- v1.3.12.6 - Minor Update - 30 August 2026
Hide all HUD elements when "Show HUD" option is disabled.Show time played on the death screen.Restored jorge.Renamed ending names to reflect established community standards.Scale loading screen background with window size.Merged custom music and usertracks folders to avoid potential confusion.Added an option to keep only a limited number of saves with duplicate names (can only be configured via options.ini).Modding:Newly added mods now always appear at the top of the mod list.Added the ability to move mods to the front/back of the mod list by holding Control before moving them.Removed unused GFX/items/docAC.jpg and Loadingscreens/1074.jpg texture.Removed unused SFX/Music/178.ogg music.Gracefully handle malformed .ini files.Missing dispense sounds no longer breaks SCP-294 drinks.CBRE-EX has received a minor update as well that adds preview rendering for door entities.Bug fixes:Fixed cras…
- 14th Anniversary Art Contest Results - 28 June 2026
On the 15th of April, SCP-CB celebrated its 14th birthday, and to honor the occasion, we held an art contest on our Discord! We've received a ton of submissions (64, to be exact!) and want to thank everyone who contributed by showing their appreciation for the game! In this post we will go over the fan-favorites, as voted for by the community!We've also compiled a showcase of most entries in video form, alongside a small tribute to the game's original developers, which you can check out here:As is customary, we've also released a small update to the game alongside this post with a few improvements & bug fixes, which you can view here.Top 10#1With 68 ⭐ votes, we have an animated, stylized rendition of the game's ending by xtrithx!#2With 61 ⭐ votes, we have a digital diorama of the site, made by colinskii17!#3With 60 ⭐ votes, we have a humoristic CB reinterpretation of a popular meme by w…
- v1.3.12.5 - Minor Update - 28 June 2026
Modding:Textures of models can now be overriden in mods without having to include a copy of the model.Removed unused GFX/map/monitor.x model.Bug fixes:Fixed SCP-049's room4 catwalk event.Fixed inability to spawn MTF units via the console.Fixed the inventory being openable while the console is opened, as this caused undesirable behavior when the inventory is bound to a character key.Fixed radio channel being changeable while the console is opened.Fixed Steam notification occluding other UI elements in launcher by moving its position.Fixed achievement tooltip size.Fixed pause menu appearing for one frame after exiting the achievements menu on the ending screen.Fixed mouse still being continuously reset while tabbed out during the transition to the ending screen.Fixed the name "Valdeson" in the subtitles.Fixed "screen gamma" being inconsistently labeled as "gamma correction" in the option…
- v1.3.12.4 - Minor Update - 24 May 2026
Added generic npcspeed, npcstate and disable/enable commands (the disable/enable commands only work with a small selection of NPC types for now, we plan on expanding upon this in the future).Added the cls command to clear the console.Modding:Introduce backwards compatibility for modded room914s without a trigger box for the input.Bug fixes:Fixed Steam overlay not appearing.Fixed SCP-1162 being unable to return misc items.Fixed the endings sometimes showing the "YOU DIED" screen instead.Fixed being able to open the menu during the endings.Fixed MTF getting stuck in room860.Fixed tunnel106 event firing independently of the player's y-level.Fixed crash when generating map for certain seeds.Fixed crash after trying to load into a save after reloading the game.Fixed crash when trying to change HUD scale after reloading the game.Fixed launcher aspect ratio bar not adjusting to cover the avail…
- v1.3.12.3 - Minor Update - 30 April 2026
The anniversary event has ended. It will automatically recur yearly on the 15th of April.NPCs are now teleported out of arriving elevators, preventing unfair deaths.Moved the HUD scale factor option from the launcher to the graphics options menu.The ending and credits screens are now higher resolution and scale with the resolution.Documented and improved the blinkeffect command.Added a button to enable/disable all mods.The frame limit option now allows values up to 300 FPS.Steam achievements can no longer be earned on custom maps.Made SCP-173's sprite on the main menu transparent, preventing it from overlapping other menu elements on low resolutions.Removed some unused files.Modding:Rooms are no longer limited to 128 triggerboxes.Door entities can now specify an identifier with which they can be accessed via code.Bug fixes:Fixed flickering when opening/closing menus while v-sync is disa…
