- Tales of Fablecraft v0.27.1 - Hotfix Patch Notes - 6 November 2025
Hey Mages! ✨ We’ve rolled out a small hotfix to smooth out connections, custom NPCs, and those pesky white flashes. Bug FixesWhite squares banished: No more flashing on the side tray while characters or environments load. Transitions should feel silky.Reconnecting restored: If your network hiccups, you should land back in your session more reliably.Custom NPCs behave: You can once again create custom NPCs with your own artwork.Thanks for the reports and patience. Keep the feedback coming and we’ll keep polishing the realm. 🪄
- Patch Notes v0.27: The Spooks Return to Fablecraft! - 29 October 2025
Dice Improvements and Bug Fixes,Our fan-favorite Halloween one-shot, A Fright in Fallen Branch, is back from the crypt, and it’s free for a limited time Claim it before November 19th to add it to your Fablecraft library forever. Whether you’re a brand-new Mage stepping into Mythas for the first time or a returning adventurer hungry for some seasonal fun, this one-shot is a perfect mix of mystery, mischief, and pumpkin-headed peril. About “A Fright in Fallen Branch”The High Harvest Festival is in full swing in the quiet village of Fallen Branch. But when a beloved local goes missing and strange things start stirring in the cornfields, your party will quickly learn that this year’s festival has more tricks than treats. Where’s Dill Tallgrass? What’s with that creepy old book? And why is that Stone Slab wearing a pumpkin on its head!? Unravel the mystery, snag some festive loot, and gather…
- Tales of Fablecraft v0.26.1 - Hotfix Patch Notes - 26 September 2025
Hello, Mages! 🧙♂️ We've just deployed a minor hotfix to address recent homebrew Storyscene and Battlemap background issues. Bug Fixes We fixed a bug that broke static homebrew images related to the Storyscene and Battlemap. We fixed another bug that would render some homebrew Battlemaps unplayable with having no usable tiles.
- Patch v0.26: iPhone GM Update and game optimizations! - 24 September 2025
Hello, Mages! 🧙♂️We are excited to announce the release of v0.26.0, a major milestone that enhances Fablecraft's cross-platform capabilities. This update adds full Game Master functionality on iPhone and includes numerous performance improvements as we prepare for our official Android launch.Thank you, as always, for your invaluable feedback! ✨ New FeaturesFull GM Functionality on iPhoneThe complete Game Master experience is now available on your iPhone! GMs can now manage and run their sessions on the go:Campaign Creation and Editing access is now fully supported on iPhone.Access to the GM Guide, Roleplay Menu, and GM Actions are now available in-session.The Full GM Tray is accessible, including Inventory, Scenes, Characters, and the Jukebox.Note: Customized and homebrew assets must still be uploaded on Tablet, Mac, and PC. 🐛 Bug FixesWe’ve made a large number of fixes across all pl…
- Patch v0.25.1 - Hotfix - 15 July 2025
Greetings, Mages! 👋🧙♂️ Here’s what’s changed for Tales of Fablecraft v0.25.1! 📝Change Log👾Bug FixesPlayers who purchased DLC from the Steam Store will now see it automatically appear when they log in. If not, you can also manually redeem it in Fablecraft by clicking the F menu in the top right of the Home Screen, then selecting "Steam DLC."The credits are fixed so all of our amazing contributors get their well-deserved moment in the spotlight... No more accidental vanishing acts!
