SPSTEAMPULSELIVE ANALYTICS
Iron Roads

Iron Roads Steam metadata

Cowleyfornia Studios | Jan 20, 2025 | game

Released

0players observed · 23 September 2026 - 14:41:29 UTC

SimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)1,177
  • Revenue (VGI)$10,004
  • Review score85% positive

Iron Roads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)1,177
  • Revenue (VGI)$10,004
  • Review score85% positive
  • Total reviews48
  • Release dateJan 20, 2025
  • DeveloperCowleyfornia Studios
  • PublisherCowleyfornia Studios, Hawthorn Games

Genres: Simulation, Early Access

Company pages: Developer: Cowleyfornia StudiosPublisher: Cowleyfornia Studios, Hawthorn Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Iron Roads Steam metadata

Iron Roads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2171550/metadata
Steam Storehttps://store.steampowered.com/app/2171550/
Steam Communityhttps://steamcommunity.com/app/2171550
PCGamingWiki search
IGDB searchSearch IGDB for Iron Roads

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 41 positive, 7 negative

Price and discount

$8.79 (20% off from $10.99)

Platforms

Windows, Linux

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 January 2025

Latest Steam announcements

  • 0.7.15 - A tiny patch to the tutorial - 9 August 2026

    Our focus with this update has been the tutorial. We have edited it for clarity, fixed some bugs, and extended it to teach one-way orders.

  • 0.7.13 - Fixing a crash - 20 July 2026

    This update fixes a crash that occurred while removing a stop from a service that had trains very recently added to it. It is a rare case, but it accounts for all crashes in the last few versions of Iron Roads.

  • Builder Mode - 11 July 2026

    This update adds Builder Mode for those who want a more relaxing experience when creating their network. It isn’t challenge free, as you must still keep queues down, but you no longer need to worry about travel times. We also fixed a bug with the layout of the monthly challenge screen, tweaked inertial scroll, and we have worked on the tutorial.

  • 0.7.10 - minor fixes - 15 June 2026

    There are a few bugfixes in this updateWe fixed a bug with the option to edit all trains on a service at onceClicking on a train with some tools selected would not always select the train, we’ve fixed thisWe have removed a crash in Futura that could occur when completing contracts in a specific orderWe’ve also added a button to follow your trains around the network. This is for no purpose other than the satisfaction of taking a tour around your map!

  • 0.7.9 - Usability patch - 1 June 2026

    This is a quality of life patch that improves the usability of the UIWe’ve added a UI scaling option so you can customise the size of text and buttons in the gameYou can now upgrade all trains on a service in one go, no need to work through each train in a service now!Town descriptions are hidden in challenge modeWe’ve made some edits to clarify text, especially around the tutorial Thanks to all those who have sent us feedback!

  • Start your Engine Festival - 12 May 2026

    There are 86 games in total, many with significant discounts, some with new demos, and all sorts of interesting announcements. There is a trailer below, and you can take a look at the festival here!

  • 0.7.7 - Bugs, Balance and Beautification - 15 April 2026

    We have two goals with this patch: to fix some of the tougher bugs on our list, and iterate the balance a little based on feedback from iOS release. For example, many people have run out of platforms to build out their network in endless, but have a surplus of power, so we’ve increased platform rewards and nudged down power generation. There is more work to do on this, so we’ll continue to iterate in future updates as we play more with the new balance changes.The highlights of our fixes:The currency indicators have been clarified a little to avoid them bleeding into the map (shown above)The crash in futura that occurred if you achieved one star without researching perfume is goneWe fixed a bug with toggling custom cargo loadouts beyond the 32nd entry in the listWe stopped trains spawning on a platform just outside a nonstop zone that another train is routing to. I realise it is tough to…

  • 0.7.6 - Bugfixes - 24 February 2026

    The only gameplay change is that research progress is no longer shared between scenarios. This way each scenario stands alone as an experience, and scenario research behaviour is aligned with that of Endless mode. Other than that:We fixed a bug with scenarios where cargo chains could stop working after reloading a save. If that has happened to you reopening that save in 0.7.6 should fix itWe fixed a bug that could cause perfume notifications to be shown too oftenWe fixed a lockup that could occur if you manually duplicate files in the save folder Thanks as always to those who have sent us feedback leading to these fixes!

