- EA Update #15 and Version 1.0 - 12 December 2025
This is the version 1.0 patch being rolled out for testing.New LevelsCosmic DreamThe Anomaly - This is the final boss level. It’s a little harder than normal.GeneralPlayer progression has been reset for everyone.A cinematic plays after you finish the plant world, and a longer one plays after you complete The Anomaly. Every world now has its own ending cinematic.Level changesA few more levels include brick slides.Bug Fix & TechnicalIn-game videos are now in VP9/WebM format.Fixed a race condition crash that sometimes happened on first runs.Updated to Steamworks SDK 1.63A note about the new Steamworks SDKIf login fails on Steam Deck, set Compatibility → Proton Experimental. A mismatch is very common after a plugin Steamworks SDK bump. This is temporary and gets fixed when everything catches up.
- EA Update #14 - 23 November 2025
New LevelsBlooming FieldsLunar Adaptation - This is a boss level.GeneralA cinematic plays after you finish the first world, another after the desert world, and another after the winter world.Earlier cinematic cutscenes have been updated as well.Subtle haptic force feedback has been added and adjusted for steam deck.DirectX 11 is confirmed to work for older GPUs. You can enable it by adding -dx11 in the app’s settings. However, it’s not recommended if your system supports DirectX 12.Ball physics are more realistic than before, and more stable as well.Level changesGrass has been replaced with destructible grass in several levels.Downhill - There are a couple of squirrels. It has also been renamed simply to ‘Downhill.’Bug Fix & TechnicalFixed a bug where world selection could become stuck in an edge case.Updated EOS SDK to version 1.18.0.4Fixed a bug that prevented Electra Player from play…
- EA Update #13 - 21 October 2025
New LevelHot Bars - In this level, you’ll get to cook a variety of delicious dishes.GeneralCinematic cutscenes added to the game. Currently, there are two that play at the beginning of a new game. There will be more updates to this.Object outlines have been refined throughout the game for better clarity.Level changesDownhill - The boss phases have been updated.Sand Castle - The royal princess has taken on the duty of guarding the castle.More levels have been updated to feature the brick tier system.Bug Fix & TechnicalFixed a bug that caused the world select menu to get stuck when spamming inputs.Steam Deck now has a dedicated device profile that starts earlier to prevent downstream conflicts.The sunlight’s shadows appear softer, diffracting wider.
- EA Update #12 - 12 October 2025
New LevelDownhill - This level features a boss.Level changesMoguls - It’s now much easier to move and jump across the moguls(bumps). Freeing the ball inside the cage now causes it to leap out, allowing a short reaction time before the multiball begins.Gliding ice - You will now lose a score if a puck goes down the drain. The gap between the flippers are wider. Indicators of where to obtain pucks have been added.More levels have been updated to feature the brick tier system.Bug Fix & TechnicalFixed an issue where jumping would not initialize if keys were pressed too quickly.Fixed a bug that caused a multiball to spawn before being loaded into memory, thus failing.Fixed an input bug triggered by pressing keys too quickly during UI transitions for microgames.New settings for shader compilation. This is part of an ongoing a/b test.
- EA Update #11 - 7 October 2025
New LevelMoguls - This level explores bumpy terrain, plus a new tier system for bricks. Striking the colored brick causes more bricks of that color to show up.GeneralA new tab has been added to the options menu: User Profile. From here, you can reset your progression and start the game again from the very beginning.Visual indicators have been added to the jump widget for both jumping and cooldown states. A space anomaly has appeared in world select, still under development.Level changesGliding ice has been reworked.Bug Fix & TechnicalThe outline that highlights various objects in the game has been updated with new gaussian logic.Updated EOS SDK to version 1.18.0.4Updated level thumbnailsFixed a bug in the pizza level to make it taste better.
