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Hexworld

Hexworld Steam news

Volcanic Giraffe | May 4, 2023 | game

Released

0players observed · 25 September 2026 - 14:29:38 UTC

IndieStrategyEarly AccessRTSAuto BattlerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Hexworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews88
  • Release dateMay 4, 2023
  • DeveloperVolcanic Giraffe
  • PublisherVolcanic Giraffe

Genres: Indie, Strategy, Early Access

Company pages: Developer: Volcanic GiraffePublisher: Volcanic Giraffe

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Hexworld Steam news

Hexworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hexworld 0.17.0 (unstable branch) - 10 August 2026

    0.17 Metagame update is live on unstable branch!This release is a major cornerstone on the final shape of the game. We finally added general replayability, staggered new content introduction so new players wont drown in it, and added incremental upgrades. We also prepared stuff for a upcoming spell/artifact content updates.Major features- Metagame. Game content is split into chapters, minimal set at first, and full game later. For veterans it would mean that starting chapters 1 and 2 would feel a bit dry and even easy. That's intentional, although game will be rebalanced to be more challenging overall in the next few updates- Intro and save slots- Incremental upgrades that are saved between campaigns- Revisited spell system based on active hand+deck- Reworked how pyrite- Add CATpilot unlockable feature, CAT will take control over your non-squad golems and will assign defense and attack…

  • Hexworld 0.16 live! - 19 May 2026

    Hello, Hexworlders.It's my pleasure to announce 0.16 is going live on stable branch. If you played the unstable version (thank you!), well, it's basically the same. But stable. Ish. We squashed a lot of bugs and balanced some things, polished and worked on rough spots.If, however, you haven't been playing for a while, this is your chance to try. The game has changed A LOT over this year. New content, improved mechanics, spells, spawners, kingdom restoration, perk upgrades, squads, and much, much more. And if you wishlisted the game and waited for a good moment, this might be the time. We are not planning sale discounts any time soon, and once we hit 1.0, the price will be increased to reflect the work we've done so far!And as always, thank you very much for your love and support!The existing save files are not compatible with this update and will be skipped. In case you are playing pre-…

  • Hexworld 0.16 (unstable branch) - 22 March 2026

    Hexworld 0.16.0 is out on unstable branch!Long-awaited building upgrades, Magic Towers to boost your spellcasting power, and finally, a constant feeling of unsafety no matter how strong your army is.Major Features- Buildings can now be upgraded using rare materials mined on levels. - Magic Towers: A new way to boost your Spell Power. Can be found in chests and as level rewards. - Citadel HP now carries between levels. Every bit of damage you get will now be permanent. Ways to repair exist, but rare.- Lives (Time knots) are deprecated in favor of Citadel HP- Global swarm progress tracker. Swarm power now grows persistently across levels, the more you linger, the harder it would be.- Swarm made significantly stronger. Nests are no longer pushovers, but more of optional late-battle targetsMinor changes- New flying units: Chopters and Dervishes join the army. Long awaited assault Order flye…

  • Hexworld 0.15 (unstable branch) - 23 February 2026

    Hexworld 0.15.0 is out on unstable branch!Major Features- Kingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.- Hub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.- \ Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.Minor changes- Summoned towers can now be placed on megatiles- Boosters changed to use flat essence requirement instead of multiplier- Level results dialog moved to end of level- \ Improved visibility of level border in desert biomeBugfixes- \ Floating medals are now much easier to spot- \ Buildings now drop from the chests with roads included- \ Switching tabs no longer resets the shop- \ Lag a…

  • Hexworld 0.14.1 (unstable branch) - 3 February 2026

    Hexworld 0.14.1 hotfix is out- Fixed lag and freezes when having unit spawners with cold debuff :)- Fixed white buildings in shops- Fixed white tint of Manta bossMany thanks to Kronus for finding and helping debug these issues.

  • Hexworld 0.14 (unstable branch) - 1 February 2026

    Major Features- Spell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.- Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.- Spell power rebalanced to remain relevant on later levels.- Shop updated to include tiles and structures. Prices and assortment are WIP.- Lives rework: instead of losing and restarting, Citadel will invoke retribution explosion, which will spend a life.- Added a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.Minor changes- Damage icons updated.- Fire/Ice towers now have updated burn/cold effects.- Unit resists updated - for example, order units have innate cold resistance.- Rebalanced som…