  • Hotfix to solve a few crashes - 17 February 2026

    Iron Roads released on iOS a few days ago, and such is the scale of the App Store more people have played in the last few days, than in the last few years. The larger player base is heartening, but it has unearthed a few well hidden crashes that we are fixing with this small patch- There is a fix for a bug that could cause a crash with long trains exiting non-stop zones- Drawing stations off the edge of the map is now disallowed, as it caused a crash

  • Iron Roads on iPhone - 12 February 2026

    After a year of feedback and updates, we are now in a position to expand the Early Access version of Iron Roads to mobile platforms. Today we are excited to release it on Apple’s App Store for iPhones, iPads, Mac and Apple TV!We need a bit more time to polish the Android version so that will arrive in April.This doesn’t change anything for Steam players. The game is identical across all platforms, with the only difference being in the interface. We will continue to develop it as we have been, keeping all platforms in sync. We have also taken this opportunity to refresh the Steam page with new screenshots and an updated video!With mobile in mind, we’ve also added Cloud sync for save games. If you sign in with Discord to both Steam and Mobile versions, your save game is synced across devices. This also works if you want to synchronise the game across different Steam copies.

  • 0.7.5 patch - 10 February 2026

    0.7.5 is a small maintenance patch ahead of mobile release on Thursday!Iron Roads will now switch out of gamepad mode if you use mouse or keyboard, and back again when the gamepad is used. This should make it easier for those who are mixing inputs. This patch also fixes:A bug with Desert Dew scenario where aluminium was being created rather than Desert Dew!A bug with nonstop zones that broke stations with nonstop zones at each endA formatting error with growth notifications

  • Controller Support - 1 February 2026

    The headline feature in this update is controller support. With a controller plugged in you should see the Steam Deck control icons appear onscreen. This is brand new, so if you have any issues with us, please get in touch!Currently we haven't tested this with controllers other than SteamDeck and Xbox, so if you are using a playstation controller, or a nintendo pro controller, and you have issues, please get in touch as we'd love to support all controllers,Resource changesSince Beta 3 perfume was required to grow towns, but it was not required to maintain them. The same has long been true of train parts. Unfortunately this led to those resources stockpiling. To solve that:Perfume is required to maintain large towns. If you fail to supply it to them, they will shrink!Train parts are required to maintain more advanced trains and keep them running wellThis improves the late game, as you ne…

  • Beta branch update - Bugfixes and Controller support - 26 January 2026

    The headline feature for the update we are currently testing in the beta branch is controller support, but we've just pushed a new build to that branch to fix a number of bugs:Save games are trimmed in size, some history is now removed from graphs, but large games load and save much faster. This also removes an occasional crash with very large gamesThe town badge highlights passengers that have been waiting too long by showing the number in red and bouncing the icon An issue where the perfume contracts would not complete has been fixedThe edit service will now show an add town button when a stop is beneath is so you can add that more easily!The R&D count is shown on the research screenThere is back button on train info screen so you can more easily check statistics when buying a trainTo access the beta branchOpen the Steam client library pageRight-click on your copy of Iron Roads in the…

  • Controller support beta test - 11 January 2026

    The first build of Iron Roads with Controller support is up on the Steam `beta` branch. This is largely aimed at Steam Deck users, but it should work for any controllerIf you are interested in trying itOpen the Steam client library pageRight-click on your copy of Iron Roads in the lirary page and select PropertiesChoose the Betas tabClick the Beta Participation dropdown and choose beta-testAs always, we'd love to hear your thoughts if you try it!

  • Fixing some zoom issues with Beta 3 - 23 December 2025

    This is a small patch to fix some issues with zoom in Beta 3The aspect ratio of the initial map now matches the aspect ratio of your screen, which means that zooming out fully will now show you the full map when you startZooming is no longer capped, you can keep zooming until you see the entire map. If that means you go beyond the boundaries of the map, clouds are shown as shown in the screenshot belowThanks to those who sent us such feedback about this!

