Stop Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak12
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews101
- Release dateOct 5, 2023
- DeveloperGridsnap Games LLC
- PublisherGridsnap Games LLC
Genres: Action, Indie, Early Access
Company pages: Developer: Gridsnap Games LLCPublisher: Gridsnap Games LLC
Stop Dead Steam news
Stop Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- CU2.5 Hotfix 1 - 22 December 2025
The final boss can now be completed more than once per launch of the game.Entering the elevator too soon after defeating the Final Boss will no longer cause a loss.Dropped items can now be re-grabbed. Some items may be unaffected. Let me know if this remains an issue.I am investigating issues with new achievements not being properly unlocked or appearing in the data page. I thing it has something to do with save games, because everything is working fine in the engine. If you have this problem, please send me your save games so I can investigate!This will likely be my last update until the new year. See you then!
- Surprise! HERE'S AN UPDATE! Also - 70% off! - 18 December 2025
First, some important news:We are fully indie again!What does this mean for the future of Stop Dead?The 1.0 patch is content-complete. However, there are few things keeping us from releasing it:Localization. We have players who do not speak English, and we want to be able to support them for 1.0.Quality Assurance. Stop Dead has grown to be a pretty big game, and while I've gotten pretty fast at running through it, only I (Amber) remain able to test it at the moment.As we do not have a large team to work with anymore, these things are far harder to achieve. We don't have the money to pay a team to translate it into all our planned languages, and QA for an entire game is extremely hard to do for one person.We are considering different avenues to be able to release 1.0, and will let you know when we have solutions to these issues!Thank you for sticking with us for as long as you have! To sโฆ
- Time To Get Excited about Stop Dead 1.0!!! - 25 February 2025
A little tease of the all new look that will be arriving "soon" (TM). Make sure to like and share the post, so all of your friends can play as well! https://x.com/StopDeadGame/status/1894428049770222060
- Content Update 3 News... - 30 May 2024
Hey all! In case it wasn't clear yet, we're going to be pushing Content Update 3 back. Why? Because We're making it bigger. How much bigger? A LOT bigger. As I write this, the game is undergoing a complete visual overhaul, including a completely redesigned UI, new buildings, environment assets, and more! There will also be a revamped New Player Experience with 4 new maps, on top of the 9 new maps we were already planning to add this update. We have also been doing many passes on existing levels to improve flow and usage of game mechanics. We're not sure how far back this is going to push Content Update 3, but we'll give you an update when we have a better estimate! Also stay tuned for sneak peeks Soon ๐ Thanks for sticking with us through Early Access! Your feedback has helped make the game far better than it could have been without you. You've inspired us to go big. -A
- Stop Dead Early Access Patch 15 - 12 April 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! We are looking into problems with saves that cause S+ scores to be incorrectly unlocked in some levels. Unless we figure out the above issue (or some other issue pops up), this will be our last patch before we release Content Update 3. Added Motivation Levels - This is part of a new mechanic we will be expanding upon in Content Update 3. Added a new graphics setting: Arms Resolution ๐ Optimized health and points pickups to use object pooling ๐ (tentatively) Fixed an issue with perfect jumps that caused inconsistent height Adjusted color grading on player arms ๐ Hid certain entries from the Itemdex that should not exist in this version of the game Adjusted visuals of target waypoints Made some post process adjustments Fixed an issue that caused cutouts to function improperly in Orienโฆ
- Patch Schedule Change, and a Content Update 3 Sneak Peek! - 2 April 2024
Hi all! Just wanted to pop in and give a lil' update! We missed last week's patch because Amber had a migraine. All. Week. She's better now though! We're doing a TON of work on Content Update 3 right now, and things are going to get REALLY involved. As such, we're planning on doing ONE more bugfix patch before diverting ALL of our development hours solely on Content Update 3. We have huge plans for it, and it's gonna take a lot of work. Thank you for all your support; y'all are the best community ever. โค๏ธ We can't wait to share CU3 with you all!! As a consolation prize, here's a funny thing I captured in the new Deathcam system! ๐
- Patch 14 Hotfix - 15 March 2024
Thank you for playing Stop Dead! Fixed an issue that caused your own runs to have the wrong color on leaderboards. Changed Dev leaderboard entries to have a different color, as the one we were using is also used for runs you have challenged.
- Stop Dead Early Access Patch 14 - 15 March 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! Items with a โ emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Field of View now scales slightly with speed. The degree to which this occurs can be changed in the โAccessibilityโ settings. Added new setting: โSpeed FOV Scalingโ in Accessibility The Ghost Customization UI has been changed. Options now appear in a grid with icons when you select the thing you want to customize Fixed several issues with UI input and gamepad/keyboard switching. Tooltips have had their visuals updated to match the look of the game. Tooltips now appear when using a gamepad. Improved performance of leaderboards and the Map Select screen by pooling score display widgets. Adjusted dropped weapon particle effects.โฆ
- Stop Dead Early Access Patch 13 - 1 March 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! Items with a โ emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Fixed an issue that allowed the player to grab things through walls. Fixed an issue that caused small, fast-moving throwables to phase through certain things. Grabbing should be less likely to grab things off the screen. Fixed an issue that caused grabbing to sometimes be unresponsive. Fixed an issue that caused hats to have collision sometimes Fixed an issue that caused the โhardhatโ hat to not fade out when close to the camera. Added a tutorial for Grind Rails in Highway. Added a tutorial for Advanced Usables in Light Step. Added an additional check to ensure auto-grab for dropped weapons only triggers when the player killsโฆ
- Content Update 2 Hotfix 2. Yes, Really. - 23 February 2024
Undid the Sliding preventing Vault change because I changed my mind Fixed some problematic collisions in Museum I'm going to go take a nap...
