Echoes of the Living news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players10 · 25 September 2026 - 04:42:19 UTC
- SteamPulse tracked peak188
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews1,010
- Release dateOct 31, 2025
- DeveloperMoonGlint Studio
- PublisherMoonGlint Studio
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: MoonGlint StudioPublisher: MoonGlint Studio
Echoes of the Living Steam news
Echoes of the Living news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- What are we up to? - Laurel's Campaign WIP & Additional Improvements - 1 August 2026
Hello there! Oh boy! What a suffocating summer we are having here! Allow us to bring some "fresh" and "cool" news to make the wait a bit more bearable:As the development of Laurel's Campaign evolves, I realize that the size of it is comparable to an "Echoes Of The Living 2" and it's getting harder and harder to show content without spoiling all the cool features and locations.So... what's cooking?Let's talk a bit about Laurel's prologue. Similar to Liam's Prologue, we will play as other character hours before the main events of the game happens, in this case we will play as Marcus, who was minding his own business in the alleys of Alba City when Wulfy decided to chase a shadow and go missing. Marcus goes after him like Alice chased the White Rabbit without realizing the dangers and horrible discovery he was about to find...Let's take a little sneak peak:Laurel's Campaign point of viewSi…
- Listening To The Community - QoL Improvements and Current State - 13 June 2026
"TLDR: Wait for Laurel's unified build that will include all the QoL+ Translation base ready for both campaigns (End of EarlyAccess) Or Wait 3-4 Months to get ONLY BASIC QoL in the (Old / Current) Steam Build only to be scrapped later on and replaced with the new build, adding another extra 3-4 months of delay to Laurel's Campaign." Hello everyone, first of all I would like to thank everyone for the support, especially to the kind members of our community that support us daily and kindly answer/help users on the forums when we are unable to.I would like to address something that is the main reason for my stress and I want to listen to the community to make sure I'm doing the right thing. I'm talking about the QoL Updates of Echoes Of The Living, let me explain:When I started building Project Moon (Echoes Of The Living) I made a HUGE mistake, I never planned how the game would be transla…
- What are we up to? - A closer look to Laurel's Arsenal and Skills - 11 May 2026
Hello there! First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.As we keep making good progress on the development of the new campaign, today we want to show you some really interesting features and weapons of Laurel's campaign.First let's take a look at some of Laurel's unique weapons:Tactical Knife and Metal Baton:Laurel's high agility allows her to use short range melee weapons with high efficiency, dealing faster hits from a safer distance.Taser Gun:A Custom Taser Gun developed by Wilhelm Supplies for the Alba City Police Department. Its unique ultra charged wireless needles allow it to fire two times per cartridge. Don't let the Warning Message annoy you and use it at Max Voltage!.Make sure to make the most of each shoot by using the environmen…
- Echoes Of The Living Patch 0.2 - 1 April 2026
PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES. Hello there! In today's patch we bring some really important bug fixes and other corrections and additions. Additions: - Now the amount of Saplings will depend on the mode you play. - Now the amount of Floppy Disks will depend on the mode you play. - Increased the accuracy of the Crossbow (More stable and centered animations). - Added a sound and a ‘Warning message’ when the player tries to craft a grenade and there are no free weapon slots. - Small detail, now everytime you pick up a sapling, it will only remove the plant part of the model, not the entire pot, we do care about Liam's back pain. Bosses Additions: - Reduced the AoE (Area of effect) of Greta's Poison. - Fixed an exploit that allowed the player to lock bosses in place and hit them with the knife, now bosses can learn your movements and "punish" the playe…
- What Are We Up To? "Laurel's Campaign and more!" - 24 March 2026
Hello there! First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.We are fully recovered from the Flu/Covid that tied us to bed for almost 2 weeks and we are happy to be back on track with the development of Laurel's Campaign!. So... what's cooking?Laura and I finally resumed the development of Laurel's Campaign but that doesn't mean that the base game will stop getting fixes and updates, we would like to thank all the users that kindly reported and uploaded videos or pictures of the bugs or glitches found, this greatly help us to detect, track and fix way much faster the bugs.In the upcoming hotfix a lot of the reported issues will be addressed, the most important ones are the ones related to some achievements not unlocking or not working as they sho…
- Echoes Of The Living Hotfix 0.1e - 5 March 2026
PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES - Fixed some Achievements not unlocking. - Fixed an issue related to Armored Zombies that caused them to appear as invisible blocking walls after loading an area if the zombie was killed by a grenade. - Fixed a collision issue with the dogs not reacting to grenades (Keep in mind that they are inmune to freeze but really weak against electricity). - Fixed an issue with the swimmable areas that allowed the player to reload, stucking the animation into loop until the player exits the water. - Fixed an issue with the Ending Screen showing the incorrect number of health items used. - Fixed an issue related to the Outfit Selection that could add the incorrect outfit after leaving the Motel. - Fixed several areas that could end in a softblock if the player spams the action button way too fast. - Fixed several interactions tha…
- Echoes Of The Living Hotfix 0.1d - 23 February 2026
PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES - Fixed a critical bug that caused the player to lose weapons if they load an old save and there was a Baseball Bat in the players inventory or Storage Box. - Added a Baseball Bat in the Pub section. - Fixed a bug that caused Pendantel's body to be visible during the pills Cinematic.
