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The Wings of Dawn

The Wings of Dawn Steam news

Purple Hive Studios LTD | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieMassively MultiplayerSimulation

  • Steam app typegame
  • Steam App ID2173770
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPurple Hive Studios LTD

The Wings of Dawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2173770
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPurple Hive Studios LTD
  • Publisherindie.io
  • Parent gameNot available

Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation

Company pages: Developer: Purple Hive Studios LTDPublisher: indie.io

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Wings of Dawn Steam news

The Wings of Dawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • August Dev update - 8 September 2026

    Good Morning, afternoon and evening everyone-! So we are back at it with the Monthly dev updates over on discord and on steam , Discord does get them earlier so if you want to see them join our discord here-! However the team has been hard at work fixing bugs and problems with the icy crown with our supporters from the Indiegogo campaign, adding new SFX work and a bunch of work on 3 upcoming dragons The Dustrius, Kirin and Vitreus which we plan on having in our open test on the 1st of October which will also be the start of our Kickstarter campaign. The funds from that will help add additional content to the early access that we plan on doing either in December or early next year depending on how well the Kickstarter goes-! more news will follow but below is our website where you can find out all about this months developer update -! https://playwingsofdawn.com/blog/august-developer-upd…

  • Closed Beta Patch, August 25th - 25 August 2026

    August 25th, 2026 Closed Beta Patch NotesThis patch brings new skins, a big round of character customization improvements, and plenty of UI and audio fixes.AleriaAlmost ready for testing next patch, we're just fixing up some more materials.Added food to every water source.Water sources are now drinkable.Respawned big pebbles across the whole map.Added snow and expanded snow coverage and cliff work.Tweaked various meshes and repainted several spots.Skins and CustomizationAdded the Woodland Warden and Gilded Obsidian skins.Added the new Doug skin for Icy Crown.Updated the Abyssal skin with a new body emissive texture and cleaner naming.Added customizable eye colors.Exclusive skins are now supported in dragon selection.Added sexual dimorphism for male and female.Added a new "cautious" and "curious" pose for Icy Crown, plus pose switching in character customization.Growth preview and pose s…

  • August 12th, 2026 Closed Beta Patch Notes - 12 August 2026

    August 12th, 2026 Closed Beta Patch NotesWe've been busy this last week working through issues and getting things updated. Here is our latest follow-up patch focused on flight handling, stamina, and a big pass on Icy Crown and character customization.Flight and MovementFlying slowly into the ground now correctly registers as a crash landing.Fixed a speed boost you could gain by flying alongside a wall.Hover mode now only triggers below a set flight speed instead of engaging at speed.Running out of stamina while hovering now lowers you gradually to the ground instead of dropping you.Airbrake now works properly on poor network connections.Fixed flight dodge draining stamina while hovering.Fixed dragons sinking into the ground when crouching.SurvivalStamina regenerates faster while sleeping.Several fixes to stamina drain in flight and while hovering.You can no longer regurgitate food while…

  • 4th of August, 2026 Closed Beta Patch Notes - 4 August 2026

    4th of August , 2026 Closed Beta Patch Notes After our launch weekend we profiled our live servers and rebuilt the biggest performance offenders found, plus a round of gameplay, animation and audio work.PerformanceDragon movement rebuilt from Blueprint into native C++. Removes about 6% of frame time when dragons are around you, and each movement update is roughly 45% faster.Distant dragons no longer stutter or rubber band. Everything you can see is now smoothed at full quality.New spatial replication system: servers now only consider what is near you instead of checking every object against every player. This is the foundation for going well past 32 players.Servers no longer animate dragons nobody can see. Animation still runs in full during attacks, so combat accuracy is unchanged.Removed over 10 million redundant collision checks per session. Gameplay collision, triggers, water and hi…

  • May, June and July Update-! - 3 August 2026

    Good morning, afternoon and evening everyone-! So to get this out the way , we have been working and doing monthly updates over on our discord but we have not been doing that here we intended on doing updates every quarter but we have rethought about it and decided that was a stupid idea so here on out its going to be monthly updates. This update will be covering May, June and July and rather than doing the entire updates we are going to do highlights from all the updates and divide them into parts. We wanted to share the highlights of our labour as we are preparing our next public playtest for the launch of our Kickstarter campaign. We have also moved our updates over to our own website-!! We have done this because we are able to upload larger files and send it out to people in emails and so that everyone knows we know have an official website-! https://playwingsofdawn.com/blog/may-jun…

  • The Steam Summer Sale Is On Now! - 25 June 2026

    The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist The Wings of Dawn now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection. https://store.steampowered.com/app/2173770/

  • Monthly Update April-! - 1 May 2026

    Good morning, afternoon and evening everyone-! This is our second monthly we have done on steam so we now know how to write them up a bit better and how to show more interesting stuff. This month we have done quite a lot of behind the scenes work with even more planned next month so lets jump into it-!Lots of work has been completed and is still in the works. The character selection for dragons and dragon skin customisation has been fully implemented. Almost all of the crowdfunding backer skins have been completed for Icy Crown, the 'Fallen Celestial' is the only one that has not been transferred yet. Kirin 2.0 model has been started, Vitreus is pending an update and new music from Omnisound have been finished! And lots of more!CROWDFUNDING SKIN CONCEPT SHOWCASE This month we have nearly completed all of the crowdfunding skin concept art for Icy Crown. Except the angelic and demonic abo…

