- Big Balance V1 Update - 30 July 2025
Big Balance Update 7/30/2025 If you encounter bugs or issues post update please report them in the bug thread on steams discussions or email [email protected] or add me on steam and dm me to fix. This update was made to make the game more fair, it is still super difficult and we are not changing that, but we wanted to make changes to not require as much button mashing, get rid of gotcha moments that take the player by surprise too often, and make the game feel more fair in general. This comes with the added bonus of updating to the newest version of game maker 2 which has lead to improved game stability and performance. Thank you all for playing. I know it is crazy there is a giant update 2 years after launch, but I have listened to your feedback and will continue to do so in the future. Thank you all again, SLG & Merriman Games. Ammo button now gives +15 ammo to require less button ma…
- Baby mode update - 14 February 2025
fixed a crashing issue on start up that would occur for some users. levels 1 - 9 have extra starting ammo and/or money to make them easier for new players so the difficult does not feel like a huge and sudden ramp up.
- crash fix 062 - 29 December 2023
fixes a crash for amd users on start
- Release Build - 6 November 2023
We are finally out of early access!
- Build 0.61 - 1 November 2023
0.61 Fixed an issue where you could have two sets of bullets fired at once while using a controller. Fixed an issue where the cross hairs that indicate mouse position would not reappear when the controller was unplugged.
- Build 0.60 - Preparing for full release - 23 October 2023
0.60 - release Fixed the positioning of the particles for stages 1 and 2 of the green uber blocks on level 4. Re-added the particles to the level 1 boss. Updated orbiting shield pathing code. The player character can now be moved using wasd. Enemies like the first planet, the destructor, the dark planet, and the armored planet now cause a game over if the player does not defeat them before they leave the screen. The massive red blip now properly vanishes if it goes off screen. Armored planet speed buffed from 0.1 to 0.25 Planet 1’s movement speed has been adjusted across all its stages and moves slower as it takes damage. Planet 1 starts with more total move speed to compensate. Fixed an issue where the armored planet would move while it was exploding and could still damage the player. Fixed the giant asteroids player tracking. It now properly offsets while tracking the player. Updated…
- bug fixes - 29 September 2023
0.50R1 patched a crash issue for level 13 disabled new particle systems for boss level 1 and green uber blocks on level 4 (game maker once again decided to change particle systems and the code suddenly broke upon updating game maker 2, we will be remaking effects for these bosses later on) updated enemy pathing code pre-updates for the next major update ----- 0.05R2 Re-added boss room particles for uber block phases 1 and 2 on level 4.
- Build 050 - 27 September 2023
Fixed crash issues due to the new particle engine. Fixed crash issues related to the following bosses: skeleShipboss, BlueBossBlock, BlueShipBoss, GreenShipBoss, SkeleShipEditor, Ubred 1, Ubred 2, Ubred 3. Moon phase 5 health changed to 1,500,000 from 2,500,000. Moon phase 5 move speed changed to 0.15 from 0.30. Fixed an issue with the moon killing the player while moving towards the space where it shifts forms, even if the player has defeated moon phase 5.
- Update 0.49 - minor fixes - 16 September 2023
The spinning green diamond boss in both the normal game mode and challenge modes is now animated. Fixed an issue with the second green diamond boss that dashes around the room causing the game to crash.
- Build 048 - 9 September 2023
0.48 Armored Planet explode sound now plays at the proper volume. Ammo locked button sound now plays at the proper volume. Updated games engine to a newer version of GM2. Fixed an issue where the intel 2 unlock was not showing up for some players. Fixed an issue where the intel 2 unlock was not going away after purchase. Fixed the intel 1 and intel 2 unlock text in the shop to make it fit the buttons better. Added buy bonus starting power to the points shop. Cost is 10 points per bonus starting power. Added buy bonus starting money to the points shop. Cost is 10 points per bonus starting power. Point rewards for level 4 reduced to 4 from 5. Point rewards for level 6 reduced to 6 from 10. Point rewards for level 7 reduced to 7 from 10. Point rewards for level 8 reduced to 8 from 10. Point rewards for level 9 reduced to 9 from 10. Point rewards for level 10 reduced to 10 from 25. Point re…
- Version 0.47 QOL updates - 30 August 2023
0.47 Volume system changed. Volume text options for music is now labeled music volume instead of just volume. Fixed an issue with the volume not setting correctly. Added an option to change the sound effects volume for all collisions, level completed, and any thing else that uses sound effects. Fixed an issue with the shield buddy shield layer not triggering collision sounds in some cases. Fixed an issue with the second shield layer not trigger collision sounds in some cases. Death noise now plays properly every time the player gets a game over. The yellow grid bg on level 6 has been made less harsh to make it easier to see the enemies on that stage. Reduced the “sun” boss’s health on level 6 to 8000 for phase 4 and 5750 for phase 5. Increased money given for “sun” boss phases 4 and 5.
- Build 046 small update - 26 August 2023
0.46 Added start in full screen options to start screen. Added indicators for controller tilt to fire on/off on the main menu screen. Added indicators for enhanced glow on/off on the main menu screen. Added indicators for bloom fx on/off on the main menu screen. Added indicators for start in full screen on/off on the main menu screen.