- EA Update #10 - 21 September 2025
With five recent additions, the FlipScapes Soundtrack has reached its final total of 30 tracks. Some of them are part of the newly released levels.New LevelGliding Ice is located on the snow planet. Ready for some hockey?(Edit: Updated version)GeneralUsing a gamepad to move through menus feels more fluid, and new focus indicators are easier to read.Callisto's passive ability is now "Restore full energy upon collecting every letter."Aukai’s passive ability is now “Collect all letters to awaken Abyssal Fish.”Switching to "Bar control" from "Jump" now rewards you with +50% score. Power icon art has been updated. Level changesThe second tutorial level has been refined, and the game now halts briefly to give players time to read the instructions. The plant-themed levels have been refreshed with updates.Both old and new Micro Games have been added to many levels.Bug Fix & TechnicalUpdated Unr…
- EA Update #9 - 16 June 2025
2D microgames have been added, which are short, fast-paced minigames. When a microgame begins, the main game pauses. When the microgame ends, the result triggers an event and the main game resumes. Right now, you can access three of them in the first world. These are also part of the game's demo. Enjoy catchy tunes from the soundtrack while playing the microgames!General "RichText" is now implemented, making text way richer. Effects, icons and emojis are now used inline with text. This is mostly seen in chat bubbles. Level changes Discover the new 2D microgames! Just grab the special green pickup found throughout many levels. Bug Fix & Technical Several smaller issues from the previous update have been fixed.
- Steam Deck compatibility - 26 May 2025
Steady 60 FPS on the Steam Deck! The first time you launch the game, it may take about a minute to complete initial runtime caching. During this time, most calculations are pre-processed to ensure smoother gameplay going forward.Please note that you don't need to enable frame generation to hit the frame rate cap of 60. The frame generation feature is now primarily for conserving battery life when needed. If login fails on Steam Deck, set Compatibility → Proton Experimental. A mismatch is very common after a plugin Steamworks SDK bump.
- EA Update #8 - 25 May 2025
We’re back after a short break with a fresh update! This release focuses primarily on technical improvements, along with a few minor content changes. The UI and Input subsystems are now fully updated to the newest Unreal Engine standards, delivering greater stability, better performance, and a more unified experience. General Characters become available as you unlock new worlds. Newly unlocked characters have a dialogue. You can now view a new controller scheme infographic through the game’s options menu. You can now easily switch between "Jump" and "Bar Control" mechanics with a simple checkbox. Choose the style that fits you best! Level changes Improvements have been made to the plant boss fight. Bug Fix & Technical Enhanced Input is now working together with Common UI, natively. The action bar displays all possible action buttons, always aware of context. Loading time for levels has…
- EA Update #7 - 14 September 2024
New Level The pizzeria is now open, and the first level is available to enjoy. Each ingredient interacts uniquely, and clearing the plate is your key to victory! https://i.imgur.com/83q7Zwr.png This is just a snack. And don't worry, the main course is on the way. More food-themed levels are currently in development and set to be released in the next update. New Difficulty Modes https://i.imgur.com/xrQ2CqE.png A major gameplay difference occurs between Normal and Hard mode. In Hard mode, you’ll be controlling the "Bar" between the flippers instead of having the jump ability. This leads to a very different gameplay experience. Log in to explore all the modes! Your feedback on this is highly valued. Level changes Most levels have received minor updates to ensure compatibility with the new difficulty options. Bug Fix & Technical EOS SDK and bootstrapper have been updated to the newest versi…
- EA Update #6 - 26 August 2024
