- VERSEBREAK Announcement - 28 August 2024
The entire world has declared war against God. In response, God has declared war against the entire world. In other words, it's time for a crusade. VERSEBREAK is a fast-paced ultraviolent elemental FPS set in a unique world where the entirety of history has been falsified and re-written. Rip your way through augmented humans, monsters, and demons to tear apart an evil cult that controls the entire world. VERSEBREAK builds upon the fast-paced combat of TICKDOWN, and expands it with the intention of giving the player more fine control over the four elements. The combat is more intense, the bosses and levels are more epic, and the story is a lot more interesting. In short, VERSEBREAK is essentially what TICKDOWN should have been. VERSEBREAK will launch in early access in late 2024, check out the Steam page here.
- Interdimensional Checkmate - 14 November 2023
Added 100% ending and a post-game difficulty Fire-themed final boss (PYRE_8) for it 100% model accuracy is required to unlock it (requires 0 deaths, defusal, and a secret in "Factory of Void") Added a book called "Interdimensional Checkmate" as the reward for Deathwish #5, explaining a certain character's thought process behind the 100% ending Added a post-game difficulty Ice-themed boss (Icelet): Unlock it through a secret in "Weapons Foundry" Brightness now ranges from 10 - 100 instead of from 1 - 10: If you played previously you will need to reselect the brightness by going to the Display Settings menu (the old default value was 5, the new one is 50) Various fixes Future Roadmap: Release a game balance modding tool
- Patch 8 and Roadmap Update 1 - 29 September 2023
Patch 8 for TICKDOWN is now available, it includes several gameplay and graphics changes. Gameplay updates summary: Expanded Air primary ability to become "Aero Shotgun", an attack that release more projectiles when you're moving fast Using Ice Storm to hit a Whirlpool will spawn Ice Meteors inside the Whirlpool Wind Burst now pops Pressure Bubble Black Hole is more useful, it now sucks in targets directly instead of dragging them and looks cooler overall This update also adds in Blood Splats, which killed enemies will leave on the ground around them. There's some additional changes included as well in this patch. There's been many other changes as well since the last Roadmap announcement, such as: Level 1 tutorial updated to make mechanics easier to learn Enemy corpses do not dissolve out immediately, they remain active until there are too many active at once Incorrect ragdoll physics…
- Patch 8.2 - 29 September 2023
Lighting updates Reduced Aero Shotgun damage Increased Aero Shotgun spread Terminals in Weapons Foundry glow for easier visibility
- Patch 8.1 - 28 September 2023
Lighting fixes Main menu logo animation Update rotation during command sequence in final level
- Patch 8 - Aero Shotgun and Black Holes - 25 September 2023
Air primary ability expanded to become Aero Shotgun: Faster movement = more projectiles released with each shot Current primary ability (Wind Burst) is still applied at point blank range Wind Burst deflection and damage radius decreased Wind Burst can be used to pop Pressure Bubbles Wind Burst knocks up recently killed enemies Hitting killed enemies with a Nuke Beam while Aftershock is active will result in their body imploding Black Hole spawn condition updated -> it now can be spawned by hitting an imploding body (mentioned above) with a Lightning Bolt Blood spawns on surfaces after enemies are killed Using Ice Storm against Whirlpools will spawn Ice Meteors inside the Whirlpool Projectiles and characters trapped in Pressure Bubbles have randomized rotation axes Fixed projectiles trapped inside of "Nuclear Winter" spheres not being released after the sphere collapses Improved Ice Wave…
- Patch 7 - 17 September 2023
"Cryovolcano Outskirts" lighting updated to be brighter "Cryovolcano Outskirts" objectives updated to make progression clearer "Factory of Void" objectives updated to make progression clearer "Power of Hatred" lighting updated to be brighter and cast Character shadows
- Patch 6 - 14 September 2023
"Factory of Void" lighting improvements "Hatred of Power" lighting improvements Fixed Whirlpools spawning at incorrect locations when launched at certain angles
- Patch 5 - Corpses - 11 September 2023
