- we showcased our game TWICE !? - 31 March 2026
The past few days, I've been accepted to showcase at two different exhibits : GDLX 2026, and an event hosted by IntoGames "Get Into Games"!Coming up to the event, I prepared a little display setup, physically re-creating the mailbox, and my own poster + sticker holders. I think it all turned out pretty nicely :)(IntoGames)(GDLX26)Thank you all for playing
- new music & letters - 6 January 2026
hello all!Just passing by with a small update :New Music ! - DNDY has blessed us with some new music. on top of the original soundtrack, when interacting, each character will now play their own unique variant of whichever track is currently playing. This makes for a total of 24 different tracks. well done dndy
- we won an award! - 1 October 2025
Good afternoon, everyone!This Monday, I attended a conference hosted by "Gaming The Mind", a charity focused on mental health in games. At this event, they handed me an award, recognizing the work behind "i love me, i love me not".The game is far from perfect, but perhaps thats okay. Perhaps it's still good enough for people to find so much value in. This is what I'm still trying to convince myself of.I've previously worked with this charity before to help ensure this game was going down the right path. I'm beyond grateful, not only for the ideas and feedback they shared, but also for the moral support I received from them. An issue I, and many game developers face is finding motivation, scoping, chasing satisfaction/fulfillment, and ultimately burning out as a result. Gaming The Mind was a voice of support that pushed me to continue working as I was. They were the steady hands that cup…
- how to make cool letters - 17 July 2025
hello world,I've just created a new guide to help players make beautifully unique letters for our MailBox, check it out and give it a go! :If reading isn't really your thing, the guide is based off of a video I've uploaded the other day, so give that a watch instead : That's all for now.Hope you all have a great day :),malgow
- new World MailBox letter type + polishes n fixes - 1 July 2025
added a new "text message" style of letter fixed the "note to stranger" letters not displaying correctly fixed playername not showing in the mailbox's info screen fixed some URL issues fixed jorm dialogue at end game changed mobile notification names to lowercase we now show envelopes and letters from NEWEST first players can now send another letter if their previous one was rejected without needing to unsend it first
- THE WORLD MAILBOX UPDATE - 23 June 2025
Hello all ːdentonːIt's been a little while hasn't it ? I’ve been working on life and other projects, but this game still has my heart, so alongside everything else, I’ve been adding in new things, making this update.New Journal SystemPlayers can now create as many journal pages as they please.Each page can either use a pre-defined prompt (written by Naveen ofc), or choose to title them yourself.Each page also lets you pick a mood to reflect how you’re feeling that day.Design UpdatesSol got a whole new look! the old one was a bit too thin and didn’t scale well. The new look is softer, warmer, and fits her mother-like persona alot better.Neptune now has cool waterfall-like visual effects flowing through its body.Jupiter now has her tail! idk why she never had one to begin with.New Character AnimationsGave all the characters some bone-based animations. Everyone feels more alive and express…
- ILM,ILMN COMES TO MOBILE - 23 December 2024
Hello, It's been a while! I've been working on improving this game for a little while, making changes where I can here and there during any free time that I had. Anyway, let's not ramble on too long. The Mobile Game! "i love me, i love me not" is now fully playable on both your Android and iOS mobile devices! Developing for mobile devices came with many many design and gameplay issues, it was quite a learning curve that I'm still learning to navigate. Anyway, with the mobile device, I was also able to add some new functionality to the game I've never been able to explore before, such as achievements, notifications, and vibrations! The Update This update brings many changes to the game, so let's go through them: PLAYER slightly increased the player's eyes + animated them. added fading footsteps, creating a trail behind the player wherever they walk. added different sound effects when wal…
- the OVERHAUL update - 16 August 2023
ART & DESIGN OVERHAUL redesigned the pause menu redesigned aphrodite added variety to origami paper added variety to journal covers added variety to the "Note To Strangers" notes ANIMATION OVERHAUL camera now slightly zooms in to/out of player when pausing camera pans around based on what the player is looking at camera now blurs when using the journal, or doing tasks/mini-games camera now zooms to focus on whoever is speaking pause menu fades in and out pause menu containers slightly sway inventory now slides in and out of view items within the inventory now slide in and out of view origami now slightly bounces when folding DIALOGUE SYSTEM OVERHAUL added a speaking style, colour, and sound to every character (including the player), each setup is made to match the character and personality cleaned up some of the actual dialogue (grammar, readability, player responses etc) MUSIC OVERHAUL…
- minor fixes - 23 May 2023
It has recently come to my attention that there was quite a big bug within the game, I'm not sure how I oversaw this for so long SO I APOLOGISE - Fixed progress not saving after respawning (after going out of bounds) - Fixed the music increasing in volume during Neptune and Atlas' tasks - Changed UI a little Please let me know of any ongoing (or new) bugs that I may not be aware of yet in my discord. Thank you for remaining patient with me, I still have a lot planned. Stay tuned for more updates SOON
- improvements and plans ! - 14 January 2023
sorry for the lack of updates recently, I've been quite occupied with a few other projects, my placement year, and general life (i'm also v lazy at times, 2023 is the year i finally change that ːdentonː) i've worked on very minor changes to help improve the general gameplay experience, some of these changes have been based on feedback I've received from reviews, so thank you to those helping me build a better game for me and everyone else! small changes : made the meditation task more explanatory (breathe in through the mouth and out through the nose). made the heartbreak task more explanatory too. The bad habits are darker, making what is "good" and what is "bad" a lot clearer. added out of bounds, you can no longer walk into the boundless and empty blue Unity void. fixed a bug with the meditation task not restarting properly. fixed a bug with music volume (might just generally lower t…
- minor improvements - 16 October 2022
- added sounds for when you open and close the pause menu (ty dendy