- HOTFIX 3 - 27 January 2025
Fixed a Unity compatibility bug that would prevent achievements from ever unlocking. Fixed some dodgy collisions in the father-side invisible path area. Adjusted movement speed in the Prologue and Chapter 1 openings, to be in line with the rest of the game.
- HOTFIX 2 - 20 January 2025
Fixed a bug that would result in some options to be applied multiple times in a row. This should fix some issues with setting volume, brightness and mouse sensitivity correctly.
- HOTFIX 1 - 17 January 2025
Just a small update to mainly address the boss fight being too long/difficult/annoying. To those who left a negative review mostly because of the boss fight, please consider giving it a shot again and see if it improves your opinion of the game overall. Valves in the boss room now descend/ascend more quickly The boss has now only one phase, once you hit it it's gone! Fixed a bug that resulted in some players getting stuck when interacting with the mirror in the blue room. I'm still working on fixing achievements not properly unlocking, please bear with me.
- OUT! - 15 January 2025
The first chapter of the Lies We Tell Ourselves is Out! That's all.
- JUST 5 DAYS! - 10 January 2025
The first episode of The Lies We Tell Ourselves releases in just 5 days! As cheesy as it may sound, this game isn’t just a product; it’s a piece of my soul... a collection of lessons, failures and dreams brought to life. I really hope some of you will resonate with it and, to those who won't, thank you for giving a solo dev a chance, and my sincerest apologies. I'm looking forward to watching the first completely new players adventure into my world, while also hoping nobody else will ever experience the struggles of having a cat as Project Manager... Take care, Poopsy
- IMPORTANT NEWS AND RELEASE DATE - 14 November 2024
Hello, Poopsy here! First off, thank you so much for sticking around! It’s been two challenging years since I started working on The Lies We Tell Ourselves and I’ve finally reached a point in which I'm able to share some important news. The past year and a half has been significantly difficult for me: starting from the aftermath of losing my father, to serious health concerns which forced me in the hospital for quite some time, to eventually two delicate surgeries... the development of the game suffered terribly. As a solo developer, I had to weigh my options and choose what's the best for the game and for me. I didn't want to delay it again, nor did I want to cut stuff out of it and ruin pace and narrative just to fit a deadline. So, after a lot of thought, I’ve decided to release the game in an episodic format. Moving to an episodic release feels like the best way to bring this story…
- Q&A About The Game! - 27 January 2024
Hello, Poopsy here! I collected a bunch of questions I get asked regularly and made a small article out if it. I hope you find it interesting! Q: Is The Lies We Tell Ourselves a horror game? A: It's not properly a horror game, at least in terms of constantly startling the player. The game is mostly a narrative-driven experience: the story isn't just a backdrop for random scares, it's the beating heart. I like to think of it as a supernatural adventure that can be enjoyed by both horror and non-horror fans, provided they're kind enough to tune their relative expectations accordingly. Q: It's not a horror game, but it's meant to be disturbing. Care to elaborate? A: Mind you, there's nothing wrong with jumpscare-heavy games with little to no story, I enjoy them myself! However, for my own I tried to evoke a slightly more profound emotional response, touching on themes that ideally will res…
- UPDATE ON THE GAME DEVELOPMENT - 2 December 2023
Hello, Poopsy here! As some of you might know, The Lies We Tell Ourselves was originally planned for a Q4 2023 release. Unfortunately, the last 6 months have been pretty difficult, in terms of personal health and unexpected family loss. As a result, I've been struggling to find the necessary peace of mind to focus on developing the game, on top of the usual struggle in trying to promote it. Thankfully, things are getting progressively better and I'm steadly getting back on track with my development schedule. However, I will have to make up for the time lost, which means I had to make the tough decision to delay the launch. Additionally, I only get to release once and -as a solo dev- I'm simply too small and invisible to even attempt to compete against any of the amazing titles, big and small, that have been and will be released by the end of this year. For the sake of clarity, I'm aimin…
- Steam Next Fest Participation And Demo Now Available! - 8 June 2023
Hello, Poopsy here! The public Steam Next Fest demo of the Lies We Tell Ourselves is now available for anyone to play! Please make sure to leave some feedback and help spread the word by tweeting content creators, making videos, articles or simply by talking about it to friends and foes! Enjoy!
- GAMEPLAY TRAILER, NEW SCREENSHOTS AND MORE! - 29 April 2023
Hello, Poopsy here! It's been a while, but I'm here mostly to assure you all that I'm alive and the game is still very much in production. The truth is that I'm genuinely terrible at marketing and I prefer to focus my efforts on developing the game rather than promoting it. Unfortunately, it also means that the general public awareness of The Lies We Tell Ourselves has been quite poor so far, which is a shame. To partially address the issue, I've decided to participate in the upcoming June edition of the Steam Next Fest, which hopefully will provide the opportunity to showcase the game to a wider audience. In preparation for the Next Fest, I've decided to take the current demo off the Steam page: I believe it has served its original purpose (collecting feedback) and by now it's not representative of the final game anymore. The good news is that I'll release an updated demo during the Ne…