘ Fixed focus loss and mouse loss issues with the new Easy Mode prompt. โ— Fixed an issโ€ฆ

  • Stop Dead Content Update #2 - 22 February 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Items with a โ— emoji indicate that the change caused a leaderboard to be wiped. New Stuff Added 7 new maps: Museum, Theft, Subway, Gap, Good Boy, The Fall, and Introductions. Added the Itemdex: As you find new items throughout the City, you will unlock a preview of them in the Itemdex. You can click on the items in the Itemdex to read up on them, inspect them, and view your usage stats. The Itemdex is locked behind the new achievement: โ€œCollectorโ€. Added Ghost Customization: Unlock new hats for your ghost, choose your ghostโ€™s color, and choose from a selection of trails! Ghost Customization is locked behind the new achievement: โ€œCaught the Bugโ€ Added 18 new Achievements! 7 of these are hidden. One of them is the funniest one weโ€™ve ever added. Added 1 new boss: Good Boy. Heโ€™s just a gooโ€ฆ

  • Patch 12 Hotfix - 2 February 2024

    Fixed an issue with propane tanks that allowed them to be held and thrown after exploding. Fixed an issue that caused all ghosts to have the same color. Added Grind Rails to some spots in Hallways.

  • Stop Dead now has a speedrun.com page! - 2 February 2024

    Find it here! https://www.speedrun.com/Stop_Dead This has been requested many times since the demos last year. Glad we were finally able to get it together! Go wild, y'all.

  • Stop Dead Early Access Patch 12 - 2 February 2024

    Thank you for playing Stop Dead! We are hard at work on Content Update 2. Unless something major comes up, we are going to refrain from patching the game further until it is ready. Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! ๐Ÿ›‘ If you reach the win zone before defeating the target, and die without finishing the level, the time it took you to reach the win zone will appear on the loss screen. ๐Ÿ›‘ Wall bounce restitution = 0.8*velocity, rather than setting to 400 exactly. No longer applies a slow effect. ๐Ÿ›‘ Tightened requirements for a wall bounce to occur. ๐Ÿ›‘ Wall climb speed now scales with velocity, to a max of 800. Slide-bouncing has been added. When you hit a wall while sliding, you will now bounce off of it at half the speed you hit it. ๐Ÿ›‘ Wall Climbing has a UI element displaying changes and time remaining. ๐Ÿ›‘ Moved the "start" progress bar to a more obviouโ€ฆ

  • Stop Dead Early Access Patch 11 - 19 January 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Added a new robot. ๐Ÿ›‘ The Player and Ghosts now have various particles that respond to movement. ๐Ÿ›‘ Added a native input overlay. Can be activated in the UI settings. ๐Ÿ›‘ DNF now displays next to the timer on the UI, in addition to the win zone. ๐Ÿ›‘ Split the velocity bar into a yellow โ€œUp Velocityโ€ bar, and the regular โ€œHorizontal Velocityโ€ bar. ๐Ÿ›‘ Ghost nameplates now fade out close to the camera. Brought the Jump Buffer over from Experimental. Brought the Revolver over from Experimental, with a better sound. Input method detection is more accurate now.

  • Introducing the Experimental Branch, and Changing our Patch Schedule - 5 January 2024

    The Experimental Branch Sometimes we have ideas that we think would improve Stop Dead, but might have unintended side effects. Rather than shipping these to the main version of the game, we've decided to create an "Experimental Branch!" To enable the experimental branch, right-click Stop Dead in your Steam library, and choose "Properties": Then under the "Branch" tab, choose "experimental - Testing out wacky ideas": To return to the default version of the game, simply repeat the above process but choose "None" instead of the experimental branch. Let it update, and when you start Stop Dead you should get a popup letting you know you are on the experimental branch. You can view the in-game patch notes to see what features we are testing in this version. The Experimental Branch has its own leaderboards and saves, separate from the default branch. Changing our Patch Schedule Stop Dead has iโ€ฆ

  • Stop Dead Early Access Patch 10 - 5 January 2024

    Thank you for playing Stop Dead! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! ๐Ÿ›‘ Adjusted visuals in the Engineer fight to make the phase change mechanic more clear. ๐Ÿ›‘ Fixed an issue that cause the run timer to cut the leading 0โ€™s in the displayed time. Improved performance in the Engineer map. Improved water, fog, and hologram visuals. Removed Christmas Visuals Fixed some bugs with grenade behavior.

  • Patch 09 Hotfix - 22 December 2023

    Combo Multiplier affects Time Bonus. Mainly because I didn't feel like doing a big wipe just before christmas. Time Bonus now factors in combo bonus when displaying on the HUD.

  • Stop Dead Early Access Patch 09 - 22 December 2023

    This is our last patch of 2023! Thank you for playing Stop Dead this year! We look forward to bringing you Content Update 2, and eventually a full release next year! Items with a ๐Ÿ›‘ emoji are things found or suggested by the community! Items with a โ— emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. ๐Ÿ›‘ Made Innocents feel less unfair. ๐Ÿ›‘ Made some adjustments to Hotline. Made some adjustments to Aggro. Made some adjustments to Going Up Improved performance of physics overall. Improved performance of destructible meshes. Fixed an issue that caused Fire Mech landmines to not shoot properly. Fixed an issue that caused particle effects from projectiles to appear in the wrong place. ๐Ÿ›‘ Fixed an issue that caused grabbing to be inconsistent under some circumstances. ๐Ÿ›‘โ— Fixed an issue that causedโ€ฆ

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2025CU2.5 Hotfix 11819386365102440
212 April 2024Stop Dead Early Access Patch 156474562312185114562
315 March 2024Patch 14 Hotfix7309977427439418250
415 March 2024Stop Dead Early Access Patch 147309977427439168774
51 March 2024Stop Dead Early Access Patch 135688680204374446486
623 February 2024Content Update 2 Hotfix 2. Yes, Really.5728086065186714845
723 February 2024Content Update 2 Hotfix5728086065186509873
82 February 2024Patch 12 Hotfix5582843074945844684
92 February 2024Stop Dead Early Access Patch 125582843074944939466
1019 January 2024Stop Dead Early Access Patch 115510784213102413654
115 January 2024Stop Dead Early Access Patch 105410576585185114028
1222 December 2023Patch 09 Hotfix5410576585134339970
1322 December 2023Stop Dead Early Access Patch 095410576585134036191
1415 December 2023Stop Dead Early Access Patch 085409450219976899407
158 December 2023Patch 07 Hotfix5395938616799012983
168 December 2023Stop Dead Early Access Patch 075395938616798591254
171 December 2023Stop Dead Early Access Patch 065395937983665088223
1821 November 2023CU1 Hotfix - Minor changes5382426458970800572
1910 November 2023Stop Dead Early Access Patch 055302486388002396756
203 November 2023Stop Dead Early Access Patch 045288974951210526589

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