  • Hexworld 0.13 (unstable branch) - 21 January 2026

    Major Features- 3 new squad abilities: scarabs, dagger nomads, hammer archonts. We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!- Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)- Rotate hex rune replaced merge rune in battle mode- New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.- New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.- Many fixes and balance updates, many thanks to you for finding and reporting them!Fixes / Balance- Gun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets- Blood altar now uses % of maximum HP- G2/G3 units are slightly…

  • Hexworld 0.12 (unstable branch) - 27 December 2025

    Greetings, and happy holidays to you all!We've come with some great news! Hexworld 0.12 is coming to the unstable branch. We are counting on you to test it, so please share your feedback!There are tons of changes, and some of them are not yet stabilized, but just to name the most important ones:New kingdom restoration mechanic and perks systemSquads will allow you creating your own groups of golemsSquad abilities - affected by squad composition, so you can build your unique armyRoads system - boosters will now only boost buildings connected by roadsMegatiles and resource system updatesLives, game over, and difficulty overhaulNew level exit eventCampaign map update with traders, empty nodes, and a hungry wall of darknessA ton of other stuff we’ve made across this yearSquads and roads abilities are our main focus for this build. They are special powers unique to each spawner, and they wil…

  • Hexworld 0.11 - 23 December 2024

    Welcome, queens and kings, to 0.11 Update! This time we brought you: Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have to secure a source of ammunition to reliably use them. New stashes with this resource, as well as Aether shards and mana refills on the levels. Shorter hexagons for a more aesthetically pleasing sky-drifting experience. This update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0. Merry Christmas and a Happy New Year! Full Patch Notes - Flame Cannon, Dark cannon, Heavy Ballista can be captured now - Resource - Pyrite, a special resource to power these structures - Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region) -…

  • Hexworld: Year 1 - 5 May 2024

    Welcome, rulers of the Hexworld! Today is a special day, as we are celebrate the 1-year anniversary of Hexworld going Early Access. It was an incredible journey, and we'd never be able to go as far if not for you all. Just take a look how far we've progressed thanks to your love and support: (before) (after) Hexworld is slowly moving towards its final development phase. We'd really like to announce 1.0, but there are still several annoying issues in the core gameplay which we'd really like to address first, and for that we'll need to make some daring jumps into the uncharted Aether. We are also aware of the feedback for the Swarm update and working on the most troublesome issues. For the upcoming patch we've prepared some important performance optimizations which should address some of the CPU and GPU bottlenecks and make game more playable on the low-end hardware. If you'd be still exp…

  • Hexworld 0.9 - 25 March 2024

    Aetherswarm Update It took a long time. but 0.9 is finally here. And what an update it is! Eerie voices in your ears, dark clouds moving under the mist, sharp spires growing like tumors through the surface. Aether eyes are looking at you. With this update, we bring you a whole new faction of unique and dangerous inhabitants of primal Aether - the Swarm. Playing by their own rules, they will make every encounter much more interesting and intense. Rival kingdoms aren't just going to sit and watch - they will use forbidden raw Aether magic as a means to greater power, corrupting factories and challenging your builds and strategies. This system will replace much despised building tier degradation on capture, so you can finally stop worrying about your buildings losing the third tier after one stray fireball. To help you with those challenges, we introduce the artifact system that requires y…

  • Hexworld 0.8.0 - 31 December 2023

    Bloo Continent is available! Prepare some warm clothes, my friends, as we are heading north! Last major school of golembuilding, the masters of Order, are reverent, devout and proficient in both magic and mechanical works. They command powerful constructs of steel and ice armed with huge mana cannons, and will not be conquered easily. With this big content update ready, we finally can move towards the balancing final region, the wretched Mortum. Thank you for your continued help and support, Merry Christmas and Happy New Year! Full Patch Notes - New region - Bloo (start a New Game to unlock) - Golems - Hammer Archont, Gun Archont, Ice Elemental - Structures - Bazaar, Observatory, Gun Shrine, Hammer Shrine, Cryo Machine - Spell - Lightning Strike with some extra crushing damage - The Red King boss is guarding Green Region instead of Fireball Wizard - Ice Wizard and Flame Wizard will be g…

  • Hexworld 0.7.3 - 27 October 2023

    (Fortress Tower sketches) Update Notes - A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others) Fortress Tower - New art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar Misc - Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - Mor…

  • Hexworld 0.7.1 - 28 August 2023

    Nomad golems join the battle! Hexworld is slowly getting in shape in terms of content and lore, and this update brings a lot in this regard. First of all, we bring the different golem building styles. Life style is based on the essence of living creatures and nature, those are your favorite chunky bois made of clay and dirt. Sturdy, reliable, and really persistent. Radiant style require hot and sunny places to gather essence, their nomad golems are made of dust and hot air, covered by exquisite canvas. They are swift, can dodge, but a little bit on a frail side. Death style, well.. let's not yet talk about the Death lords and how they make their battle abominations. Second, the kingdoms now have proper identity, each of them will reside in a specific region and have preferred golem style buildings. Azuria Kingdom and Redplaine Duchy inhabit the Green Continent, and of course, with their…