  • Iron Roads - Beta 3 - 18 December 2025

    If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then Beta 3 could be thought of as Iron Roads’ difficult second album.In the biggest set of gameplay changes since Early Access launch, we have changed Iron Roads' default play mode from scenarios to the new Endless mode. Endless mode represents a new, randomly-generated play mode, in which you start with just three towns needing connection. If you serve them well, they expand and you are rewarded with R&D tokens that you can exchange for map expansions to add towns and systems to your map. Start small, end devilishly complex!What if you really liked scenarios, I hear you cry out? They are all still there, along with the time-bounded monthly challenge - we just don't expect players to be playing these by default and as the main gameplay.Why we made these changesFeedback from players revealed a few issues w…

  • Beta update: lots of fixes and we've added a difficulty levels - 29 November 2025

    The first gameplay change in this build is that towns require a continuous feed of perfume to remain above a certain size, they don’t just need it to grow. Without sufficient supply of perfume your towns will eventually shrink! This build also adds Snowy and Desert biomes. Desert is effectively a Hard mode, with less time to transport passengers, and stricter resource requirements. Conversely Snowy is the Easy mode, however with towns growing more easily, you quickly end up with a lot of passengers so it can become Crowd control mode.... This build also has a lot of minor fixes. Including: A new pause screen Currencies are shown gradually as they are needed We have fixed the description of the Aether to correctly identify it as a railbus, not a DMU We have fixed the scroll on the train screen

  • The 100k passenger update - a Beta branch patch - 17 November 2025

    A tester recently shared an interesting save game with around 100k passengers and cargo units on the board. Unfortunately it was running a little slowly, but it has been a great test case to improve performance. This update to the `beta` has a number of performance improvements for large games. It also fixes: A bug that could cause inconsistent train display, and eventually a crash (introduced on the `beta` branch) UI scaling on larger screens A bug that could double charge for track when extending platforms Thanks to all those who have given us feedback on the current `beta`, please keep it coming! If you have not yet tried the preview of Beta 3 and would like to, there are notes on how here.

  • Iron Roads Beta 3 playtest - 7 November 2025

    If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then the update we’ve been working on recently could be thought of as Iron Roads’ difficult second album.In the biggest set of gameplay changes since Early Access launch, we have changed Iron Roads' default play mode from scenarios to the new Endless mode. Endless mode represents a new, randomly-generated play mode, in which you start with just three towns needing connection. If you serve them well, they expand and you are rewarded with R&D tokens that you can exchange for map expansions to add towns and systems to your map. Start small, end devilishly complex!If you'd like to try Endless mode, we'd love to hear your feedback. We have pushed a build to the beta branch - there are notes on how to try that hereWhat if you really liked scenarios, I hear you cry out? They are all still there, along with the ti…

  • Beta 2 - Major Quality of Life update - 22 August 2025

    All our recent patch notes seem to contain a variant of A big update is coming, but we aren’t quite there yet…, so it is with relief that I can tell you this particular butterfly is ready to emerge from its chrysalis, with quality of life fixes in tow.Create routes directly on the mapNo more need to memorise town names! When editing a route, buttons will appear directly on the map to add a town to the end of the route. The old UI remains to fine tune the route, but for the most part you won’t need to use it. Town screen overhaulThe town screen is an interesting problem for a designer. Iron Roads’ minimalist aesthetic is a core part of its identity, but for the game to have depth, players need information on how their network is performing. The town screen had become a dumping ground for us to add in this detail, and the screen had become crowded over time. The most important question th…