  • Monthly Update March - 26 March 2026

    Good morning, afternoon and evening everyone-! This is the first Monthly update we have done on steam in a very long time due to our error , so i hope that you enjoy it-!The end of the month is here and it's time to take a look at what the team has made and prepared during March! Programmers have finished Engine and plugin upgrades to Unreal Engine 5.7, been working with the UI, setting up dragon customisation system. Our artist team has been wonderful and active at work with new skin designs, skin production and we have some cool renders to show off!NOCTURNAL SKIN CONCEPT SHOWCASE This month we have been looking into completing crowdfunding skins. Noctural -skins have been in active progress. Below you can see Nika's wonderful skin concepts for the crowdfunding backer exclusive skins: Icy Crown and Dustrius.WORK IN PROGRESS GILDED ICY CROWN Nika has also begun working on another crowdf…

  • Several year round up-!! - 10 March 2026

    Good morning, afternoon and evening everyone! So this is a little awkward. We have been working on this project for quite some time now. We have been posting updates here infrequently, while on Discord we had been doing them weekly (though these are now monthly). However, unknown to us, our Steam updates apparently have not been public since 2022… which means around 30,000–36,000 people had no idea we were still working on the project. Many of you didn’t know about the Indiegogo campaign we launched (which was successful) or the tech demo we released which, frankly, is quite a big mistake on our part. So, to fix that, we’re going to summarise roughly three to four years of updates right now fml.Before we get into the main details, if you’d like to ask any questions, feel free to join our Discord it’s the best and fastest place to do so. Over the past few years, development on The Wings…

  • Alpha plans-! - 25 July 2025

    Good morning, afternoon, and evening, everyone! We’ve put together a video outlining our plans for the alpha — to explain where the money is going, what the roadmap looks like, and to be transparent with all of you. Go give it a watch and let us know what you think! Massive thanks to NeddyTheNoodle for the editing! Thank you all so much for the support-! we hope to provide you lot with upcoming developments and updates soon-!

  • New Dragon | The Valhad - 16 May 2025

    The valhad was added to the tech demo build along with a few additions and bug fixes-! TECH DEMO PATCH #004 Added a NEW PLAYABLE dragon species: Valhad., Dragon head rotation now looks smoother, and takes up less network load., Fixed an issue where the wrong eating/drinking state is being replicated to other players., Fixed an issue where dragons can move while resting/sleeping., Map expansion: opened up the new area to be playable., Respawned rocks specifically and tweaked how they are spawned., Cliff'ed out a big chunk of the map., Added some new caves., Respawned foliage., Painted new paths.

  • TECH DEMO PATCH #002 - 23 April 2025

    **TECH DEMO PATCH #002** **Fixes / Changes / Additions** - Dragon teammates no longer disappear and become unloaded - Added a short cooldown after the attack combo for humans - Improved human hit detection - Improved human block detection - Humans are no longer impervious to damage from dragons - Fixed (Removed) rocks spawning on grass/mountain tops where they don't belong anymore. - Fixed some holes. - Tweaked the Stair Collision to actually Stair. - Deleted placeholder sound packs. - Fixed Rock material having weird displacements - Added a new Big cave on a mountain side - Expanded the playable area a little bit - Night during overcast is now brighter - Optimized some materials and meshes - Rivers have been removed until they get updated/replaced etc. - A new giant cave. - Added Migration/Trading routes - Wetlands Forests Trees are now Taller - Several New Tinier ( or not so tiny ) ca…

  • TECH DEMO PATCH #001 - 15 April 2025

    TECH DEMO PATCH #001 This is the first of many little patches that we aim to release every Monday from now on c: Fixes: Animations on other players should no longer occasionally appear frozen Dragon projectile-lock now removes its target properly Dragons now have relevancy distance; dragons that are further out will no longer be rendered or processed on your client Reduced server load on dragon movement replication New randomized spawns, initialized when you connect to the server Dragons now have higher step-up heights Simplified Human Animation system, so next animations are going to be better represented in the game engine. Fixed Block not working Fixed humans not getting damage from the dragons Fixed humans phasing through the ground when attacking Map: Fixed (Removed) rocks spawning on grass/mountain tops where they don't belong anymore. Fixed some holes. Some work. Tweaked the Stai…

  • TECH DEMO RELEASE-! - 7 April 2025

    Good morning, afternoon, and evening—! We’ve just released the Tech Demo build for everyone to try out! Please keep in mind, this is a tech demo or vertical slice—it is not a full game, and not even a true demo. You can play as one of three dragons or as a human. Humans will be able to equip armour and weapons for combat. This release is intended to showcase what we can achieve with minimal funding, and will run alongside our current Indiegogo campaign. At present, we are aware of several game-breaking bugs, primarily affecting human characters. For example, being struck may cause your character to fall through the world—this will be fixed as soon as possible. Human hands are currently not appearing on weapons, and some animations appear to be bugged. We're not sure why this has happened, as the previous build was functioning correctly—but such is the life of a game developer! Servers h…

