- Refined Edition available now! - 17 October 2025
The Refined Edition is Here! The Search For Paradisus has Been Transformed! Hello everyone! The day has finally come! It is with immense pride that we announce the release of The Search For Paradisus - Refined Edition! This is not a small update; it is the result of long and hard work, an almost complete recreation of the game. Since the original launch almost three years ago, we have learned so much. The Search For Paradisus was our first commercial project, and although our vision was clear, our experience and resources at the time were limited. Thanks to the fondness we have for this project, we decided to return to it and use all the knowledge we've acquired to transform it into a game that is much closer to its original idea. And now, it is finally ready for you. What Has Changed in the Refined Edition? The short answer is: almost everything. If you played the old version, the diff…
- Hotfix from last update. Graphic change caused absurd FPS drop. - 22 April 2023
Changing the graphics quality caused absurd FPS drops. This problem occurred due to an option that was enabled in the editor, which made the game recompile all Shaders every time the graphics option was changed. Problem fixed.
- Version 1.2 Improvements and Fixes! - 22 April 2023
Improvements: - Removed the physical collision of "Hopes" with the character. This caused discomfort for some players. - Removed the particle effect that the "Hopes" left when they were collected. - The starting video has been updated. Fixes: - Fixed a bug that caused the character to have his head or limbs popping out or hiding in his own body. - Fixed the height and size of some platforms. - Fixed a bug in the vegetations of "Paradisus", now there is not so much distortion when moving away and approaching them. - Fixed a visual bug in menu buttons.
- Version 1.1.2 Improvements and bug fix. - 7 April 2023
- In the third map, a bug occurred when the player went to the end of the scenario and returned to the middle. The counter was affected and also a mobile platform that, if the player had not gone up before to collect the sphere, could not go up again, which ended up preventing progression. I don't know why this bug occurred, but I knew where it occurred, so to fix it, I removed a good empty part of the map that was unnecessary. The gameplay remains the same. - I also slightly changed the appearance of the enemies in the second map, making them more like fireballs. - In the constructions of the third map, there are two passages back to the previous maps, where the player passed and would go automatically. Now I've added two confirmation widgets, so the player doesn't go by mistake. - The Paradisus cutscene was also adapted to the smaller map, in addition to making it 5 seconds smaller.
- Steam achievements have been implemented! - 5 April 2023
Implemented 14 Steam Achievements.
- Version 1.1 progression change and more. - 3 April 2023
Version 1.1: - Game progression has been simplified, eliminating the alternate route that made the player go to the second map and back to the first again before being able to proceed to the third. Now the player will go through the three scenarios in a single way only. - In contrast, the first map was divided into three parts. Now the player is required to collect a certain number of "Hopes" in order to clear each of the areas. - Some parts of the “records from beyond” of “Mr. Nobody" for the story to make more sense with the current progression. - The “Ultra Speed” move has been replaced with a “Dash” move. The particle effect when activating the function has also been changed. - Added a new stalker enemy on the first map. - Some LODs of objects in the scenery were worked on to improve performance a little. Any questions, suggestions or problems with the game, use the Steam forum.
- Hotfix! - 12 January 2023
Minor update to remove some issues: - Removal of side borders that were appearing in the main menu and cutscenes. - There was a lack of translation of a text into Portuguese. - In simplified Chinese, the texts contained in the scenario, such as the signs written "Interact" are not being translated, so in order not to have unknown characters, I left these texts in English. This does not affect story texts, which remain translated into Simplified Chinese.
- Version 1.0 Released! - 11 January 2023
Hello everyone, it is with great pleasure that today I am releasing the game in its version 1.0 and removing it from early access. All the initial ideas from the beginning of the project have already been implemented. The game today is a much better game than it was in the first version 0.1 BETA that was placed here on Steam on 11/01/2022. This does not mean that the game will stop updating. Since, there may be small bugs here or there, translation bugs, among others, which I will only know after I have your feedback. So the game will keep updating whenever necessary. In this update were implemented: - Several graphical improvements, mainly in the scenario "Purgatorium". As you can see in the store images. Lights, contrast, sky color, fog and so on have been improved. - Added new NPCs for interaction. Now the player can interact with the "Lost Souls" that roam the scenarios of The Searc…
- Version 1.0 Coming and Removal of Demo Version! - 10 January 2023
Hello my friends. ːsteamhappyː I come to say that very soon (even today or maybe tomorrow, if all goes well) I will update The Search For Paradisus to release version 1.0. A lot has changed between the BETA version 0.9 and the version 1.0 that is about to come out. You will like it! Details will come in the release announcement. The demo version was disabled as it was outdated and no longer reflected even 20% of what the game is. I don't intend to activate it again. So that's it, wait for the big update!