Patch notes and updates

S.noRelease datePatch nameGID number
19 August 20260.7.15 - A tiny patch to the tutorial1840310314349915
220 July 20260.7.13 - Fixing a crash1838407329265177
315 June 20260.7.10 - minor fixes1835236783571663
41 June 20260.7.9 - Usability patch1833968530896850
524 February 20260.7.6 - Bugfixes1825093633198963
617 February 2026Hotfix to solve a few crashes1824644522848216
710 February 20260.7.5 patch1823825466508122
823 December 2025Fixing some zoom issues with Beta 31819386365103995
929 November 2025Beta update: lots of fixes and we've added a difficulty levels1817483467041939
1017 November 2025The 100k passenger update - a Beta branch patch1816307528971802
1131 July 20250.6.61806698490692868
121 July 20250.6.51803527891665214
1330 May 20250.6.4 - A few bugfixes1800991756349045
1426 March 20250.6.1 Fixing a crash1795283637782619
1528 February 20250.5.9 - Preparing the March challenge1792751526054525
1619 February 20250.5.8 - A fix for keyboard shortcuts with Chinese Text input1792116353166709
1731 January 20250.5.7 - Tiny patch to fix a bug with Mistra1790214123125059
1829 January 2025Our first EA mini-update1790214123063307
1915 November 20240.4.5 update - A new scenario for the playtest1783238125246147
2021 October 20240.4.3 Patch notes6212244583189963476

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2171550
Live current players0
SteamPulse tracked peak19
Live count (today's peak floor)0
Price$8.79 (20% off from $10.99)
Free to playNo
Discount20%
Original price USD$10.99
Current price USD$8.79
Release dateJan 20, 2025
DeveloperCowleyfornia Studios
PublisherCowleyfornia Studios, Hawthorn Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews41
Negative reviews7
Total reviews48
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2171550/

Short description

Optimise and grow your railways in this challenging train management game. Instead of waiting for money to arrive, earn resource tokens by refining your network until your towns are thriving. Avoid queues, jams, or angry passengers to be recognised as the unsung train hero you know you are.

About this game

Your goal is to set up an efficient rail network that keeps your passengers happy and on-time Iron Roads is a top-down 2D train management game in which you lay tracks, buy trains, and set their routes until you have an efficient network carrying passengers and cargo between your towns and factories. With board game-inspired mechanics such as resource tokens, geographically-induced space constraints, and innovative track order systems, Iron Roads will appeal to players who relish the more cerebral, optimisation elements of train simulation games, as opposed to more realistic business sim/tycoon-type games. Choose between 3 modes of play Endless mode: Start with just a couple of randomly-generated towns needing connection. If you serve them well, you are rewarded with R&D tokens that you can exchange for map expansions to add towns and systems. Start small, end devilishly complex! Scenarios: Hand-crafted experiences with distinct narratives and gameplay features Monthly challenges: Play time-bound challenges to compete for a spot on the high-score board Features Minimalistic interface Well-suited for setting up sprawling and complex networks, while being approachable for new players Manage your resources Earn resource tokens by growing towns or completing contracts. Use your tokens strategically to expand your network and keep your erudite animal passengers happy Carry cargo Transport goods efficiently in interconnected production chains Research Unlock new trains, technologies, and things to transport Listen to the sound of your network Music in Iron Roads is a combination of notes generated from your trains and passengers, and authored melodies. The music you hear will be as unique as the layouts you build Performance graphs The main goal of Iron Roads is to optimise your network, so you may wish to use the charts to analyse data relating to your finances and passengers Build large, complex networks Or small-to-medium sized networks, if that's what floats your boat Early Access We anticipate that we’ll be in Early Access for a couple of years, but are committed to providing regular updates based of feedback. Our plan for each update is based on…

Supported languages

English, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $8.79
  • Highest observed: $8.79

Iron Roads's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.79, the highest is $8.79, and the first visible tracked price is $8.79. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $8.79 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.79, from Sep 23, 2026 through Sep 23, 2026. The latest run records $8.79 for 1 day of uninterrupted daily tracking with a listed discount from $10.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.79
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Iron Roads at $8.79 in USD, with a listed base price of $10.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.79$10.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.79.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.79$8.79No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.79.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$8.79$10.9920% (Steam sale)Steam Store - Steam sale

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