- Waves and Waves 2: Notorious are now free after developer passed away - 24 August 2022
Waves and Waves 2: Notorious are two rather good twin-stick shooters and sadly, the developer died after a battle with Cancer and so now both games are free to keep for everyone. Read the full article here: https://www.gamingonlinux.com/2022/08/waves-and-waves-2-notorious-are-now-free-after-developer-passed-away
- The Uranium Season Begins! - 1 June 2021
Welcome to the Uranium Season Update! It's a big Update so that means a new Season, new Leaderboards and new toys! First I would like to say a big Thank You to Cntrpl and Pilzkopf from Discord who did excellent work testing this update before it went live! If you want to help or just chat then the Discord is the best place to join in! As with every Season Update the Leaderboards for the previous Season are archived and will no longer accept new scores. So without further ado... ACHIEVEMENTS There are now 36 Steam Achievements in the game; one for each program. I've tried to make sure the achievements are challenging and encourage different ways to play the game that rewards in-depth knowledge of how everything works. There will be more Achievements coming in future Updates so keep checking back! ITEM BALANCE There have been some balance changes to Programs, too many to go into detail bu…
- Waves 2 in the WN Unreal Dev Contest Quarter Finals! - 6 March 2021
Vote for Waves! Today is a day of excellent news! Waves 2: Notorious has made it to the Quarter Finals of the WN Unreal Dev Contest! The top prizes for this contest include Publishing Deals and Development funding that would help support the rest of the game's development. Head over to the games page and give it your vote! The Achievements Update The next update nears closer. I have consistently overestimated how much work I can get done while being part-time on the game but the end is now in sight. During today's live stream I managed to get the number of broken or untested achievements down from 9 to just 3 out of 36. There are still 5 that need changes to Items before they can be tested but those changes are minor and should be done by this time next week. User Interface Improvements At some point, the ability to use the arrow keys and the D-Pad on controllers stopped working to navi…
- Dev Stream Today @ 4 PM GMT (10 AM ET) - 6 March 2021
I am streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This week I am working on some of the unfinished achievements in the game trying to push for the next update. Fairly dry stuff so I could use some company! You can join the Discord or follow me on Twitter for notifications on when I go live as well as just hanging out with other fans of the Waves games!
- Dev Stream Today @ 3 PM GMT (10 AM ET) - 20 February 2021
I am streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This week's project is a new UI flow, testing some achievements and maybe getting in some new Structures into the game if we have time. You can join the Discord or follow me on Twitter for notifications on when I go live as well as just hanging out with other fans of the Waves games!
- Dev Stream Today @ 3 PM GMT (10 AM ET) - 13 February 2021
I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This week's project is making some changes to Buffer and Cache Programs to reward you with Stacks of certain Buffs when you use your Utility or Burst Programs. You can join the Discord or follow me on Twitter for notifications on when I go live as well as just hanging out with other fans of the Waves games!
- Introducing "Attract" - A Utility Program That Sucks! - 6 February 2021
Over the last few Dev Streams, I have been working away on the new Attract Utility Program. Like the previously announced revamp of Glitch it uses the same slot as Slowmo but has significantly different functionality. https://media.giphy.com/media/BeKHABoKdbdoGFuz3v/giphy.gif Attract gets dropped in the direction you are aiming and any enemies that come into contact with it will be sucked towards its core rendering them temporarily helpless. Multiple Attract Programs can be active at once letting you herd enemies or cluster them together for a powerful Burst (Quake is a good fit here). Attract lasts 5 seconds however if you want to end it early and get some energy back you can always collapse it by touching the Core causing a shockwave that knocks away enemies. The downside? Attract has a limit on how many enemies it can manage at once. Go over this limit and it collapses early potentia…
- Another Dev Stream Today @ 3 PM GMT (10 AM ET) - 6 February 2021
I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! This is starting to become a regular thing! 4 in a row that I've Live Streamed some game dev and I don't intend to stop! Thanks to everybody who joins me it's great to have some company! This week I will be working on Particle Effects for the Attract and Glitch Abilities as well as general polish on both of them. I will also be testing (and probably fixing) their related achievements. You can join the Discord or follow me on Twitter for notifications on when I go live as well as just hanging out with other fans of the Waves games!
- Localization Update! - 2 February 2021
Thank you to everybody who is helping localize the game over on localizor! Since we started I've added Spanish and Slovak by request and translations are underway for both of them already. I also spent a few days going over the text strings in the game and pruning all the ones that either aren't used or won't be used as well as combining most of the duplicates together into string tables. This means the word count has now dropped by two-thirds and the number of keys to translate has gone down by over 400! I've also been responding to requests for contexts and providing screenshots where needed. We still need translators for Italian, Japanese, Korean, and Arabic (I'd really like to try and get Arabic right as it's almost always butchered in games). We also need more proofreaders to vote up the accurate translations. Once a suggestion gets 3 votes it gets approved and once enough of a tra…
- Dev Stream Today @ 3 PM GMT (10 AM ET) - 30 January 2021
I will be streaming some Live Dev of Waves 2: Notorious over on Twitch today from 3 PM GMT. These streams tend to run for 3-4 hours so feel free to pop in and say hi! The stream will mostly be focused on turning the "Attract" prototype I built last week into a working Item and I will also be fixing some bugs, and tracking down some localization issues. You can join the Discord or follow me on Twitter for notifications on when I go live as well as just hanging out with other fans of the Waves games!