- BETA v0.9 - 4 January 2023
1º Added support for the Simplified Chinese language in the menus and texts of "Mr. Nobody" that are found in the orange trees. This represents 80% of the texts contained in the game. The other 20% is in the scenario, which is making the translation a bit trickier. PS: All translations probably contain errors, as they are done via Google's automatic translation, since I am a developer who works alone and I don't have the resources to hire translators. I do this just because I think it's better as soon as no translation. 2nd A tribute to Brazilian football was also added in the "Paradisus" scenario and to the best player of all time who died on December 29th. 3rd The next update will probably be the release update 1.0, (coming out of early access) since the project already had all its main ideas implemented. But that's not to say there won't be more updates, just that the initial plannin…
- BETA v0.8 - 27 December 2022
1st The game was ported and updated to Unreal Engine 5.1. With this, the game will be able to continue being developed in the latest version of the graphics engine. 2º One of the graphical configuration options from the main menu and pause menu was removed, which corresponded to the "cinematic" mode of the Unreal Engine and which made the game's performance very impaired in favor of a graphical improvement that was not so noticeable. Getting more balanced without this option. 3º A few more fire tornadoes have also been added to the "Gehenna" map. 4º Fixed some translation bugs on the map "Gehenna".
- Hotfix BETA v0.7.1 - 19 December 2022
Fixed a missing platform in "Gehenna" and adjusted the height of another important platform in "Paradisus".
- BETA v0.7 - 17 December 2022
Removed character fall damage for a significant gameplay improvement. Several visual effects have been added to the "Gehenna" scenario. With this, the player will be able to better locate himself on the map. Added some fire tornadoes in the "Gehenna" scenario that damage the character when passing through it. Some new platforms have been added to the "Gehenna" scenario as well to help with localization and fill out the scenario a bit more. Added some crates with physics in the "Purgatorium" scenario. Added some soccer balls in "Purgatorium" and "Paradisus" (Just a form of "purposeless but fun mini-game") Added new sounds when the character jumps or gets hurt. The texts referring to the story were also improved.
- BETA 0.6 Support navigation of menus with gamepad. - 15 December 2022
Added support for navigating menus with the gamepad. Gamepad support is mostly complete now. A sound has been added when pressing each menu button.
- BETA 0.5 Update. - 2 December 2022
Added a language selection menu screen before the start menu. Removed language choice from the main menu, making it more organized. Changing the colors of the main menu and pause buttons on hover. Added some global lighting improvements. Changing the color of the character's clothes. Changed loading screen images.
- [BETA V0.4] Added French translation and improved text widgets - 13 November 2022
The game has been translated into French and the Widgets that Mr. Nobody uses it to talk to the player.
- [BETA] 0.3.1 Correction of the version that was previously submitted. - 10 November 2022
The previous version was incorrect, but the previous notes are valid.
- [BETA V0.3] Update brings adjustments, but mainly brings graphical improvements - 10 November 2022
1st Significant graphical improvements have been added to "Purgatorium" and "Gehenna" maps. And a minor improvement on "Paradisus". 2nd A confirmation button was added to the start menu when starting a new game, to avoid accidental clicks. 3rd Added a particle effect to the object called "Mors". 4th Some small bugs in the Spanish translation were fixed. 5th Some small general bugs were fixed in all maps. I will continue to work everyday on this game and update whenever necessary until version 1.0 is ready.
- (BETA 0.2) Added Spanish language support and minor bug fixes. - 3 November 2022
1. Spanish language support has been added. 2. Fixed screen resolution when opening windowed mode. 3. Correction of minor bugs in the scenarios.
- (BETA Version 0.1.5) Added Window mode button and minor bug fixes. - 2 November 2022
1st Added buttons to switch between "Window" mode and "Full Screen" mode in the game's main menu and pause menu. 2nd Some small text and translation bugs were fixed. 3rd Some small bugs in the "Purgatorium" and "Gehenna" scenarios were fixed. Report bugs on the Steam Discussion Forum.