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Metal March

Metal March Steam news

BlueTale | Aug 11, 2023 | game

Released

0players observed · 25 September 2026 - 18:27:18 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Metal March news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateAug 11, 2023
  • DeveloperBlueTale
  • PublisherBlueTale

Genres: Indie, Strategy

Company pages: Developer: BlueTalePublisher: BlueTale

Top Steam chartsTop 100 gamesGame directorySteam Store page

Metal March Steam news

Metal March news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Furball Blitz! Now available and early access has begun! - 25 July 2025

    Hello!The early access for Furball Blitz! has finally begun.This game is a casual shooting game based on a shoulder-view TPS, aiming to deliver intense gunfights with a variety of weapons and relics.The current early access version includes a dungeon crawl roguelike mode called “Escort Mode.”Planned updates until official releaseWave-based defense modePvP modes such as Deathmatch and Team DeathmatchAddition of more weapons and relicsand more are planned.We need your helpFurball Blitz! will actively incorporate user feedback through Early Access to continue improving the game.Which weapons were fun to use, and which ones would you like to see added?Is the balance of each growth structure well-balanced?Or, any opinions or ideas on improvements to the game, or features you'd like to see added (even modes!)All feedback is appreciated.Any form of feedback is welcome!Thank you.

  • Version 6.1 hotfix 1 updated - 22 July 2025

    \\ Fixed an issue where an error occurred when restarting the game after encountering a specific encounter.\

  • Version 6.1 Updated - 15 June 2025

    Spanish, German, Portuguese, and Russian have been added using machine translation. A French translation has been added. It was provided by community user All_zebest. I would like to sincerely thank him and express our deep respect for his dedication and hard work. The defense buff can no longer be removed with magic.

  • Version 6.0 Update and Official Release! - 11 August 2023

    With all of the game's foundational content complete, we've moved from Early Access to Official Release! New race Savage Unites has been added. New region Red Mountain has been added. Added 2 new troops from the Relic Guardians from World's Roof. Added 10 new achievements. AI calculation speed has been slightly improved. Added Honor difficulty. In Honor difficulty, enemies are stronger, their troops and magic grow faster, and there's more room for strategic exploration during battle. Fixed an issue that caused text to go out of frame in tip popup. Fixed an issue where cards displayed in the UI would show a few tags. Added 3 Silver Coin Pouches and 3 Crimson Stone Piles to each region. This will hopefully reduce the total number of battles, making them less tiring. ? region can no longer be traversed. We've changed the balance of defense. We hope this will alleviate an issue where units…

  • Version 5.0 Update - 2 June 2023

    New region The World's Roof added. Added Endings. Added a dictionary to the main menu. The dictionary contains a list of units and spells for each race. Added region capture rewards. Each time you capture a region, you get a buff that lasts. Added a 4th line to talents. Added 5 new Encounter events. Fixed some encounter-related errors. Improved troops with the same speed to be able to shuffle their order internally over turns. Six new achievements have been added. One has been added to the Beginner Experience. Changed troop skills to be available when the leader is silenced. Fixed an issue where tooltips would sometimes not change color when their damage was changed by buffs or debuffs. Fixed the description of the Pulsating Rune. Fixed an issue where the AI would sometimes ignore taunts. Wagons have been changed to appear earlier in the region. The troop replacement screen has been imp…

  • Version 4.2 Update - 11 April 2023

    The AI has been improved to use Wait and Defense. However, we only use simple conditions for now, in case battles get too long. We'll tweak this further as we get more feedback. Fixed a bug where the upgrade status view was displayed on the troop detail screen. Fixed an issue where magic was duplicated on some encounters. The cost of Massive Purification has been increased by 1. Animate Dead cost increased by 1. Sacrosanct cost reduced by 3, but duration reduced by 1. Into the Dark cost reduced by 1, but the number of areas of effect has been reduced. Cleric's Healing Aura effectiveness has been increased and changed to revive allies for an amount equal to the excess healing. Level 1: Increased from 8 to 12 Level 2: Increased from 8 to 13 Level 3: Increased from 9 to 15 Sniper maximum damage has been reduced, but health and armor have been slightly increased. Physical Armor: increased f…