- Patch v0.25: Heist Society, Fog of War, and much more! - 10 July 2025
Greetings, Mages! 👋 Fablecraft v0.25 introduces our most ambitious adventure yet – but that’s not all. This update also includes brand new Fog of War tech, battlemap state saving, granting advantage & disadvantage on rolls, and so much more! 🧙♂️ Heist Society is here!Do you have flexible morals, roguish skills, and devilish charm? Then do we have a job for you! Pull off the perfect robbery in Heist Society. This isn’t your typical point A to B adventure – once Mages are inside Cloudhaven Keep, they can go where you want, exploring over 30+ rooms across 3 XXL battlemaps!In addition to the 3 huge battlemaps, Heist Society includes: 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. It’s time for crime!🌫️ NEW: Fog of War & Battlemap prep!Available now for any map in the game (including homebrew!). E…
- Patch v0.24.5: Hotfix - 18 June 2025
Greetings, Mages! 👋🧙♂️ Here’s what’s changed for Tales of Fablecraft v0.24.5! 📝 Change Log✨ New FeaturesWe've upgraded the game state, resulting in a more resilient Battlemap and overall gameplay.We've added a Lock and Key to the available emotes: Heist Society, here we come! 👾 Bug Fixes🔧 Demo FixesAll Arena results tooltips are now correctly labeled. All Hero Demo rolls now cannot be cancelled, which did indeed break the game. 📕 GM Guide FixesA Wildwood Combat Scenes (no spoilers!) has a fixed summoning team issue.A Wildwood GMG tooltip for one of the creatures was broken and now is fixed!A Tipsy Pearl voiceover went missing and has been found.📱 Platform-Specific FixesMacOS deeplinks now work whether or not Fablecraft is open.iPads on Combat Scenes now have extra side padding to account for the tray.In-game chat on both tablets and phones has been updated for smoother UX.iPhone…
- Patch v0.24: iPhone Launch + Deeplinking - 4 June 2025
Greetings, Mages! 👋🧙♂️ The latest version of Fablecraft—v0.24—is here, and with it comes one of our most magical additions yet: 📱✨ Fablecraft is now live on iPhone! ✨📱 Now you can bring the magic of Fablecraft to your iPhone—play as a Mage at your desk, on the couch, or out in the world. (GM tools are still desktop-only—for now.) This update also includes deeplink invites, smoother scene transitions, improved reconnection logic, and a fresh batch of bug fixes! 📱 iPhone Support Fablecraft is now available for iPhone players! Jump into campaigns, roll dice, chat with your party, and explore Mythas on the move. GM functionality is still coming soon, but everything a player needs is ready to roll. 🔗 Deeplinks Are Back Share a campaign invite link with friends! You’ll find the option in the Campaign Edit screen—just copy and send. Here’s what happens: Haven’t joined the campaign? The…
- Patch v0.23.2: Hotfix - 22 April 2025
Greetings, Mages! 👋🧙♂️ Here’s what’s changed for Tales of Fablecraft v0.23.2! 📝Change Log ✨New Features Added a profanity filter to campaign and hero names. 👾Bug Fixes Players can now enter games with the "Error Syncing Campaign" pop-up! Fixed some FableChat video flickering Fixed some minor time zone calculations Matchmaking minor improvements and visual fixes Fixed iPad drag targeting position
- Patch v0.23: Matchmaking - 9 April 2025
Greetings, Mages! 👋🧙♂️ The latest version of Fablecraft—v0.23—is live, and it introduces one of our most exciting features yet: ✨ Matchmaking is here! ✨ Whether you're looking to host a game or join a new party, it's now easier than ever to connect with fellow adventurers. Host A Game Any player can now host public games! Click Create on the Campaigns page. You'll see a toggle to make your campaign public. Set your preferred date and time, and vanquish the dreaded scheduling monster. 📅⚔️ Find a Game Click Find to browse all available public campaigns! Choose the one that fits your schedule—or just has the coolest description—and click Learn More. Like what you see? Hit Apply to Join, and you’re on your way. Notifications Center Track your campaign activity with the brand-new Notifications Center. See when GMs approve your application Review incoming applications for your hosted game…
- Heist Society Sneak Peak 🎩💎🔥 - 28 March 2025
