- Minor update v1.3.1 - 25 June 2025
Fixed a few sprites showing the wrong glyph when interacted with. Josh's ship now fly's forwards! Altered item descriptions to more obviously say items don't have any special powers. A few conversation tweaks "Where on earth" is not anything anyone should say in this game. Fixed a crash that can happen if you happen to pick flowers when getting attacked in the "Dream plains". Fixed an issue with the boss in Dave's castle where in rare circumstances it's possible to get stuck in an infinite loop if the boss runs out of mana and all characters are incapacitated. The boss is now able to physically attack should this happen.
- V1.3.0. New art, random events and more - 24 September 2024
Some tile-set graphics updated with new art. Minor change to the prison cells - Your team are meant to be alone! A few random events have been added meaning that re-playing the game may offer a few surprises. Fixed a bug where in a chapter 4 where a certain decision incorrectly increases your standing with the wrong person. Shouts can be heard in the cave, in chapter 4.
- Hot fix! v1.2.9. - 29 April 2024
Fixed a game breaking crash bug, that will occur in any battle after completing the hospital encounter in chapter 2. This was a bug created in 1.2.8.
- New epic music and more - 19 April 2024
New music New music has been added from Epic Strings! You will hear some new tracks in combat and some other areas of the game. Other changes and bug fixes Fixed a bug where the steam overlay would leave imprints on the black area of the screen. Added another verdant shard that can be found in the epilogue and the placement of which should provide a clue to an optional area. Improved lighting in some parts of the ending cut-scenes. Fixed a bug caused by the last update when you would only see a black screen when entering the "dark forest" in a certain story situation. Made one secret in the "dark forest" a bit more obvious. Fixed a bug when you meet Dog for the first, where he will be drunk despite him not drinking with Brad.
- Demo available, really this time! - 22 March 2024
It looks like I had neglected to select a particular setting when setting up the demo for A meeting of dreams, which meant although the free demo app appeared, people were not actually able to at least easily download the actual demo, as selecting it just took you to the main page without a download demo button. This was not intentional, I have ticked the particular option and you now should be able to download the demo! Thanks to Paul and others who helped me find this issue.
- v1.2.7. - 29 February 2024
Gone through the game with a fine tooth comb squashed all manner of bugs and made a few minor changes too. This one is quite a big one! Changes Even more containers now are animated when used. "Thinking cap" is now usable by anyone. Captain Josh's face now reflects Annetta's "modifications". The "Relationship" state, now details the attributes affected. Minor quality of life changes, such as exiting some context menus by right-clicking. Reduced the TP cost of some of Solider's grenade abilities. Reduced the TP cost of the Fearless fighters's critical strike ability. Dog can now use crafted armour designed for fearless fighters and Solider can now use crafted armour for warriors. Made the secret chapter 3 optional boss fight more challenging. Improved the effectiveness of paralysing ray, this affects enemies too. Bug fixes Starting on hard mode then later switching to normal mode no long…
- Demo available - 13 February 2024
If you have not yet decided as to whether you wish to go for A meeting of dreams or not, well perhaps this would make it easier for you to decide. You can play almost the entirety of chapter one for free, as a demo is now available!
- v1.2.6. - 2 February 2024
Changes: Added a new combat encounter in Chapter 3 - A previous area may not be as safe as it once was. Tweaked minor mass heal, it was a little too powerful at higher levels for a low level spell. Added a few caving references for those who like that sort of thing ;). Dumpsters are now animated, err Yay!. You can now cut open some cardboard boxes, though you may not find much. It's now possible to find out more about what happened in the Labs, with a new data-pad to be found. Bug fixes: Moved the life support % indicator further down so as to not block text in battles. Fixed an issue in the prologue that was scaring your neighbor so much he never came out of his house to talk to you! You should now find him in the corridor again. Minor fixes and tweaks for conversation anomalies, such as a few faces being inconsistent, icons appearing in the wrong places and other unintentional weirdne…
- v1.2.5.1 - 22 December 2023
Fixed the issue created in v1.2.5.0 where it would not launch.
- Version 1.2.5. - 22 December 2023
The tutorial has been improved to add a few reminders in case the player accidentally skips relevant text. Different battle animations have been added for enemy standard attacks. Two new weapons have been added that can drain the very life from enemies, these are available in the Celestial shop after level 8 and one can also be found later in your adventure. A new small area has been added - look for a new entrance in the Ruins of Attica in chapter 3/4.
- v1.2.4. - Combat speed settings and more - 17 August 2023
Changes: Combat animation speed toggle added to the main options. Minor graphics enhancements made, mainly to fix a few minor "jagged edges", now that we have full screen mode, from the last update! Your current gems are now displayed when making spending decisions outside of the shopping interface. Added two new consumable items that are mainly only found in shops, that can increase attack or defense. Bug fixes: Not having enough gems for a coffee no longer causes the guard to storm off in disgust! Fixed text bug saying you paid 5000 gems for magenta energy cell, when in-fact it only cost 3000.