- Anniversary Celebration & Art Contest - 16 April 2026
14 years ago today, SCP - Containment Breach was first released onto the world. Since then it has inspired countless derivative projects, been modded to the moon and back, and heavily shaped the public perception of SCP as a whole. What started as a fun little side project turned into one of the most notable indie horror game of the 2010s that managed to intrigue millions and the fact that we're still here celebrating its anniversary after all this time is a testament to how it managed to stand the test of time.To celebrate, we're hosting our first...Art ContestThe general theme is the celebration of 14 years of Containment Breach. What is Containment Breach to you? How would you capture its essence in a single piece of media?Guidelines:Entries are to be submitted to the #│cb-anniversary-art-contest channel on our Discord server (https://discord.gg/scpcb).Any form of media may be submit…
- v1.3.12.2 - Minor Update - 16 April 2026
A secret birthday surprise, only available for a limited time!Adjusted Agent Ulgrin's subtitle color to be better visible in bright conditions (like the intro).Added command to adjust view bob scale (beyond range of otherwise selectable values).Add ability to disable Steam rich presence (via options.ini or the -nosteamrp launch option).Modding:"Shaders" workshop tag.Shaders will now crash the game with error information when failing to compile.Mods are now immune to base game image file type changes.Removed resource pack strict load debug option, modded resources are now always strictly loaded.Bug fixes:Fixed SCP-173 getting completely immobilized by the tunnel2 event.Fixed the player visually bleeding if their condition is not actively worsening.Fixed subtitles for localized dubs failing to load.Fixed several spelling errors in the subtitles.Fixed subtitle box scaling in borderless win…
- Subtitles, Texture Upgrades & More - v1.3.12.1 - 4 April 2026
A little over a month after release we're excited to share a new small batch of QoL features, improvements and - of course - bug fixes.SubtitlesTrying to make out dialogue can be hard when some poor soul is screaming for their life on the other end of the facility, while SCP-173 is opening doors behind you and SCP-079 is on the intercom at the same time. That's why this update introduces the option to enable subtitles, making it easier to understand what everyone is saying.Closed captions are also included, to make it easier for hearing-impaired people to enjoy the game!This feature was almost entirely implemented by someone from the community and we hope to be able to provide subtitles for our various supported languages in the coming weeks as well!Upgraded TexturesBefore v1.3.12, most UI elements always rendered at the same size, this made them appear incredibly small on modern, high…
- v1.3.12 is OUT NOW! - 21 February 2026
The day is finally here, after a little over 2 months in development we're happy to announce the full release of SCP – Containment Breach v1.3.12!In this post we're looking to give you an overview of the existing features, as well as an outlook on what else is planned!Modding SystemProbably the biggest selling point of this update is the modding system with Steam workshop integration that currently allows for modifying resources, like models, textures and sounds, as well as data, such as rooms (modifying existing and adding new ones!), items and SCP-294 drinks.A bunch of existing mods have already been ported, along with some new ones. Two mods you should definitely check out are the Half-Life total conversion mod Resonance Cascade, as well as the 1.4 LCZ rooms mod, which gives a small glimpse at what a 1.4 may have looked like!Updated CBRE-EXSpecifically to complement the new modding s…
- Open Beta for v1.3.12 NOW available! - 3 January 2026
Hello everyone and a belated new year!This is our first blog post and I'm happy to be able to start things off with our...Open BetaFeaturing plenty of fixes, a modding system with Steam Workshop integration, 4K resolution support, and, of course, Steam achievements!To take part, simply join our Discord server (https://discord.gg/ZCnxpV7ZaK) and ask for a key! However, do be aware that this is a beta and bugs will be happening a-plenty! But fear not, we have a channel dedicated to reporting bugs and we'll do our best to address them as soon as we can!So let's take a look at our...Modding SystemMods allow overriding resources like sounds, textures, models and rooms, as well as adding new items, rooms, and even drinks to SCP-294!The Mods folder can be found in the game's install directory, where an example mod is provided, which should help any aspiring modders get started.Additionally, ea…