Greetings, Mages! 🧙♂️ Pack your spellbooks and your lockpicks—we're headed to the Highlands for a little magical mischief in our latest Fablecraft adventure: Heist Society. ✨ And don’t miss this: Matchmaking arrives NEXT WEEK! ✨ In the dev log video below, Riftweaver’s own David and Claire share exclusive behind-the-scenes teasers from Heist Society, where high fantasy meets high-stakes burglary. Let’s begin the briefing... Welcome to the town of Rock Haven The adventure kicks off in the misty mountain town of Rock Haven. After a bit of shopping (and maybe some light gossip), your party is approached by a shady figure named Oros, who offers you a job: pull off the ultimate heist. Cloudhaven Peak Your target? A lavish mansion perched atop a floating mountain known as Cloudhaven Peak. This is the home of Lord Torren Highvale, a ruthless business tycoon with far too much wealth—and far t…
- Host and find public games in Fablecraft, soon 🎲 - 28 February 2025
Greetings, Mages! 🧙♂️ We're ready to reveal a game-changing feature for Fablecraft. ✨ Campaign Finder is coming soon. ✨ With the next major update, we'll introduce an in-game campaign finder for multiplayer with new friends from all over the world. In the video below, Riftweaver devs David and Jaclyn share details for the upcoming Campaign Finder. Let's begin. Find your next campaign, entirely in-game Once Campaign Finder launches, players can access the Campaign menu, select "Find," and browse the list of upcoming games with open seats. Of course, to make discovery more manageable, we're implementing a standard set of filters to sift through games by timezone, start time, amount of open seats, estimated session length, and more. We hope that this new tool makes it easy for players without parties or friends ready to play to discover their next GM, party, and adventure. What will this…
- Tales of Fablecraft v0.22.4 - Hotfix Patch Notes - 25 February 2025
Hello, Mages! 🧙♂️ We've just deployed a minor hotfix to address recent DLC redemption issues. Bug Fixes We fixed a bug that temporarily broke DLC purchases when made through Steam.
- Tales of Fablecraft v0.22.3 - Hotfix Patch Notes - 15 February 2025
Hello, Mages! 🧙♂️ We've just deployed a hotfix to squash a game-breaking bug discovered in the Hero Demo after our release on Thursday. This brings Fablecraft up to v0.22.3. Bug Fixes We fixed a bug that made it impossible to cast Fireball on the Rocksquitos during the Hero Demo that new players encounter when they boot the game. This bug is gone, and the demo works just like it used to. Sorry about that! We fixed a bug that prevented some players from entering some of their campaigns.
- A hotfix delivered and soundtrack now streaming - 14 February 2025
What ho, Mages! 🧙♂️ Welcome to Fablecraft Friday, your weekly drop for all things Riftweaver and Fablecraft. This week’s update features a smattering of news from the launch of Fablecraft’s soundtrack on streaming services to yesterday’s hotfix and an upcoming partnership with Game Theory Tables. There’s a lot to cover, so let's begin. Fablecraft’s soundtrack streaming now 🎶 Looking to jam to the music of Mythas while you read, play board games, study, or work? Prepare your ears because volume one of the Tales of Fablecraft Original Soundtrack is streaming now. The soundtrack, created by our friends Upright T-Rex, is available wherever you listen to music (Spotify, Apple Music, YouTube Music, etc.). If you’re curious about what goes into making a song for Fablecraft, you can actually learn more about Upright T-Rex’s process in a blog post they wrote late last year. We’ve partnered wi…
- Tales of Fablecraft v0.22.2 - Hotfix Patch Notes - 13 February 2025
Greetings, Mages! We’ve just deployed a hotfix for Tales of Fablecraft that brings it up to v0.22.2. Here’s what’s changed, what’s been fixed, and the lingering known issues. Features Boot the game within the next couple of weeks, and you’ll find a new menu screen that celebrates Valentine’s Day! We’ve switched up the Emote and Ping menu to show up as a horizontal pill rather than a rectangular widget. The previous design actually covered player video panels. Players can now upload and save up to 40 custom hero portraits, a big upgrade from the previous limit of five. Bug Fixes We fixed a bug that caused pings on the right side of the screen to become obscured when the side tray was open. We also fixed it so that pings display in the right location when offscreen while the side tray is open. We fixed a bug that caused ability tooltips to not surface in combat. We cleared up the written…