Regions and ratings FlipScapes has updated global product ratings by IARC—have a look! Link to image General Sound effects have undergone an update. This is part of our ongoing effort to continually improve the auditory experience. The UI element displaying the jump cooldown has a new look. Levels Crypt Shade - Improved layout, added a ramp, spinners and introduced a brand-new Coffin asset. Plus, the boss mechanic has been reworked. Nudge Nudge - Renamed to "Lost Fleet". You can now destroy the pirate ship. Levels with vine borders now have improved readability, with the vines standing out more clearly against the green background. Ace Score has been rebalanced. Bug Fix Bricks in free fall will now block the area below them as they fall, eliminating the issue of slipping through during the animation. Aspen's projectiles can no longer bypass the petals of flowers. Fixed flickering issues…
- EA Update #5 - 20 August 2024
Introducing the Spinner! The Spinners are located in lanes, passageways, at the base of ramps, and near entrances. It features a panel that swings and spins, with a progress bar that fills up quickly if you get a good spin! When the Spinner's bar reaches 100%, it triggers an event, and this can happen multiple times. The panel image hints at what will be triggered. Events are designed to match the ongoing theme of the level or world. While most Spinners last, some can become depleted. When this happens, they break apart, fall off, and you earn points for destroying them. General The ending phase of a level is now more distinct, giving a brief pause upon victory and additional fireworks to celebrate. The "pegs" that provide bonus points during this victory phase are now outlined for better visibility. Levels Multiple levels have been enhanced with the addition of new lanes and spinners,…
- EA Update #4 - 11 August 2024
General Steam achievements are now live! Log in to sync any achievements you've previously unlocked. You'll continue to earn Epic Online Services (EOS) achievements while playing. If you've linked your Epic and Steam accounts, your save files and achievements will be shared between both platforms. Steam Avatars featuring character art are now available. They show up in the Steam Community for you to choose from when editing your profile. Mechanics Score with your flippers by depositing bricks across them. This is a new mechanic we're testing and is likely to change. Levels The Quarry - Scarabs added. Crypt Shade - Boss is slightly nerfed, Scarabs. Organic Sprouts - Bird update, new ending. Sand Castle - Updated objective. Bug Fix & Technical Music volume has been normalized across all tracks. A new, more extensive framework for shader initializations has been implemented, resulting in s…
- EA Hotfix #3 - 4 August 2024
Optimization Smoother performance on the Steam Deck, now running at 50-60 FPS. Significantly reduced draw calls by dynamic mesh merging. Optimized numerous shaders while maintaining perceptual quality. Increased the bundled PSO Cache.
- EA Hotfix #2 - 3 August 2024
General A bundled PSO Cache for Shader Model 6 (SM6) is now included, resulting in a smoother initial gameplay experience and reduced strain on your system. While runtime caching remains enabled, most of the calculations are now pre-processed for you. Bugfix Fixed a crash related to audio volume change.
- EA Hotfix #1 - 2 August 2024
Level changes Dusty Bones - updated layout. Lunar Adaptation - Improved boss mechanic, updated layout. Controls z and / can be used for jumping. Also equivalent keys on other keyboard language variants. Bugfix Improved streaming, loading and caching. Not fully done yet. New motion-aware collision detection is being tested.
- FlipScapes Early Access - 31 July 2024
FAQ: What's Next? Edit: All update details and patch notes are available in the community hub. The soundtrack provides a clue! Link First is to ensure everything runs smoothly. After gathering feedback from the release, we will begin rolling out regular content updates. You can look forward to: New worlds with additional levels, bosses and mechanics Additional hero characters A new competitive challenge mode And some exciting new game system features. Q: How many Levels will there be in total? A: 50 is the goal for the base game. Q: The upcoming Challenge Mode, what's it like? A: Level-modifiers, progression and difficulty, rewards, global leaderboards. Q: Multiplayer modes? A: Perhaps at some point in the future. We have a couple of ideas. Q: How do I reduce input delay? A: The game utilizes Nvidia Reflex to reduce system latency on GeForce graphics cards and laptops, so your actions o…
- FlipScapes Steam Next Fest - 6 February 2023
Welcome to FlipScapes! Give the free Demo a try! This is a new game that will come in 2023. Get ready to flip out in FlipScapes!
- FlipScapes Steam Next Fest - 6 February 2023
Welcome to FlipScapes! Give the free Demo a try! This is a new game that will come in 2023. Get ready to flip out in FlipScapes!