  • Version 4.1 Update - 24 March 2023

    The roadmap has been updated. Since most of the core elements we envisioned updating in the Ascending From The Underground update have already been updated in other updates, it became awkward to maintain the size of one major update, so we thought it would be a good idea to merge the remaining parts into the other remaining major updates. Added the feature to preview the next grade in the cards preview pane. Your health is displayed with a shield value. Fixed an issue where penetration attack passive descriptions were not displayed. Fixed an issue where enemies always displayed as level 3 in the battle results window. Fixed an issue where stat points on talents were not being applied correctly. You can now right-click to release the relics. Fixed an issue where hovering over the location of a cloaked target would highlight the troop icons in the queue. Leader experience is now displayed…

  • Version 4.0 Hotfix 2 Update - 16 March 2023

    Added whether the camping buff is active to the expedition screen. Fixed an issue where buffs gained from random encounters would disappear faster than their duration. Fixed an issue where reserve troops would sometimes disappear when dragging them. Fixed an issue with the encounter "Unfinished Thesis". Fixed an issue with the + not showing in the card names in the encounters.

  • Version 4.0 Hotfix 1 Update - 16 March 2023

    Fixed an issue where the Korean font was blurred depending on the location. Fixed an issue where you could not interact with the Mercenary Group when you restarted the game after saving.

  • Version 4.0 Update - 15 March 2023

    The Korean font has been changed. Fixed an issue where setting values for sound-related options were not saved. Unit ratings are now displayed before the name of the unit. The engine has been updated to 2022.2.10f1. The model of the farm has been changed to a windmill. Improved the performance of the model's outline display algorithm. The display of regions has been changed from a tree to a hexagonal tile format. We've expanded the number of paths you can travel, which should allow you to be more selective in your expeditions. This feature was added because you couldn't progress if enemies were blocking your path, which we don't think is necessary anymore. Region loading is now faster, and performance on the expedition screen has been optimized. There are new nodes in the region: Unknown Random events will occur at these nodes, and you won't know what to expect until you reach them. The…

  • Preview the next update - 8 March 2023

    In the next update, we'll be making some major changes to expeditions. Up until now, maps have been simple tree nodes with lines connecting them, but now they'll be tiled, allowing for more selective and strategic exploration. Whereas before you were simply deciding which way to go, and eventually deciding to either evade or take down all the enemies you encountered along the way at the whim of luck, now you'll be able to be more selective in your expeditions thanks to the wider paths. This greatly reduces combat fatigue, as most of the battles are handpicked. Also, whereas previously you had to kill all enemies or suffer a significant loss in experience, starting with the next update, the pressure to grind early on has been reduced, as both the experience requirement and the experience gained increases dramatically in the later stages of the game. The lack of income from avoiding many…

  • Version 3.1 Update - 15 February 2023

    Fixed a bug where physics not being applied to the Death Bringer's debris. Fixed an issue where the Forest Elf's race talent icon is displayed in multiple duplicates. Death Bringer's attack power and summon number of Skeleton have been slightly reduced. The roadmap has been updated. We expect the next update to be mid-March! We have already prepared a large amount, and we will do our best not to be behind schedule >:) In the next update, there will be a change in the way of the expedition, and new events will be added!

  • Version 3.0 Update - 9 February 2023

    A new region has been added : Necropolis A new race has been added : Necropolis Several local strings have been changed and added. Fixed an issue where some of the optional items were miss-linked. It has been changed to automatically deactivate when the battle begins with the relic replacement window on. Attack range icon for range unit changed to bow. An error was found that failed to create a region with a very rare probability. I'm trying to resolve this error by try to recreate internally few times if the creation fails. Fixed an error that continued to occur inside when the battle was lost. Due to changes in the experience table, the previous save cannot be continued. Leader experience table has changed. Now, as leadership levels increase, the next experience requirement increases, also, as the expedition progresses, the experience gained from the battle increases. This is expected…

  • Roadmap Updated! - 1 February 2023

    Hello, Hello, I'm TaleTalker of the BlueTale team. We were planning to have the Night of the Dead update within January, but we apologize to inform you that the update was pushed back to February even though we did our best. There were some major issues that were delayed in the update, and I decided to write a this notice because I thought it would be better to share them with you since the update was delayed. First, I worked on adjusting the experience table to reduce the combat fatigue caused by the burden of experience grinding in this update, but the initial test for it has not yet been sufficient. This includes a balance test of whether the changed experience table provides sufficient exps from early to late combat, or not too much. If you change the experience table again later after the live update, it will cause problems with the data of the expedition you are on, so we decided…

  • Version 2.3 Hotfix 1 Update - 27 January 2023

    Errors caused by numerical notation differences in the environment of a particular language have been corrected. But inevitably, if an error has already occurred, the expedition must be restarted.

