- Gallery Notication not giving Name and Maximum Recursion - 15 December 2025
Before, you might get "New Image with bc Added!". This has been fixed so it will say "New Image with Bria Added!". There was an also an issue with loading causing maximum recursion due to a legacy audio class. I have fixed the issue, and it now does what it intended. :)
- Some cleanup for DefaultName processing - 14 December 2025
Just a few small changes to ensure default names works as they are supposed, and also ensure everything is updated as necessary. :)
- In addition: Checking the Dicts - 14 December 2025
For persistent.CharacterName and persistent.CharacterNameLong, I wrote something that will check each time you load up. It should be relatively quick, and only adds if a key does not exist in the dictionary.
- Error When trying to Get Cait Name in Prepared - 14 December 2025
If for some reason, Cait doesn't end up in the persistent.CharacterName, it will give a key error. I have changed the code to either find the name in that dictionary, or give the default name so it does not create an exception screen. :)
- Error: Cannot pickle _sfx - 11 December 2025
This error was made due to an error in code in how I was doing sound effects. This has been fixed. :)
- Opimized how sound was used in some cases - 10 December 2025
While working on another project, I had noticed that how I was doing sounds with ATL in Ren'Py wasn't the best coding practice. So, I decided o change it up. Also included is a function for compatibility, so Saves shouldn't break because of this. :) I will also be exploring other areas I could potentially improve to lower the amount of init time as I can. :)
- Wrong Encoding - 26 November 2025
I put en_EN instead of en_US. This has now been fixed. :)
- Fire of Life: New Day is Released! - 22 November 2025
After updating to the Stable Version of Renpy 8.5, I have taken the visual novel out of Early Release. It has been a wild (and educational) ride developing this story, and I definitely learned a few things I would do differently in the future. :)Now, this does not mean I will not do bug fixes and such. So feel free to report any issues, and I will address them. :)
- Dev Log 11/19/2026 - 19 November 2025
Hi all,So Ren'Py 8.5 had officially released, and when I am ready to push to the server: I get either CPU or RAM errors. Right now, I am on a Mini-PC writing this so I can get the parts needed to repair my system (cpu and ram are here, just need the motherboard because...I am upgrading my system. :) The last time I did an overhaul of the hardware aside from video cards was 2021...so..it is time. So once I get that system up and going, I will be pushing Ren'Py 8.5 through so it is stable. I also plan to push from Early Access to Full Release.
- Dev Log 11/2/2025 Getting Ready for Full Release - 2 November 2025
No Gamepad SupportAt best, Fire of Life: New Day with the custom screens I did had partial support. I tried to resolve this with an add-on, but it keeps crashing (likely because something I did). Other problems included that it wasn't doing things like the Character Profile screen well. So for this visual novel with all the clutter in it at this point, it might be best to keep it keyboard and mouse. I might explore it in the future for revamping the screens. So despite my plans, it is not feasible at this current point. I do apologize.Bug Fixes:THere are a few fixes incoming including exception screens that occur in Early Rise play. One that consistantly happened was cvfight.knockout not found. This is because where the point where that point of the script goes to is after cvfight is initialized. So I added the in replay flag and had it initialize it to prevent that error. Another was i…
- Fire of Life: New Day 0.9 Released. - 26 October 2025
Fire of Life: New Day 0.9I am releasing 0.9 which has the remaining story involved with this particular VN put into it. This does conclude Day 1 to 3 within all storylines, and sets up for future ones. :)NextI will be working to try to integrate GamePads into the VN for easier use rather than just being restricted to Keyboard and Mouse. :) When I do that and clear any latent bugs I can find in the VN, I will change it from Early Release to Full Release because it will be 1.0.
- Dev Log 10/12/2025 Status and Plans - 12 October 2025
StatusRight now, I am closing in on the final art (narratively) for Fire of Life: New Day. Once that is complete, I will do the same soundtrack, bug check, etc and release it. I don't have an exact time frame just yet. However, this will put it to version 0.90.Version 1.0My plan when I am done with 0.90 is the following:check for any bugs.Implement gamepad integration. The toolset that will allow me to do this requires me to make some changes to screens, so I am waiting until I am done with this.Fully implement a Multipersistent that will allow choices from this VN to be carried over.Go from Early Release to Full Release.What's Next?I have a rough outline I made when taking a break of another VN that takes place after this one. However, it will be different because it will focus on Bria and Eric (with other appropriate characters in that storyline). One of the critiques I have gotten an…
- Fixed the Reply for "Prelude to Chaos" - 20 September 2025
There were missing variables that would cause exception screen, and this fixes that.
- Dev Log 9/19/2025 - 19 September 2025
Onwards!After taking a week or some away from rendering, I am back to try to finish up Madison's arc in this story. After that, I plan to move into the other arcs to close them up for this visual novel.Now, to clarify, I do plan to make another visual novel that continues with the aftermath of this one, but I am trying to make sure they progress in a way that make sense.:)
- Dev Log 9/4/25 - 4 September 2025
This is more or less to say I am still here. The weather has been having negative effects on my health, so I haven't been able to concentrate and focus as much as I want. Not focusing in Daz or Python is how mistakes are made. ;)The next segment will conclude the story for New Day, so I will be working to get the stories tidied up as much as I can, and prepare it for Day 4 (which will be a new VN). I have not fully decided how I will handle the story from that point.Once I am done with the story, I will be doing quality of life updates before releasing it from Early Release. One of the updates would be adding controller support. Part of the reason I am holding off controller support despite having the add-on for it is that Tom (of Ren'Py development) is planning on moving Ren'Py from SDL 2 to SDL 3, which makes a lot of wonderful changes. This includes how controllers work. This might a…
- Fire of Life: New Day 0.80s "Prelude to Chaos" Released - 24 August 2025
Prelude to ChaosThis segment covers the rest of events for Day 3 and sets up for Night 3. Aida and Emily have their final scenes for this visual novel, while Dee, Dria, Lucia, Madison, Tori, Kei, and others move prepares to deal with the night.Some Code OptimizationTried to change some coding to make the work in Init a little less.:) For example, no need to loop Bria's accent into a dictionary when I can put a dictionary into it instead. :)Possible Known IssuesNvidia drivers may cause the screen to go white and then crash. Recommend trying to going ot a previous version of the Nvidia Game Drivers while both Nvidia and Ren'Py investigates the why.Potential issues with Ren'Py and Steam. I have put the DLL for Steamworks 160 to try to mitigate this, but let me know if there is an issue.
- Dev Log 8/22/2025 - 22 August 2025
I have been a little while I made a dev log due to health issues. I do apologize.Artwork for "Prelude to Chaos" (official name) has been completed, so I doing my rounds of soundtracking, gallery adding, bug checking, and more.I do not have a definitive release date, but I hope within the two weeks. I will let every know if it is beyond that.
- "NoneType object has no attribute 'lower' - 2 August 2025
This bug crept into D3 Minigame module due to .lower() being applied to a list rather than a string. This has been corrected.
- To make sure some of the changes made it in. - 2 August 2025
I woke up to see a Cherry-Pick in GitHub was..still waiting to be merge. So, this is just to make sure those particular items are in there to prevent problems. ;)
- Restoring Content - 2 August 2025
I am restoring the content as the items that were cut out are mentioned in the Content Description for Steam.