- Help Translate Waves 2! - 26 January 2021
Join the few, the proud, the multilingual! If you speak any languages in addition to English then perhaps you can help translate the text in the game so that others might enjoy it as much as you do! I'm using a site called localizor to manage the community translation of the game and so far Polish is winning by about 30%. Joining is free for translators and you can suggest translations and vote on them, the top voted translations go into the game. https://www.localizor.com/waves-2-notorious If a language is missing from the list then just leave a comment or DM me either on Twitter or Discord. Several members of the Discord are already hard at work translating the game into French and Polish and will be happy to help if you have any problems.
- Live Dev: Creating a Black Hole - 23 January 2021
For the next few hours, I will be live over on Twitch creating the new "Attract" Utility item (aka a black hole).
- The New Look "Glitch" - 16 January 2021
Part of the next update will be a re-vamp of all the Utility Items in the game. Utility Items are (as their name implies) not about killing things but being generally useful. They use Energy instead of Adrenaline and the most popular Item to date has been the default "Stop" (aka slow-mo). It's important that every item in the game have a use but so far Stun, Repel, Rage, Barrier, and Glitch have not lived up to their potential always being out-done by Stop. I intend to change this. Today as part of a Live Stream I converted the old Glitch (previously called Emergency Teleport) into a brand spanky new Dash move (also called Glitch). It lets you do things like this... https://media.giphy.com/media/oB7QlPsUYaT8bYsV0h/giphy.gif or even this... https://media.giphy.com/media/tvjb4LT6dcxbgTmvVO/giphy.gif oh and let's not forget about this... https://media.giphy.com/media/gd3jWWYVhRi5XygM94/gip…
- Join the Discord! - 12 January 2021
If you've just joined the Waves community recently or you've been around since the start you can find other fans on the Squid In A Box Discord Server! By joining the Squid In A Box Discord Server you can: Ask the Devs direct questions and get a direct answer. Promote your stream of Waves! Chat with the Devs and other fans about almost anything. Share pictures of your pets! Organise multiplayer games. Use Waves themed Emotes (clearly the best bit). Submit Bug Reports (It is still early access after all). Join us over in the Squid In A Box Discord!
- Happy New Year! - 2 January 2021
2020 just sucked, didn't it? Good riddance I say. It's no secret that Squid In A Box Ltd is in fact just one person. It isn't a studio with a half dozen full-time employees it's just Li'l ol' me trying to get as much done as I can. 2020 was just awful for that. Between starting a new job so we could pay the bills, moving cities, and everything else it left me going from working full-time on Waves 2 to working at weekends. I've been averaging maybe 6-8 hours a week this year where before I would be working 40-50. The Winter 2020 season in-game has lasted all year rather than the 3 months a season normally lasts and it will continue until the next major update sometime in Jan of this year. So if there haven't been any major game updates in 2020 what have there been? A Growing Community There are plenty of loyal fans playing the game every single day, especially on the last day of each mon…
- Update 0.10 - More Boss Fights! - 1 August 2020
I know it's been a long time but all I can say is it's 2020! As a solo developer sometimes you have to just bite the bullet and get a "real" job (aka one that pays a living wage) which is what I did. Development continues but I'm not able to work full-time on the game anymore. Bosses! There has been a "Prototype" boss fight in the Campaign mode for a while now and the feedback has been good! So good that I've spent some time polishing it up, making 2 more and adding all 3 of them to the Dive game mode. https://media.giphy.com/media/JrdX3MN4K4wmXsRhbf/source.gif Every 5th level in Dive will be a Boss Fight and they get tougher the deeper you go. Each Boss is designed to test a specific set of skills core to the game and I have another 3 I'm working on right now. Dive Mode In addition to getting Boss Fights Dive Mode has undergone some other changes (actually almost all of this Patch is a…
- Campaign Crash Hotfix - 27 February 2020
The crash when starting a campaign game should be fixed in the most recent version. The fix for this requires using the 64bit version of the game and as such the 32bit version is no longer supported. Also fixed in this patch is the Tutorial not progressing past the first stage.
- February 2020 Patch Notes - 2 February 2020
This patch brings a few quality of life and UI improvements primarily for the Campaign mode as well as replacing the old Campaign "Shoot the Core" boss encounter with a new prototype Boss Fight. Due to changes in how Objective Data is stored your existing Campaign saves may not work correctly. It is advised that you start a new game. This does not affect Arcade mode at all. Boss Fights Replacing the old confusing and fairly dull "Shoot the Core" boss fight in the Campaign is a new breed of Bullet-Hell style Boss. https://media.giphy.com/media/TfvaaD3eYhHzgxpNEF/source.gif This current version is just a prototype with only a few attacks in order to create the framework for better Bosses in the future. Instead of bullets Bosses spawn enemies which can be destroyed and count towards your combo allowing you to earn adrenaline during a Boss encounter however some of their attacks will just h…
- Update 0.9 - 1 December 2019
The Winter 2020 Season has begun! Just as before the leaderboards for the previous Season have been archived and can be seen from the Leaderboards screen and a new Season with new balance changes has begun! - ARCADE ● New Arcade Season 2020_WINTER has begun! - EXPLOSIONS ● Explosions from structures no longer auto-kill Cubes doing damage instead. ● Explosions now briefly deform the arena floor (graphical effect only). ● Explosions now cause mild camera shake when nearby. - DIVE ● Countdown no longer ends when unlocking the Exit instead adding 10 seconds to the timer. - SPAWNING ● Administrator AI now takes into consideration which enemies the player is killing when choosing what to spawn. ● Spawning in Maze type arenas improved. ● Enemies can be "respawned" in Maze type arenas nearer the player if they get too far away. ● Triggers spawn closer to the player in Maze type arenas. - ENEMIE…
- Hotfix: 0.8.1 - 1 October 2019
This is just a small patch to address a crash that occurred when using the Flamethrower weapon. Bugfixes: Fixed crash when an enemy dies from a Status Effect. Re-enabled Datavaults in Dive mode.