- Echoes Of The Living Hotfix 0.1c and Spanish 0.1 Patch is now live - 23 February 2026
PLEASE ALWAYS VERIFY YOUR FILES TO AVOID ANY ISSUE WITH PATCHES - Fixed Liam's not showing his correct model for his default outfit in the Lodares Passage Cinematic. - Patch 0.1 for Spanish and achievements translation is now live. (Parche 0.1 en Español y logros traducidos ya para descargar)
- Echoes Of The Living Hotfix 0.1b - Octavia's Office Fix - 22 February 2026
PLEASE ALWAYS VERIFY YOUR FILES TO AVOID ANY ISSUE WITH LITTLE PATCHES - Fixed Octavia's Office resetting after going for the second time. - Adjusted agro lenght of a zombie close to a door in Iron Gates to avoid him to block the door. Also Spanish build update should appear in the next hours finally.
- Echoes Of The Living - The BIG Save Update 0.1 - 21 February 2026
(IMPORTANT NOTE: The Spanish version of the Game uses a different build that has been already scheduled to upload and will be available in the following hours) (AVISO IMPORTANTE: La versión en Castellano del juego usa una build diferente que ya se ha puesto en cola para su subida, estará disponible en las próximas horas) Hello there! First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.Wow, we have been working non stop since the release of the game to make sure everything works as it should and always trying to offer the best experience to the player.At this point Laura and I are both cream cracked but it is totally worth it since we can finally release the update that adds all the content and fixes that it should had have in the initial release + a…
- PLEASE READ - Pre-Update Important Info - 18 February 2026
Hello there!We are finally compiling, testing and uploading the Pre-Update builds, this means that the game will show players additional info about the update, even if it is not available to download yet, tha's why we want to mention a few things: IMPORTANT REMINDER: Checkpoint Data will be removed with the New Update, only the Manual Saves will remain availableSteam Point Items, Tradding Cards and others may appear as available now but will be part of the Update.Achievements should be now visible for everyone but won't be unlockable until the patch releases."Laura and I will do a few more runs to check if everything is finally working as intented and we will release a new announcement with the release of the patch"
- What to expect in the next big update - 25 January 2026
Hello there! First of all Laura and I want to thank everyone and especially all the supportive members in the forums that help us answering, offering help, sharing helpful tips and provide detailed bug reports that help me to find and fix issues quickly. Also apologize for the time this update is taking, restoring the Save System was not an easy task and has been really stressful and time consuming. Testing everything related to the Save System is taking us way more time than we initially had in mind, since I'm the only programmer, 99% of the testing relies on Laura and we need to be very very very cautious to make sure not a single bit of data is lost or any softblock is created by accident. Now that the manual has been restored 100% we have been able to bring back all the additional content and features that were tied to it.So... when will the update be released?We are still aiming fo…
- Echoes Of The Living - Patch 0.095 - 19 December 2025
(PLEASE MAKE SURE TO VERIFY THE GAME FILES TO AVOID ANY CRASHES) Hello there! Laura and I have been working really hard trying to bring back the manual save system and address other issues reported in the forums and we are really happy to finally be able to release the first part of a really big update This patch will include: - Manual Save System restored at 70%, now you can manually save from City Hall Entrance to the End of The Game. - Now you can use the PC's in the City Section after the PUB to manually set a Checkpoint (Like saving but without floppy disk cost). - Fixed a softblock that was caused when trying to lower the security curtain at the PUB if Seekers where near. - Fixed invisible Fogger enemies. - Fixed Octavia's collision while using the lever. - Balanced end game bosses HP and collision. - Multiple Audio balances. - Fixed a glitch that allowed you to skip all the Iron…
- Echoes Of The Living - Patch 0.09b - 30 November 2025
Hello there! Small patch addressing a few issues caused by the latest patch: - Fixed some Enemy Navigation Issues - Added the ability to kick "Greta" the Spider Boss - Fixed Spanish Typos and missing text That's all! I'm back to work on the manual save system update!