- hot fix 0.44 - 25 August 2023
game starts in windowed on desktops now due to an issue with NVIDIA's older gpus
- Update 0.43 the Big One - 21 August 2023
0.43 Redid the sprites for each stage of the first planet boss. The “Earth-like” planet. Redid the sprites for the armored planet. Added ring particles to the level 9 boss and the challenge mode 9 boss. Added the missing room restart button on challenge level 16. Added the ammo level, fire type, and buddy type to the game's info display. Made the info display text slightly smaller. Level 5 explosion particles were replaced, and the hot fixes for the previous particles decided not to work with the newest version of the game engine. Replaced the particles for challenge 5 as well. Added the missing boss particles to the challenge mode 5 boss. Eye candy Mode text changed to enhanced glow. The lag for Eye candy Mode has been reduced to where the lag warning is no longer needed. Added optional bloom effect settings, bloom is enabled by default now. (this effect is cool) Redid the sprites for…
- Update Build 0.42 - 29 June 2023
0.42 Added a flashing lights warning splash screen before start. Added nodes++ power up. Nodes referring to the number of bullet nodes, more nodes means more auto bullets. Upgraded nodes use a new faster and smarter targeting method. Fixed an issue with challenge level 27 with the moon getting stuck on the player. Rearranged the buttons on the main menu to have the quit button last. The level editor button and the challenges button now say locked and are red and slightly smaller than the regular buttons when the level editor and challenge modes are not yet unlocked. A reset button has been added to all the challenge levels. Challenge mode levels 31 through 37 added. Challenge levels now require you beat the main level before attempting the challenge level. Fixed an issue where the gas giant boss would trigger the armored planet achievement. Fixed an issue with several of the achievement…
- Major Update Version0.40 - 22 May 2023
This is our largest update ever, we are getting everything caught up to where it needs to be, and preparing the ground work for the final levels of the game. Full Patch Notes: Collision checking is now more precise and the following objects now have better collision checking: planet1, planet2, planet3, planet4, moon, massive red blip, massive red blip left, blueUBcircle, all crazy eye enemies, ghost blip, gray circle blip, green circle blip, lav circle blip, orange boss stage 5, orange circle blip, red circle blip, undying eye, yellow circle blip, yellow circle blip ex, yellow uber blip stages 1 to 5, destructor, the tank, green space ship, inverted red circle blip, blue dia, blue tri, fat blue fleetlet, fat lav fleetlet, fat green fleetlet, fat orange fleetlet, fat yellow fleetlet, gray dia, green dia, green flyer, green ship, green tri, green ub dia, lav mini ship, lav tri, orange tri…
- 0.39 Large Update - 3 April 2023
0.39 Power now maxes at 10,000 and displays as 10k when maxed out. Trying to upgrade past 10k will make the locked sound and display maxed out text. Level 32 added. Speed now maxes out at 12, trying to upgrade past 12 will trigger the locked sound and displayed maxed out text. Level 33 place holder added. Second star unlockable at menu for those who have beaten level 33. The start screen now has random particles on start. Future enemy particles will react differently based on the state of the game room. The level one boss now has awesome particles. The inverse red blips on level 2 now have cool particles, the particles also will vanish when a bomb is on screen. Level 3 now has 3 more waves before ending and is slightly harder. The level four bosses first and second forms now have particles now. Level 5 now has background particles during the first couple of waves, after the button bandi…
- build 0.38 controller support update - 18 February 2023
0.38 Rewrote the controller support, a bug was causing the mouse cursor to not move sometimes when using a controller. Controller support now includes tilt right stick to fire in that direction. The cursor no longer gets stuck on the screen while moving the cursor to the edge of the screen with a controller. Added steam deck tilt to fire controls for the right control stick. Tap to trigger buttons/fire while using a touch screen enabled device (like the steam deck) is now noted in the tutorial. More tutorial text updates.
- Build 0.37 Update - 10 February 2023
0.37 Enabled better collision checking, certain enemies will not jitter when getting hit by bullets over and over. This makes enemies like the green orbiting mini ships more in line with how they were originally intended to move. All enemies were updated to the new collision-checking method, with the exception of the meatball. The Meatball keeps the old collision checks as its jittering and breaking apart is part of the boss's charm. This also greatly reduces overall lag and will allow for even more things on the screen at once. Room clean and bomb scripts updated. Improved the CRT effect by adding the second boundary line on the right, you can still shoot off-screen to the right, it just looks better this way. Doesn't affect gameplay but cosmetically looks awesome. Level 30 added. Level 31 Placeholder added.
- Build 0.36 update - 8 February 2023
0.36 Challenge modes 19 and 20 added. Achievements added. Level buttons re-arranged to fit better with the addition of more levels. The use and buy buttons for the point shops for items 15 - 20 were broken for controller and steam deck users, this was fixed. Fixed an issue where point shop cursors 15 - 20 would not save as the selected cursor correctly, this is now fixed. Fixed an issue with cursor 19 buy button unlocking 20 and cursor 20 buy button unlocking 19. Fixed a bug where the buy cursor 20 icon would let you buy it for 50. New cursor items added to the shop, cursors 21-25. Lever 29 added.