GAME BALANCE Whirlpool now applies DOT to all enemies trapped inside, instead of just Fire Skule moves faster FIXES Fixed killed enemy ragdolls being flung in the wrong direction Enemies that spawn inside of Whirlpools/Pressure Bubbles can now get trapped by them Enemies killed inside Whirlpool are not flung from it until after it is disabled OTHER Persistent corpses - killed enemies no longer instantly dissolve out Corpses can be hit to have the same effects that hitting the live enemy would have (ex: lightning hits on water enemies cause explosions, enemies can be hit by Nuke Beams to be blown up) Improved clock appearance Replaced most tutorial popups with inline messages All doors have lights indicating whether they are locked or unlocked Updated "Processing Core" area in Level 1 Revamped level 1 tutorials to make it easier to learn game mechanics Updated lighting in Level 2 Add Pri…
- Roadmap for TICKDOWN - 3 September 2023
Here's a roadmap of the things I'm working on for TICKDOWN. In progress: Improving appearance of the Clock Improving the new game sequence Enemy corpses remaining active instead of dissolving after a few seconds Re-doing the "Status Control" room in Level 1 Future work: Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies Re-doing appearance of all Menu UIs More blood Using blood for Water abilities Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long Dust Explosions Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your curre…
- Patch 4 - 1 September 2023
GAME BALANCE Raised Earth Pillars are no longer destroyable by ice Right hand costs Essence to use on Grandmaster and BOOST difficulties OTHER Earth particles in hand no longer look like absolute garbage Earth particles in hand now have shadows Improved fire idle particles in hand Fully charged fire particles in hand are easier to differentiate from charging particles Lights cast by fire particles in hand are larger, so the area around you is now lit
- Patch 3 - 28 August 2023
GAME BALANCE Kastaroo revolving orbs now absorb incoming Beam attacks, and can drain Essence Shield Revolving Orbs projectile collision radius increased Revolving Orbs float up after their owner is killed Kastaroo is now immune to Lightning Basketball bounces and Wind Burst Earth Skule and Voltaria no longer have a speed reduction compared to other elements FIXES Updated lighting in Level 1 to better highlight where to go next Character avoidance pathfinding no longer avoids killed characters Earth Trail particles no longer flicker with contact particles OTHER Meteor Storm cast sound updated Meteor Storm has a muzzle flash Meteor Storm projectiles now display particles at their spawn location Removed "Staying Alive" tutorial "Ultra Charge" -> "Infinite Energy" Phantom Clap hands have a random rotation applied Whirlpool/Pressure Bubble explosions triggered by Corruption Therapy are Green…
- Patch 2 - 25 August 2023
GAME BALANCE Microwave Pop does more damage Corruption Therapy is more effective when exploding a Whirlpool or Pressure Bubble FIXES Void loop sound in "Power of Hatred" now only plays while the Void is visible Push down Level Objectives in HUD to avoid overlaps with other HUD elements Seven Splashes will now trigger Lightning Reaction projectiles Microwave Pop visuals are more in sync with the ending Pop
- Patch 1 - 23 August 2023
Game Balance Ice Wave has a higher chance of freezing enemies without Ice resistance Fire enemies have a higher resistance against Ice Nuke Beam cast sound is louder Seven Splashes projectiles can no longer be redirected by enemies Snap abilities are stronger Decreased health for the Yalonqis Kastaroos now take damage from energy attacks released by Corrupted enemies Fixes Seven Splashes cast sound is more in sync with the ability Phantom Clap pressure bubbles spawn slightly higher Yalonqis charge bomb is detonated instead of thrown upwards if it gets frozen during the charge up Various Lighting + Shadow fixes Adjust Rush impact direct hit FX Other Removed "Damage" column from Abilities list
- TICKDOWN's Release - 5 August 2023
On August 18, the clock will finally tick down to 0. Here's a preview of what you can expect. Most of the above video was recorded at 80% of the true game speed. The Store page description, GIFs, EULA, and system requirements have all been updated as well. Here's a preview of the future - what the world will look like sometime after the dust settles: Two new very difficult bosses will emerge for you to battle A full additional level with post-game difficulty content will be made available A tool that lets you customize the game balance of some parts of the world will be at your disposal After the Nuclear Winter, there may be even more coming your way. There are some of the ideas I have in mind, but their release ultimately depends upon the world's reception to my actions: A way to create your own custom levels A follow-up to the storyline, showing the immediate effects of my victory Dev…