Fear & Hunger 2: Termina news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players201 · 25 September 2026 - 15:03:23 UTC
- SteamPulse tracked peak648
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews14,474
- Release dateDec 9, 2022
- DeveloperMiro Haverinen
- PublisherMiro Haverinen
Company pages: Developer: Miro HaverinenPublisher: Miro Haverinen
Fear & Hunger 2: Termina Steam news
Fear & Hunger 2: Termina news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.9.1 Update - 31 January 2023
Version 1.9.1 Changelog: - Black screen/Invisibility bug when using Bonesaw, Heroin or Suicide fixed - Chaugnar disappearing from Tunnel 7 fixed (You can find it from the lower levels where the thing jumpscares you) - Hundreds of passability and minor visual bugs fixed - Can't run with only 1 leg anymore - Other minor typos and bug fixes This was only meant as a hotfix for few issues first, but I found culprits for few other bugs too, so it became a bigger update in the end. No new content, sorry.
- Version 1.8 + Update / Just a quickfix - 26 January 2023
Version 1.8+ Changelog: - Abella's alt costume running sprites fixed - Olivia dropping off the wheelchair while running bug fixed - Mischief of rats and glass shards got slightly nerfed - Few other minor passability bugs and typos fixed Just a quickfix to few issues and oversights that came with the last update and with the addition of running.
- Version 1.8 Update - 24 January 2023
Version 1.8 Changelog: - Running - New Stamina and Tension systems that come with the running ability - Some new enemy behaviour and tweaks to balance the inclusion of running - A new doppelgänger - A couple small new scenes added - Lots of smaller bugs and typos fixed This update took a while to make. Just adding running to the game might sound simple on paper, but it's a big game changer in many ways. For one, it made it A LOT easier to evade enemies. That's why a lot of testing and balancing went into its inclusion. In the end the game also got new Stamina and Tension systems to balance this newly acquired speed, as well as some enemies getting new quirks to better pursue the player. Running does remove a lot of tedium from walking through empty areas so I think it's a good inclusion. I'm sure it's not perfect yet, so expect more tweaks after I get some feedback from you people. I di…
- Version 1.7 Update - 28 December 2022
Version 1.7 Changelog: - Fixes for "TypeError: Cannot read property 'removeCurrentAction' of null" - Everyone's favourite spearboy got fixes and the 1st fight is simplified a bit (ends after one arm is cut) - Character event fixes and tweaks, including Marina coming to bookstore in different scenarios, Levi gone from club on night 3, Pav properly dying on night 3 if not dead before that, and some others - Meat grinder and Lantern flail recipes fixed - Museum clock puzzle fix - Lots of other minor and graphical bug fixes "TypeError: Cannot read property 'removeCurrentAction' of null" has been troublesome and its cause has been narrowed down to flesh puppetry in many cases (could happen in some other scenarios too) Hopefully it's gone after this version update.
- Version 1.6 Update - 20 December 2022
Version 1.6 Changelog: - Attempts to fix "TypeError: this.battler is not a function" - Gasoline canister fix - You can use gasoline canister multiple times in combat now - A bunch of clipping issues fixed - bobbies' arms continuing the fights on their own should be fixed - God sigil effect descriptions in skin bibles updated and fixed - Father Hugo can now be persuaded like decrepit priests - Bobby at the book store has more logical dialogue options and persuasion - Other minor bugs fixed Lots of smaller stuff got fixed and tweaked. The error message is hopefully history now. It's been a plague lately. Gasoline canister system was overhauled because it had broken down on its own. Gotta love game development.
- Version 1.5 Update (after small hiccups) - 18 December 2022
Version 1.5 This one didn't go as smoothly and some of you maybe ran into few issues a moment ago, but here's a reupload. Changelog: - Blood sacrifice works now - Killing intent works now - Different measures taken to fix the "Cannot read property 'removeCurrentAction' of null" error - Various minor bug fixes (collision issues, typos, graphical bugs, etc.) - Pocketcat dialogue at the museum trimmed a little bit "Cannot read property 'removeCurrentAction' of null" error has been the current plague of the game. Many different things were done to try and counter the bug and its root of problems is definitely narrowing down, but whether it's entirely fixed with this update remains to be seen. Please report if it keeps on happening! Thanks for all the feedback and bug reports!
- Version 1.4+ Update - 15 December 2022
Version 1.4+ Changelog: - Bleeding effect nerfed/removed from all the weapons - The bleeding status that couldn't be healed with traditional means should just disappear on its own if you walk to another room/area - More thorough error log for bug catching reasons - a couple of minor bugs fixed Basically just a quick hot fix for some issues that came with the 1.4 update.
- Version 1.4 Update - 14 December 2022
Version 1.4 Changelog: - Game freezes when viewing title cards (monologue with the moon, etc.) or when viewing the film reel are now fixed. If you had issues with this previously, make sure in the menu the video files are turned OFF. You're not missing any content as I made picture-based alternatives that shouldn't cause problems. - "Cannot read property 'removeCurrentAction' of null" error is hopefully history too - Game freezing in the menu fix - Some memory leak issues fixes - Crucifixion scene happening automatically in certain areas should be fixed now - Minor bug fixes - Honeymoon period is over - No more exploiting door fights with HP/MP regeneration or with leechmonger ring - Weapons cause state effects to enemies more often - Rancid boss fight got a big nerf, less tanky Let me know if any of the issues remain. I'm not 100% on all the fixes. Thanks for all the feedback and bug r…
- Version 1.3 Update - 12 December 2022
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release: 1. Error with a message "Cannot read property 'scope' of null" that occurs sometimes when you lose a fight. 2. Title card freeze. Some people had title cards (example 'Monologue with the Moon' etc.) cause the game to freeze. I changed the way the game calls for those movie clips. Hope it work. 3. Error "Failed to load: img/faces/%24cursor1.png" 4. Screen zoom when in Moon Tower or when enemies see you. If this occurs, try switching "Static Effect" ON and OFF in the menu. I have a feeling the static might be causing the bug. Unfortunately I'm not 100% certain these are fixed because all the above bugs are hard to replicate. If they still happen to you, please let me know! Thanks for all the feedback so far and I'm sorry for the ja…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 January 2023 | Version 1.9.1 Update | 5035622109527458576 |
| 2 | 26 January 2023 | Version 1.8 + Update / Just a quickfix | 5035622109508890583 |
| 3 | 24 January 2023 | Version 1.8 Update | 5035621474428950690 |
| 4 | 28 December 2022 | Version 1.7 Update | 5000716037464242883 |
| 5 | 20 December 2022 | Version 1.6 Update | 5623338145768915577 |
| 6 | 18 December 2022 | Version 1.5 Update (after small hiccups) | 5623338145762515917 |
| 7 | 15 December 2022 | Version 1.4+ Update | 5623338145751260890 |
| 8 | 14 December 2022 | Version 1.4 Update | 4991708208075131333 |
| 9 | 12 December 2022 | Version 1.3 Update | 4980448574123067168 |
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