- Fablecraft’s development roadmap updated once again - 7 February 2025
Welcome, Mages, to Fablecraft Friday! 🧙♂️✨ Last week, we released v0.22.0 of Fablecraft. With that update, we delivered the second version of Homebrew Battlemaps, launched Fablecraft Plus, and offered new ways to interact with your party through Location Pinging and Emotes. Today, we’re sharing the updated development roadmap for Fablecraft. That’s right, we’ve made some tweaks and changes, and we’ll detail the what, when, and why right here. Let’s begin with the complete roadmap all by its lonesome. What’s been removed from the roadmap? Nothing! There, that was easy. What’s changed on the roadmap? The iPhone version of Fablecraft is coming later 🤳 We’ve moved the iPhone release of Fablecraft from Q1 2025 (which ends on March 31st) to Later in 2025. While we’re not ready to announce the precise month for this version of Fablecraft, the expectation is that Fablecraft will hit iPhones…
- Fablecraft v0.22 Patch Notes - Location pinging, Fablecraft Plus, & more - 30 January 2025
Greetings, Mages! 👋🧙♂️ The latest version of Fablecraft, v0.22, is live, and it delivers online play features to improve the Fablecraft experience, more Homebrew Battlemap tools, and the introduction of Fablecraft Plus. We'll cover the big items before diving into the complete patch notes below. Let’s begin. Fablecraft Plus: What’s included? We’re officially rolling out Fablecraft Plus, the subscription tier of Fablecraft that’s perfect for GMs looking to homebrew up a storm in our platform. The base game will, of course, remain free. Fablecraft Plus unlocks more Homebrew potential and lets our most dedicated players support Fablecraft and gain access to a growing list of features. Here’s the current list of features available in the free version of Fablecraft Basic alongside what players get with Fablecraft Plus. As a Plus member, you’ll unlock 2GB of cloud storage space alongside u…
- Coming soon to Fablecraft: Import Homebrew Battlemaps 🧪🗺️ - 24 January 2025
Well, hello there, Mages! 🧙♂️ This week's edition of Fablecraft Friday features more news concerning our next major update. The core focus? Version two of our homebrew battlemaps functionality. We'll have a summary of the news below, but check out the video version of Fablecraft Friday this week as David Hohusen, Riftweaver's Co-founder and CEO, demos the new features. A quick note: The inspiring map used in the video and screenshot in this post comes from Eightfold Paper. We'll start with the big news surrounding maps. Homebrew battlemaps getting several key upgrades Currently, you can upload custom artwork (both animated and static) for use as a homebrew battlemap. You can also designate your custom battlemap's tile count, too. We've already announced that the next version of homebrew battlemap functionality in Fablecraft will give players the tools to draw walls and designate untra…
- 👍Location pinging and reactions are coming to Fablecraft - 17 January 2025
Hello, Mages! 👋🧙♂️ For this week’s Fablecraft Friday, we’re ready to showcase the upcoming emote reactions and location pinging features, which are currently in development and slated to launch with our next major update. Location pinging, with a meaningful twist If you’ve used our feedback board and looked into the top 10 most upvoted feature requests, you know that location pinging in both combat and story scenes has always been a popular ask. It’s officially coming. We’re building a location pinging system that allows you to imbue your pings with extra emotion, and we’re doing this with a new set of in-game emotes (which we’ll showcase below). You could use the sword emoji and the pinging tool to point to the potential location of a hidden combatant. Or, you could signal a curious alcove with the question mark ping. Maybe a local shop caught your attention and deserves a quick thu…