- Echoes Of The Living - Patch 0.09 - 28 November 2025
Hello there! We have been reading your reports and working non stop to make sure we address all the issues before the Manual Save System is back (Still under intense testing). This patch address the following issues and brings some improvements: Fixes: - Fixed several zombies that were to close to the player location after entering a new room, resulting into a "cheap grab". - Fixed a door missing in Downtown B map. - Fixed a softlock at the Hospital that prevented the player from enter/exit the bathroom. - Fixed a bug that caused the enemies to "AI Freeze" after using a lockpick in certain areas. - Fixed a softblock that could trap the player in the PUB if the shortcut hasn't been opened once the Seekers have spawned. - Fixed an issue with the Firefighter Zombies that made them immortal and unable to attack. - Fixed a softblock that prevented progression if the player picked up the Lock…
- Echoes Of The Living - Patch 0.08 + Spanish Dub/Subtitles - 15 November 2025
Hello there! Once again we want to thank you for the support and patience while Laura and I work non stop into fixes, updates and bringing back all the features. In today's patch we are addressing the following issues: - Fixed a bug with Pendantel not "dying" while he was on fire. - Fixed a bug with the Melee detection that caused weapons to break way to fast or in just one hit while fighting zombie dogs. - Added a safe zone near the Hospital ladder to prevent zombie worms attacking whe player while using the ladder. - Fixed several collision issues. - Fixed some doors that were closed appearing as open in the map. - Fixed an issue with the mini spiders blocking the player, now you can just walk over them. - Biomines now can be destoyed using the Crossbow and the shotgun. - Buffed the damage of the Auto. Rifle and decreased the ammount of ammo in the world. IMPORTANT UPDATE: Spanish Sub…
- Echoes Of The Living - Patch 0.07 - 10 November 2025
Hello there! Sorry for the lack of updates these days, I caught a flu and I'm working slower than usual. In the current patch we are addressing the following issues: (PLEASE MAKE SURE TO VERIFY THE FILES AFTER DOWNLOADING THE PATCH) - Map System Restored (It will show your location and the state of doors, bear in mind that due the checkpoint fix it may have some issues, please let us know, also for gameplay purpose not every area will have a map) - Nerfed the last trap in Blade's Crypt to make it less frustrating to the player. - Improved the aim of the crossbow + buff. - Fixed an issue with the final boss not reacting to certain weapons (Shotgun,Flaregun) - Fixed an issue with the end credits that could block the game if buttons are pressed. - Fixed the laser sight not disabling when not aiming. - Fixed a collision issue in the warehouse elevator. - Ammo Balances after the Pub section.…
- Echoes Of The Living - Patch 0.06 - 5 November 2025
Hello there! Thank you so much for the constant support and help! In today's patch we are addressing the following issues: - Fixed an issue that prevented players to properly play a second run. - Fixed a typo in the City Hall that prevented the players to resolve a puzzle. - Fixed a bug that caused the save data to get corrupted if the game crashes after falling down the planks at the PUB. - Fixed an issue with the Elevator in the PUB that could trap the player inside. - Fixed a collision bug at the PUB with the spiders that prevented the player to make it to another. - Fixed a bug in the Clock Puzzle that caused the game to softlock if the player interacts with one of the clocks once the puzzle is resolved. - Fixed a annoying sound bug with the "enemies" in the Construction Site. - Fixed a collision bug that caused a softblock while trying to exit the Hospital Bathroom. - Fixed several…
- Echoes Of The Living - Patch 0.05b - 5 November 2025
Hello there! This small update address the following issues: - Softblock inside Wilhelm's Crypt should be resolved. - Fixed a weid collision that prevented the player to jump down the hole inside Wilhelm's Manor. - Fixed one of Pendantel's drops not giving the correct weapons parts. Please let us know if everything works! Don't worry, we are here and we won't leave you donw!
- Echoes Of The Living - Patch 0.05 - 4 November 2025
Hello there, Sorry if this patch arrived a bit later, packaging it took way longer than expected. Today's patch includes the following fixes: - Restored Motel Save System and Floppy Disks. - Fixed Save/Load issues related to the Motel, Iron Gates and Uptown, causing the player to load incorrect info. (You will need to start a new game to clean your saves). - Moved the Wrench at the Pub to near location to avoid players getting soflocked. - Fixed an issue with the Acid Bottle, spamming the interaction button would result into softlock. - Fixed an issue that trapped the player in the Attic Save Room if the player did not kill the spiders. - Fixed a softlock related to the Wilhelm's Crypt checkpoint preventing the player to progress. - Fixed a softlock related to the Wilhelm's Crypt breakable wall not saving. - Fixed a softlock issue related to the clocks in Wilhelm's Manor, the player cou…
Patch notes and updates
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