- Version 1.2.3. - 30 June 2023
Changes Added a full screen option to the main options menu.
- A few minor changes and bug fixes - 3 May 2023
Bug fixes: If the main character was knocked out in one of the prologue fights and then enters the bar, you would incorrectly get a game over. Viewing a class's skills from the level up screen, no longer causes a second "you" to appear. Fixed a possible issue where you could get a game over after the final fight if your character was still knocked out. Fixed an issue where Brad asks for the character sheet back, despite you having already used it. Fixed a minor lighting issue in the ice-cave in chapter 1/2. Some minor grammar corrections in a few places. Changes: Better volume balancing for new players. If characters rejoin the party after a while, they will now rejoin with full health and magic, as it's assumed they would have rested over that time. Hard mode is a little fairer as knocked out characters would now come-round after a full rest. The item "Your old watch" can now only be e…
- Update 1.2.1. - 23 April 2023
Changes Crafting - You can now craft class specific armour unique to your class and those in your party. These require amongst other things, new items called dream fragments that can be found in chests, in the environment and on some creatures. In addition two new areas to explore! Improved item and equipment menu interface. Bug fixes Corrected inconsistent spelling of armor/armour. Fixed an issue on the game over screen where it would tell people using controllers to press enter. Fixed the description for "Magic plate armour" Fixed pathing in the concourse area, where it was possible to walk off the walkway.
- Major update: v1.2.0 - 1 March 2023
Main changes Improved targeting of allies in combat, it's now much more obvious who or what you have targeted. Shopkeepers skill tree - Yes you heard it shop keepers now have their own skill tree and more skills to-boot! See below. Descriptive items and skills - Players can now get useful information, such as: Base damage/heal, chance of effect, percentage of effect on skills. This will help you to choose items and skills more effectively and tactically. - Note: The damage shown may not be the damage done, due to enemy defences, but it should give you an idea. Re-balancing - Lots of re-balancing of skills, classes and items. See below. Class preview - It's now possible to preview the skills classes will get from the level up screen and when using "Character sheets", so you can choose more easily which class suits your play-style. Improved shop interface - Know what you are buying with m…
- FAQ: Future of A meeting of dream's development - 4 February 2023
Hi all our wonderful players, just thought I would like to keep you all in the loop of what's upcoming and to say a special thank-you to all those who have purchased the game, in the following FAQ. I enjoyed playing your game, now what? First off I would like to say thank you again. I would ask one thing though, which is for you to leave a review (good or bad), Your review will help the game gain visibility! I can't stress how much this will help! It's also always worth playing again. Can you complete it on a harder difficulty? What secrets and lore have you missed? There's a lot to see off the "critical" path. Is the game is still being updated? Very definitely! We have some cool new changes coming up... Expanded descriptions The first and the one taking us the longest is expanding all the in-game descriptions. This is to give you a better idea of what a particular skill, weapon or ite…
- v1.1.3: Hot fix - 27 January 2023
The previous update caused an issue where the window descriptions did not always update, or show the right description for items and possibly skills etc.
- v1.1.2 - Patch - 25 January 2023
Changes Made the new combat encounter from the last update more tactical. Slightly improved some of the early enemies attack ratings so things like "Jelly-Sting" actually do damage on normal mode. Continue, now appears at the top, rather than new game and is only shown after a new game has been started. Area exits have been made clearer, you should now see some subtle shading to indicate that you can move area's. This is shown when there is not already something there such as a teleport, door, stairs etc. Bug fixes An issue where autosave could be triggered on death and save in the game-over screen for some battles has been fixed, avoiding a potential death loop if no manual saves have been made. Leveling up whilst already leveling up will no longer get you stuck in an infinite loop, but will get you a telling off! Fixed a bug where Hunter would not de-cloak in the new area added in the…
- Update 1.1.1. - 22 January 2023
New content A new area to explore in chapter 4 with a potentially difficult decision to be made. Changes and improvements There's no longer a such thing as "friendship points", now character's feelings towards the players should feel more natural and less "gamey". The bunker now has a few almost working TVs. These will provide a bit more background as to what is happening outside, through news reports. Added a new armor piece to the game that can be found one way or another in Chapter 4. Tweaked the log entry found in dug out tunnels to clarify certain story aspects. Bugs squashed Fixed an issue for players playing as a shopkeeper where it was not possible to access your stall in the Bunker. Fixed an issue where the Metro signs in the Prologue magically turn into arrows when clicked.
- Controller support added! - 27 December 2022
Xbox style controller gamepad now supported. You can now use and configure your XInput controller to work with A meeting of dreams. The controller is detected when you first use it. Prompts and certain input screens are automatically changed to work with the controller once detected and an option on the main menu will appear allowing you to change button mappings. Other fixes and changes Fixed a minor issue in the tutorial area with where the player appears to levitate over the plant. Brad now correctly leads the party throughout the appropriate areas in the prologue. Fixed a lighting issue that appears if level up option is selected when the player is in his home. The "Continue" option on the main menu will now no longer open the load screen if A meeting of dreams has not been played before.