  • Version 2.3 Update - 26 January 2023

    Added support for 4:3, 16:10 resolution. The attack range marker has changed color and has been added for a more clear view. The black part of the chessboard became darker. Optimized the game initialization process. It is expected to improve by 50-80% on HDD compared to the previous one. The cards of the Necropolis no longer appears in the reward.

  • Version 2.2 Update - 17 January 2023

    Leader enhancements by talents or some relics during combat are displayed at the top of the Unit Status window. Corrected the missing description of the Volcanic Core. If magic is now used on a hidden enemy, the effect is not displayed. I removed the display of the dialog. I've tested several different conversation directions, but I haven't found any alternative ones. I think it looks neat without directing, so I updated it as it is. If you have any other opinions or suggestions, please let me know and I will test the other proposals. Cavalry's attack power was reduced by 15%. The recovery of the Rock Eater's skill Devour Stone has increased by 30%. Cockatrice's attack power increased by 5%. World Eater's HP increased by 10%. The pattern of movement of Hunter Killers has changed. Now you can also avoid combat with the garrison.

  • Version 2.1 Update - 12 January 2023

    The roadmap has been updated, and the underlying data actions for the next update have been uploaded together. These data are displayed as WIP within the game. The material settings of the Rock Eater have been changed. Fixed an issue where some cards were not reinforced, or if they were reinforced, they would change to other cards. The image of Eagle Eye card has been changed. The locked relic slots will now always show the cost of the unlock. When Lunar Effect was applied to our troops under certain conditions, the problem of continuing to act was fixed. The problem of the game stopping under certain conditions has been corrected. New effects of Readiness have been created, and some missing elements have been added to them added. We're working on the overall balance again. The speed of Draftee has decreased from 8 to 5. Instead of a 20% drop in late incomes, early incomes increased by…

  • Version 2.0 Hotfix 1 - 1 January 2023

    Incorrect description of Exposure Armor card has been changed. The problem that the race talent effect of Volcanic does not work in certain cases has been corrected. The attack rate of the Serpent has been reduced by 10%. Desert Scavenger's HP decreased by 15%. During the weekend test, I found out that I entered the wrong calculation formula in the player's growth value. The leadership gained per leader level has increased from 30 to 40.

  • Version 2.0 Might And Magic Update - 30 December 2022

    Added leader talent feature. You get a 1 talent point each time level up. Added leadership stats feature. You get 1 stat point for each leader level of 3. Added race talent. Now it's expected that each race will be able to establish their own characteristic more. A new type of card has been added to each race. These cards will be given an additional two at the start of the expedition The number of relics that can be activated at the same time has increased to 5 from 3. But the new relic slot should be unlock using funds. The activated relic slots can now be swapped by dragging. Engine updated to Unity Engine 2022.2.1f1. Graphical optimized, and graphics have been improved. Increased screen clarity and improved performance and quality of AMD Fidelity FX and DLSS. Volumetric Cloud has been enhanced and a default cloud has been added. Shoreline effect, which causes a stuttering when load t…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2025Version 6.1 hotfix 1 updated1805431065488266
216 March 2023Version 4.0 Hotfix 2 Update5125698536854386541
316 March 2023Version 4.0 Hotfix 1 Update5125698536853727703
427 January 2023Version 2.3 Hotfix 1 Update5035622109514120273
51 January 2023Version 2.0 Hotfix 15000716037478936269
613 December 2022Version 1.4 Hotfix 1 Update4980448574127173926
74 December 2022Version 1.0.1f2 Update4979322040027581397
83 December 2022Version 1.0.1f1 Update4979322040022657093
92 December 2022Version 1.0.1 Update4979322040020328023

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