  • Tech demo Trailer-! - 31 March 2025

    Good morning , afternoon and evening everyone-! Today we have launched our first ever trailer for the wings of dawn, this is our first ever trailer so we hope that you enjoy it. It was filmed and edited by our friend NeddyTheNoodle and the audio was edited by our friends over at OmniSound. Over the next few days we will be allowing anyone to play our Tech demo build to show off what we have been able to achieve with minimal funding from our Patreon, this will be running next to our indiegogo campaign which will be starting on the 31st of march 2025 https://www.indiegogo.com/projects/the-wings-of-dawn/coming_soon/x/30107787 For up to date information come and join our Discord-! https://discord.gg/wingsofdawn

  • Weekly update | World - 23 January 2025

    Good morning, afternoon and evening everyone! This week's development blog is featuring our Team World! Today we get mainly buildings. Noa our level designer has been hard at work with building new monuments to build into the world. So let's get going! NEW LOCATION! The Ringed City~ Old ruins were replaced with "The Ringed City", an ancient place that served previous generations. Note here that is looks naked cuz we have no access to the foliage that is planned for that height and above. So it might look a little naked. Here is the same picture but with human for scale. "You can brighten that up yourself," - Noa NEW LOCATION! Logging Camp~ Next we got a small although temporary human safe zone. A little logging camp. This will serve as one of the main safe zones for the tech demo to test and observe player behaviour and utility of a safe zone. {STEAM_CLAN_IMAGE}/43191194/7a935174089050c…

  • Weekly Dev update - 15 January 2025

    Good morning, afternoon and evening everyone! This week's development blog is featuring the much anticipated Team Creatures! Today we have a filler of a new plant concept, Vitreus' progression and we take a sneak peak into the brand new animations for Valhad! NEW! Gem Root Plant Concept Art! Let's allow Nika start today's development update! We are introducing the Gem Root plant. By appearance this plant seems rather alien in nature, one that suits well with something you might expect to see in the tropical biomes perhaps. Unlike most plants that are harvested during spring and summer, this specific plant is best gathered and harvested during autumn and winter time when its hibernating. As the name suggests the roots of this plant are the edible part. The roots are best harvested during autumn when the plant prepares for the winter. You will be able to harvest them as well during winter…

  • First update of the Year - 11 January 2025

    Good morning, afternoon and evening everyone! This week's development update features our backend development on the test build, including some other human-related stuff. Featuring this week's progress with Team Humans! Human Combat on Its Way~ @𝕱𝖊𝖓𝖗𝖎𝖗 the Pigeon has kept the human melee combat as the current focus, as it needs to be as polished as possible before its release. It is tough to make it feel and work well considering the current limitations in this early prototype build, but progress is currently being made slowly but surely. Now that the holidays are finished Fenrir can resume working as much as possible and progress should hopefully go as smoothly as possible. Hatchet's Developer Notes~ - Redone the dragon lock-on system to relieve its load on network and server performance! In our testing, we found that one of our major network bottlenecks has been replicated varia…

  • Weekly update - 18 December 2024

    Good morning, afternoon and evening everyone! This Monday's weekly development update is with Team Human's turn. First of all: welcome to all newcomers who have joined our small community lately! We do weekly development updates on our game: we rotate between three (3) fields: creatures, humans and world. This helps our team produce efficient and regular updates to you all. Now for the update~ Hatchet's Programming Recipe~ One of our two programmers @Hatchet has been fixing bugs, editing and perfecting existing mechanics within our test build. Some of these include: Weather now resets back to the default 10 minutes after the /weather command. This should prevent the randomized weather system getting 'stuck' in set weather when the command has been run. Hatchet calls this 執手尾 (translation: tidying up) Various balancing updates to all dragon stats. This means that the dragons behave more…

  • Weekly update - 11 December 2024

    Good morning, afternoon and evening everyone! This week's development update is a day behind the usual Monday Schedule, but we wanted to let people cook some extra content. Today is Team World turn to share their work from the previous three weeks. Let's get started! Optimisation and Asset Update~ This week we spend most time looking at performance and further tweaking. We will spare you the details but to make it short: Nanite hates masked materials and loves full geometry. This has lead into us having to look at our assets at closer detail and scrap some of them that dependent a lot on masked materials. So we looked at assets for that and long story short... the pines are gone. The pine forest that we had proved to be incompatible with Nanite, meaning that we unfortunately had come to a dead end. We would have to make our own pine forest assets in order to make things work, assets whi…

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2026Closed Beta Patch, August 25th1841579228678854
212 August 2026August 12th, 2026 Closed Beta Patch Notes1840944183774998
34 August 20264th of August, 2026 Closed Beta Patch Notes1839676055898232
423 April 2025TECH DEMO PATCH #0021797820624417074
515 April 2025TECH DEMO PATCH #0011796631172411499
621 November 2024Experimental performance update!1783872411990506

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