  • Hexworld 0.6.3 - 14 July 2023

    Difficulty modes! - Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty Tile Hit Points - Each tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters Hex Busters Tweaks - Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista…

  • Hexworld 0.6.1 - 28 June 2023

    Hexagons are now destructible, angry hexbusters added, but there are also bubble shields. Hexbusters: - Hexagons now can be damaged and destroyed by a special Crush Damage property on some attacks - Hexagon tile will be destroyed first (e.g. forest, mountains) and downgraded to a simple tile (e.g. dirt or stone) - Crush Damage is enabled for Giants and Boulderswags but only when hitting non-ally hexagons - Crush Damage is also applied when hexagon is collided with static obstacles and cliffs - Flame Cannon - enemy only, burst fire, medium Crush Damage - Dark Cannon - enemy only, extremely limited angle, high Crush Damage - Heavy Ballista - enemy only, shots long range arrows with piercing - Great Heal - Greatly restores health of ally golems - Magic Barrier - Creates a magic barrier that prevents projectiles from passing through - Stasis - Immobilize enemy ground golems for a significan…

  • Hexworld 0.5.11 - 28 May 2023

    (in-game cursor concept art) Better mouse interactions feedback: - Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Added hexagon highlight when a spell is picked Misc: - Tweaked Aether Map nodes to have less jittery animation - Sacrifice hexagon action can not be applied on a hexagon with enemy golems - Less overlapping sound effects on level completion, especially in boss levels - Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action (spell related highlight)

  • Hexworld 0.5.10 - 16 May 2023

    Unexpected Monday patch due to some severe exploit found. 👀 Fixes and Improvements: - Fix for exploit allowing free structure upgrades (thanks Mefistofel) - Floating hexagons now should fly around obstacles on a level - Floating hexagons can not be sacrificed, sold or swapped anymore - Fireball Strike L3 now shoots 6 projectiles per tile instead of 4 (thanks Rose) - Fortify Structure and Disable Structure should not use mana when cast on empty tiles - Purify Tile can be applied on tiles with structures now

  • Hexworld 0.5.9 - 12 May 2023

    0.5.9 fixes and Improvements: - Golem info preview - proper stats in the Editor - Golem info preview - boosted stats are now visible - Golem info preview - highlight for values changed - Golem info preview - unit speed added - Fix for "the Editor does not show hexagons acquired after victory before clicking proceed" (thanks @captainwolf, @SireGimps) - Fix for "unit preview in the Editor shows GolemT1 for any structure picked" (thanks @Kezzbo) - Fix for "hexagon colored outline being active after guard tower or portal is destroyed" - Possible fix for "victory is not triggering when all enemies are cleared" Known issues added: - Grey area outline instead of team color outline in some cases - Collision issues in some Region 3 levels Updated Golem info preview:

  • Hexworld 0.5.8 - 7 May 2023

    0.5.8 fixes and Improvements: - Hex Editor in hub now shows selling cost for hexagons when hovered with ctrl key down. Also price is shown on the sell button in hexagon info dialog - End of Region 2 now shows a special warning about Region 3 with options to proceed or go back to Main Menu - Region 3 is rebalanced to have more portals and more floating platforms. Final boss is tweaked as well. Please note this is stub boss as of 0.5.8 ea version - Support for ultra wide monitors (e.g. 64:27 aspect ratio) (thanks @NiceTryDre) - Boss levels now show proper boss names on the main HP bar - Fortress Tower health increased to 10,000 and it shoots 5 projectiles instead of 3 now - Abilities 'summon units' and 'summon tower' are limited to casting team or neutral hexagons only (was 'any hexagons'). - Fix for 'Able to capture traps and portals after beating the boss' (thanks @Kezzbo) - Fix for 'Ab…

Patch notes and updates

S.noRelease datePatch nameGID number
13 February 2026Hexworld 0.14.1 (unstable branch)1823191198612527
214 July 2023Hexworld 0.6.35124583599316607857
328 May 2023Hexworld 0.5.115151600576597260373
416 May 2023Hexworld 0.5.106557848386957951109
512 May 2023Hexworld 0.5.96557848386944093039
67 May 2023Hexworld 0.5.85138087875089812793

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