- Content Update 2 Hotfix - 23 February 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! Items with a โ emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. Kai should now stub her toe less Kai should be more gentle when dropping things now Vault can no longer trigger while sliding Walkable floor angle while sliding is now lower Eased up on climb angle values Good Boy no longer explodes barrels, damaging himself Adjusted the placement of some meshes in In Motion The Laser Sword had a larger damage zone after being thrown Fixed paintings falling off into space when they take damage while held Umbrella is MORE POWERFUL Explosive barrels are now immune to Melee damage. Easy Mode is now even easier ๐ Fixed focus loss and mouse loss issues with the new Easy Mode prompt. โ Fixed an issโฆ
- Stop Dead Content Update #2 - 22 February 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! Items with a โ emoji indicate that the change caused a leaderboard to be wiped. New Stuff Added 7 new maps: Museum, Theft, Subway, Gap, Good Boy, The Fall, and Introductions. Added the Itemdex: As you find new items throughout the City, you will unlock a preview of them in the Itemdex. You can click on the items in the Itemdex to read up on them, inspect them, and view your usage stats. The Itemdex is locked behind the new achievement: โCollectorโ. Added Ghost Customization: Unlock new hats for your ghost, choose your ghostโs color, and choose from a selection of trails! Ghost Customization is locked behind the new achievement: โCaught the Bugโ Added 18 new Achievements! 7 of these are hidden. One of them is the funniest one weโve ever added. Added 1 new boss: Good Boy. Heโs just a gooโฆ
- Patch 12 Hotfix - 2 February 2024
Fixed an issue with propane tanks that allowed them to be held and thrown after exploding. Fixed an issue that caused all ghosts to have the same color. Added Grind Rails to some spots in Hallways.
- Stop Dead now has a speedrun.com page! - 2 February 2024
Find it here! https://www.speedrun.com/Stop_Dead This has been requested many times since the demos last year. Glad we were finally able to get it together! Go wild, y'all.
- Stop Dead Early Access Patch 12 - 2 February 2024
Thank you for playing Stop Dead! We are hard at work on Content Update 2. Unless something major comes up, we are going to refrain from patching the game further until it is ready. Items with a ๐ emoji are things found or suggested by the community! ๐ If you reach the win zone before defeating the target, and die without finishing the level, the time it took you to reach the win zone will appear on the loss screen. ๐ Wall bounce restitution = 0.8*velocity, rather than setting to 400 exactly. No longer applies a slow effect. ๐ Tightened requirements for a wall bounce to occur. ๐ Wall climb speed now scales with velocity, to a max of 800. Slide-bouncing has been added. When you hit a wall while sliding, you will now bounce off of it at half the speed you hit it. ๐ Wall Climbing has a UI element displaying changes and time remaining. ๐ Moved the "start" progress bar to a more obviouโฆ
- Stop Dead Early Access Patch 11 - 19 January 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! Added a new robot. ๐ The Player and Ghosts now have various particles that respond to movement. ๐ Added a native input overlay. Can be activated in the UI settings. ๐ DNF now displays next to the timer on the UI, in addition to the win zone. ๐ Split the velocity bar into a yellow โUp Velocityโ bar, and the regular โHorizontal Velocityโ bar. ๐ Ghost nameplates now fade out close to the camera. Brought the Jump Buffer over from Experimental. Brought the Revolver over from Experimental, with a better sound. Input method detection is more accurate now.
- Introducing the Experimental Branch, and Changing our Patch Schedule - 5 January 2024
The Experimental Branch Sometimes we have ideas that we think would improve Stop Dead, but might have unintended side effects. Rather than shipping these to the main version of the game, we've decided to create an "Experimental Branch!" To enable the experimental branch, right-click Stop Dead in your Steam library, and choose "Properties": Then under the "Branch" tab, choose "experimental - Testing out wacky ideas": To return to the default version of the game, simply repeat the above process but choose "None" instead of the experimental branch. Let it update, and when you start Stop Dead you should get a popup letting you know you are on the experimental branch. You can view the in-game patch notes to see what features we are testing in this version. The Experimental Branch has its own leaderboards and saves, separate from the default branch. Changing our Patch Schedule Stop Dead has iโฆ
- Stop Dead Early Access Patch 10 - 5 January 2024
Thank you for playing Stop Dead! Items with a ๐ emoji are things found or suggested by the community! ๐ Adjusted visuals in the Engineer fight to make the phase change mechanic more clear. ๐ Fixed an issue that cause the run timer to cut the leading 0โs in the displayed time. Improved performance in the Engineer map. Improved water, fog, and hologram visuals. Removed Christmas Visuals Fixed some bugs with grenade behavior.
- Patch 09 Hotfix - 22 December 2023
Combo Multiplier affects Time Bonus. Mainly because I didn't feel like doing a big wipe just before christmas. Time Bonus now factors in combo bonus when displaying on the HUD.
- Stop Dead Early Access Patch 09 - 22 December 2023
This is our last patch of 2023! Thank you for playing Stop Dead this year! We look forward to bringing you Content Update 2, and eventually a full release next year! Items with a ๐ emoji are things found or suggested by the community! Items with a โ emoji indicate that the change caused a leaderboard to be wiped. Wipes for affected leaderboards will happen after things have had time to settle. ๐ Made Innocents feel less unfair. ๐ Made some adjustments to Hotline. Made some adjustments to Aggro. Made some adjustments to Going Up Improved performance of physics overall. Improved performance of destructible meshes. Fixed an issue that caused Fire Mech landmines to not shoot properly. Fixed an issue that caused particle effects from projectiles to appear in the wrong place. ๐ Fixed an issue that caused grabbing to be inconsistent under some circumstances. ๐โ Fixed an issue that causedโฆ
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
